JesseMcCloud
AKA Zessei, Herald of Fate
I was going to post this myself.
The meme is now Wolf dittos on FD.
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I was going to post this myself.
Go watch some @Silent Wolf matches.I feel like most Wolfs so far lack proper use of the Blaster so far...
SW is imo the person who uses most of Wolfs potential. That's why I wrote "most".Go watch some @Silent Wolf matches.
Watching the fox video, I think one thing that would greatly improve your combo game is wave shining. Not only can you carry fox across the stage but you can put yourself in the right position to follow up. Also don't be scared to do OOS options, like shield grabbing or Nair out of shield, etc. Otherwise, great use of very disrespectful uptiltsHere's a playlist of me, SmokedSalmon, playing Wolf yesterday. Critiques are greatly appreciated!
As i was watching i noticed a couple of things. You enjoy dash attacking ALOT! Although wolf's dash attack is really good it's an easy punish, especially when your opponent is dash dancing. As you can tell the marth eventually was expecting it and started shield grabbing which is awful in the match up. Remember adapt to a matchup shine to down air is not a very good option on Marth because he's too light try either up air or nair. Wolf's lazer's are excellent for pressure but not for spacing, remember to play a bit more patiently, try to dash dance bait instead of attempting to go in when your unsure. When you edgegaurd you tend to hesitate, DON'T HESITATE it's the worst thing to do, just do it.Winners Semis match, Wolf vs Marth. I was feeling the pressure these games and I believe I wasn't playing risky enough. Critique very much appreciated
Thanks for the advice! Just so you know, a Wolf Skype group has just been created and we're trying to build a foundation. If anyone would like to join add me 'razorzxz' on Skype.As i was watching i noticed a couple of things. You enjoy dash attacking ALOT! Although wolf's dash attack is really good it's an easy punish, especially when your opponent is dash dancing. As you can tell the marth eventually was expecting it and started shield grabbing which is awful in the match up. Remember adapt to a matchup shine to down air is not a very good option on Marth because he's too light try either up air or nair. Wolf's lazer's are excellent for pressure but not for spacing, remember to play a bit more patiently, try to dash dance bait instead of attempting to go in when your unsure. When you edgegaurd you tend to hesitate, DON'T HESITATE it's the worst thing to do, just do it.
Other than that you're doing fine.
This is for Wolf videos though?http://www.twitch.tv/xfawkward/b/623827948
http://www.twitch.tv/xfawkward/b/623960360
http://www.twitch.tv/xfawkward/b/624021777
Sorry for the lack of timestamps. I'm putting these up for XFA if anyone wants to comment.
I'd focus on matches against me (Ike) and potm (Lucario)
Okay so I noticed a lot wrong with this, and that's a really good thing, means you have a lot to improve on. Firstly I want to mention that the best way to play this matchup is really lame Ganon out. You don't have to approach him unless you hit a laser, otherwise keep firing. You also need to work on your laser wavelanding just as an fyi. You can tell you aren't doing it perfectly when you hear Wolf make that noise. The other way you lame him out is by throwing him off-stage and going deep; d-air is the best way to gimp him and then grab ledge. I noticed you opted for a b-throw near the ledge to put him back on stage, f-throw would've been much more optimal. Also I noticed when the Ganon was recovering low you let him recover, it's much better to just grab the ledge and press A when he's about to grab it. Ganon's recovery isn't that good apart from the hitbox, which you can avoid by pressing A (which makes you invincible for a short amount of time). I also noticed that once you did get in on him you sorta hit him once and backed off. Once you get in on Ganon you have to keep going, Wolf zero to deaths Ganon really easily, and Ganon also struggles to deal with pressure up close. Wolf has a b-throw chaingrab on him, and you can DI trap him with D-throw also. If they DI the b-throw just tech chase and predict him, if he doesn't DI just keep chain-grabbing. A really easy combo on Ganon is N-air shine > N-air shine over and over (it even links from b-throw with no DI), pillaring him with D-air shine also works really well. Basically any combo works against Ganon. Overall, practice your tech in general and work on playing against ganon; lame him out if you need too; don't be afraid to combo him for longer; and work on edge-guarding him. Good luck man./watch?v=H8tbxJP3eIE&list=PLbApI5wLrGsJOU3U4FyNfz5taa4Ca81WJ&index=3
- Mr. PotatoBread(Wolf) vs. Mc$(Ganondorf) - Tournament - Pool B Losers' finals
(Smashboards says I can't post links yet)
The video is in a playlist with some of my friendlies during that tournament.
