Looking for some assistance in the cloud matchup.
Here's a few tips and tricks to help you out:
* Throwing SS from full stage away isn't going to do much to anyone. If you have to throw them from a distance, use light SS and run behind it. It travels really far (more than half of FD) and while it won't get you any follow ups or direct shield pressure. It will force a response and can get WFT into burst range which is a strong position for her. A better projectile to approach behind is header. There's a guide on it in the index with tons of different options. If a Cloud is going to give you a free setup, take it.
*Cloud can cancel from limit charge directly into his other options, so if you're unsure what he'll do when you close in, jumping in with your own charge can be pretty effective to glimpse their reaction and beat ground cancel options. In general approaching from the air guarantees at least 10 frames of start up against him if he wants to challenge you with an aerial.
*You can whiff punish aerials intended for shield pressure like bair, uair, and nair by crouching. Late bairs and nairs can hit you if they expect you to crouch, but open Cloud up for perfect shield punishes if they're read or reacted to. You can also whiff punish grabs by crouching them.
*Always know what you can and will do after blocking an aerial. If you haven't already, take Cloud into training, hit WFT's shield from different spacings with his aerials and see what you can punish and with what. It is 100% ok to reset to neutral if you can't punish him.
*Always know what Cloud can do after blocking one of your aerials or projectiles. Same process here. You don't want to be getting limit climhazarded or cross slashed OoS if you don't have to or missing big punishes you didn't know were there.
* Cloud's juggle game is highly dependent on his great run speed. Once he's in the air, he's slower, his momentum shifting is basically nonexistent, and his faf frames are so so. Use that knowledge to land easier without giving him an opportunity to use his great autocancels for frametraps.
* WFT is thin enough to roll though LCS after the third hit and punish Cloud with a couple of her options.You can also spotdodge Fsmash and Limit Cross Slash if you think your shield is getting too low. Just remember with fsmash you can spotdodge as soon as you get hit, but with LCS you have to wait until the third hit to spotdodge or you'll get hit as you come out of your invincibility.
* All of WFT's edgeguarding tech works on Cloud and have some application against one of his common options so get familiar with them if you aren't, and practice them in the MU if you are. Also keep in mind his specific recovery weaknesses, things like he can not autosnap the ledge if you force him low, and he can not tech if you hit him during the appex of Climbhazard.
*Last but not least, keep your game plan based around Cloud's weaknesses. Constantly be pushing Cloud towards the edge and offstage so you can capitalize where he's weakest.
Hope this helps~
Also hi everyone that's still here.