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I can't, whenever I delete the first spoiler, it just pops up again and unfortunately takes part of the one below it, so even when I delete and re-add "Duck Hunt's rating" to the correct one it will just cut that part into a different spoiler for some reason. It's only on some of my older posts though for some reason, but even as recent as yesterday and today, when I try to get rid of it on that one specific post it just pops right back up. I'm not sure if I can actually get rid of it.This has been annoying me for a while, but Zerp , can you fix the Character Ratings spoilers in your original posts? They're badly formatted with the spacing being non-uniform and the first spoiler only containing "Duck Hunt's rating:".
This, but with one more thing: Make Wizard's Foot restore Ganondorf's double jump, aiding his recovery.In terms of buffs, I would recommend making his Down-B beat out most projectiles, and clank with stronger projectiles, and have less end lag. This would help ganon beat spammy characters a bit. Also his double jump is extremely bad, and should gain at least a little more height. I would say buff his speed too, but I feel like that is Ganon's staple trait, and there are other ways to beat campers than just being fast. Although maybe his air speed could get a little better. Also decrease end lag off of Side-B on hit, because some characters can do a get-up attack before D-tilt can even come out. It should at least be a "tech or get hit" situation.
Actually, Mii Swordsmen have a terrible time killing. The main thing is that his/her Smash Attacks don't do enough damage to make up for their lag, and shouldn't be this laggy in the first place. Down Throw to Up Areal may work but it's probably the only thing that works, making it easier to read when the Mii Swordsmen is going in for the kill. Mii Swordsmen's ground game is poor as well. Most of his/her ground moves are slow, namely his/her Side Tilt. I think Mii Swordsmen needs some ground-based improvements as well, but I don't know what.Still voting .
All needs, like Muskrat Catcher said, is for his attacks that are "clones" of other characters' attacks to be just as good as the source. He already has pretty good combos, great edgeguarding, and a good time killing (down throw --> sweetspot up air works).
I think power thrust (3rd down special) should have spike ability in the initial framesSwordfighter needs a spike. Their dair is about as strong as kirby's for meteor smashing, and stone scabbard can only be used if you ledge snap after. Otherwise, swordfighter dies first.
yeah, it has its uses. But i hope sakurai adds a way to spike with HYPE, where it makes that "plewsh" noise.About spiking, down air isn't a true spike, but if you miss the last hit (which is easy to miss), you can drag them down with you and weakly meteor smash them at the end. It's actually more useful than it may sound.
I think there are worse polarizing MU's than Gan/Sheik even at full camp. For instance Ness vs Rosa/villager, Little Mac/Cloud (try getting on stage vs cloud nair, nope. no effort for reads or placement needed.) Hell even Ryu is more annoying to me than Sheik as Gan. His down-b is so safe vs a heavy with only a couple multi hits (nair, down smash, down special... i guess) other than nair, you take a huge risk just messing with it so landing is hellish.Ganon loses to so many characters. I don't know if there is a worse matchup in the game than Ganon-Sheik. Ganon just needs some tools to beat campy playstyles, because it takes literally no effort to camp him out. If he has Wizard's dropkick as a custom he can deal with spammy projectiles, but without that it is absolutely painful to land a single hit. Like, I get it that his extreme power needs to be balanced, but at a competitive level of play, Ganon just can't land anything without a read, and that is a problem.
In terms of buffs, I would recommend making his Down-B beat out most projectiles, and clank with stronger projectiles, and have less end lag. This would help ganon beat spammy characters a bit. Also his double jump is extremely bad, and should gain at least a little more height. I would say buff his speed too, but I feel like that is Ganon's staple trait, and there are other ways to beat campers than just being fast. Although maybe his air speed could get a little better. Also decrease end lag off of Side-B on hit, because some characters can do a get-up attack before D-tilt can even come out. It should at least be a "tech or get hit" situation.
I vote for next
Pretty much this. Right now recovering with Jolt Haymaker is just like "I'm gonna make it! I'm gonna make it!...Didn't make it."Voting for .
doesn't need much to be good outside of some loyal representation. His frame data is great, his super armor is helpful, and his setups especially into KO punch are amazing. The only thing I want them to buff about him is actually a reversal of a previous nerf: his aerial side-B distance. Why did that get nerfed, again? It's not like it would make him too much better at recovery, just enough to be tolerable for the Mac mains out there.
DO NOT do that! With a garbage recovery, Little Mac needs every advantage on the ground he has to stay on top. Besides, why would you nerf something that doesn't make the character overpowered in the first place?I vote foras well. As for mac, they need to change the super armor on his smashes. Maybe remove the armor on downsmash altogether, and change fsmash to heavy armor. Usmash can stay super i guess. And yes, bring back the old side b distance.
Well, all the way back before the Wii-U title's release, Mr. Sakurai noted that Little Mac had the lowest win rate out of all characters on for Glory, and then proceeded to nerf his side B. He didn't like that the character wasn't being played "right". I'm fairly certain the reason he nerfed that wasn't for balance at all but rather his way of saying "Git Gud" to the rampant spammers back then.Why did that get nerfed, again?
I don't know, I'd argue that Brawl Lucario was equal to or greater than Lucario.Lucario does seem to be better than its Brawl incarnation in that it has less trouble making KOs while leading now. Brawl was a huge pain for any leading Lucario, as its aura-based attacks became less powerful, making it very hard to make any KOs.
Still, even though its aura-based attacks have been improved, Lucario has its share of issues in Smash 4, which includes some of its attacks executing too slowly, and Force Palm's grab hitbox often feels inconvenient.
If memory serves, Lucario had his air speed increased. I don't think Roy needs it, though, it's already one of the faster in the game. What I think he needs is lowered fall speed. He could have such an outstanding air game if he didn't fall at the speed of gravity.What Roy really needs is a move that puts a hitbox out on frame 3 or 4, and at least one move (preferably an aerial) that's safe on shield drop.
Those are the two principal tools he needs that he lacks. It'd also be nice if he had some auto-cancel windows that are actually useful but we can make do without that, really.
Oh, and a boost to his air acceleration so he can DI out of juggles better and do sicknasty air chases, but I don't think any character has had such fundamental movement stuff changed in any patches so that's a pipe dream.
Roy's air speed is great, it's his air acceleration that hurts him. He's top 4 airspeed with a running start but he can't fade back once he's jumped forward (or vice-versa) at all without spending his double jump.If memory serves, Lucario had his air speed increased. I don't think Roy needs it, though, it's already one of the faster in the game. What I think he needs is lowered fall speed. He could have such an outstanding air game if he didn't fall at the speed of gravity.
Ah, I see. So kind of like Ryu, then. Though, my point still stands about his falling speed being too high.Roy's air speed is great, it's his air acceleration that hurts him. He's top 4 airspeed with a running start but he can't fade back once he's jumped forward (or vice-versa) at all without spending his double jump.