Paper Mario is an all-star character who's 1st game was nearly 15 years ago. He would be perfect for smash despite being alike Mario. He is from RPG series and would be a very unique character. Plus, there's Link and Toon Link, so why not Mario and Paper Mario?
Entrance: Flies in from the side in Paper Airplane mode, then unfolds to become Paper Mario.
Jab Combo
Ⓐ Smashes his hammer down quickly
ⒶⒶ Whips his hammer back up
ⒶⒶⒶ Smashes his hammer down again with a more powerful hit
Forward Tilt
Ⓐ▷Whips his hammer forward, similar to the Fire Drive Attack.
Down Tilt
Ⓐ▽ Performs his Superguard attack. Since it is his superguard, it has super armour and is a great K.O. move. He spins around a bit after though, so it can leave him vunerable if he misses.
Up Tilt
Ⓐ△Does a flip and kicks in the air.
Dash Attack
Ⓐ▷▷ Spins around and goes forward very fast, from Paper Mario 64. It's like Mega Man's Top Spin, but it has slightly farther range and doesn't carry opponents along with it. It's sort of like a hit and run.
Air Attacks
Neutral Air
Ⓐ Puts his feet together for a jumping attack. Anyone who gets hit under his feet will get pushed down and receive a lot of damage.
Forward Air
Ⓐ▷ Paper Mario does his belly stylish moves hitting some opponents in his animation and does a little damage.
Back Air
Ⓐ◁ Paper Mario does some back flip while moving behind like his stylish move and doing some damage. Because he moves behind, it can't be used well after a neutral air.
Down Air
Ⓐ▽ Does a Ground Pound attack. He flips around and stalls, then quickly launches himself down, making this a powerful and high-knockback move.
Up Air
Ⓐ△ Holds Barry (pixl) up in the air and carry's enemies.
SMASH Attacks!
Forward Smash
Charges a hammer smash, and you can hear the familiar 4 beeps when you use this attack. It travels in a half-arc in front of him, and is very very powerful.
Down Smash
Uses his Super Hammer attack, spinning his hammer around. It has very high sideways launching power.
Up Smash
Uses Hammer Throw and throws his hammer directly above him, hitting fairly high aerial targets with a strong smash.
Special Moves!
Neutral Special
Transforms into his Paper Airplane form, and glides. Anyone who he hits with the front of their airplane gets dealt repeated damage while being carried. It also works as a sideways recovery, so it leaves him in a helpless state afterward. He folds back into normal form by pressing B again or landing on the ground.
Side Special
Uses his Partners in battle! Holding it down cycle through partners poofing out in front of Mario, but they all assist him! It takes 10 seconds to recharge after each use.
Goombario: Chases down opponents and hits them with a nasty headbonk.
Koops: Uses Shell Toss and uses his shell form to race around the stage, hitting ground targets.
Lakilester: Uses Spiny Flip and throws Spiny Shells at enemies.
Flurrie: Blows enemies with wind, similar to Mario's FLUDD move.
Watt: Slowly flies around and damages anyone who touches him.
Vivian: Uses Fiery Jinx, taking a second, then damaging all enemies with fire. This can be blocked with a shield of dodged. If you get close to here, she uses here shade fist to punch
Up Special
Does a Spring Jump. The longer you charge it, the more Paper Mario folds to the ground, and the higher he jumps when the button is release. Is does a little bit of damage on the way up.
Down Special
Cycle's through items with the menu sound. If the button is held down, it keeps cycling through 5 various items:
Info:
When the button is let go, it uses whatever button is being held down at the time. The Mushroom heals 10 damage.
Honey Syrup will make Mario perform attacks much quicker, and charge smash attacks faster.
The Courage Shell will halve all damage that he takes for 10 seconds.
The Volt Shroom will make an electric barrier around Paper Mario, that will causes small bits of damage to enemies when they touch it. It does not disrupt movement or attacks, and it lasts 10 seconds.
The Boo Sheet will give Mario the clear/invisible effect for the 10 seconds it's active.
