• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Wings of Icarus as an Offensive Move

Status
Not open for further replies.

Salty123

Smash Apprentice
Joined
Oct 29, 2007
Messages
126
Location
albuquerque
This is not as much an AT as it is a simple strategy. I got the idea for this when I first figured out wing dashing. The idea here is that you use the wings of icarus to avoid any and all of your opponents moves and use their cool down time to punish. So, basically if you approach your opponent their going to try to run away or more commonly their going to try and hit you first. This is when you hit up-b. If you hit it on the ground you will rocket into the air and are set up for a perfectly spaced down air. If you decide to wingdash you and then get them with any smash.

However there is the unfortunate time here and there where you are forced to approach your opponent from the air. In ths situation their going to try and predict your move and hit you first, out range you, or out prioritize you. So, your opponent is going to space his move so only a certain part of their hit box will connect. Your job is to screw up that spacing. When your opponent jumps to hit you use the wings of icarus to push them out of the way and you into safety. Alternatively, if they stay on the ground and wait for you to fall to them, use the wings of icaru during their moves startup so you stop falling, their attack misses, and you can punish.

Anyways, tell me what you think and i'll tweak this thread accordingly.
 

swordsaint

Smash Master
Joined
Dec 27, 2008
Messages
4,379
Location
Western Sydney
I like the idea of WoI momentum cancelling, however everything else is useless. Pit's like, never have to approach for one, and secondly we always have better options than using WoI/Wingdashing.
 

swordsaint

Smash Master
Joined
Dec 27, 2008
Messages
4,379
Location
Western Sydney
Instead of always trying to be fancy with wingdashing, keep it simple and basic. It works for Pit. Saying WoI/Wingdashing can be used as a mindgame is ignorant, any good player won't get thrown off by it.
And if we have time to wingdash, we have time to simply shield/dodge and/or attack either via projectile or melee attack.
 

goodkid

Smash Lord
Joined
May 28, 2007
Messages
1,066
Location
Homewood, IL
Don't worry about how you can master wingdashing, worry about mastering the basics. Can you predict your opponent? Do you know how to observe your opponent to find habits and weak areas in their play? If not, work on that. It is more important, and even I haven't mastered it.
 

321BOOM

Smash Journeyman
Joined
Jul 23, 2009
Messages
393
Location
Sunshine State ;D
In the event that you are hit with a KO move like Ike's fsmash you usually recover just before hitting the blast zone. At this point you can use the wing of icarus to stop your momentum and recover. The only drawback to this is that it is incredably easy to be gimped out of. That is where your player skill comes in.
I like the momentum cancel, but shouldn't this be used as a last resort?

What I mean is,
there shouldn't be many cases where you HAVE to use WoI to recover.
Learning to SDI perfectly prevents from an early kill, and with Pit's 3 jumps + glide, it's pretty hard to gimp him.
Using WoI as a first option is just a no-no.
 

Salty123

Smash Apprentice
Joined
Oct 29, 2007
Messages
126
Location
albuquerque
I don't mean you should use it every possible opportunity. I'm just pointing out that pit is very easy to predict and this is a way to mix it up a bit. If your opponent is expecting you to fall normally you can stop yourself with the WoI and sue it's speed boost at the beginning to land an attack.

Also, there comes a point where your basics get really good and you want something else to work on. You should always keep practicing basics though. Does that make sense?
 

321BOOM

Smash Journeyman
Joined
Jul 23, 2009
Messages
393
Location
Sunshine State ;D
Pit is outranged by many common characters (such as MK or D3)
If they attack before you do, its bound to leave pit freefalling to his death.

Although WoI does have momentum-cancel,
I prefer using glide and possibly land a glide attack, as its a safer recovery option.
 

Admiral Pit

Smash Hero
Joined
Feb 20, 2008
Messages
8,722
Location
Skyworld
NNID
GoldAngelPit
3DS FC
0903-2895-3694
Valuno is right, and this really doesnt help much, for Pit still has some chars that can outcamp and out-spam Pit (Toon Link is most noted), and this just seems somewhat fancy, which won't help much, for we still need to go over the basics, which many Pits that I have played before have lacked.
 

Salty123

Smash Apprentice
Joined
Oct 29, 2007
Messages
126
Location
albuquerque
when I asked the question: does the WoI cancel pit's momentum in the air? on the ask a question get an answer threak I recieved a yes answer. I appologize if it was incorrect. I simply use the WoI to slow myself and it can be used to keep just out of the blast zone. better to use the WoI than to die.

Also, I would like to point out that many people talk about how they need to work on basics and their should be a thread about it but the only people who have really tried to so have failed at it.
 

