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The Super _______ Bros: A Luigi Team Match Up Discussion

KoRoBeNiKi

Smash Hero
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Slippi.gg
KORO#668
for DK, cargo hold combos, luigi's down air spike into f-smash

Luigi's down throw or luigi's up throw into DK F-air (EPIC)

a lot of f-tilts and spacing

DK is a good teammate, but there are more options with other projectile characters or quicker characters, also, King D3>>> luigi/DK team. But at least we do better vs game and watches and moderately better vs Meta's. I barely team with a DK however compared to the mario discussion before.
 

kigbariom

Smash Lord
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Yeah, this team is better against popular tourney characters, but I would never dream of teaming up with a DDD.
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
DK Discussion is over, I'm mixing up the discussions a little bit since the Christmas break is upon us.

*Archive*
Discussion on Mario Bros Team is on Page One until this post, I will be updating the OP however.
Discussion on the Dk Bros Team is on only Page Three

EDIT: Wolf Bros discussion is on now! I chose to have this around christmas break because I think this is a popular match up.
 

Ishiey

Mother Wolf
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Nice to see there's a good teams discussion going on. Wolf boards have tried, but we've failed ._. Anyways, my teams experience is little to none, but this is what I got.

Wolf's dthrow. This will definitely set up for some amazing FJPs, but the throw can be teched :(
I don't understand what was said in the OP about wolf's hitlag properties, can someone go more in depth with that?
Random, mostly useless FJP setups that I'm making up on the spot. Wolf can dtilt lock enemies against a wall, and luigi can FJP them. Wolf can FJ dair a tall standing opponent, and they should be stunned long enough (on the ground) for luigi to run and FJP, but might not be able to kill when the opponent is in grounded hitstun. Wolf's sideB can do similar things on the ground. You can shield a ftilt from wolf where he also hits the opponent, and FJP the opponent during the stun OoS. Maybe after a luigi dtilt, wolf can dtilt the opponent back to luigi right as luigi can attack again, then a dthrow from luigi, wolf spikes, FJP, all as a true combo?

Wolf's dsmash is a great kill move, so not everything has to be done with shoryuken. The wall of projectiles sounds like a good idea. Both characters seem to be more aerially inclined, but fortunately they both have easy ways of putting their opponents in the air.

I like the sound of this team.
 

hippiedude92

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Wishing Apex 2012 happened again.
What I like most about wolf is that his superior ground game helps luigi's poor ground game. It makes similarly balanced. Of course the wall of projectile is nice as well. Wolf's dsmash is suprisely strong also.
 

kigbariom

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This team would be so fast in the air, with Luigi's speedy combo skills and Wolf's side B and UpB.
They both have very similar kind of spammable projectiles.
These two from what I've gathered can't do anything special but they can cover up each others weaknesses and cover the land & air.
 

ALiAsVee

Smash Ace
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Apr 13, 2008
Messages
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Come on guys, if people don't contribute to this, then this is just a huge waste of time. This thread can come up to be a valuable source of information, but people are too busy in posting in other threads that quite frankly aren't going to push and document the Luigi game at all.
 

jbandrew

Smash Lord
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Germany
Lies. I love Luigi and I will always represent Luigi. Anyway back on topic.

Mario + Luigi is indeed a great team. Mario and Luigi both do one thing very well and that is : COMBOOOO!

This team does brilliantly in the air and can usually edgeguard decently. The only flaw keeping this team from consistently beating out top tier teams is killing power. YES Luigi can kill nicely. But ONE killer on the team isn't enough if he can't effectively finish the kill right then and there. Mario's killing power is decent but characters like Snake, Wolf and Ike make Luigi's killing power look silly ::oh well::

Both of these characters can get gimped as well by characters like MK, Marth, ROB, etc.

Overall I give this team a 7.0/10.
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
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Lies. I love Luigi and I will always represent Luigi. Anyway back on topic.

Mario + Luigi is indeed a great team. Mario and Luigi both do one thing very well and that is : COMBOOOO!

