Kamaji
Smash Ace
ya, everything on here is old news.
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every move snake has can KO except his cypher and taunt
But I have spiked someone against the ledge with the taunt so who knows lol
well besides hitting the opposite direction you can just tap jump and you'll walljumpSomething I wanted to share with you all:
Snake cannot walljump. Unless you do walljumps differently in Brawl than you do Melee.
It's still thereCrud. They removed this in the NA version, I just tested it. Unless I'm doing it wrong...
Still practicing using the analog, but the c-stick is relatively easy to use. Just hit c-stick up the MOMENT you make contact with the initial frame of the dash attack.Sorry to be a nub, but I'm practicing with Snake (He's up in the air as my main between him and Ike, I can't decide XD) and I'm trying to do this solid slide/snake slide/mortar out of dash attack but I can't do it whether using the C-stick for smashes or the slam control stick up+A method...is there some sort of trick to using it?
Yeah It's a chance, I have no idea what affects when they trip thoughWait, they trip? As in, they flip over on their bums like silly people? Using the first hit of ftilt?
I'm trying this right now.
Oh wow, I diddnt know you can do that. Also I notice that the Ftilt has next to no lag so you can also use another tilt like Utilt or DTilt to pop em up if they are at low percentages.Ah ok here's a nice little trick I found after messing with jabs and such. Not revolutionary but I feel it's pretty useful.
Jab once, then f-tilt. If you time your button presses, it comes out just as fast ( I can barely tell the difference or else it's just barely slower) as the standard A,A,A. So Snake jabs to stun and you get a free ftilt. Tacks on damage to your ftilt, AND it has the advantage of being able to hit shorter/crouching characters. (The final high kick in the AAA combo usually misses pika -.-).
Anyway, it's another trick to add to Snake's awesome compendium.
This seems like it has a lot of potential. Skip the throwing part though. Just shield drop a nade, pick it up, jump at target, airdodge right as it explodes. It would take some serious timing but it could be an awesome tactic if done right. Could be a good approach too. Pick up nade, dash in, shorthop airdodge as it explodes, maybe combo into utilt. It could also work for aerial approaches. Grab nade, jump into air opponent and airdodge, hopefully they will attack you and maybe their attack would detonate the nade? You could turn yourself into a walking bombSo yea snake and Ike are both my nuber ones (iam awsome with both so i don't see anyreason to call one of the my #2) And ive come up with a few tactics that seem to work well online against good players.
When i nock someone off the stage I like to spam the motar (usmash) rigt at the edge. The bomb will either arc infron of snake or behind him. The front one flys up and then goes of the edge of the stage and the one that lands behind you keeps them from..well landing behind you. If your facing ike charge the shots half way so there in the air longer. That way when he Aeithers you thers a bomb there to protect you from further damamge when he comes back up.
This one is my favorite. Take out a grenade tossit. Your opponent doges. Do a dashing roll and hit your opponent and pick up the frag. You could do a solid slide as well but only if your doing this fast. Then either throw it in the air or jump near your opponnet and air dodge as it explodes. Snake is so GD COOL! This takes practice if you tryit in a serious match without practiceing chances are its going to explode before you throw it. Anyways i love doing this.
You can F-tilt in any direction instantaneously, no matter what direction you're facing, so there's no need to "turn yourself around" once you land. Just input the air dodge, and then tilt the control stick in the "opposite" direction while spamming A and you'll immediately F-tilt in that direction the moment you hit the ground (at least, according to your finding you would ... I have yet to test this myself.)** You can air dodge right past them and land right behind them, and get this...best of all, you can turn around when you land! It takes a bit of getting used to, but essentially you SH, air dodge and hit the opposite direction (tilt is more like it) on the control stick immediately as you land, and Snake will face the other way, and once again you can tilt right as you land. (I was doing sh->air-dodge->turnaround tilts for a while just enjoying how cool it looked lol). I think I'm making this turnaround process slower than it sounds, but in reality it happens almost instantly.
Yea...I realized that after messing with this tech some more. That's why it's much trickier, though possible, to do turn-around dtilt/uptilt.You can F-tilt in any direction instantaneously, no matter what direction you're facing, so there's no need to "turn yourself around" once you land. Just input the air dodge, and then tilt the control stick in the "opposite" direction while spamming A and you'll immediately F-tilt in that direction the moment you hit the ground (at least, according to your finding you would ... I have yet to test this myself.)
This is a very nice find. I will definitely be giving it some good testing when I get home tonight.