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The Super _______ Bros: A Luigi Team Match Up Discussion

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
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The Super _______ Bros: A Luigi Team Match Up Discussion


This is my attempt at making a useful thread covering a topic that hasn't been elaborated too much on on the boards. I hope this to be a think tank of strategies and ideas regarding different characters matching up with Luigi in Doubles style. I'm pretty good on keeping up with threads, so I'm willing to make this work if the community is. Either way, I'm archiving the discussion so if/when the boards cannot be bothered to discuss this topic, we can pick it up at a later date without repeating information. This is part of a series of threads I plan to make to create a user-friendly repertoire of knowledge.

^^^^ Lame disclaimer and some background.

Matters of implementation


I like to keep things nice and organized:
  • Rotations will happen once a week
  • I'll start each topic off with a little insight of my own, then open it for discussion
  • I'll wrap the discussion up at the end of the week, with a general rating based of community input
  • If there isn't enough input on the character because of lack of community insight, that character discussion will be put off until a later date
  • If there isn't enough input due to lack of community activity, the Discussion is extended for a period (to be determined) before closing discussion
  • Character Discussion suggestions will be taken, but otherwise I'm going in order of the Selection Screen.
  • If I am not available to update thread for expected/unexpected reasons, the character we are on will just have a prolonged discussion

Topics of Interest

Some topic starters...
  • What are the key differences of Luigi's Partner?
  • What are their weaknesses? Does Luigi share any of them? Are any of their weaknesses Luigi's strengths (or vice versa)?
  • What kind of playing styles is used with both partners? How do they work/don't work with each other?
  • Any specific techniques/strats between the two characters?
  • What stages are the advantage/disadvantage for this team match up?
:mario:The Super Mario Bros
Opening Statement
This is the classic match up that has the most appeal in the game (in terms of just how kicka$$ a mario bros team is. In terms of gameplay, the brothers work together pretty well...

The similarities of the characters allow for each of them to work together without getting in each other's way, much like a DK might if teamed with a Luigi. Mario's shorthopped fireballs meshed with Luigi's grounded fireballs makes for a great defence in both land and air.

There isn't much they can do for each other in terms of aiding each other's recovery besides the conventional fireball to restart each other's recoveries (which shouldn't go without mentioning). Both are quick and can easily set up aerial strings off of each other's dthrows, since they basically share the same aerials (minus Fair, the one with the largest difference).

One unique set up Luigi and Mario share is the cape warp to Down Taunt. Mario cape warps the enemy and Luigi follows it up with a timed Down Taunt during the short period of immobility.

They both share the common weakness of their match ups, particularly against GnW, Meta, D3, and others. GnW might benefit from a Mario Bros team that doesn't know how to use fireballs efficiently, but might suffer if they do know how to use them properly. D3 has the infinite on both these characters, but I doubt it can be used to fullest in a team match. Though they don't do much to aide each other's weak matchups, the way the Mario Bros "mesh" in battle allow them to be able to defeat just about anyone.
Board Statements/Conclusions

