Kirby Phelps (PK)
Smash Journeyman
What kind of combos does WFT have? When I play him, I can never figure out which moves lead into which. I just bait with SS and punish with jabs and f-tilts. What else can I do?
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Nair to everythingWhat kind of combos does WFT have? When I play him, I can never figure out which moves lead into which. I just bait with SS and punish with jabs and f-tilts. What else can I do?
This actually made me really mad when I found it because it made me realize that WFT might have been able to string uairs similar to ZSS if she had a proper dthrow.I'm not sure if anybody figured this out yet but it only works on tall to mid size characters and at low percentage.
SH Airdodge-->Buffered Uair --> Fair/Nair/Uair.
A character that has good projectiles, has good kill power, combos, and a kill throw. A zoning character that can be played aggressivelyHow do you want to play?
Their kits have quite a few similarities here and there but they excel and fall short in vastly different areas.
Ik but Huge Header just fits my playstyle more.Do you want me to make a video of what is this thing capable of? Dude its a mid range combo and kill confirm.
I know!I know this isn't the custom thread but dude heavy header is a god like move. Out of header cancel you can confirm anything you could dream of.
Event Hubs is community voted and cannot be taken serious.Question. How has WFT gained so many places up the Eventhubs tier list? Are more people just discovering her potential? Has the last balance patch helped her significantly?
Let me know if this question belongs better in the competitive thread.
The Power of Fitness combo guideWhat kind of combos does WFT have? When I play him, I can never figure out which moves lead into which. I just bait with SS and punish with jabs and f-tilts. What else can I do?
Eventhubs' tier list is trash. As is Reddit's though it's much better by comparison. Last patch did diddly. WFT's got the same small amount players placing infrequently but well, so if people are just discovering her potential I have no idea why.Question. How has WFT gained so many places up the Eventhubs tier list? Are more people just discovering her potential? Has the last balance patch helped her significantly?
Let me know if this question belongs better in the competitive thread.
I don't have enough experience against any good Yoshis to call any numbers but I'd imagine it's slightly in his favor. Eggs aren't a big deal for WFT, but having a shield that can't be shield poked makes zoning pretty unrewarding here, meaning SS'll mainly be used for countering eggs and footsies. This is all fine and good, but when it comes to landing the kill, Yoshi has enough air mobility to never have to deal with the 50/50 landing game, nair is pretty good in air to air situations limiting uair kills, and has a superarmor second jump that carries momentum through airdodges taking away our easiest kill methods of spikes and trumps.What do people think about vs ?
I've been trying to solve the matchup versus that fastidious little dino and while I don't think he has any major weaknesses, Wii Fit seems to enjoy a lot of his properties as an opponent. Number 1): he's not ****ing short.
Also, Sun Salutation and Header can actively challenge eggs. They can be a major problem versus anyone not quick enough to get in, since Yoshi can usually act before his opponent. But Wii Fit can just throw **** back. Hmm.
Ugly things about the matchup would be that her jab (frame 4) is slower than his (frame 3). And her aerials aren't really going to get her out of Yoshi's juggles (nair: frame 3, uair: frame 5). Wii Fit's Bair (frame 5) can maybeeeee trade with uair? :[
But that's early game footsies. When it comes to high percents, Yoshi is going to be going for scary fast uair kills, but on the ground, we'll most likely be challenging his smashes (dsmash: frame 7, usmash: 11, fsmash: 14) with our forever lovely ftilt (frame 6 yeaaaaa).
Can he duck ftilt? Please tell me nooooooo.
She's an interesting choice against him overall. Something I'm pondering. Do yall have opinions on this?
That was waifu week and Marth never has dinner waiting on the table.Once on eventhubs lucina was #2 and Marth wasn't #1
Most likely people playing with customs as EVO approaches. Jumbo hoops is pretty dumb.Good answers, gaiz. The Eventhubs list being trash and all, why do you think so many people have voted her up?
It's crushing because it matched my two mains and I love to wonder how silly their relationship would be, to the point that, if I could digitalize my drawings, I'd seriously work on an avatar (I'm not too bad at drawing myself).
I did. (:<Have you seen my footstool set up with Weighted Head that's pretty dumb.
This would explain me thinking DB made her run speed faster. I probably noticed the walk and assumed they wouldn't be ridiculous and only apply it to her walk.
I don't how those two got paired up but I love it. Lucina in general is love, but that duo is hnnnnggg inducing to the max. Way better than the Pika/Samus thing that cropped up during Brawl's era. I'd love to see your drawing if you ever put them up some way. Definitely tag me or send me a pm if you do.It's crushing because it matched my two mains and I love to wonder how silly their relationship would be, to the point that, if I could digitalize my drawings, I'd seriously work on an avatar (I'm not too bad at drawing myself).
But yes, this a project I'm not dropping just yet.
@ Indigo Jeans The other day I noticed I mostly play characters with good walking speeds, and you just gave me another reason to put a lot more work on WFT. Thank you!
whoops, I lied, I only posted in the patch thread, aha...WFT's Header landing lag cancel still works.
Sun Salutation GFX have been changed (made "flashier")
NAir 1 combos seem to be unchanged.
Sadly it seems that Deep Breathing's momentum glitch is out.
Deep Breathing's damage multiplier seems to have been made constant rather than decrease as it did in v1.0.4 when you had penalties (it is always 1.16, rather than decaying to 1.15 on consecutive uses). However, the percent healed is still 2% with less penalties, 1% with more. Since penalty mechanics are still a bit unclear I can't say with total certainty but it seems that the number of penalties you can have and still heal 2% has been increased. Damage taken mutliplier is still 0.9
I heard that too. And then I heard the counter strategy was to try to listen to their music and purposefully play off beat. lmaoThat sounds like a legit good idea. Reminds me of how an IC main in the Brawl era suggested listening to music with a loud, medium paced beat to help get chaingrabs down.
Woah really? Why is that? It really doesn't make the long-recharging Breath start over slow? That is notable.I fine Steady Breathing interesting. @ John12346 In the tournament today you airdodge canceled Deep Breathing a lot, Steady breathing is better for that because you can airdodge faster and that it wont make the move charge slower.
John#s is the top ranked Trainer right now and is great, but if you're looking for really impressive Wii Fit movement you need to watch Waveguider, who seems to be Australia's best Trainer. I only wish I could move so smooth.Can I just drop in to say that watching Johnny Numbers win grand finals was one of the most exciting things I've seen in a while? Like, wow. I've never seen anyone make WFT move like that. And dang is that custom hoop a great move. And that shield break! LOL
Good times, good times.