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There go all the wavedashing theories...

dan smith

Smash Champion
Joined
Mar 28, 2004
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Lawrence, KS
They can't remove character friction variance, so unless the air-dodge dosen't return, or they add some nasty lag in the middle of it, WD is good to go.

I also think the Wario clip is more than just him dashing. Time will tell. It's weird air dodging wasn't in the update.
 

Njs523

Smash Cadet
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Feb 9, 2007
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50
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Boston, MA
What the hell are you talking about? Also, can I have something of what you've been smoking?

The pic to unleash more wave dashing discussion was this one:


Link clearly isn't sidestepping, or rolling, in this picture. There's no evidence proving that wave dashing is gone or that it is in.

Also why the Dylan_tnga reference?
In that screenshot, it looks to me like link could have been hit by the left tile shot by andross and crouch canceled it... idk
 

Pluvia's other account

Smash Master
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No Internet?!?
In that screenshot, it looks to me like link could have been hit by the left tile shot by andross and crouch canceled it... idk
:laugh: So I'm not the only one that noticed.

Looks like he was crouching when he got hit by that panel, and it slid him backwards. (Seeing as though he's stuck on a 2-D axis).
 

Darkurai

Smash Master
Joined
Aug 20, 2007
Messages
3,012
If you look carefully enough,you can see Wario's feet moving.
Even if that was really wavedashing, the game was still early in development. They had yet to go through the stages of extensive testing like they probably are now. You have to remember that wavedashing was a glitch, so they could easily remove it. Even in the DOJO!! screenshots, at the bottom of the main page it says "Screen shots on this site are all under development and subject to change." Thus, we cannot trust the screenshots to accidentally confirm wavedashing either.

and lets not just disregard this: "Use these moves as much as you can even before you get used to them. Sometimes things become clearer that way."

pretty sure he's alluding to all the other techniques involving dodging.
Now you're just pulling things out of your ***. It's quite clear that he means that you learn things easily by repitition.
 

Takalth

Smash Ace
Joined
Feb 1, 2006
Messages
597
Announcement on Dojo:
"We have decided to remove jumping from the game."

First thread on Smashboards:
"Jumping has been removed. That means Wavedashing is gone!!"

Hate to destroy your desperate hope, but the individual elements of wavedashing are already confirmed(air dodging and sliding when hitting the ground at an angle), so unless Nintendo writes a special section of anti-wavedash code, it's in.
 

Darkurai

Smash Master
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Aug 20, 2007
Messages
3,012
Announcement on Dojo:
"We have decided to remove jumping from the game."

First thread on Smashboards:
"Jumping has been removed. That means Wavedashing is gone!!"

Hate to destroy your desperate hope, but the individual elements of wavedashing are already confirmed(air dodging and sliding when hitting the ground at an angle), so unless Nintendo writes a special section of anti-wavedash code, it's in.
So unless Nintendo specifically says that something is not in the game, then it is as long as the things required for it to happen are there?
Then Pokémon Trainer can use Arceus. According to your logic, it's confirmed.
 

Youkai Master

Smash Apprentice
Joined
Nov 13, 2004
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Venezuela
Wavedashing is NOT a glitch, hell it isn't even an exploit... it's just jumping and air-dodging to the side and down really fast. We know both of those things are returning, and I think it's safe to say they'll behave the same way (Wario in that gif), so in my opinion wavedashing is technically confirmed (=D).

But we've also seen some strange technique sort of like sliding in the trailers (Pit and Metaknight), so that could either be Sakurai officially implementing another type of dashing or it could just be their rolls which are really fast or something...

And to the people who say Sakurai would never show something like wavedashing on the trailers, I think he would actually, to show that he is completely aware of its existence and popularity in Melee and that he would now be making it more "mainstream" so to say, instead of neglecting it and the people who used it.
 

UrajKingofDarkness

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wait, when did they say air dodging was returning? I don't remember seeing it in any of the videos, and you think that, being a dodging move, it would be in the "Shielding and Dodging" section.

Remember, sidestep dodging and air dodging were both new to SSBM from 64. I see sidestep dodging in the update...but for some reason they decided to keep air dodging to its own update?

I'm not saying it's definitely out, but I do find it weird that they'd leave a mode of dodging out of the actual shielding and dodging section.

