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The Snorlax Room

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Wrath`

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In my thoughts the advantages/disadvantages are similar to that of no team preview. In the end the better player should win (with minimal hax).
 

ss118

Smash Master
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The definition of "better player" has changed.

The "better player" makes the better team. Because honestly, the fact that team preview exists means there is a "cap level" to skill incorporated.
 

Circa

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I make ****ty teams but have some pretty mad skillz...so long as I'm using ****ty teams.

Maybe that's why I never got into 5th gen. Or maybe it was just everything else on top of that too.

But seriously. I'd use teams that should dominate almost every match so long as I played with a small amount of skill and tact, and lose almost every time, no matter how tactful I was. And then I'd use these super ****ty teams with stupid *** stuff that gave absolutely no core (or at least not any sort of good one) and I'd win. Clearly this game isn't meant for me.
 

UltiMario

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The definition of "better player" has changed.

The "better player" makes the better team. Because honestly, the fact that team preview exists means there is a "cap level" to skill incorporated.
You act like playing around your opponent is void now.

If you really want to deal with playing around your opponent like in 4th Gen while in 5th Gen, run stall.
 

ss118

Smash Master
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Stall teams should be renamed "extended guessing" teams.

For example, when playing vs an opponent with team preview, you know whether you have the advantage or disadvantage.

If you have the advantage, it's a case of keeping X on your team alive so Y never kills you(because your opponent will be aiming to kill X so that Y can kill you, given that X and Y represent the highest chances for a team at the disadvantage to win).

If you have the disadvantage, it's a case of killing Y on your opponent's team so that you don't lose. There isn't necessarily an X you have to keep alive, but sometimes that's the case in instances where you only have a "check" for pokemon rather than a complete counter.

In both cases you decide what pokemon are allowed to be thrown away, or even what you can consider to throw away in terms of "even trades."

Want to know why this is all different from gen IV? You make these decisions before you enter the battle. The moment the battle occurs, assuming both players are evenly matched on a high level play, it turns into a game of who gets more "correct guesses" faster. Obviously the team with the advantage has more leniency.
 

Wave⁂

Smash Legend
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It's easy to see bias when you use the word "guessing" instead of the usual "predicting".
 

ss118

Smash Master
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There is a difference between predicting and guessing.

Predicting implies you assumed a move your opponent would make. This would include something as small as switching from a dragon to a steel type because you had a dragon out, so you double-switched in Heatran(assuming team preview isn't on and you haven't revealed anything yet).

On the other hand, when both parties know the 9 moves available to the opponent, "predicting" essentially turns to nothing. It starts to turn into guessing as high level play would do something like "Do I go to Scizor to take the Draco Meteor? But if he calls that and brings out Infernape, I should stay in and Earthquake."

That's a 50/50. That's a "guess," not a prediction.

The actual cases in games won't be this extreme. You don't know the 24 moves picked, you don't know EVs or items. You know the pokemon. But in a game with so many viable pokemon, the likelyhood that a pokemon can not be overshadowed with more than one or two sets is small. You can guess that a player using Latios won't spam Outrage because there are so many things that do it better, so Blissey is more or less a safe option(especially with Fling =D). Of course this brings up the idea of "baiting" and stuff, but in a scenario of 2/3's in which pokemon should be played imo it turns into a one time gimmick that wins the ladder but loses the tournament as it puts you more behind than ahead in the long run.

Edit: Yes I am implying that late-game gen IV once you knew all the members turned into a guessing game. However by that point everything is so construed by things such as previous damage, hazards, status, etc that if you knew what you were doing it turned out more to be a sequence of "playing out the win" rather than guessing.
 

Wave⁂

Smash Legend
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I won't deny that most of competitive Pokemon boils down to guesswork.

S Tier: Conditioning
A Tier: Prediction
C Tier: Guessing
D Tier: Nothing

[7/6/2011 2:35:11 AM] Evan: be good at skillshots, wave
[7/6/2011 2:35:13 AM] Evan: and you will go far
[7/6/2011 2:35:35 AM] Evan: i know a couple players who are great tactically and strategically and map awareness and teamwork wise
[7/6/2011 2:35:42 AM] Evan: and will wiff against a stationary target
[7/6/2011 2:35:49 AM] Evan: i do not like playing with them, wave
[7/6/2011 2:35:53 AM] Evan: it is sad.
[7/6/2011 2:36:18 AM] gdUayv: oh my god i hate it when i aim in front of someone
[7/6/2011 2:36:21 AM] gdUayv: and they just stop moving
[7/6/2011 2:36:36 AM] gdUayv: and i miss by 50 miles
[7/6/2011 2:49:58 AM] Bubbles: lol yeah
[7/6/2011 2:50:02 AM] Bubbles: that happens with ashe's ult alot
[7/6/2011 2:50:04 AM] Bubbles: cuz its so slow
[7/6/2011 2:53:17 AM] Evan: i always overpsychoanalyze the opponent
[7/6/2011 2:53:37 AM] Evan: "he expects me to lead him, so he'll juke...but he'll know i know he knows, so that he compensates for my juke knowledge...so he"
[7/6/2011 2:53:48 AM] Evan: A CHAMPION HAS BEEN SLAIN.
[7/6/2011 2:53:58 AM] Evan: YamiChan666 has slain BoBoTheBum !
[7/6/2011 2:54:13 AM] gdUayv: and then my heracross uses megahorn against heatran
[7/6/2011 2:54:31 AM] Bubbles: lol
[7/6/2011 2:55:09 AM] Bubbles: i condition my opponents
[7/6/2011 2:55:19 AM] Bubbles: by not trying to read them right when a match starts in pokemon
[7/6/2011 2:55:22 AM] gdUayv: ugh, too meta for me
[7/6/2011 2:55:26 AM] Bubbles: and just act predictable
[7/6/2011 2:55:33 AM] Bubbles: then after 2 or 3 switches
[7/6/2011 2:55:37 AM] Bubbles: i start throwing in random predictions
 

ss118

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Those tiers remind me of melee and Gen 2 more than any of the later gens lol

idk. I won't say gen V is only guesswork but I don't even get the feeling I play against anyone anymore; I just play their team. Obviously you can make bad decisions, but that means they suck.
 