Now after a week's worth of time to discuss the team match up, a presentation of everything the boards have come up with:
  • Mario and Luigi have a similar fighting style, with similar moves with similar behaviors (the consensus was it's like a ditto team match up, with unique differences to make the Mario Bros Team more versatile.
  • Luigi is the KO factor of the team, while Mario is the edgeguarding factor of the team, because it exemplifies their strengths.
    1. Elaborating on this a little bit more...
      One of the better teams in the game. Luigi's largest disadvantages are complimented by Mario's biggest advantages. Edgeguarding, and being spammed and camped (though less effective in teams) and being outspaced is pretty much the bane of Luigi, which Mario can help remedy to a great degree.
    2. On the other side of things...
      The same goes for vice versa. Luigi lands EARLY kills, has better priority than Mario, as well as a much better recovery so he'll keep lives longer. All Mario really needs in teams is a partner with good KO power. Luigi is that, and much more..
    3. In other words, the Mario Bros' similarities don't mean that their weaknesses aren't dealt with by their partner, which is an important part of any team.
  • Both Characters can combo/string hits together very well. Mario is a bit faster in SH aerials, while Luigi has more priority in his moves.
    • Not only are the Bros. good at comboing on their own, but because they flow so nicely with one another, it is quite easy to link moves together in unison, so minimize an enemy's chance at DIing the hits and escaping one Brother's "combo". In other words, a proper Mario Bros team knows how to switch in with one another to keep their enemy as defenceless as possible by stringing hits. For this reason, the Mario Bros are more the team match up where you have to know your human partner, in order to be at the right place at the right time.
  • Projectile pressuring/spacing/camping is also a huge option with the Bros, since they both have fireballs. Mario's fireball is slightly weaker but covers more ground as it bounces up and down, making it ideal for aerial approaches. Luigi's fireballs are stronger, and cover the ground better than Mario's. With both projectiles in unison, it becomes very difficult to approach them.
    • Mario is the more defensive of the bunch, able to reflect moves with his cape and quicker on the retreating aerials and such. Combine this with the fireball game, and its a hard wall of Defensive to break.
    • Fireball pressuring. Its already pretty effective with one character. I tend to pressure people into airdodging fireballs and punish them for it. Mario, however, is a lot better at fireball setups out of a SH, so oftentime I force the enemy into a premature airdodge so they get cleaned up by my team mate. Influencing fireballs off the stage lip to stun an enemy from above leaves them open to Mario's Fair too.
    • More on a defensive Mario Bros.
      Mario should be fullhopping his fireballs, while swatting away capes/fludds if they get too close. While Luigi should be grounded/SH fireballs. It's basically fireball wall.

      Mario's cape > intoanything mostly shoryuken is nice.

      Luigi's dthrow > Mario's upair binds and possible fair spike maybe? XD. *Mario's upair is way better*
  • The team's greatest weaknesses are zoners, notably Marth, MK, and G&W; however, with the reasons listed above the general agreement is that they are not TOO hard to deal with, except maybe a MK/MK team (more information needed about this).
  • Fludd can be used to take advantage of Luigi's low traction for a super Hyphen Smash of sorts when Mario uses it on Luigi on the stage.
  • it is important for Mario to play the hero and save his little brother when he is off the stage, as Luigi is easily gimpable. This entails Mario breaking away from whatever he is doing to protect his Brother by fighting off his attacker. The same must go for Mario, but not as much.
Bros. Moves

Since some people contributed Luigi/Mario "Bros Moves," I've decided to list them here. Find the official thread for Mario/Luigi Bros Moves here:

Key said:
(M*Attack*) = Mario Attack
(L*Attack*) = Luigi Attack
">" = Followed by.
"/" = Or.
Assume Mario's Fair spikes.
  • (MGrab) > (MPummel) > (MGrabRelease) > (LFsmash). Make sure Luigi is positioned about where the enemy will land after the release. I don't think Mario has a problem with enemies escaping in the air by means of an aerial grab release. (More Information is needed.)
  • (LDthrow) > (MarioSHFair) > L(Dsmash/UpB/Grab). Only works at lower percent, except the Dsmash, which can work at moderate percent.
  • (LDsmash) [After the above string] > (MUair) > (LFair/Uair)
  • (MGrab) > (LDTaunt) > (MFair) > (LF/D/USmash/UpB/Grab) <---impractical, but that's me.

Closing Statement
The Mario Bros. Team as a whole is a very good team: similar but with unique differences. This team was made to be, quite simply because its the original brothers. They cover each other's weaknesses well and both boost each other in what they do best: combos.

On a negative note, because they share similar weaknesses with the high tiers, match ups against GW, Marth, MK, and D3. I personally think that this match up is compatible enough that they could fend off any team match ups, even with these weaknesses. However, this all relies on whenever or not the Mario Bros has a proper defensive game going on. We all know the Mario Bros haul A$$ on the offensive, but that won't work on the higher levels.

Although I can say this about any team match up, its important for this team even more so that the actual human partners are on the same wavelength. The Mario Bros are VERY back to basics type fighters, there is no true technique that one character can mold around their teammate's playing style. This team match up requires a mastery of the fundamentals as well as the basics. I've been doing team match ups like this with Dusty for a long time, and the reason we do so good is because we know we ourselves play, and how our team mate plays.

