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I support this so hard...
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Wow, it probably toke a lot effort for you to set that post up, did it? Because it's looking good!Made a Paper Mario moveset to celebrate the new stage!
Paper Mario
Weight: 1.5/5
Height: 2.5/5
Speed: 2.5/5
Jump: 3.5/5
Power: 3/5
Range: 3/5
Throw: 3.5/5
All of Paper Mario's special moves can be chained together (with proper timing) up to three times in any order, kind of like Marth's Forward B special. After using a Step 1 move, the next special will be the Step 2 move of the Special you inputted, and another input will chain into a Step 3 move.
For example, you could do any of the following combinations and more: B>-B-B^ OR Bv-B>-Bv OR B^-B^-B.
These combos would produce Watt-Barry-Airplane, Dashell-Koops-Kersti and Carrie-Parakarry-Bobbery respectively.
Neutral B – Teamwork Counter
Step 1 – Bow – Paper Mario becomes incorporeal for a split second, making him invincible to all attacks.
Step 2 – Barry – A spinning spike shield appears briefly around Paper Mario, damaging repelling enemies at close range.
Step 3 – Bobbery – Paper Mario places Admiral Bobbery on the ground, who walks forward for a 3 seconds before stopping and exploding. If someone touches Bobbery during his walk, he will immediately stop and prepare to explode. Great knockback.
Forward B – Teamwork Shot
Step 1 – Watt – Watt swoops from behind Paper Mario and flies forward, damaging any opponent he strikes once, before disappearing. Can hit multiple opponents.
Step 2 – Koops – Paper Mario fires Koops forward by jumping on him, traveling the same distance as Watt, before launching back towards Paper Mario, pulling any opponents he hits closer to him. If the player holds B when summoning Koops, he can be held in place at the furthest distance from Paper Mario and fired backwards when B is released (you cannot chain after doing this). While B is held, Paper Mario can move freely, but cannot attack until B is released. If Koops does not make contact with Paper Mario on his return trip, he will continue moving in the same direction until he goes off screen.
Step 3 – Thoreau – Paper Mario shoots Thoreau forward, grabbing one opponent and returning him to Paper Mario. This is a long-distance grab attack that can connect in mid-air, but it cannot be used as a tether.
Up B – Teamwork Boost
Step 1 – Carrie – Carrie appears beneath Paper Mario's feet, and Mario jumps a short distance off of her. Touching Carrie damages enemies.
Step 2 – Parakarry – Parakarry appears and lifts Paper Mario a short distance into the air. Parakarry's flapping wings can damage enemies.
Step 3 – Airplane – Paper Mario folds into an airplane and flies forward with a slow descent. While in this form, Paper Mario can angle his trajectory somewhat, similarly to Brawl's glide mechanics. Flying into enemies does continuous, minor damage and knockback.
Down B – Teamwork Power-Up
Step 1 – Dashell – Dashell flies around Paper Mario, spinning his body, giving him a speed boost for 7 seconds.
Step 2 – Goombella – Goombella kisses Paper Mario, reducing all damage taken by 1% for 6 seconds. If Paper Mario is hit by any attack that only does 1%, he takes no knockback from the attack.
Step 3 – Kersti – Kersti flies around Paper Mario, boosting all damage done by Paper Mario by 2% for 5 seconds.
Jab – Paper Punch – Paper Mario punches with his right hand.
Jab Combo – Paper Kick – Paper Mario punches with his left hand and then kicks.
Dash A – Paper Tube – Paper Mario rolls into a tube and hits the enemy. Hits low to the ground.
Forward Tilt – Spin Smash – Paper Mario swings his hammer in front of him like a baseball bat.
Up Tilt – Head Rattle – Paper Mario lifts his hammer up into the air and spins it for multiple hits.
Down Tilt – Quake Hammer – Paper Mario hits the ground with his hammer. Hits anyone standing on the ground within a limited radius of Mario for minor damage.