Phaigne

Smash Journeyman
Joined
Sep 15, 2008
Messages
443
Location
Cincinnati, Ohio, United States
No, WoI does not cancel momentum, it will end up just killing you.

The only offensive capabilities of WoI is Dive-bombing and stalling in the air to lure an attack, which are both still kind of defensive maneuvers.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
Specials, with a few exceptions, give you a bit of a boost in the direction of your momentum, so you actually would be better off doing nothing. >.>
 

Zephil

Smash Ace
Joined
Jun 12, 2008
Messages
945
Location
Panama, Panama
WOI is not a move to use offensively... is too risky sometimes and always are better options... I preffer to do a good spacing with a dair or fair than trying to wingdash or anything similar
 

ShermantheTank

Smash Journeyman
Joined
Aug 16, 2009
Messages
429
Location
Omaha, NE
The only offensive capabilities of WoI is Dive-bombing and stalling in the air to lure an attack, which are both still kind of defensive maneuvers.
This is actually a great tactic to use on occasion. Pit's dair has a great range, and using WoI at the height of a jump to dangle just above and to the left/right of most characters will keep you out of their attack range, but allow you to close the gap to attack while they're still vulnerable from a missed attack/dodge.

Also, I would like to point out that many people talk about how they need to work on basics and their should be a thread about it but the only people who have really tried to so have failed at it.
I only remember seeing one 'basics' thread, and it seems like the downfall of that thread was that it really didn't have direct besides "Let's talk about basics!" So maybe we should come up with an idea; like opening a thread to talk about Pit's moves one at a time?
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
only remember seeing one 'basics' thread, and it seems like the downfall of that thread was that it really didn't have direct besides "Let's talk about basics!" So maybe we should come up with an idea; like opening a thread to talk about Pit's moves one at a time?
That has already been tried. It didn't work

And I also don't think that Pit, or any character in brawl, is complicated enough to have everyone talking about one move at a time.
 

Coffee™

I need it....
Joined
Aug 2, 2008
Messages
2,205
Location
SFL
I dunno about anyone else but I'm sick of hearing the word basics..... If you don't know how "to do the basics" by now, you probably just aren't going to be good at this game.
 

Tikun

Smash Apprentice
Joined
Mar 16, 2007
Messages
187
Location
Brazil
Can any body explain me how does spacing dair is better than spacing fair or bair?
Or even make an guide of how to use it?
I've seen many times masashi using that. And it seems like his oponents got a little scary of that.

Well, i have to say, if you want to look fancy in your game it is completely ok. But this will not make your game competitive as you can be as a camping and spacing pit.
I just use WoI on 3 situations instead of recovering:

- When i use an lagged move, and i know that i will be punished for that, i use UpB without short hop, this seems to confuse my opponent and i can punish him for a laggy dash atack or something.

- Using WoI as a dash dance in melee, oponents that does not have projectiles, need to aproach. I could be using my arrows, but who knows? this can be surely situational.

- Planking wile i uair, bair, arrow, fair, WoI on the edge.

Hope i helped.
 

ShermantheTank

Smash Journeyman
Joined
Aug 16, 2009
Messages
429
Location
Omaha, NE
Can any body explain me how does spacing dair is better than spacing fair or bair?
In my book, fair and bair are both better than dair if you're in a situation to hit with them. The thing that makes dair good is that it hits everywhere around Pit, excluding directly above him.

Here's an example of using WoI and dair like I mentioned above: I was playing a Marth last night. I ran towards him and jumped, knowing this would provoke him to attack. I hit up-b, causing Pit to pause in the air above and to the right of Marth. Marth's forward smash, which I would have jumped right into without up-B, landed underneath me. As soon as the sword passed Pit I hit dair, causing Pit to launch downward and swing the sword in an arc under him. Marth was to the bottom left of my character, so out of range of a fair but still would've been poked by his bair. However, my dair hit him dead on and sent him flying, doing more damage and putting him in a position to be punished.

Masashi will use dair in way more situations than I do, and I've never seen him do my WoI trick. For example, if you see an opponent approaching you, do a SH dair to stay out of reach of a dash-attack/grab/U-smash to stay out of range and punish them.

Masashi also has incredible timing. I can't tell you how many times I've gotten punished because I'll use a badly timed dair instead of a faster attack. So yea, just practice that attack a lot to learn the range and then try to find those situations that makes it a great attack.
 

Tikun

Smash Apprentice
Joined
Mar 16, 2007
Messages
187
Location
Brazil
SH dair? Are you sure dude?
I mean .... SH Dair gives you like 10 frams of lag? It is a lot of time.
Carefull with that, all the spaced dairs that i've seen are with a Long Hop.
 