Wave⁂

Smash Legend
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I agree that prediction is such a tough game that team vs. team does become an issue unless there's a notable difference in the players' skill. But that doesn't mean it's ONLY team vs. team.
 

ss118

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Man I am running a really cool team.

Espeon (M) @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Psychic
- Hidden Power [Fire]
- Wish
- Protect

Mienshao (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 216 Def / 44 SDef
Impish Nature (+Def, -SAtk)
- Drain Punch
- Rain Dance
- Sunny Day
- U-turn

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Substitute
- Protect
- Toxic

Tentacruel (M) @ Black Sludge
Trait: Rain Dish
EVs: 248 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Hex
- Toxic Spikes
- Rapid Spin

Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 80 Def / 40 SAtk / 136 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Thunder Wave

Blissey (F) @ Brick Mail
Trait: Natural Cure
EVs: 104 HP / 252 Def / 152 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Wish
- Protect
- Stealth Rock

Might change things around a bit and replace something with a steel type. The idea was that the top six pokemon (Nattorei, Tyranitar, Scizor, Politoed[and thus rain], Gliscor, and Latios) would be completely countered.

Thinking Jirachi > Blissey to not be ruined by poison + SS. Also Dragon attacks are slightly hard to take without a steel-type on the team...

Thundurus is probably getting Taunt > Nasty Plot with a more bulky spread. That or it's getting replaced; it really doesn't counter Gliscor if they use Toxic. ><"

Mienshao is lol. I'm impressed by the metagame that they have enough balls to keep tyranitar on it and take the U-turn. The double weather is used because I want it to be. I admit only Sunny Day is necessary to nerf rain and SS teams, which remain the majority. But then I get 90% ****ed by sun, which will come up occasionally.
 

kirbyraeg

Smash Hero
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Defensive/Stall teams are why I'm testing this set:

Darmanitan @ Leftovers
216 HP/156 Atk/136 Spe
Jolly / Sheer Force

Substitute
Encore
Belly Drum
Fire Punch

at +6 it 1hko's everything that's even remotely common on stall, and substitute+encore+101HP subs gives it all kinds of opportunities to set up. Paired with my rampardos lead that basically guarantees SR, it eats stall for breakfast. My normal team builds are weak to stall, therefore slapping this on it might be the answer. :3

An answer to rain AND sand...is a bit harder to come by. Maybe a prankster weather changer, maybe a scarfed Golduck, maybe throwing on a Kingdra, etc.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Mienshao's set is the worst. I don't even what is going on.

Brick Mail Blissey for the extra Def and SpDef, I like.
Pretty cool to see a team with no Steels or Dragons.
 

Circa

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Hey Wave. I am Circa. That is Articanus. I did not make that team.

My teams have Flygon and ****.
 
D

Deleted member

Guest
i pretty much agree strongly with everything branden said. they seriously gimped player skill almost as much as feasibly possible. it's like playing poker except you can choose your cards, and you and your opponent can see each other's hands. like, why are you even playing at that point? you just pick what's strongest mathematically and it's just going through the motions, and once in a while you get advantage/disadvantage based on missing and criticals. i just don't understand the appeal.
 

Kantrip

Kantplay
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How annoying are stall teams consisting of hazards, phazing, a dedicated wall on both sides of the spectrum, healing support, trap-countering (wobbs :mad:), boost-move negating, trick scarfing, and resistance to absolutely every type?

Pretty annoying.
 

Circa

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It sounds like a stall team that still loses to a powerful mixed attacker. Although I could be wrong.

Nonetheless it sounds like a pretty standard stall team. :|
 

Kantrip

Kantplay
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Don't double post

oh wait nvm got the avatars mixed up they're both purple

:troll:

Yeah, it's an ineffective team in practice, but if your opponent doesn't have the appropriate taunt user or wallbreaker, they will lose in something like an 100-turn match.
 

choknater

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just make a team that LOOKS like it's weak to sandstorm

then whip out that excadrill.

edit: LMAOOOOOOOOOO ZOOK AKA LITLE BEAR
 

Sapphire Dragon

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Lmao, I love this thread.


Anyway, reading through all the talk about teams/Sun/gens/etc, I was curious about which gen each of you think is/was the best as far as competitive play goes. Yes, I'm talking all opinion here.
 

choknater

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i think the best was gen 2 LOL. 100+ turn battles YEE YEE

my favorite is gen 5 though. i like the diversity
 

Kantrip

Kantplay
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Funnily enough, the majority of the stall team I mentioned is 2nd gen. Actually, I think it could easily be all 2nd gen if you swap ferro for forre

Whoa. Just noticed that. Their nicknames are anagrams.



IT'S A SIIIIIIGN!
 
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