On the tourney match itself:
I get bodied pretty hard on the first match, but I manage to pull myself together for the second.
Watching the videos again, I can definitely see combos which I could've continued but didn't. I also should've asked for a short button check or hand-warmer, since I was playing sheik in the match before this - speaking of which, I opted for wolf rather than sheik since I felt that wolf is harder to chaingrab with Uthrow under platforms, while Dthrow chaingrabs on sheik can happen pretty much anywhere.
Thanks for the input man!Okay so I noticed a lot wrong with this, and that's a really good thing, means you have a lot to improve on. Firstly I want to mention that the best way to play this matchup is really lame Ganon out. You don't have to approach him unless you hit a laser, otherwise keep firing. You also need to work on your laser wavelanding just as an fyi. You can tell you aren't doing it perfectly when you hear Wolf make that noise. The other way you lame him out is by throwing him off-stage and going deep; d-air is the best way to gimp him and then grab ledge. I noticed you opted for a b-throw near the ledge to put him back on stage, f-throw would've been much more optimal. Also I noticed when the Ganon was recovering low you let him recover, it's much better to just grab the ledge and press A when he's about to grab it. Ganon's recovery isn't that good apart from the hitbox, which you can avoid by pressing A (which makes you invincible for a short amount of time). I also noticed that once you did get in on him you sorta hit him once and backed off. Once you get in on Ganon you have to keep going, Wolf zero to deaths Ganon really easily, and Ganon also struggles to deal with pressure up close. Wolf has a b-throw chaingrab on him, and you can DI trap him with D-throw also. If they DI the b-throw just tech chase and predict him, if he doesn't DI just keep chain-grabbing. A really easy combo on Ganon is N-air shine > N-air shine over and over (it even links from b-throw with no DI), pillaring him with D-air shine also works really well. Basically any combo works against Ganon. Overall, practice your tech in general and work on playing against ganon; lame him out if you need too; don't be afraid to combo him for longer; and work on edge-guarding him. Good luck man.
Np man. Start a convo on smashboards if you wanna ask anything. And if you're interested in the Wolf Skype Group add me 'razorzxz'.Thanks for the input man!
I've started working on training my wolf more seriously instead of just playing against CPUs, and these tips on improving my tech really help me out!
I already am in the group, I'm the Brazilian from yesterday. It's just that I should be doing work right now and I'm procrastinating really hard so I don't want to log into skype and make my procrastinating worse.Np man. Start a convo on smashboards if you wanna ask anything. And if you're interested in the Wolf Skype Group add me 'razorzxz'.
Ah okay that's awesome you're already in thenI already am in the group, I'm the Brazilian from yesterday. It's just that I should be doing work right now and I'm procrastinating really hard so I don't want to log into skype and make my procrastinating worse.
Holy **** I wasn't expecting this much help, thank you very much! I'll get on this ASAP!Yo I was actually looking for wolf gameplay last night and came across your video before you even posted it here lol. I have some thoughts on it, probably not gonna be organized well but I'll throw down what I think is going on.
Don't be offended on how I word these things, its meant as constructive criticism, not an attack at you.
Game 1
1. You have no dash dance. At all.
2. Your lazer approach is very telegraphed. Every lazer is either followed by a nair or another lazer, both can be dealt with by shielding.
3. You constantly were forced to recover low, which made you choose up-b many times . When you eventually tried to mix up with side b you got punished for not getting the sweet spot. Practice side b recovery, its extremely important as its his fastest way of getting back to the ledge from off stage and you need that mix up.