This team does brilliantly in the air and can usually edgeguard decently. The only flaw keeping this team from consistently beating out top tier teams is killing power. YES Luigi can kill nicely. But ONE killer on the team isn't enough if he can't effectively finish the kill right then and there. Mario's killing power is decent but characters like Snake, Wolf and Ike make Luigi's killing power look silly ::oh well::

Both of these characters can get gimped as well by characters like MK, Marth, ROB, etc.

Overall I give this team a 7.0/10.
You do realize we did Mario Bros team match up two weeks ago do you?
 

ALiAsVee

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Messages
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*sigh* I'm giving this thread one more push for any new stuff, I expected more from this match up -_-

Up Next: The SSSSSuper SSSSSSnake Bros.
 

kigbariom

Smash Lord
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Let Snake do all the work and have Luigi taunt.

I don't think this is a good team.
I can't think of any real combos that they can team up and do.
Snake can pretty much rule the offstage and ground game with his spikes and his DAC mortar. Sure Luigi can do what he normally does in any match but there is not special element that makes them better then normal as a team. Snake for sure makes up for Luigi's low range but that just makes them a 6/10 team.
Not really BAD but not good.
 

KoRoBeNiKi

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KORO#668
i teamed with a moderately good snake.

snake should be careful with his projectiles, Luigi slides too much. grab combos work insanely well such as a snake grab into f-smash or a luigi grab into up tilt. This is one of the few team matches where Luigi should be focusing on racking up damage and his teammate focus on killing.

For wolf from before, sorry, no major input, I have not teamed with many wolf's
 

link2125

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May 12, 2006
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I find that a Snake teammate does wonders for me. Almost all of Snake's attacks launch people a good distance in the air, letting me get my airs in. Also, If team attack is on, snake can plant a C4 on me, and I can chase them down and get it on them while launching them, then Snake can blast them at his leisure.
 

ALiAsVee

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I bumped this up...I want to take this back from the DK Bros, since we didn't have much on that. If we can't put anything else on the DK bros, we'll go to Wolf, then Snake.
 

MasterCheeze

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Uh, DK and Luigi can probably pull off some brutal combos with DK's Cargo tosses and Luigi's pimp slap/ Fire Punch. DK also has super armor in his cargo if you want to give the opponent extra damage without minding DK takes some.

A few of DK's combos are trip combos, but done well they can end up doing 30% easily, so Luigi getting involved in that will be gang ****. Down-B pops the opponent up a bit too if Luigi wants to take the opponent in the air. Luckily both characters are powerful, but it seems their combo abilities are different; maybe we can utilize that.
 

kigbariom

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Hmm, seems like cargo could be versatile in many team battles, DK is a team playa.
If Luigi can trip with Dtilt, DK can kill, they can both kill at low percents.
Luigi can combo in the air and DK and usmash before they get to the ground.
 

Famous

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Luigi can spike after a forward cargo throw offstage...Or Luigi can UpB while there on DK's back...

Luigi can forward throw offstage while DK swoops in with the Fair or Dair

Dk can use his downB then Luigi can jab the opponent so he won't fly away leaving him to get hit by the DownB again..
 

Atash

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The following section (up until the dashed line) is purely theorycraft and technicalities - read it only if you actually feel like wasting some time. :-P

I've decided to format my post to clarify the combos I'm suggesting in a slightly odd way (you don't have to read the following indented text if you can just figure out my syntax by yourself):
(character)(special info)attack{target} > ...
Where 'character' and 'attack' are self-explanatory, and 'target' is one of the character's so-called 'partner's. That is to say that (Luigi)U-air{Luigi} is Luigi attacking Luigi's partner, and that (Luigi)U-air{DK} is Luigi attacking DK's partner. If the character is attacking his/her own partner, the 'partner' term can be dropped and be implied, as in (Luigi)U-air. Placeholders such as 'Foe1' and 'Foe2' or 'Opp1' and 'Opp2' are valid 'target's as well.

