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The Tunes Official Crew Thread - Legit the best crew in the world.

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
Actually you know what? It's settled. That's what I'm doing. Next SPOC, the ruleset will be a stage ban on the first stage where you completely eliminate one stage from the random list. In subsequent matches you can ban two counterpick stages from the list, but you cannot ban neutrals.

Is that agreeable Pocky D?
 

Magus420

Smash Master
Joined
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Messages
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Close to Trenton, NJ Posts: 4,071
YES. I very very strongly agree. Giving more bans and even allowing more stages forces players to learn more about the game.
...such as learning how to use more than just a single character effectively, so that they are able to adapt well to a stage counterpick that the character they used in the 1st match does poorly on, and then possibly null or even turn it into their favor on their opponent's own CP because the other didn't have a strong enough secondary character CP against theirs to make up for the now lost stage advantage?
 

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
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Location
Sunnyvale, CA
Magus I was waiting for someone to bring that up, and yeah I guess character variety should be tested but I have never liked the idea of allowing something to make a character worse than it already is. I am against learning new characters and that bias is very much present here.

Why not ban neutrals? Well I guess because it's consistent with my argument, you should be able to pick a stage that gives you an advantage, but not a huge one. Neutrals are designed to not give a huge advantage.

Maybe it should be two stages, but NOT two neutrals.
 

teh_spamerer

Smash Master
Joined
Jan 8, 2006
Messages
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Good luck Mario
I didn't read everything yet but I will, but Spam let me show you to my signature. Stop making dumb assumptions about [things] based on such little data.
Little data? FAWK you Scar, I'm basing this off of more than my last 3 sets with Inui. Jason beat Ken on Battlefield, PC beat Mango on Dreamland 64 and Kongo Jungle 64, and there are MANY MANY MANY MANY more examples of people losing on their counterpick stages.

When you use examples like that it doesn't help prove your point, honestly. That's only in your limited experience. You need to separate your experience from what you perceive to be a general rule for all players on average.
Using examples of people better than me and also using examples of myself obviously shows that I am using more than my limited experience.

You are doing the same thing Inui does, I remember back in Melee vs Brawl I claimed that you used Spam Logic, on par with Inui logic except yours isn't about how you're better than other people, it's about everything else.
How dare you!? I am not using anything anywhere remotely near what Inui is talking about. I am talking about how in the YEARS of playing smash that there are MANY instances of people losing on their counterpicks, which means that counterpick != instant win.

You just use your own personal experiences to prove general rules, and it can't be done. That argument is not valid.
Yes, I definitely only mentioned my experiences. I did not say

teh_spamerer said:
Fine, here are examples of PC beating Mango on HIS counterpicks after losing the first set to Mango.

http://youtube.com/watch?v=AkUEgYmnd30
http://youtube.com/watch?v=Z_jkf8-91cc
teh_spamerer said:
I am saying that if you don't SUCK BALLS at smash you can still win on a counterpick stage. M2K beat Ken on Battlefield. Mango beat PC on Yoshi's Story. Mango beat M2K on Corneria. M2K beat PC Chris on Dreamland 64 in Marth vs Fox. There are PLENTY of examples that show it's not impossible to win on a counterpick stage.
Scar said:
However if you just allow those six stages and two bans, I think everything would be much more fair. It'll shift the emphasis in sets from stages to players. Don't you think so?
NO, they AREN'T more fair at ALL. By only allowing the neutrals you are giving a MASSIVE bias to certain characters.

What does Jigglypuff do against Link with your ruleset? He bans Battlefield so the ledge can't gimp him, and what can she ban? Link ***** on FoD, she dies at like 50% on YS from dair, she can't deal with projectile spam on FD, the platforms on Dreamland 64 allow Link to run away and camp, and Pokemon Stadium has a low ceiling plus it favors camping on all the transformations. She already has trouble edgeguarding him and she already has trouble dealing with his projectiles and priority but now she can't counterpick Mute City or Kongo Jungle 64 to make it possible to edgeguard him but he doesn't get hurt at all by the stage list. In fact it highly benefits him because you made it even easier for him to beat Jigglypuff.

What does Jigglypuff do against Space Animals with your ruleset? She loses in both matchups and they're going to ban Dreamland 64. At least she has a shot of winning on Mute City and Brinstar(though Fox is quite good on Brinstar.) By not allowing those stages you are making the two best characters in the game better.

What's Ganondorf going to do against Marth? On every neutral he gets *****. Now he can't take Marth to Mute City where Marth's recovery gets screwed and Ganondorf can't recover on any stage vs Marth anyways. He can't take Marth to Brinstar where the lava assists his recovery and saves him from gimps.

You want me to name more characters and more matchups? There are a LOT of them I can list.

Scar said:
I might try this at SPOC, I think it's a great idea. I would love to ban FoD as a neutral against Jiggs, then be able to ban BOTH Mute and Brinstar. Ahhhh.
Don't try it. I'm not coming if you do unless someone pays for my entry fee. It's highly biased towards certain playing styles and certain characters.
 