(All of Paper Mario's Smash attacks also make the wind-up noises the Hammer makes in PM64 and TTYD when charged. If the attack is released with the correct timing, the attack does its maximum damage and knockback. If the attack is released after, or the attack releases on its own, it will only do the damage and knockback of an uncharged Smash.)
Forward Smash – Hammer Smash – Paper Mario raises his hammer above his head and slams it into the ground.
Up Smash – Spring Jump – Paper Mario compresses his body before springing up with an raised fist. Paper Mario jumps higher the longer he charges the attack.
Down Smash – Super Hammer Spin – Paper Mario holds his hammer like a baseball bat, before swinging and spinning in place, hitting both in front and behind him.
Neutral Aerial – Star Spirit Spin – Paper Mario spins in place, showing off his paper-thin . Little stars fly out on contact.
Forward Aerial – Sticker Star Strike – Paper Mario kicks forward with his foot. Glitter flies out on contact.
Back Aerial – Pure Heart Punch – Paper Mario swings his hand backwards. Little hearts fly out on contact.
Up Aerial – Crystal Star Crash – Paper Mario raises his first above his head. Sparkles fly out on contact.
Down Aerial – Super Stomp – Paper Mario does a quick spin in midair, doing minimal damage, then ground-pounds. If it hits, Paper Mario bounces off the opponent. Meteor Smash.
Ground Attack – Origami – Paper Mario folds himself around until he is standing upright.
Ledge Attack – Fold Over – Paper Mario folds himself upwards and then back onto the stage.
Grab – Paper Clip – Paper Mario grabs his opponent with one hand.
Grab Combo – Paper Cut – Paper Mario strikes his opponent with his free hand.
Forward Throw – Paper Spin – Paper Mario spins into his opponent a short distance before launching him.
Back Throw – Paper Flip – Paper Mario spins around a few times before tossing his opponent in the other direction.
Up Throw – Paper Shredder – Paper Mario spins in place, sucking his opponent in, before launching them straight up.
Down Throw – Paper Flatten – Paper Mario throws his opponent on the ground, then rolls over them as a paper tube.
Down Throw (midair) – Paper Crane – Paper Mario bounces off his opponent's head, launching them downwards.
Up Taunt – Paper Mario waves his hands above his head, like when using the Appeal command in TTYD.
Down Taunt – Paper Mario gets on one knee and prays, as sparkles fly upwards around him.
Side Taunt – Paper Mario raises his hands above his head, as either the Star Spirits, Crystal Stars, Pure Hearts or Royal Stickers circle around him before disappearing.
Victory Pose A – Paper Mario gives a double-thumbs up with one hand, then the other.
Victory Pose B – Paper Mario waves with both hands as the spotlight shines on him, with an invisible audience throwing him coins and flowers.
Victory Pose C – Paper Mario does a little dance like the ones the Pixls do whenever you get a Pure Heart in Super Paper Mario.
Costumes – Mario colors, Luigi colors, Wario colors, Waluigi colors, Light Blue hat with Blue overalls, Fire Mario colors.
Entrance – A paper airplane flies into the stage and lands nose-first before unfolding into Paper Mario.
Idle Animation – Paper Mario will drink a Honey Syrup, check his e-mail on his Mailbox SP, or start snoring with a snot bubble forming.
(Still thinking of a Final Smash.)
She already well aware of Sonic after all he did go to the Mushroom Kingdom and teamed up with Mario to get the chaos emeralds before Mecha Sonic got them lol. (If any of you get this reference you deserve a cookie) btw can you do one for Solid Snake and Olimar?I have an idea:
So, let's pretend Paper Mario receives a stage(which he should if he becomes playable). What if Paper Mario could use Goombella's Tattle Log ability on the other Smash characters? I think it would be neat to hear other people's created tattles. Here's one I thought up:
to
So yeah, post your ideas as I think this could be very fun!Goombella:
That's Sonic the Hedgehog, his ATTACK and DEFENSE aren't really high but he makes that up with his incredible SPEED! However, if he collects all the Chaos Emeralds, He can transform into a stronger form called, "Super Sonic." While in this form, his ATTACK, DEFENSE, and SPEED go off the charts! Yikes!
