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The updated A.I. is pretty damn awesome.

Time/SpaceMage

Smash Ace
Joined
Jul 20, 2005
Messages
667
Location
Virginia
3DS FC
0190-1986-7622
I didn't know you write float values like that in Italy.
Oh yeah, that's a European thing. All of Europe uses commas to indicate decimal points, and periods to indicate thousands etc. We do things backwards from them.

That's interesting though - I never thought about how that would affect coding until now!
 
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NoLife

Smash Apprentice
Joined
Nov 10, 2013
Messages
161
Location
Ortonville MI
can i say something bout sheiks new ai....its awesome i like what KC has done with it except for the sweet spotted upb....she will do everything in her power to make sure she does that sweet spotted upb. she has fallen past the ledge so she can do the sweet spotted upb many times. and if im on the ledge and she has the ability to jump over me on the stage she wont...just go for the sweetspotted up. i would like to ask to see something about this get done if its not too hard
 

Kolbin

Smash Cadet
Joined
Mar 30, 2014
Messages
36
Location
Houston
Cpu's still suck though, KingClubber should do a better job.
I'm not sure if it's been said already, but the AI that needs the most work is Nana. That girls recovery game is abysmal if she ever gets separated from Popo. I've also seen her suicide more than a few times. Other than that I agree with the general consensus that you've done a fantastic job making the CPUs a viable way to practice.
 

Darkshooter

Smash Ace
Joined
Oct 8, 2010
Messages
505
Location
Guess.
I'm not sure if it's been said already, but the AI that needs the most work is Nana. That girls recovery game is abysmal if she ever gets separated from Popo. I've also seen her suicide more than a few times. Other than that I agree with the general consensus that you've done a fantastic job making the CPUs a viable way to practice.
Yeah, Nana is the reason I stopped playing Ice Climbers in this game.

Sorry IC's :(
 

Kolbin

Smash Cadet
Joined
Mar 30, 2014
Messages
36
Location
Houston
Yeah, Nana is the reason I stopped playing Ice Climbers in this game.

Sorry IC's :(
Same with a buddy of mine. I was talking with him on the subject when I stumbled across this thread so I figured I'd bring it up. It sucks because they're really good if you can keep her around, but SoPo is pretty limited.
 

Daftatt

"float like a puffball, sting like a knee"
Joined
Mar 16, 2013
Messages
1,219
Location
Olympia, WA
NNID
Daftatt
Try fighting a lvl.9 Zelda
I honestly believe that the AI zelda is a major reason behind people being upset over her design, it lands bair-fair sweet spots like there's nothing to it. It's funny because it's much harder to do manually, but people just end up thinking she is cheap.
 

KingClubber

Smash Ace
Joined
Nov 15, 2010
Messages
969
Location
In a dark underground base in the middle of L.A
@ Kolbin Kolbin - Will fix

@ D Daftatt - Part of the problem with Zelda is that she's a good character now that has things that looks dumb aka 'easymode' to a lot of people. Also with the ideal of 'Forced Design' being passed around, people tend to think that she was made "easymode" on purpose to make zelda players happy. But the only ones winning games with zelda are those who are experienced zelda players who've mostly played melee zelda.

Zelda's AI isn't even that good, so if people are having trouble with her there may be more to the 'easymode' then thought. But rest assured the saying "Everything is Subject to Change" is still in the running. So the PMBR will try to find the truth of the matter.
 
D

Deleted member

Guest
can you pretty, pretty please do something so i can turn off the CPU mods? they are pissing me off something horrible.
 
D

Deleted member

Guest
just their behavior. i have no one to play against so, like many people, i play vs the cpu to stay fluid and familiar with the game. but the CPU either gets *****, or it just does hard reads, impossible DIs that humans would never do, powershields, or frame perfect dodges. i'm at the point where i no longer trust my moves since things that would normally work vs talented players are -always- beaten by some **** that no human player would ever do and it's giving me a LOT of bad habits and i'm getting worse at the game by practicing. i might have to quit playing because not playing for 6 weeks at a time is actually less detrimental to my game play than playing against the CPU. i can't even turn them down because they still do grifty things, just less predictably. i just have no outs to this.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
I remember reading somewhere about how CPU AI is all different. Sometimes it prioritizes rush-down, or other times it plays super defensive.

I would love to learn more about CPU AI.

