Golden Sun
Smash Ace
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Is it me, or is Little Mac's jabbing faster now?
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Well yeah, they did nerf it. So I guess people are doing the jab for longer expecting the 20% damage.Is it me, or is Little Mac's jabbing faster now?
I mean like, faster in hitting the opponent, I don't think it was that fast in 1.0.3Well yeah, they did nerf it. So I guess people are doing the jab for longer expecting the 20% damage.
We have a Galacta Knight pallete swap for Meta Knight, its the next one after the flashy pink one with a yellow and brown cape, cant believe there couldn't be a alternate costume like bowser jr. for ness, for lucas.No Inkling, Dixie Kong, Lipand Adeleineplayable yet. Lots of missed opportunities for alt costumes also. To name a few: Daisy, Ms. Pac-Man, Galacta Knight, Paula, Captain Brittany, maybe even Shadow the Edgyhog. Removing Lucas while adding the edgelord called Dark Pit was also a bad move, in my opinion. Lackluster number of new stages for both versions and lastly, some custom moves could have been used to further differentiate clones from the original characters.
I like Robin tho i want Robins roster picture to be the female version.all are very wrong additions to the roster, imo.
not Chrom/10 is all i have to say about Robin.I like Robin tho i want Robins roster picture to be the female version.
I agree with Rosalina. What a useless space.. could have been Toadette/Toad instead.
Not the way it works though. The toads would still have no chance regardless of Rosalina's inclusion.I like Robin tho i want Robins roster picture to be the female version.
I agree with Rosalina. What a useless space.. could have been Toadette/Toad instead.
Really? Why so?all are very wrong additions to the roster, imo.
I agree with your point on Shulk. He has mad range.Lack of Roy.
Lack of more Mega Man presence. I'm happy with what I got, but I'll never be truly satisfied until we start representing the newer, better Mega Man games. They're not even acknowledged in Mega Man's final smash--Talk about fridge letdown.
Shulk's character design. I'm not a fan. His obscene range makes him a prime choice for players that enjoy wildly attacking in your general direction in hopes you run into them. His monado arts feels completely unnecessary and his buster mode in particular appears optimized for chaining which is another thing I'm not a fan of. The only thing I do like about Shulk is that he stops being a good character when you get good at punishing his lag.
On the 3ds the controls are rage inducing at times. In particular it makes playing Mega Man and doing very precise sequences such as home run contest frustrating because of inputs registering incorrectly.
On the 3ds the screen resolution is so small that it makes spacing difficult, imo. I'm literally upgrading to an XL just to fix this.
Counter dealing more damage/knockback based on how much damage/knockback the triggering attack would do is stupid. You can literally one-shot offensively customized characters with it, and mind you they cannot one shot you back! An attack as easy to use as counter simply shouldn't be that powerful.
I love the game, but these are a couple of things that could be improved to make it better.
I know! I would've really liked a Ms Pac Man, Peach, and Lucas alt palette too.No Inkling, Dixie Kong, Lipand Adeleineplayable yet. Lots of missed opportunities for alt costumes also. To name a few: Daisy, Ms. Pac-Man, Galacta Knight, Paula, Captain Brittany, maybe even Shadow the Edgyhog. Removing Lucas while adding the edgelord called Dark Pit was also a bad move, in my opinion. Lackluster number of new stages for both versions and lastly, some custom moves could have been used to further differentiate clones from the original characters.
If you don't like the thread don't post in it.Nothing. The game is fine. If you don't like it go back to Melee or PM.
Oh, come on. Leave Zelda alone. That girl needs as much buffs as she can get.
- Up B way too strong. Kills heavy characters at relatively low %.
i don't want to start a derail, but i want to give an explanation... so please don't answer back.Really? Why so?
For real even with that she's still fairly awful. Still my main though because I think she's fun to play regardless of how good or bad she is.Oh, come on. Leave Zelda alone. That girl needs as much buffs as she can get.