I agree with the boards that this match up deserves an 8/10. Its not perfect because of the similar match ups, and its not perfect because of the extra diligence that has to be put into the defensive game, but its a prime example of how two players must mesh their playing styles together in order to win a fight.
:dk:The Super Donkey Kong Bros.
Opening Statement
This is an unorthodox match up to say the least. Most of time, I'd be against Luigi being caught with a Larger Slower character because I find they get in my way more than not. This is not true with DK however, because for a large character, I don't find him to hinder Luigi as much as I would think. Sure I have to be more conservative with fireballs and a bit more mindful of my double aerials, but if both characters keep their distance from each other, this is actually an ok match up.

Luigi already is quite good at killing, and DK only adds insult to injury with his power. His tilts are long and powerful, making him quite good at pushing an enemy away. Although his size makes grab to UpB a little bit harder to pull off, he makes up for that with his SideB, allowing Luigi to get in any kill move he wants. There isn't much a DK can do off stage if Luigi is struggling with someone, short of keeping them off the edge with tilt and such. In this match up I think DK will need saving more than Luigi anyway.

Against a team with projectiles, DK is limited in his approach, which means Luigi has to make up for him in that respect. For this reason, I think DK/Mario makes a better team than a DK/Luigi. When DK IS in the air and pulling of bairs, its a great way to push an enemy away.

I might add more later, or just put it in closing statement, this is all just opinion.

Board Statements/Conclusions

This week's conclusion on the DK/Luigi Match up.

  • DK's range makes for Luigi's lack of range, while Luigi makes up for DK's lack of speed.
    • Use a lot of DK's tilts to space, very long range.
  • Both characters are very good at KOs, making this a powerful team in that aspect.
  • Luigi and Dk can actually make effective walls really. Dk can just throw all those double spaced bairs while luigi can still throw his bairs if he wants or throw a fireball walls.
  • DK makes up for Luigi's weakness for MK and Marth, but a D3 can infinite both characters. GW is also a little bit easier with DK's spacing.

Bros. Moves

Since some people contributed Luigi/DK "Bros Moves," I've decided to list them.

Key said:
(D*Attack*) = DK Attack
(L*Attack*) = Luigi Attack
">" = Followed by.
"/" = Or.
Assume DK's Dair spikes
Assume Luigi's Dtilt trips
Assume DK's punch is a 9wind (doesn't actually matter to combo however).
  • (DSideB) > (LDtaunt/UpB/LSmash)
  • (LGrab/Dthrow) > (DNeutralB/DDair)
  • (LDtilt) > (DKNeutralB) ((Careful on spacing))
  • (DCargoThrow) > (LDair) > (DFsmash)
  • (LDthrow/Uthrow) > (DFair)

Closing Statement
Evidently, this team match up is not as popular as the Mario Bros team, and although a DK Bros has its perks, ultimately there are just better options for Luigi in other teammates.

DK's range is going to be one of the focal points of the team; keeping enemies at bay while supported by Luigi's fireballs. On the other side, Luigi is going to be the speed of the team, though that doesn't say much considering there are much faster characters in the air for DK. Both members however are quite strong in the KO potential area, which means that the team metagame will revolve alot around baiting for grab combos. Because of DK's size however, careful spacing has to be considered.

Considering all this, there is a lot to be desired for this team. Both DK and Luigi are subject to many chaingrabs, including D3's infinite (which may or may not be a factor if it's banned in tournament play or not).

There is not much this team can do to help each other in terms of recovery. Luigi's recovery is almost as bad as DK's recovery in terms of gimp-ability. This match up is a precedent to show that Luigi is better off with smaller faster characters to compliment his style.
:wolf:The Super Wolf Bros.
Opening Statement
This is a popular match up in team play for Luigi. In general, I think Space Animals match up very well with Luigi.

Wolf has speed, projectiles, and combo potential; components that Luigi shares. The reason this match up thrives so much is because of the fact that both team mates have a sense of "flow", just like what we discussed earlier during the Mario Bros team discussion. They can link into each other strings, and aide each other in KO's. Wolf's interesting hit lag properties add a lot to this match up imo.

