I'm gonna quote some stuff from the Midna thread now.
HOW would Midna play?
Movesets go here; submit anything you have!
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There are actually a few potential options for Midna. Her True Form could be used as a transformation or even her base form; however, since she displays more abilities in her Imp Form and it is far more iconic, I will explain about that here.
Even within her Imp Form, Midna could work two ways: she could stand alone or ride atop the back of Wolf Link. My personal preference if fighting alone, and that is the moveset that I have designed. I may add a Wolf Link one later, or you can suggest one if you wish.
[collapse=Groose's Imp Midna Moveset]
Imp Midna has one defining trait: she floats about one body height above the ground. This has much more of an effect on gameplay than the floating of Mewtwo. Small characters such as Pikachu and Kirby can find some of their attacks passing right under Midna as she snickers above them! She's not too hard to hit if the opponent has any idea what's going on, but she does take away several attacks just by standing still!
Floating also makes Midna one of the lightest characters in the game, yet she is very slow and her jumps aren't great. Her attacks, many of which would involve her hair, have deceptive range and power. Midna's power isn't quire on Dedede, DK, or Bowser levels, but her attacks pack about as large as punch as Lucario's; she's the most powerful of lightweights.
As for her specials, they are as follows:
Neutral B: Twilight Stun
A circle of darkness expands around Midna; it slowly grows larger and larger the longer she holds it. All enemies that touch the circle are frozen, and when Midna releases, she quickly attacks all of them for respectable damage (7%). Unfortunately, if Midna's circle expands too large without touching a character, it breaks and deals her the damage instead. Midna can cancel it, but there is exit lag. This move is punishable and easy to avoid, so it must be used carefully; this is edgeguarding's greatest friend, however, and makes Midna dangerous when used correctly.
Side B: Twilight Ball
This is a simple projectile that functions similar to Mega Man's Mega Buster. It can fire rapidly, has short range, and causes only minor damage. This is mainly used for spacing.
Down B: Twilight Merge
Midna temporarily becomes one with the shadows. Anyone who touches her during this time will take damage instead of dealing it. This has exit and entrance lag, so it can be predicted and punished. Her transformation only lasts a second.
Up B: Twilight Teleport
Standard teleportation move that functions similar to Zelda's. Perhaps it could have the added effect of draggin anyone who touches it along for a ride, as happens in Twilight Princess?
Final Smash: Fused Midna
Midna morphs into her most powerful form. Her movement is greatly reduced, and she loses all but an incredibly powerful melee attack and moderately powerful ranged attack. Touching her also deals damage. This transformation lasts for 15 seconds or so.
Since none of her specials make use of her hair, it would be used in her smash attacks and grabs. Her tilts could involving diving down from her floating position to strike the ground and other useful techniques.
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[collapse=Freduardo's Imp+Wolf Companion moveset]
It may not be the Midna move set we want, but it's the one we deserve, note my Midna is riding wolf Link.
B Up: Howling twilight teleport: Wolf Link Howl's one of his teleport tunes from the game as a sound effect while they teleport slightly less far than Zelda or Mewtwo, taking less time than Zelda but more time than Mewtwo.
B Forward: Lunge and Rip: Like Diddy Kong's B Forward, the wolf lunges forward with his fangs, if you hit right it grabs/pins someone on the ground, hitting the button again, or an a button, or any button, rips out the soul, or whatever I tore out of things in twilight princess.
B Down: Shadow Paralysis: Midna sends out that circle that locks enemies in place with a little electricity at their feet. A small stun.
B Neutral: Finger Spikes: Midna's hair fist thing becomes an open hand and shoots finger spikes forward.
A Attacks: If they're aimed low, it's generally wolf link clawing or biting. If they're aimed high, it's generally Midna attacking with her giant ponytail fist aura. If they're aimed forward or not aimed it's a mix.
Final Smash: Hey Listen!: Midna sends out a larger version of the B Down circle, if it hits, Midna starts cackling as Navi and Tatl fly around the screen smacking the opponent up like the Kat and Ana assist trophy, then they fly off screen and come back holding Fii in sword mode, and drop Fii on the opponent, then while Fii is stuck int he opponent they drop king of red lions on Fii and the opponent.
