ALiAsVee
Smash Ace
- Joined
- Apr 13, 2008
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The Super _______ Bros: A Luigi Team Match Up Discussion
This is my attempt at making a useful thread covering a topic that hasn't been elaborated too much on on the boards. I hope this to be a think tank of strategies and ideas regarding different characters matching up with Luigi in Doubles style. I'm pretty good on keeping up with threads, so I'm willing to make this work if the community is. Either way, I'm archiving the discussion so if/when the boards cannot be bothered to discuss this topic, we can pick it up at a later date without repeating information. This is part of a series of threads I plan to make to create a user-friendly repertoire of knowledge.
^^^^ Lame disclaimer and some background.
Matters of implementation
I like to keep things nice and organized:
Topics of Interest
Some topic starters...
Opening Statement
Now after a week's worth of time to discuss the team match up, a presentation of everything the boards have come up with:
Since some people contributed Luigi/Mario "Bros Moves," I've decided to list them here. Find the official thread for Mario/Luigi Bros Moves here:
Closing Statement
Opening Statement
Board Statements/Conclusions
This week's conclusion on the DK/Luigi Match up.
Bros. Moves
Since some people contributed Luigi/DK "Bros Moves," I've decided to list them.
Closing Statement
Opening Statement
Conclusions made on from the last two weeks of Wolf Discussion:
~Thread History~
December 6, 2008: Version 1.0: Thread opened and Mario Discussion begins.
December 13, 2008: Version 1.1: Mario discussion ends, DK discussion begins. Added DK opening statement and finished Mario information.
December 20, 2008: Version 1.2: DK discussion ends, Wolf Discussion begins. Added WOlf opening statement and finished DK information.
This is my attempt at making a useful thread covering a topic that hasn't been elaborated too much on on the boards. I hope this to be a think tank of strategies and ideas regarding different characters matching up with Luigi in Doubles style. I'm pretty good on keeping up with threads, so I'm willing to make this work if the community is. Either way, I'm archiving the discussion so if/when the boards cannot be bothered to discuss this topic, we can pick it up at a later date without repeating information. This is part of a series of threads I plan to make to create a user-friendly repertoire of knowledge.
^^^^ Lame disclaimer and some background.
Matters of implementation
I like to keep things nice and organized:
- Rotations will happen once a week
- I'll start each topic off with a little insight of my own, then open it for discussion
- I'll wrap the discussion up at the end of the week, with a general rating based of community input
- If there isn't enough input on the character because of lack of community insight, that character discussion will be put off until a later date
- If there isn't enough input due to lack of community activity, the Discussion is extended for a period (to be determined) before closing discussion
- Character Discussion suggestions will be taken, but otherwise I'm going in order of the Selection Screen.
- If I am not available to update thread for expected/unexpected reasons, the character we are on will just have a prolonged discussion
Topics of Interest
Some topic starters...
- What are the key differences of Luigi's Partner?
- What are their weaknesses? Does Luigi share any of them? Are any of their weaknesses Luigi's strengths (or vice versa)?
- What kind of playing styles is used with both partners? How do they work/don't work with each other?
- Any specific techniques/strats between the two characters?
- What stages are the advantage/disadvantage for this team match up?
Opening Statement
Board Statements/ConclusionsThis is the classic match up that has the most appeal in the game (in terms of just how kicka$$ a mario bros team is. In terms of gameplay, the brothers work together pretty well...
The similarities of the characters allow for each of them to work together without getting in each other's way, much like a DK might if teamed with a Luigi. Mario's shorthopped fireballs meshed with Luigi's grounded fireballs makes for a great defence in both land and air.
There isn't much they can do for each other in terms of aiding each other's recovery besides the conventional fireball to restart each other's recoveries (which shouldn't go without mentioning). Both are quick and can easily set up aerial strings off of each other's dthrows, since they basically share the same aerials (minus Fair, the one with the largest difference).
One unique set up Luigi and Mario share is the cape warp to Down Taunt. Mario cape warps the enemy and Luigi follows it up with a timed Down Taunt during the short period of immobility.
They both share the common weakness of their match ups, particularly against GnW, Meta, D3, and others. GnW might benefit from a Mario Bros team that doesn't know how to use fireballs efficiently, but might suffer if they do know how to use them properly. D3 has the infinite on both these characters, but I doubt it can be used to fullest in a team match. Though they don't do much to aide each other's weak matchups, the way the Mario Bros "mesh" in battle allow them to be able to defeat just about anyone.
Now after a week's worth of time to discuss the team match up, a presentation of everything the boards have come up with:
- Mario and Luigi have a similar fighting style, with similar moves with similar behaviors (the consensus was it's like a ditto team match up, with unique differences to make the Mario Bros Team more versatile.
- Luigi is the KO factor of the team, while Mario is the edgeguarding factor of the team, because it exemplifies their strengths.
- Elaborating on this a little bit more...