And the Power Punch will make Paper Mario big for 5 seconds.
As soon as you start using the special, you have to wait 10 seconds to use it again. It's available right after most items wear off, but you can't use the same item for another minute. Any item you use is now gone for 60 seconds.
(I know DLC fighters don't get custom moves, but I wanted to make some anyway. I hope they get customs in the future)
Custom Special Moves #1
Neutral Special
Appeal: Waves his arms in the air and stars fly into him, each time raises his attack by 25%, and it can only be used 4 times. No matter the percent, it wears off after 10 seconds.
Side Special
Uses more PARTNERS! same rules apply
Kooper: Uses Shell Toss, like Koop's but goes faster, albeit with less damage.
Bobbery: Walks forward about to explode, and causes an explosion after a while or when someone touches him. When he explodes, small bombs from his Bomb Squad attack fly out, causing mini explosions with mini damage.
Lady Bow: Uses fan smack. She turns invisible and appears in front of enemies, smacking them with the fan 5 times. It holds them in place, just like the fan from Brawl!
Ms. Mowz: Uses Tease and just creates 4 clones to run around. They don't do anything other than that, but it could confuse the person playing! (and is programmed to confuse CPU's)
Sushie: Belly flops around the stage to attack.
Yoshi: Flutter Jumps around ground pounding enemies. (The yoshi randomly changes colours like in the real game)
Up Special
Parkarry pulls him upward a bit and is very maneuverable.
Down Special
Battle Items! Just like the one above, but it cycles through very different items for attacking methods!
Fire Flower will spawn in front of Mario and shoot small fireballs out in waves forward. They do little damage but there is a lot of them that launch around!
Dizzy Dial will make a spiral appear and spin around Mario for a second, and anyone who gets caught in the big spiral will have their control mixed up for 5 seconds, like the Skull Kid assist trophy.
Sleepy Sheep will make 5 sheeps run and jump forward, and if they hit an enemy, they will fall asleep! Time of course depends on their damage.
The Pow Block functions just like the pow block item, instead Mario just jumps and hits it right away.
Thunder Bolt will create an instant thunderbolt in front of Mario. It's like Pikachu's thunder, except it's instant and won't give much knockback.
Shooting Star will make stars rain down from the top of the screen for 5 seconds. There isn't that much of them, but the damage will about 5-10%. It doesn't give very much knockback but it can make it seem like it causes chaos!
The same rules apply to this one as the regular one.
Custom Special Moves #2
Neutral Special
A white crosshair appears and Paper Mario controls it. When you let go of the button when it is lined up with the enemy, a reticle appears and the enemy is dealt damage.
Side Special
Uses Pixls!
Tippi: Stays in place, but uses a reticle to line up with enemies and attacks them with it.
Fleep: Floats around slowly, uses an attack that does repeated damage.
Carrie: Carries Mario around without letting him fall.
Dottie: Makes Paper Mario Tiny.
Piccolo: Shoots Music Notes that will slow down the enemy when it hits, like the stopwatch item, only it lasts for less time.
Thudley: Floats around, Ground Pounding enemies for Mario.
Up Special
Uses Tornado Jump! It doesn't propel Mario into the air nearly as high, but it creates damaging tornados beside him. It does make him move up, though.
Down Special
Uses the Mystery item. Out of all the Smash Bros items that are on, it can randomly summon any of them, except for the smash ball. Assist Trophies, Special Flags, and slightly overpowered items are more rare.
FINAL SMASH
Mario makes each Star Spirits, Crystal Star, Pure Heart, and Royal Sticker appear in circles around him and
this tune plays, and then he pretty much uses his Sweet Treat special. He throws multiple random projectiles of these special items as you aim with a reticle that you can move around. You press A to throw and they travel in a slight arc, but still are easy to hit and control with. When it starts and the items are around him, that damages enemies as well with lethal damage.
Taunts
Up Taunt: Waves his arms in the air smiling, as a spotlight is over him, confetti is falling, and a crowd cheers.
