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Ah true, It's just that when it showed that it had almost the same trajectory as Sheik's Fair, fury boiled up in me, but the difference is that the fair is in the air, and the FS is on the ground, so I suppose they would hit the ground before they were sent at the downward angle.If they're both guaranteed KOs without interference then I imagine Zelda's would be better. Surely there's more obstructions horizontally than vertically which protect the opponent from going straight off the screen.
If we're lucky, the trail of the arrow might have a 'lava' effect with KO knockback, but again, most likely wishful thinking on my behalfIt's a good thing I wasn't the only one annoyed about the fact that Sheik's Light Arrow has Melee slap angle, but Zelda is once again stuck with crappy, easily DIable angles.
Two things.
Well it makes me wonder if this FS is useable in the air, and what position her legs are in during the FS, cause i cant possibly imagine her legs in a position that doesnt dislocate her legs completely.Two things.
1. What happened to Zelda's dress?
2. The fletchings on that arrow are GOING TO SLICE OFF ZELDA'S FINGERS.
The whole pose just looks sort of odd.
Maybe Zelda's will get more knockback to pick up the slack...
But that's probably not going to happen.
The bow looks very overbearing in comparison to her. Like a little kid with a big toy or somethingTwo things.
1. What happened to Zelda's dress?
2. The fletchings on that arrow are GOING TO SLICE OFF ZELDA'S FINGERS.
The whole pose just looks sort of odd.
Some = more than 1. Too early to say that Sheik's better. It may be horizontal, yes, but that could mean that it has less knockback power. Considering how much time is Sakurai spending in balancing this game, he wouldn't miss such an important thing. Maybe Zelda comes out a bit, bit slower but it's an instant KO, while Sheik's almost instant but could be survived at low %. Either way, who cares? if Sheik is better, transform and use it, then swap back to ZeldaWhen you’re using Sheik, some of the characteristics of the attack will change, like the direction your opponent gets knocked in.
You provide a good argument, and i can see the whole damage/power-shiek/zelda ratio coming into play. However these are just translations, things can and have gotten mised up in the past. This is an example of the whole 'until now' connundrum, and it would be better if we didnt over-analyse the dojo updates so such an incident doesnt re-occur.Funny fact:
Some = more than 1. Too early to say that Sheik's better. It may be horizontal, yes, but that could mean that it has less knockback power. Considering how much time is Sakurai spending in balancing this game, he wouldn't miss such an important thing. Maybe Zelda comes out a bit, bit slower but it's an instant KO, while Sheik's almost instant but could be survived at low %. Either way, who cares? if Sheik is better, transform and use it, then swap back to ZeldaThat's why she doesn't need an FS to transform does she?
What other games could he have drawn upon?Can you say "I'm not getting hit by that lame Final Smash?" Pfft...
Sakurai's creativity tank has run dry...
I noticed, the arrow seems to pass through the platform on the right of the screen. Hopefully this means that the arrow can pass through all terrain. If so id love to see how tricky we can be on stages such as ...