Master-GM
Smash Journeyman
That is not possible at the moment...Question: I know how to replace songs, but is it possible to add more to a stage?
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That is not possible at the moment...Question: I know how to replace songs, but is it possible to add more to a stage?
Besides experimenting with the GCT and custom stages, I don't believe so.Question: I know how to replace songs, but is it possible to add more to a stage?
You have to make a 208 x 56 .png file of white text on a black background using whatever image editing software is capable of it. The font Project M uses is called Edo SZ.On the SSS where it says the name of the stage the black rectangle with the stage name, is there a template for that? Or how do you make a custom one?
I have a template for mine but I doubt it will be useful since it's for my pack, which has custom stage name images.On the SSS where it says the name of the stage the black rectangle with the stage name, is there a template for that? Or how do you make a custom one?
You'd have to edit the whole select screen's model layout, which is extremely dangerous and prone to causing crashes/errors, the only real way to do it safley is with gct editing. I don't know how to customize GCT files though. But if you want to try, all of the files to edit are in the common 5, the menu's layout is similar to that of a stage.How can I merge this CSS into my personal build of Project M without overwriting my already modded stuff? like the invis names in character select and custom icons?
http://smashboards.com/threads/can-someone-do-a-css-like-this.351646/#post-16566573
There's a working image of the CSS below that post. I asked in the thread, but was ignored.
What font size do they use? Is there any program I can use that's not photoshop?You have to make a 208 x 56 .png file of white text on a black background using whatever image editing software is capable of it. The font Project M uses is called Edo SZ.
Gimp works well as a free photoshop if you only want simple features.What font size do they use? Is there any program I can use that's not photoshop?
do you have all of the DLL files and such that came with it?I have version 3.4.7 of the Manager, what do I need to download to use it?
I think sodo you have all of the DLL files and such that came with it?
Couldn't he just use the "Generate Name" function in BrawlStageManager? It has both Brawl's and Project M's fonts as presets, and allows for you to customize your own font style and size.Gimp works well as a free photoshop if you only want simple features.
That works well too, forgot about itCouldn't he just use the "Generate Name" function in BrawlStageManager? It has both Brawl's and Project M's fonts as presets, and allows for you to customize your own font style and size.
You can edit/delete models and collision data in brawlbox, which is what i use for simple stage edits.I have a simple modeling question. I'm trying to delete part of an object in one of my stages, specifically, the two left "stems" in Hanenbow (as seen in this screenshot). I attempted to do so in 3Ds Max, but got this error when I tried to reimport it.After that, I made the shape on my own and got it looking fine in Brawlbox, but when I run it ingame, the model doesn't appear to be textured correctly (it's supposed to be a solid color).
This brings me to my question: What is the best way (for someone who doesn't have much modeling experience) to either delete part of an object, or make one from scratch and have it run properly ingame?
EDIT:Okay, I fixed it. I just had the texture formatted incorrectly. I would still like to know the best way to delete part of a mesh and import it back into BrawlBox though.
Editing through BrawlBox was fine for stages that I have on in the past. However, I sometimes want to move or delete something that either doesn't have its own bone (so I can move it independently from the rest of the stage), or is part of an object that I don't want to delete/move entirely. As far as I know, this type of editing isn't possible in BrawlBox. It's possible to do it in 3Ds Max using a "delete mesh" modifier, but when I try to reimport the model back into BrawlBox, I get the error I posted before. Do you happen to know a way around this? If not, can you point me in the direction of someone who does?You can edit/delete models and collision data in brawlbox, which is what i use for simple stage edits.
The error that you're getting is that either an object is missing a bone or a bone isnt binded to any object, you have to have all bones in a skin for all objects in the model, even if the bone doesnt move the object itself.Editing through BrawlBox was fine for stages that I have on in the past. However, I sometimes want to move or delete something that either doesn't have its own bone (so I can move it independently from the rest of the stage), or is part of an object that I don't want to delete/move entirely. As far as I know, this type of editing isn't possible in BrawlBox. It's possible to do it in 3Ds Max using a "delete mesh" modifier, but when I try to reimport the model back into BrawlBox, I get the error I posted before. Do you happen to know a way around this? If not, can you point me in the direction of someone who does?
Just get ridley and put him into the ice stage, grabbing the modeldata that he's in should include his animations, then you can just port him in over an empty one from the stage you want to put him into.
I'm making a tutorial on how to make soundpacks today.Thank you for this thread, How would i change sfx and announcer calls? i have super sawndz but have no clue what the brsar is.
Also, im super confused with rel porting. I am doing a character over DDD. the original modder included the rel ports but i have no clue how to implement that into the PM stuff ( I am running a hackless SD card ver of PM).
Other than that thanks!
try looking at my rigging video on http://www.twitch.tv/theytah/ to get more info on rigging models.So I just got 3ds Max (Thanks for the tip on the trial version!) and I was wondering how to import/export models in a brawl-ready format.
Your best bet would be to replace the visuals of the PM3.02 HUD with brawl's files, rather than trying to use an old file. What you're doing right now requires a lot more effort than just making the current PM HUD to look like brawl's.Trying to get a vBrawl HUD for 3.0 since I'm getting tired of the default HUD.
I recently took a HUD from 2.6 and everything's working fine except for Mewtwo and Roy's names. I know Mewtwo's name goes over Pokemon Trainer so can I re-add that in the 2.6 HUD? Also, how would I go about adding Roy's name? Everything's under MiscData[30] by the way.
Try running any game with it first to get it to generate files.I downloaded Dolphin, but I don't see any of the folders associated with it to put the Custom Build, sd.raw, or gecko files into.
Gonna do some of that today aswell on stream.So I just got 3ds Max (Thanks for the tip on the trial version!) and I was wondering how to import/export models in a brawl-ready format.