In some ways, they can create an even better projectile wall than with the Mario Bros, because of the fact both of their projectiles shoot straight and quickly. This projectile game also aides in recovery by refreshing your partner by hitting him with a projectile.
Board Statements/Conclusions

Conclusions made on from the last two weeks of Wolf Discussion:
  • Both characters are inclined to fight in the air, and don't have a hard time getting their opponents up there.
  • Both have decent projectiles, making for a good Defense or a great gimping game.
  • Wolf has a powerful Dsmash, and also makes up for Luigi's poor ground game with this own.
  • k
  • k



~Thread History~
December 6, 2008: Version 1.0: Thread opened and Mario Discussion begins.
December 13, 2008: Version 1.1: Mario discussion ends, DK discussion begins. Added DK opening statement and finished Mario information.
December 20, 2008: Version 1.2: DK discussion ends, Wolf Discussion begins. Added WOlf opening statement and finished DK information.
 

kigbariom

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Sweet, fancy thread...
This is my favorite team match-up. One because it is the most suitable combo but second they are team playas.

One, Mario and Luigi share very similar movesets, in range, style and damage. However they work as a good team because the can both rack up damage, with fast air moves and their wonderful dmashes. And second, Luigi can pack a puch and send em' flying with his plethora of KO moves, and Mario can go chase or edgeguard with cape/fludd/or meteor smash.

Two, they both can fight similarly, like both of them SH Nair FFAD, doing their normal tactics twofold.
So the team can be like a ditto team.
I want to post more about this duo but I so tired....
 

Matador

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One of the better teams in the game. Luigi's largest disadvantages are complimented by Mario's biggest advantages. Edgeguarding, and being spammed and camped (though less effective in teams) and being outspaced is pretty much the bane of Luigi, which Mario can help remedy to a great degree.

The same goes for vice versa. Luigi lands EARLY kills, has better priority than Mario, as well as a much better recovery so he'll keep lives longer. All Mario really needs in teams is a partner with good KO power. Luigi is that, and much more.

Both have insane combo games to rack up damage, and projectiles to camp if needed. This is actually a great team imho.

Their only real disadvantage is being outspaced by the likes of G&W, Marth, and MK. Even that can be dealt with though.
 

Yonder

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This thread is a great idea. Also, I think there should be a rating out of 10 for the partner.

For Mario, i'd say 8/10. Good and solid.
 

Oblique

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One of Mario's favorite teams.

Both Mario and Luigi are similar in almost every way. This is bad and a good thing. Bad- due to the out spacing against Marth, G&W, MK (like Matador said). The advantage is that they can easily combo a target by continuously switch in and out.

EX: Me (Mario) and Alias (Luigi) vs Marth and Lucas. Luigi used Fsmash to send Lucas flying, then i came and gimped him. while this is going on Luigi started to attack Marth. After successfully gimping Lucas (Lucas lost of his stock), i started with aerials against Marth and Luigi joined in as well. The attacks were too closely together to stop or even Di out off. Marth went from about 20% to 70%. I then grabbed him and let Luigi finish him off with upB. GAME! :chuckle:

Personally i think this is one of the better teams in this game. The key to winning is to stay close to your partner to assist. If you don't you can lose the fight fast. There is no weakness that the Mario Bros can't over come.......excluding meta combo.
 

hippiedude92

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Wishing Apex 2012 happened again.
I've had so much experience with many of the luigi mainers out there. Usually I'll use Mario and luigi's my partner mostly because I hate doing a luigi ditto team so I pick mario. From my experience, they were made for each other. Mario's so versatile he's compabilable with luigi. Wall of Text soon to come.
 

HeroMystic

Legacy of the Mario
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^Of course they were. They're the freaken Super Mario Brothers. XD

I don't have anyone here who plays Luigi in doubles with my Mario, so I can't really say anything. But I will say that with these two together, they rack up damage FAST.
 

vato_break

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Mario and luigi are great in teams.I team with a very good luigi most of the time,its a very good team.Only realy counter character to this team would be a DDD.they can combo.They make up for each others weakness.Mario can gimp while luigi can kill early.Fludd can push luigi on the ground for a sliding smash attack.Ground grab release+ Foward smash is like haveing sex in the air!Grabing is a must for this team imo early upb kills are important only thing though is to make sure you don't accidently upb mario. Grab pummelings +jabs/fireballs/Infinates are also a must too. A cool combo me and my teammate thought of is : luigi grab+downthrow+mario fair+luigis upB is very sexy and very stylelish if you can pull it off,it only works at low percents though. Fireball walls are pretty good for defense too.Mario has the cape so they can't be camped too easily.Luigi is my favorite person to partner with he's too good.If both players have reasonable knowledge about their character theres no reason why they would do bad.
 

