I posted this in the general Mario newcomer thread, but it fits better here:
"I made a Paper Mario moveset and more a while ago. I figure I might as well post it.
Notes: Many of these animations will only be understood if you’ve played the games. I’m not going to try to create an entire moveset for him, just the major animations, attacks, etc. I may expand it later on, but for now, that’s what it is. I may update my moveset after I’ve played Paper Mario 3D quite a bit, but not now.
[COLLAPSE="Specials"]B - Hammer: Nothing fancy. Just uses the hammer. It would function sort of like G&W’s Judgement attack, but with a 12% chance of sticking the opponent into the ground, like DK’s B>.
B> - Koops/Kooper: Jumps on a Koopa shell, sending it forward for a bit before it comes back. It acts like a regular other Koopa Shell in the series, otherwise. It would switch between Koops and Kooper. I don’t really like this one as much. I’m trying to think of a better one. I was thinking TTYD’s Tube Mode could work, but it’d be too much like Yoshi’s egg, Jigglypuff’s Rollout, Sonic’s Spin Dash, etc.
B^ - Plane Mode: Turns into a paper plane (TTYD’s Plane Mode) and flies around. It would act a lot like PK Thunder, except you ARE the object flying around. Obviously, after a short while, you’ll return to normal and become immobile until you land/die
Bv - Ground Pound: He does a ground pound, much like Yoshi and Bowser. Pretty self-explanatory. Of course, he’d do the Paper Mario ground pound animation.
Final Smash - Sweet Treat: Acts much like the Sweet Treat ability did. Instead of +1HP targets, there would be -5% and -10%. And instead of +1FP, the falling tiles will have pictures of the faces of all the fighters on the field (including yourself). Shooting a character’s tile essentially does the same to that fighter as if they were hit by one of the missiles from Snake’s FS. It would be neat if the character tiles had Paper Mario styled pictures of their faces. When using Sweet Treat, Paper Mario would stay on the field, but all players would freeze. Paper Mario would have his arms raised, and the screen would darken a bit, just like in the games. After being hit, the players would obviously go flying and eventually fall, but their controllers would still do nothing.[/COLLAPSE]
[COLLAPSE="Animations"]Swimming: Goes into TTYD’s Boat Mode. When he’s drowning, the boat could get darker and soggy.
Rolling Dodge: Same animation as if you press Z to dash in the Paper Mario games
Stationary Dodge: TTYD’s Paper Mode
Shield: Could either be a regular SSB shield, with a certain animation, looking sort of like this (
http://tinyurl.com/3vop9g9), but with an arm raised to make it look a bit more defensive. It could also be Paper Mario using Barry, from SPM, or it could just be a regular shield with his action command block animation.
Taunt 1: Wags his finger and nods his head, like after he’s won a Battle in Paper Mario 1&2
Taunt 2: Does a Tornado Jump
Taunt 3: Twink flies out from behind him (much like Link’s fairy in Brawl) and winks at Paper Mario, who nods happily just before Twink goes back to Paper Mario’s pocket, or where the hell they go.[/COLLAPSE]
[COLLAPSE="Miscellaneous"]Sounds effects for various moves would have a 50% chance of their regular sound, while the remaining 50% would be split up between the various SFX Badges’ sounds.
Victory Theme: An orchestrated, probably slightly longer version of the victory theme from the original Paper Mario.
Snake Codec: Snake tried to call Otacon, only to find that his channel has been hacked by Paper Mario, who’s in the midst of a conversation with Goombario/Goombella/Tippi (Chosen at random). It wouldn’t be voiced, but rather PM-styled text on the screen to read. They use their Tattle ability (each character saying something different about Snake for their different personalities), while Paper Mario makes his classic “mhm” sounds and nods. All the while, Snake’s trying to interrupt, saying things like, “Hey! What are you guys doing? What’s going on here?” But the two don’t seem to notice him.
Icon:
http://img89.imageshack.us/img89/4411/mario0.png. The real one would obviously look much better, this is pretty rough.[/COLLAPSE]
[COLLAPSE="Music for the Glitz Pit stage"]1) TTYD Main Theme:
http://www.youtube.com/watch?v=5BiJafjeZ7E
2) Toad Town:
http://www.youtube.com/watch?v=ebWmhBaFdPY
3) Flipside:
http://www.youtube.com/watch?v=5xFPpemupBY
4) Koopa Bros. Theme:
http://www.youtube.com/watch?v=gNZq_0kvtxk
5) Rawk Hawk Theme:
http://www.youtube.com/watch?v=AvoaVFLwOgs
6) Francis' Theme:
http://www.youtube.com/watch?v=dC029718CcQ
7) Lineland Road:
http://www.youtube.com/watch?v=h0Xs2VkuiIg
8) Rogueport Medley:
- Rogueport:
http://www.youtube.com/watch?v=npBr340yjNU
- Rogueport Sewers:
http://www.youtube.com/watch?v=aaJ1WdrBvRwa
9) Glitzville Medley. In no particular order:
- Glitzville:
http://www.youtube.com/watch?v=hUHl_ctUSjI
- Chubba's Theme:
http://www.youtube.com/watch?v=N69kQt2RPzQ
- Glitz Pit:
http://www.youtube.com/watch?v=4fjFAtQ9JpE
- Mystery of the Glitz Pit:
http://www.youtube.com/watch?v=H95vyr-0-Fw
10) Battle Medley. In no particular order:
- Regular (PM):
http://www.youtube.com/watch?v=Fh5Lh2gTwpg
- Jr. Troopa:
http://www.youtube.com/watch?v=lWi67T9mNXM
- Miniboss (PM):
http://www.youtube.com/watch?v=oESlnJtSfP0
- Regular (TTYD):
http://www.youtube.com/watch?v=lwA1lMIAmsY
- Miniboss (TTYD):
http://www.youtube.com/watch?v=SmekqwH6cc0
- Magnus Von Grapple:
http://www.youtube.com/watch?v=MItOY9_p5GY
11) Character Theme Medley. In no particular order:
- Professor Frankly:
http://www.youtube.com/watch?v=fxIVDen7A6I
- Ms. Mowz:
http://www.youtube.com/watch?v=6iIfHAIj2RQ
- Punies:
http://www.youtube.com/watch?v=zRCljq4xCjE
- Shadow Sirens:
http://www.youtube.com/watch?v=cVXGQYiBoio
- TEC / Peach:
http://www.youtube.com/watch?v=SYLFe9bX6So
- Bowser:
http://www.youtube.com/watch?v=h-ApeT7K-Eg
- Mr. L:
http://www.youtube.com/watch?v=2ryLkTFuRrU
- Count Bleck:
http://www.youtube.com/watch?v=V3r7AC2Pf3c[/COLLAPSE]
What do you think?"