I've studied diamonds and all kinds of other gems while attending University of Goom, but I've never seen anything like the Chaos Emeralds! We should totally look for some in the near future!
Oh I do alright!She already well aware of Sonic after all he did go to the Mushroom Kingdom and teamed up with Mario to get the chaos emeralds before Mecha Sonic got them lol. (If any of you get this reference you deserve a cookie)
Sure, I'll start thinking of some ideas for the two tomorrow!btw can you do one for Solid Snake and Olimar?
I really wonder what appearance the stage will have. The wooden is probably the most well known, but the superstar (or maximum ranking idk the names) one looks good.This is how I would imagine the theater stage to look like for the wii U (Ignore the transparent tomb. I got lazy).
You missed one
"A new stage, Mario Galaxy!! The pull of gravity emanates from the center of the planet, so this will require using brand-new tactics."
11-15-2013
"You can find this statue of the Goddess of Light in one of the stages. She's watching over the arena."
1-29-2014
There is precedence for such a scenario.
omg I know that reference and love you for making itShe already well aware of Sonic after all he did go to the Mushroom Kingdom and teamed up with Mario to get the chaos emeralds before Mecha Sonic got them lol. (If any of you get this reference you deserve a cookie) btw can you do one for Solid Snake and Olimar?
Is that a Super Mario Bros Z reference??She already well aware of Sonic after all he did go to the Mushroom Kingdom and teamed up with Mario to get the chaos emeralds before Mecha Sonic got them lol. (If any of you get this reference you deserve a cookie) btw can you do one for Solid Snake and Olimar?
Whoa...you just made me realize the possibility of the stage getting a boss hazard. *shivers*
This is how I would imagine the theater stage to look like for the Wii U (Ignore the transparent tomb. I got lazy).
Well, my OP does mention it, but it really can go crazy.Whoa...you just made me realize the possibility of the stage getting a boss hazard. *shivers*
Well, I guess if it wouldn't be as active as the one on Wily's Castle, I'd be fine with it.
This is exactly what I was thinking! (love your videos by the way)Okay so picture this.
All Paper Marios Custom Moves are all his partners. Each of them gets a custom move represented! With each special move being able to be customized to up to 3 different ones, this means 12 partners could be shown!
+1 for Alax
As unlikely as it sounds, it might happen.Given that this stage seems like a General Paper Mario stage, what if it's on both versions?
It's a good one, but if you had one with swap, you could send both version. I actually have to do one without them since I realised that even without swap, it feels very different. Tough, for now, this one will be in the OP anyway.i think i'll have a go at coming up with a moveset for PM originally i had the partner swapping idea that a few of us had but with custom moves it seems less likely, anyway:
jab: slaps foes with slipper
strong side: hammer strike
strong up:
strong down:
side smash: spin hammer
up smash: minature spring jump
down smash: ground pound
dash attack: dash attack from dashel
neutral air: spins hammer around once
forward air: throws sumbrero
back air: throws wrench
up air: spins around similar to tornado jump
down air: throws snow ball
grab: throua (surprise surprise)
pummel: smacks with bone
forward throw: yoshi swallows then spits them up
back throw: throws them into a bomb left by bobbery
up throw: get thrown up by jet of water from sushie
down throw: flurries pounds foes
neutral special: barry, works as a close range temporary shield that damages foes (like nyaru's love)
side special: shell shot, shoots koops across the stage and he returns to mario
down special: veil, vivian pulls mario into the shadows allowing him to doge moves
up special: parrykarry, mario is lifted up by the mailman
final smash: show stopper, massive crystal stars come bursting through the stage at random places
and of course on his stage he can use smash taunt where either goombario, goombella or tippi will tattle on opponents
thank you, though for now im just gonna leave it as just the one move set, though i have considered making one based on the things from sticker starIt's a good one, but if you had one with swap, you could send both version. I actually have to do one without them since I realised that even without swap, it feels very different. Tough, for now, this one will be in the OP anyway.