Delta_BP26

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A cool combo me and my teammate thought of is : luigi grab+downthrow+mario fair+luigis upB is very sexy and very stylelish if you can pull it off,it only works at low percents though.
That's like a ****ing Bros. Attack. AWESOME. I need a good Mario to partner with for online doubles. Anybody?
 

kigbariom

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I give the duo a 7.5/10: "good"
The offense would be good with these two, agressive, fast and powerful, but defensively it is nothing special because Mario and Luigi are so similar.
The best parts are there different and same play styles at the same time. Like KO power from Luigi and speedy edgeguarding from Mario...
Mario could make amazing setups for Luigi in the air, like vato said, dthrow>fair>UpB (s'dang cool)
 

zhao_guang

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My personal experience says that Luigi and Marth are a fairly good team.

Mario and Luigi is not only great though, its epic too :D
 

Spazzypeanut

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Me and my friend like doing Mario and Luigi teams, I'm Luigi, he's Mario, we are relatively efficient at doing a Luigi downthrow, to a Mario Fair spike to a Luigi downsmash, where my friend is efficient enough to follow it up with a Mario U-air, which gives Luigi time to follow up with an Fair or something.

But on topic, I think Mario is a solid team-mate for Luigi, but what makes this thread good is that we will be able to analyze the various choices for Luigi.
 

WIGI

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im gettign vids of me and kc double luigi team. tonight. if i can figure out how to get this unlimited replay thing working..


sumone add me on msn who knows?

i already ahve homebrew channel, i just need gecko os and the acual code..

shorty_jtj@hotmail.com
 

KoRoBeNiKi

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KORO#668
i teamed with a moderately good mario

our only problem was a game and watch and meta team, otherwise we combed like crazy

my personal favorite teammate for my luigi is a good falco, fox, and moderately snake
 

ALiAsVee

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Being able to trade off enemies during a match is also important as to utilize both brothers' advantages. For example, if I manage to knock someone off stage, I switch enemies with Mario so he can edgeguard or gimp while I hold off his enemy, possibly getting a premature KO in or something. Likewise, if I'm off the stage, a good Mario needs to be able to help Luigi by fending off enemies from the edge while i recover, because Luigi is one huge target otherwise.
 

kigbariom

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Yeah, because Luigi's recoveries are dangerous. He is left vulnerable and it takes a long time for the UpB to sweetspot, and rising cyclone leaves you open on the landing.
There needs to be some brotherly love.
 

KoRoBeNiKi

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KORO#668
Any more input Koro? Like what worked for you in that team, any general ideas? I'm interested.
throw combos such as Luigi's down throw to Mario's up air, or the exact same thing using Mario's up airs

a lot of back airs, n-airs, and up tilt combos
and we went after whatever character was a better matchup for a specific character. Mario went after wolfs, I went after Snakes for example

whenever Mario went off the edge, my Luigi came over to help and same for Mario, we helped each others bad recovery

I didn't go for up b kos as often (Leaves us too vulnerable) and there were a bunch of down smashes and f-smashes

favorite final kill was either a Mario throw + jab into Luigi's f-smash or Luigi's throw + jab into Mario Down smash or up smash

the only main problem with this team was the bad matchups for both of us such as King D3 or Metaknight....all other matches were fine
 

Kanzaki

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I love playing doubles, it's what I mainly play.


If anybody want to team up with my Mario on wifi, or vice versa, let me know :]
 

solidxgeo

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HA HA SMB FTW! Vato_break is my doubles partner =) XD @ our little move Dthrow>Fair>up-b
My luigi is ****, 1st in a luigi main tournament =D
dittoes anyone?
 