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[collapse=andimidna's "out there" Princess form moveset]
B: Dominion Rod- works like it does in the game visually, but actually gives damage, since it shoots out and comes back, it would be similar to Toon Link's Boomerang.
Down B: Water Bomb, Bombling, Big Bomb- Link doesn't just use one type of bomb in Twilight Princess. He has special floaty Water Bombs to use explosives underwater, and the iconic name-changing walking bomb, to explode something not near you. This would work similarly to Peach's Side Tilt, in the sense that there are 3 moves in one. Water Bombs and Bomblings would be the most common, both having a 45% chance of appearing. However, the Big Bomb would only have a 10% chance, and would be the most powerful.
Water Bomb- when thrown, it slowly floats around, partially aimed towards a nearby opponent if there is one, it is by far the most useless of the 3, it moves so slowly that it is easy to avoid.
Bombling- This one's great. Once taken out, it runs forward and if it hits anything... BOOM. This is by far the most unique bomb.
Big Bomb- This one isn't from Twilight Princess, it represents the regular bomb, but is differentiated by being larger. So when you pull it out, it is 2x larger with 2x the explosion, and does a higher damage than the rest.
Side B: Spinner. Midna jumps on the spinner and spins to the side pressed. It's pretty self-explanatory. It wouldn't do too much damage, but would raise her high enough to not be vulnerable to an attack. It would be a great side recovery and would last a pretty long time. This move is somewhat comparable to Sonic, Yoshi, and Squirtle.
Up B: Ooccoo Warp- Yep! Completely different from Imp Midna's! Ooccoo Jr spins around Midna and you warp to wherever you point to.
Midna has the Twilight Sword.
A: Wooden Statue jab
AA: Wooden Statue swing- horizontally
AAA: Wooden Statue swing- vertically
Wooden Statue- works like a short bat, not much to say.
Down A: Magic Spin- she spins, and twilight magic (bubbles, orbs, and elecricity) blast from beneath her outward
Up A: Upward Fire Blast- Midna blasts fire upward
Side A: Swings Twilight Sword- to the side pointed to, it can float on it's own, and works like Lum, which turns Midna into a puppet character.
The Dominion Rod now gets a new use, if you hit the sword with the Dominion Rod, it loses it's control, and returns to you slowly. Slow enough that you can get it back in control by using the Dominion Rod right after losing control. What makes this different from Rosalina is this, and the fact that the sword cannot die, however, if it gets hit enough, it will simply fall down on the stage (which will take a lot of attacking) a lay there uncontrolled, you will have to go and revive it with your Dominion Rod if this happens. But as her moveset without the sword is just as good, this doesn't leave her as vulnerable.
Now, when the sword comes back to her, her smashes change
A: Sword Jab
AA: Sword swipe- forward--->vertical in a "scooping motion"
AAA: Sword Spin/Great Spin (one of the last sword skills in Twilight Princess)
Down A: Ending Blow (sword skill in Twilight Princess)
Up A: Jump Strike (sword skill in Twilight Princess)
Side A: Never changes, always swings the sword closer or furthew away or towards Midna depending on direction. This move is basically a cooler Luma Shot.
Aerial attacks aren't affected by if Midna has the sword or not(unless specified otherwise), they do 1.5x the damage if she's holding it, but if the sword is somewhere else on the stage, it can hit opponents in different places. That's how they balance.
Air: Magic Ring- it's a ring of magic. It could take the appearance of Imp Midna's electric field, her twilight particle division tactic, her twilit orbs, either one is fine. Maybe even the blue magic near the bottom of the OP.
FAir: Twilight Blast- another magic-based attack, it will also look like one of those types of magic listed, but each will be different.
BAir: Twilightning Kick- Zelda's Lightning Kick with a new aesthetic of one of those magic types. Since Rosalina takes Peach's dash attack, I'd be surprised if Midna took absolutely nothing from Zelda, besides, it would be disguised as a new move.
Without Sword
DAir: Kicks down and goes to the ground fairly quickly, but also blasts magic upward, which is unique to down attacks, it would be like a vertical ROB blast.
