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Yeah, me too. Dxargh the wait to find out who gets in or not is killing me, quite literally
Same with me but I an not expecting it, I don't want to be dissapointedargh the wait to find out who gets in or not is killing me, quite literally
Sam here man. I think i found a potential Smash Lab partner (considering if eithe rof us get in).Don't we all wait in suspense? It's killing me, I check this thread like clockwork.
I'm going to be so dissapointed if I'm not accepted. I know I should be readying my concious for possible failure, but I'm very adamant about doing something for the community.
It isn't every day that the mods say "Hey guys, we need help to further the metagame, can you help?".
What? Did panda say that there would be Smash Lab partners?Sam here man. I think i found a potential Smash Lab partner (considering if eithe rof us get in).
Nope, i mjust sayng i ngeneral, wehave similar views. technically everyone would be partners, its not a single effort.What? Did panda say that there would be Smash Lab partners?
Haha, that makes sense. "Lab Partners".Sam here man. I think i found a potential Smash Lab partner (considering if eithe rof us get in).
Well this thread may be closed, and findings from the Lab will probably be posted for open discussion.I just hope that these Smash Lab discussions will be kept public.
No problem Panda man.Some delays have been happening with the invites. I'll hope to get them out later this week, though.
The answers been kinda... posted? lol Or atleast a few potential and reasonable answers.hmm...a little late to the party eh?
*psst* i know the answer,ill just pm it or w/e
I've answered that question many posts ago. The main thing with D3's grab is hitstun. It's not the angle, it's just hitstun. I can even prove it just by adding more hitstun with the hack that's been recently found and everyone will fall on the ground like Kirby, MK, and all the other what it seems like the "light" characters have.Has no one answered this puzzle about D3's grabs yet? Or someone has but SP just hasn't noticed?
That's the second wave.We should still be given a chance to write an app jeez... im sure theres plenty of other people in my case who have done a lot of research most people would never know about since it only exists on 1 characters forums
Take your time, we don't whant it to be rushed with people who won't be good reserchers.Some delays have been happening with the invites. I'll hope to get them out later this week, though.
*skips to last page*The answers been kinda... posted? lol Or atleast a few potential and reasonable answers.
Lol its hard not to get your hopes up, but what comes comes in due time.*skips to last page*
*writes a summary in wall of text*
oh well, maybe i can be second>.>
My findings (as in milliseconds findings) also say that speed of thrown character is also a factor.I've answered that question many posts ago. The main thing with D3's grab is hitstun. It's not the angle, it's just hitstun. I can even prove it just by adding more hitstun with the hack that's been recently found and everyone will fall on the ground like Kirby, MK, and all the other what it seems like the "light" characters have.
Yes is definitely is, back on page 4 I did a bit of stuff about the knockback (speed) of all charactersMy findings (as in milliseconds findings) also say that speed of thrown character is also a factor.
I took a bit of a broader view of the whole thing. The chaingrab itself has a definite trend. The trick is to find out why Mario, Luigi and Samus are different from the rest of the cast.
It isn't because of fall speed or weight as you will soon see. The second column is the knockback of the Dthrow on the character.
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ICGD (Infinite Chain Grab with no Decay)
Oh, alright. I see now...That is the knockback (as stated by the game engine). You can find it on your statistics at the end of every match.
I find it much more precise than to try and estimate knockback some other way
although i cant fully test it:Oh, alright. I see now...
It does seem that the heavier characters have lower knockback rates (which is understandable), but what explains Fox? He has the most knockback, yet he is not the lightest character. Would his abnormal fall speed account for his position in the chart?
although i cant fully test it:Oh, alright. I see now...
It does seem that the heavier characters have lower knockback rates (which is understandable), but what explains Fox? He has the most knockback, yet he is not the lightest character. Would his abnormal fall speed account for his position in the chart?
Yes, exactly.Oh, alright. I see now...
It does seem that the heavier characters have lower knockback rates (which is understandable), but what explains Fox? He has the most knockback, yet he is not the lightest character. Would his abnormal fall speed account for his position in the chart?
... which raises the point... given the productivity of these public "Smash Lab" threads, is it really necessary for the Smash Lab to be an exclusive group? Or could we just have an "official" pool of public threads dedicated to resolving the mystery of particular topics?Can we have another question, please? This is too fun! Maybe the "lucario aura sphere stick" glitch, or something else?