You're probably confused by that. I'll elaborate.
Percentages. We have them, we just know that if they're around such and such, then something like that should kill them. My numbers would give the minimum amount (without DI most likely, if I have time, then I'll add in various factors of DI) of when they'll die, how far they'll fly at around that percentage, etc etc. Someone is doing that with Metaknight, and I think I could do that with Zelda.
Example: Was playing around with d-tilt, finding the "threshold" in which the characters will go into the air. Sonic came to 82%, Wolf 85%, and Falco 76%. Each with various things that can follow up afterwards, but that's for another time. If anything, I might even figure out how HIGH they would go up.
How many would be interested in this? I've got three weeks to make major studies on such things, but I'd like to leave something with the community, rather than be "hey, he was that one player dude thing" or whatever.
Thoughts? I'd like 'em, good and bad.
Percentages. We have them, we just know that if they're around such and such, then something like that should kill them. My numbers would give the minimum amount (without DI most likely, if I have time, then I'll add in various factors of DI) of when they'll die, how far they'll fly at around that percentage, etc etc. Someone is doing that with Metaknight, and I think I could do that with Zelda.
Example: Was playing around with d-tilt, finding the "threshold" in which the characters will go into the air. Sonic came to 82%, Wolf 85%, and Falco 76%. Each with various things that can follow up afterwards, but that's for another time. If anything, I might even figure out how HIGH they would go up.
How many would be interested in this? I've got three weeks to make major studies on such things, but I'd like to leave something with the community, rather than be "hey, he was that one player dude thing" or whatever.
Thoughts? I'd like 'em, good and bad.