Move |
|
Jab 1 | Frame 5-7, 5%/3%, 55:30, FAF 26. | Frame 5-7, 7.5%/4.8%, 40:60, FAF 23.
Jab 2 | Frame 3-5, 6%/4%, 62:75 FAF 29 | N/A.
Ftilt | Frame 8-11, 12%/9%, 55:85/30:70, FAF 34 | Frame 8-10, 12.5%/9%/8%, 30/40/40:100/80/80, FAF 32
Utilt | Frame 6-12, 9%/6%/5%, 65 (52 Late):100, FAF 34 | Frame 6-11, 12%/7%, 35/30:103/100, FAF 39
Dtilt | Frame 7-8, 10%/7%, 50/40:40 FAF 24 | Frame 7-8, 11%/6.5%, 50/40:40, FAF 22
Fsmash | Frame 10-13, 18%/13%, 80/55:80, FAF 52 | Frame 14-15, 20%/17%/12%, 70/70/30:70, FAF 55
Usmash | Frame 13-17, 20%/16%/16%, 40/45/45:95/90/90, FAF 59 | Frame 12-23, 17%, 70:90 (Last Hit [10%]), FAF 59
Dsmash Hit 1 | Frame 6-7, 12%/8%/8%, 50/70/50:88, FAF 55 | Frame 6-7, 15%/10%, 42/15:85/90, FAF 63
Dsmash Hit 2 | Frame 21-23, 17%/12%/12%, 50/70/50:88 | Frame 21-22, 17%/11%, 42/15:85/90
Nair Hit 1 | Frame 6-7, 5%/3.5%, 30:50, FAF 50, Landing Lag 12 Frames | Frame 6-7, 6%/4%, 30:30, FAF 46, Landing Lag 11 Frames
Nair Hit 2 | Frame 15-21, 9.5%/7%, 60/50:100/90 | Frame 15-21, 8.5%/5%, 50:100
Fair | Frame 6-8, 11.5%/8%, 40:90/80, FAF 38, Landing Lag 16 Frames, AC in a short hop | Frame 10-12, 11%/7%, 50:80, FAF 30, Landing Lag 13 Frames
Bair | Frame 7-11, 12.5%/9%, 40:94/85, FAF 40, Landing Lag 17 Frames, AC in a short hop | Frame 8-10, 12%/9%, 30/10:100, FAF 36, Landing Lag 16 Frames
Uair | Frame 5-12, 13%/9.5%, 40:84/80, FAF 46, Landing Lag 14 Frames | Frame 5-12, 9%/6%, 40/10:80/70, FAF 42, Landing Lag 14 Frames
Dair (Sourspot) | Frame 9-13, 14%/12%/12%, 20/40/30:80/70, FAF 60, Landing Lag 24 Frames | Frame 16-17, 15%/10%, 20/30:90, FAF 52, Landing Lag 23 Frames
Dair (Spike) | Frame 11, 15%, 20:80 |Frame 16-17, 15%, 20:90
Nspecial Uncharged | Frame 19-20, 9%/8% (25% Shield), 60/30:100/90, FAF 51 | Frame 23-26, 6%, 40:110, FAF 45
Nspecial Fully Charged | Frame 78-79, 24%/22% (50% Shield), 60/30:100/90, FAF 110 | Frame 262-265, 50%/36% (10% Self-Damage), 50:83/70, FAF 284
Sspecial | Since this would be extremely complicated, i'll just say that they have the same startup and FAF and all angles of all hits for both versions, All hits and angles of Marth's version around 1% more, but Roy's have increased knockback so both versions kill about as early as the other. | N/A
Uspecial Grounded | Frame 5-11, Intangible 4-5, 11%, 70:74 (Early [11%]) | Frame 9-21, Super Armor 4-10, 16.8%, 40:130 (Final Hit [8%])
Uspecial Aerial | Frame 5-11, Intangible 1-5, 11%, 70:74 (Early) | Frame 9-21, 13.5%, 40:120 (Final Hit [6%])
Counter | Counters Frames 6-27, Intangible Frames 5-6, FAF 60 | Counters Frames 8-27, No Intangibility, FAF 60
Counter Attack | Frame 5-7, Intangible Frames 1-7, x1.2 Multiplier, Minimun 8%, 90:60, FAF 36 | Frame 5-6, Intangible Frames 1-6, Intangible Frames 1-6, x1.35 Multiplier, Minimun 9%, 35:100/70, FAF 37
Grabs | Their grab range and frame data is identical. | N/A
Dodges | Their dodge frame data is identical outside of Roy's rolls ending one frame sooner. | N/A
Throws | Roy's throws all do 0-2% more than Marth's, but they all also have less knockback, so their power is roughly identical. | N/A