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This does sound real!
How can he lose his wings? I mean, every character makes logical sense in the way they play. Even Ganondorf(those are magical attacks, you know). It doesn't sound slightly believable to me.
There's no way Smash would jump from 39 (Brawl) to 67 (SSB4). That's practically SSB6! We are only in the fourth game. Try to keep your expectations realistic.Veterans Pack 1: Wolf, Mewtwo, Lucas
Veterans Pack 2: Ice Climbers, Roy, Snake
Newcomers Pack 1: Ridley, Dixie Kong, Impa
Newcomers Pack 2: Chorus Kids, Isaac, King K Rool
Newcomers Pack 3: Krystal, Paper Mario, Bandanna Dee
Promotional Pack: Captain Toad, Inkling, Bayonetta.
Profit: = infinite.
(Probly won't happen due to nintendos stupidity)
Veterans Pack 2: Ice Climbers, Roy, Snake
On the mertroid wiki its mentioned that he can regenerate body parts http://metroid.wikia.com/wiki/RidleyHow can he lose his wings?
...Well, then. My issue is that his tail is too long and needs work. Wings aren't a problem.On the mertroid wiki its mentioned that he can regenerate body parts http://metroid.wikia.com/wiki/Ridley
I was just giving an example lolThere's no way Smash would jump from 39 (Brawl) to 67 (SSB4). That's practically SSB6! We are only in the fourth game. Try to keep your expectations realistic.
He said they'll have the exact same playable characters. He did not say "when". He also changed his mind on Lucina, DLC as a whole(he's not against it as is, he just prefers it free).I'm not believing in this. There are sound business reasons for Nintendo to throw some hidden characters on Wii U, sure, but when Sakurai said that the rosters are the same between both, I don't he think he was hiding anything in that statement.
I expect to see Mewtwo and perhaps some of the cut veterans as DLC. Dixie Kong or King K. Rool (assuming he's not a stage boss) could be DLC possibilities too. Ridley is most likely a Pyrosphere stage boss which will be playable via the Wii U Gamepad, as per current rumors of playable bosses in SSB4.
I think the playable boss thing is kind of done for the reasons you've stated, and because I think something like that would have been hinted at way earlier, like when Yellow Devil was explained.He said they'll have the exact same playable characters. He did not say "when". He also changed his mind on Lucina, DLC as a whole(he's not against it as is, he just prefers it free).
Sakurai would entirely do this. His only specification is that no version gets left out. In this case... none would get left out.
And Ridley will not be playable as that without being playable as a character on the 3DS, and the 3DS does not use a Tablet-style play(no room, since the screen is entirely taken up). The playable boss thing has to have unique 3DS controls. It's actually far less likely than this overall. And that's going from actual real information. The only way a playable boss will happen is if it's A) On both versions no matter what and B) Uses a regular control scheme that does not include a touch screen due to the 3DS's design.
Well, Yellow Devil is beyond scripted and wouldn't be a playable choice either way. He's not like Master Hand or even the Ultimate Chimera. He shows up like the Pokemon in Saffron City with a few annoying moves and nothing more.I think the playable boos thing is kind of done for the reasons you've stated, and because I think something like that would have been hinted at way earlier, like when Yellow Devil was explained.
True phasing back and forth doesn't seem too interactive.Well, Yellow Devil is beyond scripted and wouldn't be a playable choice either way. He's not like Master Hand or even the Ultimate Chimera. He shows up like the Pokemon in Saffron City with a few annoying moves and nothing more.
There is nothing to control. I could see playable bosses(but again, both versions only since otherwise it wouldn't have the same playable characters), and I would not entirely mind. Master Hand sounds fun~
It's not even really a "playable" thing. Assist Trophies are often way more interactive. Waluigi, for instance.True phasing back and forth doesn't seem too interactive.
Well both Final Destination and Master Hand have become staples of the series at this point so their inclusion in both versions is to be expected.It's not even really a "playable" thing. Assist Trophies are often way more interactive. Waluigi, for instance.