UAir: Broken Mirror- Punches upward into the Mirror of Twilight (wich would warp in above her as the move takes place (it would move quickly, despite how it sounds). Falling shards would cause minimal damage, and would serve as more of a distraction.
With Sword
DAir: Sword Thrust- Thrusts sword to the ground similar to Link and Toon Link, but beside her, making it more comparable to Kirby taking Ike's ability, but faster.
UAir: Helm Splitter (sword skill for Twilight Princess)
Grab: Ball and Chain- it only grabs successfully if they're close enough, but if they're farther away, the opponent will just get impaled by the ball, and will not get wrapped in the chain.
Pummel: Zelda's but faster and with a different aesthetic
Forward Throw: Double Clawshot- whips opponents forward
Back Throw: Zelda's but slower and stronger
Up Throw: Fishing Rod- sends opponents upward
Down Throw: No matter where it is, the Twilight Sword zooms back to Midna and slams down on the grabbed opponent, if Midna uses her dash attack immediately after this move, she grabs her sword rather than doing the attack. After this throw, if she was holding her sword before, they are now separate, to set up for more grabs, and being protected during another grab.
Dash Attack: same as Zelda, but with fire aesthetics (inb4 She's Zelda's Roy)
Tilts! Only one involves her sword, her sword spins up and down during all attacks when separate, and floats on her leg like a sheath is there (but one isn't) when an attack not involving it is done and it's not sent out, which will slow down her attacks if she's transitioning from a magic or an item move, to a sword move.
Side Tilt: Slingshot
Forward Tilt: Ordon Sword- she throws the Ordon Sword which appears from the Twilight, and there is an infinite amount. A powerful projectile tilt, delicious.
Up tilt: Sol- the magic Sol, the Suns of the Twilight Realm, comes out of it's ruler's own hands. Lovely.
With Sword
Down Tilt: Backward Slice (sword skill from Twilight Princess)
Ledge Attack: Same as Zelda without the Twilight Sword, same as Link with the sword
Floor Attack: Same as Zelda
These two attacks are extremely insignificant. I didn't bother making them unique.
Taunts!
Midna has 2 affective taunts! The only character in Brawl to have one is Luigi!
Neutral Taunt: Lantern Fire- Midna takes the animation Link uses to light something with his lantern in Twilight Princess. If hit by this, a small fire would "explode" for a second, like it's lighting the opponent, but of course they don't actually light on fire, and receive small damage and no knockback
Side Taunt: Tear of Light- It's not actually one of the Tears of Light, but rather Midna's tear that shatters the Mirror of Twilight. She sends the tear out, exactly like she does in-game, and it travels across the stage slowly. Because it is so slow, it is unlikely to hit anybody, so if it does, it does high damage, but once again, no knockback at all, they just get stunned for half of a second.
Down Taunt- Din's Fire- holds a magic ball of fire in her hands and laughs playfully (I noticed Zelda's neutral and down taunts have returned but her side taunt has not, which is supposed to represent Din's Fire, and the fact that she's seen with a new taunt where she grabs outward with an angered expression, well, it looks like her new side taunt, so Midna takes this one. Plus, as Twili are the descendents of the Gerudo, I'd imagine Twili might worship Din, and not so much the other goddesses.
On-Screen Appearance: Walks down the clear stairs (whic appear inbetween the Twilight Mirror and the Twilight Realm Portal in Twilight Princess.
FINAL SMASH!
-Midna takes her sword and revives Stallord (3 seconds)
-Sword stays in Stallord's skull (0 seconds)
-Midna encases herself in an ice prism identical to Blizzeta's, it is not breakable by a playable character (1/2 second)
-Stallord (controlled by player) wrecks **** (for about 15 seconds)
-Zant appears, detracts the Twilight Sword from Stallord, and blasts Midna with his large Dark Twilit Orb Sphere (2 seconds)
-Stallord crumbles, Midna's prism shatters, and Midna is turned into an imp (1 second)
-Zant jumps off with the weird animation from his Ook phase in Twilight Princess, now you play as Imp Midna. (1 second)
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