Edit: My bad, I just remembered that screenshot of Mario air dodging. My bad.
 

Pyroloserkid

Smash Master
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So unless Nintendo specifically says that something is not in the game, then it is as long as the things required for it to happen are there?
Then Pokémon Trainer can use Arceus. According to your logic, it's confirmed.
Wow, just wow.

Wave dashing is airdodging at the ground. In Brawl, you can jump, and dodge. That's all you need to Wave Dash. It WILL be in Brawl unless they've made it so that when you hit the ground you don't slide, but that wrecks CC'ing and other things.

So Wd'ing is in.

-End.
 

The Subspace Muffin

Smash Cadet
Joined
Aug 23, 2007
Messages
33
As for how I feel about wavedashing, I agree with Gilgamesh- it looks ugly.

But, as for whether or not it's gonna be in, I agree with Pyroloserkid- it just makes sense that it can happen, unless they have some sort of anti-wavedashing code.

But other than that logic, I don't think we've seen wavedashing once. The Pit, Metaknight, and Mario wavedashes are really debatable, and as for Wario, I can see his feet moving.

Sakurai even said Wario has a very unique way of moving that can't be seen in pictures.
 

V3X

Smash Rookie
Joined
Sep 27, 2007
Messages
24
It makes no sense to me....
Why do people dislike wavedashing so much? Because they can't do it? lol.
And it's not like the most useful thing in the world, but it is pretty useful if you use it right.

To me it makes no sense to not have wavedashing in brawl. Why would nintendo take it out of smash? Because of this stupid theory about it being an exploited glitch or something?

It wouldn't make sense to air-dodge into the ground and to stop short as if nothing happened, that's just stupid.

It has to do with the physics of the game; some characters are more floaty and slidy than others. I don't understand why wavedashing is a 'bad' thing in the eyes of most noobs. Yes, most NOOBS.

It seems the only time I hear someone complain about wavedashing and I play them, they end up sucking terribly. It's not because I'm "exploiting a glitch and thus have an advantage" because that's just one of those noobish complaints. Yes, NOOBISH complaints.

Out of all the techs, wavedashing seems to be the most hated for NO GOOD REASON.
shut up child .... just because people don't like it doesn't mean they aren't good at it I could care less about wavedashing because the "pro" melee players aren't skilled they just know those techniques then you are fine these type of games really take no skill just fast thinking, knowledge, and reflexes in a way only FPS takes true skill
 

Metalknux

Smash Ace
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Oct 3, 2007
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Ellenwood, GA
If wavedashing comes back in this game, they'll most likely make it easier to do. They keep talking about expanding the gaming market and casual gamers and stuff like that so I wouldn't be surprised if they made it easier or removed it completely. It doesn't really matter though because I'm sure the people on this forum will come up with all kinds of new glitches/exploits once the game comes out.
 

Takalth

Smash Ace
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Feb 1, 2006
Messages
597
So unless Nintendo specifically says that something is not in the game, then it is as long as the things required for it to happen are there?
Then Pokémon Trainer can use Arceus. According to your logic, it's confirmed.
Did you deliberately misunderstand me so that you could argue or did you actually think that little about what I said?

The CODE for wavedashing is already in. We know you can airdodge. We know that when you hit the ground with horizontal movement, you slide. Therefore, if you airdodge into the ground at an angle, you will hit the ground with horizontal movement.

The difference between our examples is that in mine, they would have to add some extra work to prevent it from existing and in yours, they would have to put in extra work to add it. If you can't see the difference between those two, this discussion is beyond hope.
 

red stone

Smash Ace
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Apr 21, 2006
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Nashville, Tennessee
some of you people need to learn more about melee.

in the pic of link and andross, there is landing smoke (ie the sort of spiky smoke). also he's crouching. it's obvious that he crouch cancel'd an andross square and slid because of it.

in the wario gif. there is also landing smoke. but also, there is dash smoke (the smoke that goes off to one side and expands out. ). if you didn't already know, dashing will cancel landing lag after a normal fall. this idea is the basis for the isai drop. in the gif, there is another kind of smoke though. it usually appears when you perform an aerial of airdodge into the ground. so wario defininitely landed normally and dashed but after that, from what i know of melee, the only way to make smoke come up like that is to wavedash. however, there could easily be a move that wario was about to do that causes smoke such as that or some new game mechanic.
 