ALiAsVee

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HA HA SMB FTW! Vato_break is my doubles partner =) XD @ our little move Dthrow>Fair>up-b
My luigi is ****, 1st in a luigi main tournament =D
dittoes anyone?
Go to the tourney thread for Dittos. Anyone got anything on fireball pressuring? Its already pretty effective with one character. I tend to pressure people into airdodging fireballs and punish them for it. Mario, however, is a lot better at fireball setups out of a SH, so oftentime I force the enemy into a premature airdodge so they get cleaned up by my team mate. Influencing fireballs off the stage lip to stun an enemy from above leaves them open to Mario's Fair too.
 

Oblique

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Go to the tourney thread for Dittos. Anyone got anything on fireball pressuring? Its already pretty effective with one character. I tend to pressure people into airdodging fireballs and punish them for it. Mario, however, is a lot better at fireball setups out of a SH, so oftentime I force the enemy into a premature airdodge so they get cleaned up by my team mate. Influencing fireballs off the stage lip to stun an enemy from above leaves them open to Mario's Fair too.
Its true Mario does has better fireball set-ups, but you can use the fireball set-up for Luigi (like Alias said). Having two chars with great fireball set-up can mean great set-ups separately or combined.

EX. using mario's fireballs to cause an air dodge letting Luigi come in for the kill. Or the other way around.

With both chars doing this, its just ****. hands down.
 

hippiedude92

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Mario should be fullhopping his fireballs, while swatting away capes/fludds if they get too close. While Luigi should be grounded/SH fireballs. It's basically fireball wall.

Mario's cape > intoanything mostly shoryuken is nice.

Luigi's dthrow > Mario's upair binds and possible fair spike maybe? XD. *Mario's upair is way better*
 

WIGI

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i has a bros move that would probably work.

Mario grabs, luigi dtaunts the grabbed oponent, mario jumps, fair spike,

then luigi can

grab: and maro can do stuffs...preferably leading to luigis up b. (what happens if you cape a grabed oponent?
grab, then grab realease, then mario grabs, then do this whole thing aqgain

or he can end it fith up angled fsmash or up b.

this is what i would do to peeps.

i like the grab realse one and just keep doing it, cuz taunt is set knockback.

i want to test out the posibilities to this evetualy.



edit: my bad i thought this was the bros move thingy.
 

ALiAsVee

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Ok I think we exhausted everything that can be said on this match up, though I kind of expected more, Next Part of the Discussion: The Super DK Bros.

*Archive*
Discussion on Mario Bros Team is on Page One until this post, I will be updating the OP however.

EDIT: OK, Super DK Bros is now the topic of our discussion! This will run until December 20.
 

Taeran

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Meh, I don't know enough about partner battles to help, even though I main DK.
 

kigbariom

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DK makes up for Luigi's range, and Luigi makes up for DK's slowness. No co-op moves come to mind when I think of this team. It will be hard for this team to recover against good opponents because I'm no expert but DK's recovery sucks... But their KO power would be awesome, I would use a ton of smash attacks. I wonder if DK's grab is at the right level for a Shoryuken, because that would be epic team work.
 

hippiedude92

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Wishing Apex 2012 happened again.
DK sideb to luigi's shoryuken is too good.

Luigi's grab or dthrow leads to DK's spikes and DK punchs =D

Luigi and Dk can actually make effective walls really. Dk can just throw all those double spaced bairs while luigi can still throw his bairs if he wants or throw a fireball walls.
 

itsthebigfoot

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I tried this with ultraluigi once, as team hairy mustache. i dunno, it's an average team, not good for dk standards. personally i didn't think it was that good of a team, very few team combos (maybe luigi dtilt into 9wind or something, but you'd have to be VERY careful on the spacing)
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
I tried this with ultraluigi once, as team hairy mustache. i dunno, it's an average team, not good for dk standards. personally i didn't think it was that good of a team, very few team combos (maybe luigi dtilt into 9wind or something, but you'd have to be VERY careful on the spacing)
In general Grab Combos or trip combos require extra careful spacing because DK is large and has very long range, which can clash with Luigi. Luigi Grab to DK Dair is pretty scary.
 
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