Magus420

Smash Master
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Why the **** would Ganon want to fight Marth on Mute City? In fact, there are few stages that I can think of that could actually be worse, lol. He'd neeeeeeeed to have a grabbable edge there to sweetspot, and preferably a techable one.
 

teh_spamerer

Smash Master
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Jan 8, 2006
Messages
4,067
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Good luck Mario
Why the **** would Ganon want to fight Marth on Mute City? In fact, there are few stages that I can think of that could actually be worse, lol. He'd neeeeeeeed to have a grabbable edge there to sweetspot, and preferably a techable one.
Marth can edgehog Ganon on [insert stage here] and waveland tipper fsmash. Cutting out the wavelanding part makes it easier for him, but if he's going to get a tipper fsmash anyways does it matter? Besides, you want to fight Marth on Mute City so you can get uptilt edgeguards :laugh:
 

Magus420

Smash Master
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Close to Trenton, NJ Posts: 4,071
It's a lot easier for him to grab the edge with a DJ or at least edgetech->up-b if you can't get close enough with it and then make it back on than you theorize it. Because of that edge, it's actually hard to get gimped unless you mess up, so he can live for a very long time. Without it, he'd get gimped rather easily anytime he slips off the stage a bit from like a d-tilt or throw or something.
 

SwiftBass

Smash Hero
Joined
Apr 25, 2006
Messages
5,804
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Thunder Whales Picnic
/ 2 cents

I liked MLG's stage selection with the reset and the ban of the CP stages.

two bans overall would be awesome too tho. I mean I can see it only making jiggs/peach players upset, but like thats why they have more than 2 gay stages.(brinstar,mute, japes).
 

teh_spamerer

Smash Master
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Jan 8, 2006
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Good luck Mario
It's a lot easier for him to grab the edge with a DJ or at least edgetech->up-b if you can't get close enough with it and then make it back on than you theorize it. Because of that edge, it's actually hard to get gimped unless you mess up, so he can live for a very long time. Without it, he'd get gimped rather easily anytime he slips off the stage a bit from like a d-tilt or throw or something.
How do you get gimped when the road bounces you back up?
 

slikvik

Smash Master
Joined
Dec 21, 2006
Messages
4,179
Location
**** MD/VA. I have no region. no really...
/ 2 cents

I liked MLG's stage selection with the reset and the ban of the CP stages.

two bans overall would be awesome too tho. I mean I can see it only making jiggs/peach players upset, but like thats why they have more than 2 gay stages.(brinstar,mute, japes).
MLG rules sux

also lol at the new rule proposal. lets favor marth and fox some more. random laser camping fox player gets to laser camp me on a neutral that's in his favor because and i can't even counterpick properly. yea, thats fair

edit: i like how players with mains who do best on the "neutral" stages are all for it. theres no bias there at all
 

Magus420

Smash Master
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Close to Trenton, NJ Posts: 4,071
How do you get gimped when the road bounces you back up?
By getting d-tilted and f-smashed for a minute or 2 until it's at a part where the platform has no road underneath. =P

Does it really matter? With all but the handful of parts of the stage that aren't a narrow ass platform that you can easily get poked off of at any time even with a fresh stock, you're then either taking lots of damage or you're eventually dead after many up-bs and/or attempts to make it past Marth from above after bouncing off the stage to get on the platform, whereas if there was an edge you could just grab it and get on. He gets forced into using an up-b to recover way too easily there against him. The same can't be said for Marth.
 

Cia

das kwl
Joined
Feb 18, 2007
Messages
8,231
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Top of the Tier List
I think the MLG counterpick rule is amazing.

if for some odd reason you feel like peach, jiggz, or whoever is a threat on a certain stage, you either

a) ban / strike the stage

-or-

b) select a character that makes you more comfortable on said stage

there are 26 characters, (granted only about 8 - 10 get anywhere) the idea is to be prepared for any situation.

if you choose to be a person like BScar87@aim.com and use ONE character, than you are restricting yourself and shouldn't complain when the stage doesn't always work in your favor. you learn to deal with it.. or you don't

-- this has been another VaNz moment
 

JFox

Smash Hero
Joined
Oct 25, 2005
Messages
5,310
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Under a dark swarm
Spamerer, I refuse to argue with such a hostile person. This isn't something to fight about. Its not like what we are saying is gonna change things, I just wanted to discuss it. You're kinda being a prick. Learn to separate yourself from an argument. There's nothing to get heated about.

The bottom line in my mind is people often choose a character just so they can use a counterpick stage that gives that character a huge advantage. The fact that they would prefer to play their secondary rather than their main should tell you how much of a difference a counterpick stage can really make in a match. This game has been out 7 years, so of course you can find examples that support either side of the argument. Examples don't make good arguments.

And for the record:
- I play Peach, a character who greatly benefits from CP'ing stages.
- My opinion of spam camping to the time limit has nothing to do with my feelings about counterpicks. I have hated the idea since I started playing this game.
-Vanz, I liked your post. :)
 

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
All I see is spam arguing against 5 people, Scar yelling at, what most likely is an unsolvable/unimportant matter, and Magus/Vanz being passive aggressive. Everyone seems generally unhappy.

Is this the Montage thread?
 

