ILOVESMASHBROTHERS
Smash Cadet
- Joined
- Feb 2, 2008
- Messages
- 33
Hey all
Tripping is a big problem in Smash Brothers Brawl. A lot of people have come to the conclusion that its a randomly occuring move aimed to punish players that "run" a lot. Nintendo would have been silly to punish players for running, its a basic movement skill! However, I have good news, as I have discovered how to avoid tripping (or at least what causes it). When you smash the analog stick in a direction, you will perform a dash attacks. You have a 45 degree cone on each side of the analog stick to use to perform the smash dash. Now, if you are perpendicular to the ground with the direction of your analog stick, you will NOT fall. However, the more off you analog stick is whenever you start a dash, the greater the risk for tripping, and here is why - EVERY time you dash and you do NOT smash the controller perpendicularly to the ground below your character (be it a sloped surface, flat surface, whatever, but it must be perpendicular) then your character will build up what I call a trip count, adding to the previous trip count how many degrees off your analog stick was from the ground. There is a trip threshold that each character has, which I haven't determined yet, but I'm sure exists from my playtesting. What happens is once your trip count exceeds the characters trip threshold, you fall. I'm going to be doing some playtesting and hopefully coming up with character specific thresholds, but this is the true cause of tripping.
Tripping is a big problem in Smash Brothers Brawl. A lot of people have come to the conclusion that its a randomly occuring move aimed to punish players that "run" a lot. Nintendo would have been silly to punish players for running, its a basic movement skill! However, I have good news, as I have discovered how to avoid tripping (or at least what causes it). When you smash the analog stick in a direction, you will perform a dash attacks. You have a 45 degree cone on each side of the analog stick to use to perform the smash dash. Now, if you are perpendicular to the ground with the direction of your analog stick, you will NOT fall. However, the more off you analog stick is whenever you start a dash, the greater the risk for tripping, and here is why - EVERY time you dash and you do NOT smash the controller perpendicularly to the ground below your character (be it a sloped surface, flat surface, whatever, but it must be perpendicular) then your character will build up what I call a trip count, adding to the previous trip count how many degrees off your analog stick was from the ground. There is a trip threshold that each character has, which I haven't determined yet, but I'm sure exists from my playtesting. What happens is once your trip count exceeds the characters trip threshold, you fall. I'm going to be doing some playtesting and hopefully coming up with character specific thresholds, but this is the true cause of tripping.