Shuma

Smash Hero
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May 12, 2007
Messages
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Wario is not wavedashing, you can see his feet moving, also if he "slides" remember that one of the updates confirmed that some stuff slide when they stay still in an inclination.
 

Shuma

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Messages
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About the video of Metaknight and Pit... you can't really say that's wavedash, since we know about the new dodgine some characters would have diferent animations, notice that Metaknight doesn't really "dash" to the back, he just dissapears and appears very fast, leaving images like Fox's >b move.

And even if WD is in Brawl it will be made easyer, Sakurai knows about it, so he has 2 options, removes the glitch, or makes it easyer to do.
 

red stone

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why would sakurai be forced to make wding easier? it's not his fault, some people lack the skill to do it.

that's like saying we should ban the hook from bowling because not everyone can do it
 

Shuma

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Messages
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I swear i didn't remember posting here earlier....

Aniway, Sakurai whant's to make the game more accessible to newbs right? there you go... I mean... i don't really care, i can win withouth wavedashing, but it's just my opinion that if Sakurai whon't remove the glitch, then he will make it more accessible to all players.
 

Myst007_teh_newb

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Southern California
Why is everyone overglorifying wavedashing?

Plain and simple, wavedashing results from several aspects of the game (Air-Dodging and Friction, respectably) being used in a way to exploit the game's physics. It's not a glitch because there is nothing that is inconsistant with itself in the motion of a wavedash. Wavedashing is just a way the game gets rid of exccess momentum created by Air-Dodging.

This means that the only way that wavedashing would and could be removed is if there were something built into the physics to specifically prevent it. This has been said before. It's not a glitch, so you can't remove it; it's an exploit.

Also, wavedashing is one of the more situational tactics out there. People shouldn't complain that someone beat them because they're a 'wavedasher'. You can wavedash as much as you like, but it's COMPLETELY USELESS unless you have the mental comprehension to be able to use it correctly. If your opponent has already reached that stage, you wouldn't have stood a chance anyways at all.
 

Myst007_teh_newb

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It's a glitch 'cause it's not intended to be there.
Wavedashing IS intended to be there. It's the leftover momentum from the air-dodge being channeled through with a slide. If a wavedashing motion didn't exist, then you'd just air-dodge into the ground since your momentum HAS to go somewhere. It's not a glitch because is was meant to happen. It's exploiting something that is in the physics engine. Kinda like SHFFLing is, except SHFFLing is infinately more useful.
 

ELI-mination

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shut up child .... just because people don't like it doesn't mean they aren't good at it I could care less about wavedashing because the "pro" melee players aren't skilled they just know those techniques then you are fine these type of games really take no skill just fast thinking, knowledge, and reflexes in a way only FPS takes true skill
LMFAOOOOOOOOO

The pro melee players aren't skilled, guys! They just know the techniques!

Listen kid, do you even know what people refer to when they say 'mindgames' or whatever they feel like calling it?

I'm sure you and your buddies like to roll around a lot to evade attacks. I'm guessing that's justified to you and you see it as "skill" but OH NO NO NO NOT wavedashing! There can't be any skill there because it's a technique and people who use techniques have no skill! They just press buttons fast! LOLOLOL

What is skill in your opinion? You said these type of games take no skill, just fast thinking, knowledge, and reflexes. So I'm curious now as to what you think skill consists of. Only FPS takes true skill? You obviously suck at fighting games because you can't even comprehend how much skill is involved in them.

So what's the point of this little rant? It happens all the time and usually I ignore idiots like this, but I thought this one was too funny to pass up. lolz.

Wavedashing should be in brawl. I don't see why it shouldn't be. Can anyone give me a reason why it shouldn't be in brawl other than "they didn't intend to have it in melee"?
 

Hardpelicn

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I agree wavedashing is meant to be there.
Simply because they would have to be really dumb to not realise that we could do it.
And it makes gameplay that much more exciting.
 

Klowne

Smash Journeyman
Joined
Sep 1, 2006
Messages
316
shut up child .... just because people don't like it doesn't mean they aren't good at it I could care less about wavedashing because the "pro" melee players aren't skilled they just know those techniques then you are fine these type of games really take no skill just fast thinking, knowledge, and reflexes in a way only FPS takes true skill
Alright i know someone already jumped on this guy's post, but wow. ...wow. Gotta love all those mindgames in shootan gaems, amirite?
 