He's entirely a stage hazard in every way but maybe "name" for the role at best. Master Hand is a true boss, and for Melee and 64 people, a really weird to play as character via hacks/glitches. But it's viable. In a specific course. Note how Final Destination is in both games, odd...
Not what I'm saying. If the Playable Boss thing is true, then Master Hand being playable on that stage is logical and easy to program.Well both Final Destination and Master Hand have become staples of the series at this point so their inclusion in both versions is to be expected.
Could I get a link please!
Oh my apologies, understood. However is Metal Face in both versions?Not what I'm saying. If the Playable Boss thing is true, then Master Hand being playable on that stage is logical and easy to program.
Dez here has hit on what I have been thinking. Mario Kart got DLC and it is, in my own opinion, a less popular franchise these days. It would only make sense that they have a similar plan in place for SmashAs I have already stated numerous times within other threads, I wouldn't be too surprised if Smash does have DLC.
After all, Mario Kart 8 is already doing DLC.
Nobody knows yet.Oh my apologies, understood. However is Metal Face in both versions?
This might be a bit wild but, do you think if Mewtwo does become playable he'll play the same as the his Melee variant or is it possible that things have changed?Nobody knows yet.
We have yet to see it reported, though.
One thought is that it's DLC that activates the mode. The Wii U version introduces the mode. Metal Face won't appear without the DLC.
I'm not sure which I believe more myself, connectivity, playable bosses(with DLC for the other version), or new DLC after the Wii U version releases. To clarify, if the Wii U has more characters, the 3DS version will get those via DLC and/or connectivity. Nobody will be left behind regardless.
I think he'll basically not suck. That's about it. He might have a similar moveset like Dr. Mario does. Who knows.This might be a bit wild but, do you think if Mewtwo does become playable he'll play the same as the his Melee variant or is it possible that things have changed?
I hope he's a bit faster seeing as how in game he's faster than Greninja.I think he'll basically not suck. That's about it. He might have a similar moveset like Dr. Mario does. Who knows.
Like Ganondorf apparently doesn't suck in For compared to Brawl.
Anyone could really just formulate that information, but he mentioned "Tower of Smash" which may seem like a viable mode in the Wii U version. This might be real and it might not, but i'll just reserve judgment until the Wii U version drops.
You have won my respect.What if Mewtwo used its giant spoon from the manga? There I said it, unlikely, yes, fun, maybe.
Well thank you and I apologize for going off topic.Let's try to keep the discussion on the Theory rather than the characters who hope will be related to it potentially.
You have won my respect.
I am moist.
Id be pretty happy with this, but would star fox truly get the shaft again...
Seeing wolf get cut has royally pissed me off as well, I was almost sure they'd cut the real clone...FALCO. And instead keep the one they built up in brawl, Wolf.Id be pretty happy with this, but would star fox truly get the shaft again...
Having wolf no matter what will still leave me depressed even if I could call it a good roster after this, if true.
Where are we supposed to talk now?Even though i would buy all the packs despite not liking all the characters, the first veteran would appeal to me the most because it has the only 3 characters left i want in smash 4! and hey i remeber seeing you in the mewtwo thread and thats shut down now do you know if anyone made another mewtwo thread and if so could you link it please
Popularity, of course. Wolf just wasn't that popular. Being a semi-clone of Fox and having near identical specials only made it worse.Seeing wolf get cut has royally pissed me off as well, I was almost sure they'd cut the real clone...FALCO. And instead keep the one they built up in brawl, Wolf.
It makes no sense why they'd keep Falco over Wolf at this point in time, it's not like they haven't cut a melee vet now in the form Ice Climbers.
If popularity was /any/ kind of factor we'd have more than 2 reps for starfox still.Popularity, of course. Wolf just wasn't that popular. Being a semi-clone of Fox and having near identical specials only made it worse.
Or a time limit was up and reusing the one who is closer to a clone is faster. Wolf may be DLC, but I am not surprised who got the axe here.
Not really. Popularity for a specific character =/= Popularity for a series as a whole.If popularity was /any/ kind of factor we'd have more than 2 reps for starfox still.
His smashes were entirely unique.His A moves were the only truly unique part.
Yeah... that comes under "A move".His smashes were entirely unique.