Pakman

WWMD
BRoomer
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Apr 5, 2005
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Phoenix Foundation
Ok so there are too many posts for me to read, but I want to put in my two cents.

I like the concept of counterpick stages. I think they add another dimension to the game. Either you find a way to overcome stages difficulties, or you use another character. Otherwise, you lose.

The game isn't character vs character, its player vs player. Its pakman vs scar, not Luigi vs Falcon. Being a Luigi main, I know the pain of crappy counterpicks. I have a variety of secondaries I am comfortable with whom I use for counterpick stages if I am not confident with my main on said stages. At the tournament this weekend I used fox and gannon in tourny because of counterpicks, and won both times.

The purpose of counterpicks is to *gasp* tip the favor towards one person's side. The reason it is fair is because the LOSER gets to pick the stage. Thats what makes winning the first match so important. If you lose your second match, you still get the counterpick last match. Why do you think in most professional sports one team gets possession of the ball when the other team scores? It's to give them the advantage because they were scored upon. Ok hopefully this covers the concept of counter picks, but I want to address the concept of counterpick stages.

Like I said before, its player vs player, not character vs character. First of all neutral stages are not neutral to begin with. Tell me samus, jiggly, peach don't have advantages on dreamland. Tell me marth doesn't have advantages on yoshis. Other characters have advantages on counterpick stages. One of the arguments people have used against counterpick stages are not nuetral because usually they can cause damage, change, or in some way disrupt play in a non trivial way. Tell me shyguys on yoshis, the wind on dreamland, and Stadium's awful changes have never screwed you before.

However, the legal counterpicks are chosen because these factors are mitigated and easily avoidable/managable compared to the banned stages.

This is one point I want to get across: a very important part of the game itself is utilizing UNBALANCE or overcoming it. Not even considering stages, some characters are just better in a matchup. Peach kills ICs. Falcon beats samus. Sheik ***** everyone. Its this unbalance that makes stages important. Limiting stages to only neutrals IMO actually takes away from fairness and balance, because the characters themselves are not balanced.

Summary for tl:dr:

Player vs Player not Character vs Character
Counter pick stages make character variability a more useful skill.
Counter pick stages exist to give favor to the loser of the previous match.
Neutrals are not Neutral. (Fox vs marth on FD and the same match on stadium are completely different)
Characters are not balanced and counterpicks help the disadvantaged characters.
Smash centers around exploiting or overcoming unbalance.
 

CT Chia

Smash Obsessed
Joined
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Philadelphia
yea th advantage jiggz gets on dreamland (out of the neutrals) is easy to see, but its no more of the extra advantage a falcon can get on yoshi story against a samus instead of a stage like stadium or FoD.
 

teh_spamerer

Smash Master
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Good luck Mario
yea th advantage jiggz gets on dreamland (out of the neutrals) is easy to see, but its no more of the extra advantage a falcon can get on yoshi story against a samus instead of a stage like stadium or FoD.
...what? Fighting Samus is significantly less painless on Pokemon Stadium than it is on FoD.

Also, Pakman is amazing :).
 

Eggm

Smash Hero
Joined
Aug 29, 2006
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Neptune, NJ
Lol, I've probably been gayed by CP stages more than anyone and I still think its fair. Although I'm all for NY brawl rules. :) 2 stage bans and a stage strike for r1. xDDDDD Rofl you wanna know how badly i've been gayed on them? I lost r2 to mathos in pools cause he went jiggs/mute city and he doesnt' even play jiggs and i lost. And i 4 stocked him r1 and r3 in falco dittos, they take no talent, however if thats how you want to win if thats satisfying for you i have no problem with it.
 

Scar

#HarveyDent
Joined
Feb 11, 2007
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Sunnyvale, CA
lmao @ Chibo. Yeah man I really don't think you know what you're talking about beyond your experience vs me.

...but its no more of the extra advantage that Scar has on yoshi story against me instead of a stage like stadium or FoD.
lol Fixed. I am pretty alright on YS, at Stadium Samus dies at ridiculously low %s, I counterpicked that vs HugS, it's just that your classic missile storm makes you think you have options vs CF. FoD I'm pretty sure you picked just because I hate it more than anything.

So yeah I think you're just talking about your limited experience as opposed to, say, a general rule for CF vs Samus.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
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San Francisco, CA
Lol, I've probably been gayed by CP stages more than anyone and I still think its fair. Although I'm all for NY brawl rules. :) 2 stage bans and a stage strike for r1. xDDDDD Rofl you wanna know how badly i've been gayed on them? I lost r2 to mathos in pools cause he went jiggs/mute city and he doesnt' even play jiggs and i lost. And i 4 stocked him r1 and r3 in falco dittos, they take no talent, however if thats how you want to win if thats satisfying for you i have no problem with it.
yes geez i'm sure that fox and falco have been the most gimped by CP stages

get real eggmaster

and play me in starcraft sometime, doyoung says yer a BEAST
 

Eggm

Smash Hero
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Aug 29, 2006
Messages
5,178
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Neptune, NJ
LOL spacies do suck on cp stages I swear .. I also suck at sc despite what do says and my sn however I'll play sometime just im me
 
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