One of the better teams in the game. Luigi's largest disadvantages are complimented by Mario's biggest advantages. Edgeguarding, and being spammed and camped (though less effective in teams) and being outspaced is pretty much the bane of Luigi, which Mario can help remedy to a great degree. - On the other side of things...
The same goes for vice versa. Luigi lands EARLY kills, has better priority than Mario, as well as a much better recovery so he'll keep lives longer. All Mario really needs in teams is a partner with good KO power. Luigi is that, and much more.. - In other words, the Mario Bros' similarities don't mean that their weaknesses aren't dealt with by their partner, which is an important part of any team.
- Elaborating on this a little bit more...
- Both Characters can combo/string hits together very well. Mario is a bit faster in SH aerials, while Luigi has more priority in his moves.
- Not only are the Bros. good at comboing on their own, but because they flow so nicely with one another, it is quite easy to link moves together in unison, so minimize an enemy's chance at DIing the hits and escaping one Brother's "combo". In other words, a proper Mario Bros team knows how to switch in with one another to keep their enemy as defenceless as possible by stringing hits. For this reason, the Mario Bros are more the team match up where you have to know your human partner, in order to be at the right place at the right time.
- Projectile pressuring/spacing/camping is also a huge option with the Bros, since they both have fireballs. Mario's fireball is slightly weaker but covers more ground as it bounces up and down, making it ideal for aerial approaches. Luigi's fireballs are stronger, and cover the ground better than Mario's. With both projectiles in unison, it becomes very difficult to approach them.
- Mario is the more defensive of the bunch, able to reflect moves with his cape and quicker on the retreating aerials and such. Combine this with the fireball game, and its a hard wall of Defensive to break.
-
Fireball pressuring. Its already pretty effective with one character. I tend to pressure people into airdodging fireballs and punish them for it. Mario, however, is a lot better at fireball setups out of a SH, so oftentime I force the enemy into a premature airdodge so they get cleaned up by my team mate. Influencing fireballs off the stage lip to stun an enemy from above leaves them open to Mario's Fair too.
- More on a defensive Mario Bros.
Mario should be fullhopping his fireballs, while swatting away capes/fludds if they get too close. While Luigi should be grounded/SH fireballs. It's basically fireball wall.
Mario's cape > intoanything mostly shoryuken is nice.
Luigi's dthrow > Mario's upair binds and possible fair spike maybe? XD. *Mario's upair is way better*
- The team's greatest weaknesses are zoners, notably Marth, MK, and G&W; however, with the reasons listed above the general agreement is that they are not TOO hard to deal with, except maybe a MK/MK team (more information needed about this).
- Fludd can be used to take advantage of Luigi's low traction for a super Hyphen Smash of sorts when Mario uses it on Luigi on the stage.
- it is important for Mario to play the hero and save his little brother when he is off the stage, as Luigi is easily gimpable. This entails Mario breaking away from whatever he is doing to protect his Brother by fighting off his attacker. The same must go for Mario, but not as much.
Since some people contributed Luigi/Mario "Bros Moves," I've decided to list them here. Find the official thread for Mario/Luigi Bros Moves here:
Assume Mario's Fair spikes.Key said:(M*Attack*) = Mario Attack
(L*Attack*) = Luigi Attack
">" = Followed by.
"/" = Or.
- (MGrab) > (MPummel) > (MGrabRelease) > (LFsmash). Make sure Luigi is positioned about where the enemy will land after the release. I don't think Mario has a problem with enemies escaping in the air by means of an aerial grab release. (More Information is needed.)
- (LDthrow) > (MarioSHFair) > L(Dsmash/UpB/Grab). Only works at lower percent, except the Dsmash, which can work at moderate percent.
- (LDsmash) [After the above string] > (MUair) > (LFair/Uair)
- (MGrab) > (LDTaunt) > (MFair) > (LF/D/USmash/UpB/Grab) <---impractical, but that's me.
Closing Statement
The Super Donkey Kong Bros.The Mario Bros. Team as a whole is a very good team: similar but with unique differences. This team was made to be, quite simply because its the original brothers. They cover each other's weaknesses well and both boost each other in what they do best: combos.
On a negative note, because they share similar weaknesses with the high tiers, match ups against GW, Marth, MK, and D3. I personally think that this match up is compatible enough that they could fend off any team match ups, even with these weaknesses. However, this all relies on whenever or not the Mario Bros has a proper defensive game going on. We all know the Mario Bros haul A$$ on the offensive, but that won't work on the higher levels.
Although I can say this about any team match up, its important for this team even more so that the actual human partners are on the same wavelength. The Mario Bros are VERY back to basics type fighters, there is no true technique that one character can mold around their teammate's playing style. This team match up requires a mastery of the fundamentals as well as the basics. I've been doing team match ups like this with Dusty for a long time, and the reason we do so good is because we know we ourselves play, and how our team mate plays.