If I only had time...
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
I don't remember how many times I said this, but I tell it for you.
1 frame CPU behavior is programmed by Brawl developers, not by KingClubber.
Play with CPU in Brawl, and you'll notice the same thing.
"Fixing" the behavior is necessary as many of users claim though.

By the way there is also a wide-spread misunderstanding that CPUs read your inputs.
This is wrong since even if they do it, they cannot predict what will occur next frame.
To know it, they need to run PSA scripts to calculate hitbox size, hurtbox size.
Also they have to take into account stage data, bone position after certain frames, etc.
It's unlikely that CPUs do such a too complicated things, considering how lazy the Brawl AI programmers were(too fast reaction, too many hardcodes are the examples).
 
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DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
To be frank humanistic CPUs should have been the goal from the beginning. But based on good humans not the mediocre ones lol
But umbreon I think you are underselling these CPUs, they are an improvement from brawls
Not because these ones are particularly human, but mostly because it's so difficult to get simultaneously more stupid and less human than Brawl's CPUs.
 
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D

Deleted member

Guest
i won't argue, i made it a point to avoid brawl so i have no frame of reference.

edit: yep still loathing psychic AI
 
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hemisphere

Smash Cadet
Joined
Dec 29, 2010
Messages
31
Does anyone else's lvl. 9 Captain Falcon spam falcon kick/rely on it too much? It's really predictable most of the time, and when he actually hits it, it really just ruins the flow of the match (imo), really not fun to play against.
 
D

Deleted member

Guest
is there at least a way to remove the CP powershielding? this is literally unplayable at this point.
 

Sai_

Smash Apprentice
Joined
Dec 8, 2013
Messages
176
Location
Chicago, IL
is there at least a way to remove the CP powershielding? this is literally unplayable at this point.

Bro you gotta learn the art of grabbing shielding players. That's what these CPUs have taught me: blocking will give them a chance to immediately attack, but they are defenseless against a grab.

That and they also taught me that air dodging off a cliff is a very bad thing.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
I remember when I played Melee computers and I pressed B repeatedly as Fox and the CPU's would just stand there holding shield until it broke.
 
D

Deleted member

Guest
i can't play a normal footsie grab into positional advantage into a grab because the computer never has to respectmy options, they just wait until i grab and stuff it on perfect reaction, usually by grabbing me instead. i turned my game off this morning when i used sheik dtilt and got PS grabbed 6 times in a row. every time i play vs the CPU for 20 minutes i'm ready to break the game.
 

Sai_

Smash Apprentice
Joined
Dec 8, 2013
Messages
176
Location
Chicago, IL
You could try to grab when you are falling down from the air. The moment you hit the ground, you can press shield and the shield will pop up, and then you can press A to grab out of shield. You can also try to grab them when they recover from a roll. And most importantly, you want to have spacing. Marth is a good example for this. The space between the tipper and an opponent is enough to hit them and also it's enough to not get you grabbed.
 

Reck

Smash Rookie
Joined
Apr 15, 2014
Messages
10
Location
Miami, FL
NNID
0211567015624381
Yeah they are pretty tough, i get my but kicked with the mad combos those AI's can dish out haha
 
D

Deleted member

Guest
Wat
Are you trying to tell umbreon how to play or something
i think the attempt at problem solving is cute.

but then i'm also a dark, twisted, sadistic asshole and i want to drag the whole of humanity to hell with me.

so i just didn't say anything.

on the plus side i found a way to practice- practice in melee instead.
 
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Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
Was playing with a friend on Melee yesterday. We need Melee level CPU's, the foxes just Jab, Cancel, Jab Jab, Cancel, Jab.

It's like the best way to learn SDI. *Got wrecked*
 

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
Messages
4,290
NNID
hinichii
3DS FC
2423-5382-7542
I remember reading somewhere about how CPU AI is all different. Sometimes it prioritizes rush-down, or other times it plays super defensive.

I would love to learn more about CPU AI.

If I only had time...
MAKE THE TIME
 

Generalardj

Smash Cadet
Joined
Nov 29, 2013
Messages
33
Location
Italy
Something that i made.
Falcon dashdance + upthrow
Falcon dashdance approach
Sorry for the crappy song but I had to remove the original audio xD
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
Quite interesting.
What impressed me most is you seem to have basic skills to make original AI and actually write one, which is a rare case.
 
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