Oh yeah, she's a lot more fun to play as this time around. I'm even considering her as a secondary now.For real even with that she's still fairly awful. Still my main though because I think she's fun to play regardless of how good or bad she is.
I agree the story mode would've been cool, but I don't think it takes much away from the game. Smash tour is meh I'll admit but I personally thought smash run was pretty fun, I see why you might not like it though. But idk the game is wayyyyy faster than Brawl and I don't think it has any more clones than the other smash games, actually I think it has less(excluding original) but I'm not too sure.The Game is much slower then Brawl, makes playing Fox difficult for me D:
the 3DS version holds back the Wii U version immensely.
To many clone characters that -could've- been unique, but didn't have time or Sakurai just didn't want to.
Smash Run/Smash Tour are worthless imho
No Story Mode despite the perfect chance for one involving Master Core.
Thats to name a few.
You can't tell me that stuff from the Super Nintendo to the Gamecube is being ignored because that isn't true, just check some of the stages we got. And besides, a lot of the references you mentioned are found in previous Smash games, they had their chance before and they sure used it, obviously they wanted to show off some of their new stuff now. Time goes on so it kind of puzzles me that some people feel outraged when they use a lot of modern times reference material instead of the older one that has been used already multiple times in the previous Smash games.I have a big problem with this game, and that's the single player gameplay. It's basically made of grinding and farming. Since the release date of the game, I only grinded... trophies, special moves, mii headgears... I just finished today, and I was very frustrated. If it wasn't for the online/freeforall/multiplayer mode (which I enjoy, and I quite like the physics and the engine of the game, even if I still prefer Melee a little), this would have been my all times worst experience with a game.
The game mechanics are fine, and I really like how some annoying tricks (wavedash, L cancel, and even edge hogging, I never liked that too much) were removed, I'm fine with the gameplay and luckily the annoying items can be disabled (I like playing with items on, but I usually disable the broken ones).
What's wrong with the gameplay then? It's wrong that it's too hard KOing people (depending on the character you're using, I use Kirby and for me it's hard). Even if you manage to bring your opponent at 170%, you continue hitting him without killing him, unless you use one of those moves that can kill (in Kirby's case, hammer, stone, or smashes), that usually are very slow, laggy and predictable and make you feel like a spammer in your opponent's eyes.
There is also a bit too much control mid-air, and the dodges/shield are a bit too much effective. It makes the whole gameplay just spam and dodge, and grab to stop dodges and spams and deal some damage.
Still a lot better than Brawl anyway (as I said, even if I prefer Melee, the gameplay is still enjoyable for me, so it's not a real issue, it just could have been better).
My second big problem is the representation. Characters, stages, trophies... everything is wrong. Lots of clones, lots of 8 and 16 bit graphics, reused stages and generic/casual stages.
The representation is splitted like this:
-Current
-Retro
where Current is the representation of content from current games, released in this generation or in the last generation; Retro is only content from very old games that are the first ones in which a character appeared for the first time, mostly 8 bit things.
Everything from SNES to Gamecube is completely ignored, with some very minor exceptions.
The handheld retro games are completely ignored, with the only exception of the prince from that japan only game (and Pokèmon, for obvious reasons)... they even removed Jill & Drill Dozer.
Most fans wanted a game that represented the history of Nintendo, while Sakurai provided a game that represents what Nintendo is today, with some extremely retro references that doesn't represent all the history of Nintendo at all.
And the representation of the current Nintendo is even wrong: for example Fire Emblem and Kid Icarus got a lot of content, but they are minor-to-average series... bigger series like Metroid and Donkey Kong got very few content instead. Most people blame Sakurai's bias, and I'm starting to think that they're right.
Its not about how many there are, but how they could've been made unique but were not, Lucina being the only one that really couldn't be in my opinion.I agree the story mode would've been cool, but I don't think it takes much away from the game. Smash tour is meh I'll admit but I personally thought smash run was pretty fun, I see why you might not like it though. But idk the game is wayyyyy faster than Brawl and I don't think it has any more clones than the other smash games, actually I think it has less(excluding original) but I'm not too sure.