NES n00b

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lol, FPS takes skill, but so do fighting games. Actually, fighting games could be said to have more depth and they have less natural talent dependant things like reflexs (still there and other things that have to do with talent but less). Whatever, this guy probably complains about glitches (actual glitches this time at least lol) in FPSes, too. XD
 

Pyr0

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Hmm... that Wario picture is interesting, I will cut it frame by frame tomorrow and post them up here, to get some cleaner views of it.
 

Team Giza

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Aniway, Sakurai whant's to make the game more accessible to newbs right? there you go... I mean... i don't really care, i can win withouth wavedashing, but it's just my opinion that if Sakurai whon't remove the glitch, then he will make it more accessible to all players.
That doesn't mean they will make it easier to perform. It was just as accessible to everyone else as it was to tournament players during melee. Its not like its insanely hard to do like constant powershielding or something.
 

LavisFiend

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May 10, 2007
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I swear i didn't remember posting here earlier....

Aniway, Sakurai whant's to make the game more accessible to newbs right? there you go... I mean... i don't really care, i can win withouth wavedashing, but it's just my opinion that if Sakurai whon't remove the glitch, then he will make it more accessible to all players.
The problem is not the button configuration, as anyone with a brain stem can perform a WD....

It is using it consistently and allowing it to be chained into attacks.

Again, doing the actual WD is one thing....

Applying it to combos and high level evading is another.
 

AlphaZealot

Former Smashboards Owner
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I don't understand so many comments that get made in these threads. Why would they 1)change wavedashing to make it a simple button press? All that would be doing is making it so you press one button and a direction instead of 2 buttons and a direction. All the comments along the lines of "if wavedashing is back it'll be easier to use" are simply scrubby comments, there is no backing for such a statement.

i can win withouth wavedashing
You've never played anyone good.

shut up child .... just because people don't like it doesn't mean they aren't good at it I could care less about wavedashing because the "pro" melee players aren't skilled they just know those techniques then you are fine these type of games really take no skill just fast thinking, knowledge, and reflexes in a way only FPS takes true skill
I'll bet $200 I beat you with one hand. You can go ahead and toss advanced techinques and reflexes out the window too.

Here are the main points to keep in mind, which get forgotten way to often in the Brawl sections.

1) Whether wavedashing was a glitch/exploit/what have you in Melee doesn't mean you shouldn't be able to use it. Should Samus' extended grapple be banned because it's an "easter egg".

2) We don't know anything about wavedashing in Brawl yet, nothing, if we did know anything it would lean more toward wavedashing being IN Brawl, than being out.

3) We don't know anything about the button configeration for performing a wavedash in Brawl, just like we have no idea if wavedashing is in Brawl.

4) If you don't wavedash and have never been to a tournament than you suck at this game.

5) The best melee players don't beat you through technical skill, they simply out think you and out play you in ever facet of the game.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
I don't understand so many comments that get made in these threads. Why would they 1)change wavedashing to make it a simple button press? All that would be doing is making it so you press one button and a direction instead of 2 buttons and a direction. All the comments along the lines of "if wavedashing is back it'll be easier to use" are simply scrubby comments, there is no backing for such a statement.

You've never played anyone good.



I'll bet $200 I beat you with one hand. You can go ahead and toss advanced techinques and reflexes out the window too.

Here are the main points to keep in mind, which get forgotten way to often in the Brawl sections.

1) Whether wavedashing was a glitch/exploit/what have you in Melee doesn't mean you shouldn't be able to use it. Should Samus' extended grapple be banned because it's an "easter egg".

2) We don't know anything about wavedashing in Brawl yet, nothing, if we did know anything it would lean more toward wavedashing being IN Brawl, than being out.

3) We don't know anything about the button configeration for performing a wavedash in Brawl, just like we have no idea if wavedashing is in Brawl.

4) If you don't wavedash and have never been to a tournament than you suck at this game.

5) The best melee players don't beat you through technical skill, they simply out think you and out play you in ever facet of the game.
QFT, thread over. Everything everyone is claiming, is 100% theory with NO support whatsoever. The plain and simple fact is we know nothing about how the air dodge mechanics work in this game, and until then, we wont know if wavedashing is in or not. All we know now is that sidestepping and air dodging is in.
 
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