Side Taunt: Gives a thumbs up toward the screen, and the text
appears beside him, with it's familiar sound effect.
Down Taunt: Goombella appears in front of him flipping through here tattle log, and Mario looks over her shoulder.
On the Battle Stage, it would be a codec like your idea, but that's something for Smash 5, not Smash 4 DLC. It's too much for 1 DLC.
Grab: Uses Thoreau to grab enemies from far away and pulls them in. He uses a Mushroom Sticker to hold them down.
Pummel: Uses the Eekhammer and whacks the enemy a bunch of times with his hammer
Up Throw: Uses a Spike Helmet sticker to through the enemy up by thrusting the spike upward.
Forward Throw: Uses the Slaphammer sticker and smacks the enemy forward.
Backward Throw: Throws Boomer behind them, and when he explodes, they launch behind Mario.
Down Throw: Jumps on enemies 5 quick times, and each time the text appears in it's order: Nice, Good, Great, Wonderful, Excellent! finishing at the last on with a strong jump.
Extras:
- While Swimming, Mario is in his Boat Mode.
- While running, Dashell will appear behind Mario, as well as a smoke trail.
- His dodge makes him go into Paper Mode, with Slim flying above him. If the camera is turned, Mario leans to the side of the stage in his dodge. (Otherwise the would actually hit Mario easier!)
- His Rolls makes him go into Tube Mode
♫ Music!
Battle! (Paper Mario 64)
Battle! (The Thousand-Year Door)
Attack of the Koopa Bros.
Crystal King
Rawk Hawk Rock
X-Naut Fortress
The Smorgs!
The 65th Super Fun Quirk Quiz
Rogueport (Already in the game!)
We Believe in you, Mario!
4 Heroes Unite
Mr. L, Green Thunder!
Lineland Road
Swoon.exe
The Ultimate Show
Rampaging Din
Megasparkle Goomba
Gosh this is a lot of songs... Well the Paper Mario series does have awesome music, they could include all of them!! ...right?
Stage!
At first glance it totally just seems like a flat stage. It is similar to final destination, but with WAY more intense changes and differences! You can fall off the edge in the, and it is closer to the bottom blast lines. Also, the background changes regularly.
The cardboard stands and background photos will change to areas from Paper Mario games! It can be random versions of these:
1. Rogueport
2. Rogeport Sewers
3. Glitz Pit
4. On top of the Excess Express (complete with fast moving rocks!)
5. X-Naut Fortress
6. Toad Town (64)
7. Flipside
8. Lineland Road
(No Sticker Star areas since it has it's own part on 3DS) (also console versions)
These have no effect on gameplay and are here for fun.
There are also a wide range of Hazards in this stage! Here is the list, spoiler'd to have a smaller space
Audience: These characters can appear in the seats watching the fight. They don't have that much effect, but one thing is that when a smash attack connections to someone, or even just a strong attack, they will go wild and have so much excitement!
They also have other effects too. They can throw items! They can throw rocks or empty soda cans that deal 5 damage if they hit, and can throw Mushrooms that heal 5 damage! They can throw it at anyone, but usually throw healing items at people who have high damage and/or fight a lot, and throw damaging items at people who don't fight with low health.
Boo: Sometimes, a boo will fly out and fly into someone, giving them a clear effect for 25 seconds.
Shy Guys: Sometimes they will jump out from the audience and walk toward an edge of the stage. If he makes it there, a big stage light will fall on whatever side he goes to. You can stop him by knocking him off the stage before he gets to the edge. It is extremely powerful and can K.O. at low damages.
X-Nauts: If someone has a high lead, they will have a ton of rocks and throw them all at who is winning, dealing 5 damage each. Up to 50 damage can be received if you do not get away from it!
Fog: This can appear onstage and make it so you can't see who is on the ground or what is happening.
It's the smallest chaotic stage.
Ω form obviously is pretty much the same thing, without hazards.
Kirby Hat, and I am pretty sure Artsy Omni made this in his Kirby Hat Project.
Kirby will his paper hat and his flat state.