Honestly biggest thing in this first game was that you consistently lost in neutral, and when you did win in neutral you didn't make big use of your punishes. Lazer spam is great, and as you can go back and see a lot of times you would hit him with many lazers, but you were much too predictable on your follow ups. Look to go for grabs, intentional aerial cross ups, dash dancing (wolfs dash dance is pretty stinkin' good.), things that don't follow the same rhythm of "sh lazer sh lazer sh lazer sh nair shine". It works when it converts, but you need something else in your back pocket. Honestly the Zard didn't do much to earn his punishes, he just waited for you to screw up.
Game 2.
1. At 3:50 you DI in like 4 times in a row and eat the same punish over and over before you DI out and grab ledge. I've got a feeling you're a bit scared to go off stage and will tend to DI for survival a lot more than you should.
2. You tried for side b to ledge a bit more in this game and he called you on it pretty heavily. Gotta gotta gotta mix up your recovery.
3. You clearly are not comfortable in neutral without your lazers. Good players can see through that and work around it. Lazer is great, but it takes forever and is slow as balls. It will not auto win neutral for you, so really start looking to cut down on the frequency of your lazer spam, or at least mix up the waveland direction and times when you choose to lazer.
A huge huge huge part of this game is that you dropped punishes a lot earlier than you should have. It took you til your last stock to finish his first one, despite Zard being close to 100 something before the shine->flash. You were finding openings, but you're dropping your combos. I'm seeing a big commitment to sh up airs, which is great, but sh up airs will keep opponents in the air, and a character who is a bit floatie like Zard can eventually get out of that ****. Find ways of bringing him back down after a few up airs. Personally I look for full hop nairs to drag people closer to the ground and get follow ups that way, or look to finish the up air strings with a more powerful move like flash or fair.
Game 3.
1. Alright 5 seconds in and it just hit me that you're not using lazers to do what they do best.The point of firing a lazer is to generate a response from your opponent (ridiculously over simplified but bear with me). Immediately you drop down to the ground and start firing lazers at sh level, while he is hanging out on the platform above, completely unharmed. He does NOT have to jump in the way of those lazers (even though he does, dumb move on his part), hell he doesn't even have to move and he'll be fine. BECAUSE the projectile is not threatening him whatsoever. Fire the lazers AT him and look to see how he reacts. Some people run away, some people shield, some people jump over, some people fight through them, and good players mix all of those options up. All shooting a lazer into empty space does to you is leave you in a long *** animation and open up the possibility that you'll flub a waveland and be stuck even longer.
2. It doesn't really look like you know what can lead into what and what you should be aiming for. What I'm seeing is that when you get a few lazer confirms, you switch to "combo" mode and are just trying to put out hitboxes wherever he is. That doesn't work for wolf because his moves often times can put him in **** situations and your opponent can easily punish you if you're not picking the right moves. I'm talking about whiffing dash attacks, nair landing right in front of their shield, fsmashing through people etc. I recommend spending some time casually playing against super low level bots and seeing what you can get to connect together. One thing I occasionally do is turn on debug mode and turn on hitboxes/status overlays and see how long I can make a cp orange (stuck in hit stun, unable to act). You'll figure out what stuff ACTUALLY links and what stuff is not so safe.
3. Your recovery once again led to you getting punished super hard. No need to go over that again. HOWEVER, the few times you got Zard off stage, I watched you run back to center stage and just wait to get hit. What da hellz dat about lol? In essence, what you're saying is that even though you're in an advantageous position, you're totally cool with him just getting free stage positioning and his whole stock back no problem. Edge guarding with Wolf is kinda tricky sometimes, but its still pretty damn good. You gotta fail at edge guarding a bit to learn how, but to fail you gotta try.
Those are some of my thoughts on the set, and I've got a ton more of little things but overall those were the big things I wanted to touch on. Let me know if that helps any.