I agree with the boards that this match up deserves an 8/10. Its not perfect because of the similar match ups, and its not perfect because of the extra diligence that has to be put into the defensive game, but its a prime example of how two players must mesh their playing styles together in order to win a fight.
Opening Statement
This is an unorthodox match up to say the least. Most of time, I'd be against Luigi being caught with a Larger Slower character because I find they get in my way more than not. This is not true with DK however, because for a large character, I don't find him to hinder Luigi as much as I would think. Sure I have to be more conservative with fireballs and a bit more mindful of my double aerials, but if both characters keep their distance from each other, this is actually an ok match up.
Luigi already is quite good at killing, and DK only adds insult to injury with his power. His tilts are long and powerful, making him quite good at pushing an enemy away. Although his size makes grab to UpB a little bit harder to pull off, he makes up for that with his SideB, allowing Luigi to get in any kill move he wants. There isn't much a DK can do off stage if Luigi is struggling with someone, short of keeping them off the edge with tilt and such. In this match up I think DK will need saving more than Luigi anyway.
Against a team with projectiles, DK is limited in his approach, which means Luigi has to make up for him in that respect. For this reason, I think DK/Mario makes a better team than a DK/Luigi. When DK IS in the air and pulling of bairs, its a great way to push an enemy away.
I might add more later, or just put it in closing statement, this is all just opinion.
Board Statements/Conclusions
This week's conclusion on the DK/Luigi Match up.
- DK's range makes for Luigi's lack of range, while Luigi makes up for DK's lack of speed.
- Use a lot of DK's tilts to space, very long range.
- Both characters are very good at KOs, making this a powerful team in that aspect.
-
Luigi and Dk can actually make effective walls really. Dk can just throw all those double spaced bairs while luigi can still throw his bairs if he wants or throw a fireball walls.
- DK makes up for Luigi's weakness for MK and Marth, but a D3 can infinite both characters. GW is also a little bit easier with DK's spacing.
Bros. Moves
Since some people contributed Luigi/DK "Bros Moves," I've decided to list them.
Key said:(D*Attack*) = DK Attack
(L*Attack*) = Luigi Attack
">" = Followed by.
"/" = Or.
Assume DK's Dair spikes
Assume Luigi's Dtilt trips
Assume DK's punch is a 9wind (doesn't actually matter to combo however).
- (DSideB) > (LDtaunt/UpB/LSmash)
- (LGrab/Dthrow) > (DNeutralB/DDair)
- (LDtilt) > (DKNeutralB) ((Careful on spacing))
- (DCargoThrow) > (LDair) > (DFsmash)
- (LDthrow/Uthrow) > (DFair)
Closing Statement
The Super Wolf Bros.Evidently, this team match up is not as popular as the Mario Bros team, and although a DK Bros has its perks, ultimately there are just better options for Luigi in other teammates.
DK's range is going to be one of the focal points of the team; keeping enemies at bay while supported by Luigi's fireballs. On the other side, Luigi is going to be the speed of the team, though that doesn't say much considering there are much faster characters in the air for DK. Both members however are quite strong in the KO potential area, which means that the team metagame will revolve alot around baiting for grab combos. Because of DK's size however, careful spacing has to be considered.
Considering all this, there is a lot to be desired for this team. Both DK and Luigi are subject to many chaingrabs, including D3's infinite (which may or may not be a factor if it's banned in tournament play or not).
There is not much this team can do to help each other in terms of recovery. Luigi's recovery is almost as bad as DK's recovery in terms of gimp-ability. This match up is a precedent to show that Luigi is better off with smaller faster characters to compliment his style.
Opening Statement
Board Statements/ConclusionsThis is a popular match up in team play for Luigi. In general, I think Space Animals match up very well with Luigi.
Wolf has speed, projectiles, and combo potential; components that Luigi shares. The reason this match up thrives so much is because of the fact that both team mates have a sense of "flow", just like what we discussed earlier during the Mario Bros team discussion. They can link into each other strings, and aide each other in KO's. Wolf's interesting hit lag properties add a lot to this match up imo.
In some ways, they can create an even better projectile wall than with the Mario Bros, because of the fact both of their projectiles shoot straight and quickly. This projectile game also aides in recovery by refreshing your partner by hitting him with a projectile.
Conclusions made on from the last two weeks of Wolf Discussion:
- Both characters are inclined to fight in the air, and don't have a hard time getting their opponents up there.
- Both have decent projectiles, making for a good Defense or a great gimping game.
- Wolf has a powerful Dsmash, and also makes up for Luigi's poor ground game with this own.
- k
- k
~Thread History~
December 6, 2008: Version 1.0: Thread opened and Mario Discussion begins.
December 13, 2008: Version 1.1: Mario discussion ends, DK discussion begins. Added DK opening statement and finished Mario information.
December 20, 2008: Version 1.2: DK discussion ends, Wolf Discussion begins. Added WOlf opening statement and finished DK information.