Cortez or Rawk Hawk and if the theme is included, Magnus.Which boss characters would you all like to see as a stage hazard?
Personally, I'm hoping to see Cortez attacking the S.S. Flavio!
But Magnus is only an AT, and from Kid Icarus besides. I don't know why-OH, you mean the Paper Mario Magnus Von Grapple! Why didn't you say so?Cortez or Rawk Hawk and if the theme is included, Magnus.
Really? What gave you that impression? How many transforming stages have only had two forms?Lava Piranha and Koopa Bros. were always my favorite boss. Though, it looks like they aren't going to represent anything from Paper Mario 64, or Super Paper Mario.
Nyyaaaaaaah!
I'll actually only change mine temporarily if he's confirmed. Mine is so weird that only this will worth a changeTo celebrate my newfound confidence in Paper Mario, I have changed my avatar for the first time ever.
This case would actually be good. Because it would mean he was considered.Hmm. After reading previous posts and thinking things over, I do believe this bodes well for Mario's flat counterpart. There has never been a stage for any Mario RPG spin-off series until now, and given that it's the Paper franchise to get the honor instead of M&L, then I'd say that's pretty significant.
However, I warn that we mustn't jump the gun too eagerly, for there has already been past examples of stages clearly pointing to specific representation only for nothing of the related sort to show up (see Animal Crossing in Brawl).
I tough I would do it, but after not even checking one full pages, this thread haven't changed.If you haven't rated Paper Mario today, I'd suggest checking out the RTCD Thread! I think it will be ending soon.
I agree, it's a sad place to be. But the only way Paper Mario could receive some positive remarks is if his supporters share their opinions.I tough I would do it, but after not even checking one full pages, this thread haven't changed.
How can my rate be worthy if not just him, but pretty much everyone gets negative? I honestly don't know why there's more negativity here. That and also I hate arbitrary numbers especially for chances. I better use words which could be ambiguous, but numbers are some time not broad enough even tough they are clear. Chances are better described by words unless it's obvious by numbers (saying almost confirmed is like saying 99% for me).
In fact, you'd be disappointed if you check the thread. What I don't like is that it's like this most of the time.
You just hyped me to get those codecs.Here are a few more tattle logs for Goombella!
Charizard
Charizard's Tattle Log:
"Woah! That's Charizard! THE COOLEST FIRE TYPE POKEMON EVER!...Sorry.
It has a super weird mix of heavy weight and surprising speed on the ground while having a similar weird mix of hard-hitting and quick attacks! Also watch out for his Mega Evolution! He turns into a Fire/Dragon Type!
You know what? Why don't you try playing cricket sounds when it- oh wait...sorry it reminded me of another dragon we fought before...actually several dragons we fought before."
Yoshi
Yoshi's Tattle Log:
"Hey! Is that our little Yoshi we hatched in Glitzville?!...Oh I don't think he is our Yoshi...awkward...
This Yoshi has an average weight and possesses similar Flutter Jump, Egg Throw, and Gulp Attacks. When he gets the Smash Ball he...TURNS INTO A DRAGON?! How can something soooooo cute be super terrifying?!
Ugh I hate these kinds of surprises! Sorta like the time we were tricked into- whoops! Don't want to spoil anything for these nice players out there!...Whaddya mean you don't know who I'm talking to?
http://papermario.wikia.com/wiki/S.S._Flavioncan i just point out
that it's S.S. Flavio
and not S.S. flavion
boom-bassa-boom.