When there's a partner switch, I'll use an italicized switch in the middle of the combo (the switch is just suggestive that one may switch partners gracefully at that point in the combo, unless of course you wish to continue the gang-bang :-D).

Regarding the term 'special info', that's where things like specifying N-air's strong hitbox hits or D-tilt's hit trips etc., eg. (Luigi)(strong)N-air{Luigi} is self-explanatory.

Any combo designated "gang-****" or "Bros. Attack" or something to that extent at the beginning of the combo indicates that the implied partner for both team members is one and the same.

The reason why I sort of set this up instead of using the one in the opening post is so that if ever we (or 'I' if I'm the only one to ever use this format) come up with a character combo where the entire opposing team can be pummeled, the format can handle it.​

Yet another set of pseudo-"Bros." combo ideas:
(Luigi)(strong @ Low%, weak @ Moderate-High%)N-air{DK} > (DK)D-air > switch > (Luigi)*Anything, including FJP!*
A graceful and quick switch?

Bros. (Luigi)B-throw > (DK)(during the spin animation of Luigi's B-throw)PAUNCH!
this should give Luigi some extra cushion distance when compared to a D-tilt trip into punch combo

Bros. (DK)B/F-throw > (Luigi)(non-spike, low altitude, towards DK)B/F/D-air > (DK)U/D-Smash
Quite possibly a 'true' combo if done at low percents...

---------------------------------------------------------------------------------------------------------------------------------------

Seeing as how the D.K. summary is up, and I feel like putting my word in about something new... I'm just going to produce a minor wall of text in favor of The Super Kirby Bros. :-)

Warning! What follows is pure theorycraft with regards to team play - I've never actually played any serious team battles:

After playing as Kirby for a bit... I think he has the agility to keep up with Luigi both on the ground and in the air, and probably the defensive ability as well to cover up for Luigi's lacking.

Now, what Kirby can do: 0-50% combos, wall-of-pain even Meta Knight off-stage, and use long reaching aerials. Oh, and he has his range-licious F-smash (comes with a sprinkling of uber-priori-salt on top). Imagine that with Luigi mixed in - one F-air into another F-air, into another aerial into another aerial... It'd be like comboing with Mario almost.

Kirby can also behave as the defense of the team with his grabs and ranged ground attacks to give Luigi some breathing room (e.g. the duration of Kirby's U-throw should be sufficient time for Luigi to recover his faculties). The team can then go back on the offensive :-D.

I have no ideas on combos at the moment, however, so your eyes are spared of further walls-of-text. :-P

(( if Team Attack is on and Kirby gets Luigi's fireball at the beginning of the match, the team gains wall-of-ball capabilities :-D )).

EDIT: Darn - that last part wasn't even half of a wall-of-text <_<
 

Famous

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lol, neither do I...This looks more like your going to make a script in python or something...


Wait...I'm starting to decode it little by little
 

Atash

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Jan 18, 2007
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Northern Virginia
valjrlanbaluhgkjg,zngt,xuthbktxnga;othxiurairjgsfknb,vnb
afbhbxkdjtng,n,tjnabehzx
agtliyjlamgbxfkbns.ylj;mcgphkx.kngmhnstnxbbg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*forgot something important*

Eschew Obfuscation!
^ I think I totally forgot the irony of that statement in my previous post - sorry. :-/

Well, what about the second part? Or did the first part totally turn you away from the post? -.-'

EDIT:
lol, neither do I...This looks more like your going to make a script in python or something...


Wait...I'm starting to decode it little by little
*cough*... Python. *cough**cough*. I have a love/hate relationship with that language's syntax... The variable types are not strongly defined... And the fact you need to say def func(self, ...) all over the place... freaking 'self's - darn you Von Rossum! C/C++ is for me. If you didn't understand this paragraph, don't ask... :-|
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
Yeah....WHAT?


I'll try to figure out what the hell you're talking tomorrow Atash, lol.

By the weekend i'll update the guide, busy week.
 
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