ShermantheTank

Smash Journeyman
Joined
Aug 16, 2009
Messages
429
Location
Omaha, NE
SH dair? Are you sure dude?
I mean .... SH Dair gives you like 10 frams of lag? It is a lot of time.
Carefull with that, all the spaced dairs that i've seen are with a Long Hop.
Using dair on the upswing of a SH will mean that you finish the attack while you're still in the air, therefore you won't have any lag upon landing. If you're trying to hit a ground target with long hopped dair, using it will cause you to fast fall and then you WILL have a ton of lag.
 

321BOOM

Smash Journeyman
Joined
Jul 23, 2009
Messages
393
Location
Sunshine State ;D
I dunno about anyone else but I'm sick of hearing the word basics..... If you don't know how "to do the basics" by now, you probably just aren't going to be good at this game.
well, idk bout anyone else.
but i say "focus on basics" so people can stop chattering about annoying ATs :<

I have been experimentin with this for ages and the best way to approch with Woi as an offensive technique
and this had been shown in one of my video
http://www.youtube.com/watch?v=VJZBM76Dlro
interesting.
was pit's bair range actually extended?
in your vid, it looked like it's hit-range was farther than usual. or maybe its just me.
 

Lezard

Smash Journeyman
Joined
Mar 24, 2008
Messages
256
Location
Jamaica
:<

interesting.
was pit's bair range actually extended?
in your vid, it looked like it's hit-range was farther than usual. or maybe its just me.
Yup, thats right its a bair moving horizantally rather than a regular bair
 

MysteriousSilver

Smash Ace
Joined
Feb 11, 2007
Messages
774
Location
Lincoln, NE
WTF qualifies as basics anyways?

I mean, I know how to make my character jump. That's pretty basic. I've heard a lot of people say that but other than "don't bother with arrow looping/wingdashing," I'm not 100% what they mean?
 

321BOOM

Smash Journeyman
Joined
Jul 23, 2009
Messages
393
Location
Sunshine State ;D
Yup, thats right its a bair moving horizantally rather than a regular bair
dayumm, I LIKE THAT!

WTF qualifies as basics anyways?
knowing all the aspects of your characters tilt-moves and aerial moves.
knowing what they do, how they are used, and the essentials (spacing, sheildpoking, etc)
and to know how/when to use them for each matchup
 

ShermantheTank

Smash Journeyman
Joined
Aug 16, 2009
Messages
429
Location
Omaha, NE
I have been experimentin with this for ages and the best way to approch with Woi as an offensive technique
and this had been shown in one of my video
http://www.youtube.com/watch?v=VJZBM76Dlro
I notice you hit didn't hit with the primary attack of the bair. Does the timing make it possible to pull that off? And is it effective to approach an enemy while doing this?
 

Lezard

Smash Journeyman
Joined
Mar 24, 2008
Messages
256
Location
Jamaica
I notice you hit didn't hit with the primary attack of the bair. Does the timing make it possible to pull that off? And is it effective to approach an enemy while doing this?
normally i would pace myself by firing arrows at my opponent and as soon as my opponen reach in range i pull out my Woi ant go for the kill LOL but you of to do this with the c stick while holding back
and ones you do this you dont of to worry about timing

there are a few of them in my Dash Dash Go WingDash video



http://www.youtube.com/watch?v=sy1jUsIMHhQ
 

Salty123

Smash Apprentice
Joined
Oct 29, 2007
Messages
126
Location
albuquerque
what i'm trying to do here is difficult to explain. I'll have a video up soon.

ps: the community seems to be split between focusing on the basics and going for the ATs. I too am sick of the basics and want something new to work on. That is why I started developing this technique. Why don't we turn this thread into a basic strategy thread. Where different people share what they think should be done in any given situation. Sound good to everyone?
 

Salty123

Smash Apprentice
Joined
Oct 29, 2007
Messages
126
Location
albuquerque
Here's an example of using WoI and dair like I mentioned above: I was playing a Marth last night. I ran towards him and jumped, knowing this would provoke him to attack. I hit up-b, causing Pit to pause in the air above and to the right of Marth. Marth's forward smash, which I would have jumped right into without up-B, landed underneath me. As soon as the sword passed Pit I hit dair, causing Pit to launch downward and swing the sword in an arc under him. Marth was to the bottom left of my character, so out of range of a fair but still would've been poked by his bair. However, my dair hit him dead on and sent him flying, doing more damage and putting him in a position to be punished.
that's exactly what i'm talking about!!!!!!!!!!!

sorry for the double post my comp messed up
 

ADN

Smash Cadet
Joined
Nov 8, 2008
Messages
44
Location
MEXICO
Dont worry Salty thats very Usefull really, but only the pits who use that can know it .
i use that everytime and works perfect (aircamping to ground)
 
Status
Not open for further replies.
Top Bottom