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Literally none of this is true. I'd appreciate a better dair, fsmash and dsmash but Ike is a perfectly functioning character as is and a solid upper-mid tier.is almost ready to blossom as a character, but I think he's still mid tier because of his overall lagginess. I would buff just a couple things:
~U-throw should have less end lag, because even now it struggles to combo into much besides F-air. This would also give him a kill combo (into U-air), something he desperately needs because right now his moves are all quite laggy.
~D-air should have a lingering hitbox like the animation suggests. This would allow him to do similar things to Cloud in this regard.
~D-tilt should have less endlag. Its trajectory is perfect to start combos, but it fails to do so because it lasts a bit too long.
Voting .
So....he is low tier. But it is nice to see that others see what the problems with Mii Swordfighter are. And I forgot my vote, I vote , who is the most disappointing thing since my son (who doesn't exist).Guest XXXX Swordfighter is pretty good, but just falls below mid tier in my eyes. What he needs is less end lag on his projectiles (more efficient traps), better aerial mobility (to help approach and recovery), a walljump (why do the other Miis get it but not him?), better combo ability on up and down tilt, and a kill throw. Adding these would make him a real threat, worth using over more sword fighters than just Roy.
Voting .
There will probably be a patch, imo. If they listened to the complaints regarding , , , and even , a patch aimed at seems inevitable.Also, as a little side question, do you ladies and gentlewomen think anything may come out of the multiple periods of upcoming maintenance ?
Don't they have to mention smash though? Or did 1.1.5 not mention it at all? I forget by this point. I don't think there will be another patch tomorrow but I really hope I'm wrong.Being blunt, I have little to no knowledge on Mii Swordfighter, he's definitely the Mii I understand the least, so uh, other than saying I think he's mid tier and that he should get moderate buffs I really don't have anything to add.
Anyway, here's his results:https://docs.google.com/forms/d/1aE99J9-nuA8UlvGAjV-CNpApGbz7-KgR7BR0flhqMh8/viewanalytics
Here's Bowser Jr's poll: http://goo.gl/forms/HztTEYGaKL
You can vote for these poiuytedaghgsjkahsnkxmkshaushuaihsasgasfatfsgjaksoiquyehywet6dyayus8ausudhuisahs.
Also, as a little side question, do you ladies and gentlewomen think anything may come out of the multiple periods of upcoming maintenance ?
I made these suggestions in this thread, and I have to say I think this'll make him a much better character. I used to main BowJow, and if most or any of these buffs occur I'd pick him up again in an instant.
- Jab2 FAF reduced (frame 40 → frame 20)
- Rapid jab sends at a more horizontal angle
- Fsmash does more shield damage to mimic it in Bowser Jr.'s reveal trailer (the longer you charge it, the more shield damage it does)
- Nair now autocancels out of shorthop
- Clown Cannon (Neutral Special) has less startup and endlag
- Clown Kart Dash's invincibility now covers the entirety of the Kart, not just the underside
- Abandon Ship! (Up Special) Clown Kart hit links into the explosion better, as well as the Kart not taking as long to explode
- Mechakoopa (Down Special) FAF reduced (68 → 39)
- All grabs have increased range
- All grabs are faster
- Standing: frame 12 → frame 10
- Dash: frame 13 → frame 11
- Pivot: frame 12 → frame 10
- Fthrow's angle changed (45° → 30°)
- Fthrow becomes a kill throw, reliably killing Mario at 120% at the ledge
- Uthrow angle changed (85° → 90°)
- Uthrow becomes a combo throw (like father, like son), and can combo into usmash at low percents, and nair and uair at mid and higher-mid percents
- Dash speed increased (1.424 → 1.48)
It didn't mention anything at all for 1.1.5, so it was a possibility, although, since there wasn't anything odd when I booted up Smash, I'm willing to bet there wasn't a patch anyway.Don't they have to mention smash though? Or did 1.1.5 not mention it at all? I forget by this point. I don't think there will be another patch tomorrow but I really hope I'm wrong.
To be honest, pun not intended, there are very few "honest" characters in this game. Every character has something about them that's less than straightforward. Hell, even Ganondorf, Zelda, and Jigglypuff can kill you at 40% if you let them.Here's a balance related question. In the competitive impressions thread, a discussion regarding "honest" characters popped up, and someone said this:
"Say there are two people who challenge eachother in a back alley to a knife...err sword fight. These people are Pit and Bayonetta.
Pit obliges to the conditions , bringing his sword. He is honest, fufills the conditions, and does not falter in any particular area. He offers no significant advantage in the fight and relies purely on his own skill in order to succeed. He isn't flashy, and doesn't have any trump card that would make audiences bet on him to win the fight from no where when losing. He stays in a steady course the entire time.
Bayonetta brings a minigun to the fight, unbeknownst to Pit. Her advantage here is incredibly higher, and people complain because she is dishonest and basically cheated. Her weaknesses are minimal, with the most notable one being the startup on the minigun before firing away. She can carry the fight much better due to her more broken tools in this case that offer her a better advantage that basically mitigates her disadvantage of startup and maybe sluggish dodging holding it. Audiences complain to eachother that she cheated, but secretly they are betting for her to win the fight. She even freezes time with her trump card when Pit is upclose with his honest sword should things go wrong.
That's how I wanted to analyse them. I've got a good metaphor/analogy for Mewtwo vs Mario too that I'll post later after watching Pound 2016."
So, if we could have things our way, would we want to balance this game so all of the characters to be "honest"? Or would we want them all to be a bit more than that?
To be fair, Peach's d-smash is better now than it was in Brawl.Peach is such a meme I cannot put my thoughts firmly on her. Maybe less lag on turnips or make her Down Smash not complete garbage, but really I'm clueless.
.If you're wondering why I want up throw damage nerfed, it's because right now it's one of the best and most reliable combo throws in the game in terms of usefulness alone: It's impossible to DI enough for DK to need to read it, it has little knockback growth allowing followups to work at wide percents, and yet it still drags the opponent high into the air (if you jump into it) to allow Ding Dong to kill really early. To add onto all of this, it does ten percent--not five to eight like most other combo throws--TEN.
I'll compare it to another heavyweight whose up throw was buffed, Bowser. His up throw was buffed for comboing, but at the same time its damage output was nerfed by FOUR percent (from ten percent to six). Furthermore, he then got this throw nerfed the next patch without compensation. Would it be unreasonable, then, to expect DK's even better throw to be nerfed in damage by TWO percent? It wouldn't ruin him, because it would still combo into the same things with the knockback buff I then suggested. (In fact, if the knockback weren't buffed, it would help DK even more by allowing the Ding Dong to work at even higher percents.)