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What code? There's nothing left to crack......How......convenient.
Any estimates on how long before the code is cracked?
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What code? There's nothing left to crack......How......convenient.
Any estimates on how long before the code is cracked?
As in, when should we expect exact fighter stats to be easily accessible or at least able to be found? Compared to brawl or melee, for example...What code? There's nothing left to crack.
After Roy and Ryu can be purchased and downloaded.As in, when should we expect exact fighter stats to be easily accessible or at least able to be found? Compared to brawl or melee, for example...
Ok, thanks@ Anthonio WIlliams , I moved your post to the Smash 4 Question and Answer Thread. Whenever you have questions such as these please use this thread.
Additionally, this thread should help you out:
http://smashboards.com/threads/crazy-orders-guide-fastest-way-to-unlock-customs-by-far.382065/
Mario is pretty much clear as crystal as far as displaying your skill at the game, even though there're probably some other characters that are even easier to learn. Get good at Mario, and it's just plain obvious that you put the time in. Go for it!So as a new player who can't really decide on a main, and has messed around with this game for a few weeks, would you more experienced players recommend that I just stick with Mario until I understand the fundamentals more and can start winning with him? I've been doing some reading on learning fighting games and it seems to be suggested often to start with Ryu in SF. Is it recommended to start with Mario for new players, as he is the Ryu of Smash, more than any other character?
Thanks for advice! I am up in the air right now between Mario and Pit. I asked DaBuz pretty much the same question today on his stream and he said if I'm looking for the most balanced fighter to learn with to go for Pit. I had already been playing as Pit for the last two days and am thinking about Mario and messing around with him today. Still can't decide though.Mario is pretty much clear as crystal as far as displaying your skill at the game, even though there're probably some other characters that are even easier to learn. Get good at Mario, and it's just plain obvious that you put the time in. Go for it!
Another good choice to check out is Greninja. He relies on being able to use every one of his moves to their full potential (he has no useless moves, which is very rare), so he'll be good for teaching how to consider all of your options and not neglect any.Thanks for advice! I am up in the air right now between Mario and Pit. I asked DaBuz pretty much the same question today on his stream and he said if I'm looking for the most balanced fighter to learn with to go for Pit. I had already been playing as Pit for the last two days and am thinking about Mario and messing around with him today. Still can't decide though.
To quote someone from the Yoshi Boards:I'm not sure where else to ask this so I'll ask this here.
I was playing on Smash Ladder earlier today, and I fought a R.O.B. who was really on my skill level, we kept taking games from each other. Naturally, I was trying to figure out the matchup (I was playing Link), and eventually I tried just taking his gyro and using my boomerang and arrows to out zone him while keeping the gyro for myself so he couldn't use it.
Of course, this made me seem like a "FG Link" so to speak, moving to one side of the stage to out zone him, and moving to the other side. He only had his laser which I'd shield and I'd continue the cycle until he was around 170%, then I'd throw the gyro, and get the kill on him some way or another.
Was this a bad thing to do? I mean, it helped me with the matches, but, I don't really feel right about it.
A W is a W, doesn't matter how you got it.I'm not sure where else to ask this so I'll ask this here.
I was playing on Smash Ladder earlier today, and I fought a R.O.B. who was really on my skill level, we kept taking games from each other. Naturally, I was trying to figure out the matchup (I was playing Link), and eventually I tried just taking his gyro and using my boomerang and arrows to out zone him while keeping the gyro for myself so he couldn't use it.
Of course, this made me seem like a "FG Link" so to speak, moving to one side of the stage to out zone him, and moving to the other side. He only had his laser which I'd shield and I'd continue the cycle until he was around 170%, then I'd throw the gyro, and get the kill on him some way or another.
Was this a bad thing to do? I mean, it helped me with the matches, but, I don't really feel right about it.
3DS.Can someone please explain why there is a sonic here that jumps off at the start??
https://www.youtube.com/watch?v=M3Xoo6_ppFk
The way I usually look at it is that you have to keep yourself "outside" the game, if that makes sense. A pro player has to do this already in order to understand that every playable character has a human player behind their every action. Apply this to yourself. Are you starting to panic? Recognize that. Realize that yes, you may have been put in a worse spot, but you still have the advantage and letting yourself freak out is just going to waste it. Instead, harness that panic, and use it as a motivator to take the other player down for good. All you have to do is make sure it doesn't control you.Does anyone have any issues with choking in a match, and finishing it off? I was playing someone yesterday, I was about to 3 stock him, I had 150 w/ 3 stocks and he had 90 with 1 stock. I was confident and thought I had it in the bag. Then I lose the stock to a throw (wario btw), then get stage spiked at 30%, then Im scared, and I am playing scared. He is a defensive player and I was fishing for the kill and was just playing so bad and it caused me lose to a fart later on. I don't understand how I could be beating someone badly and lose, it made me really mad too. Just thinking about how I blew it really upsets me greatly.
This seems to be a reoccurring theme, where I am dominantly taking games but when it comes down to me in danger of losing the set I may choke. Happened in a tournament once where all I had to do was finish him off but got scared, and lost. I was devastated and to be honest it makes me discouraged to continue that game if these things keep happening.
How do I avoid letting people come back cause I get scared? I hate losing a lot and in fear of losing a serious set or tournament match knowing I will not be happy I play scared which causes me to play terrible, I just wanna not let this happen again
The attitude needs to change. Just because you we're winning doesn't mean the rest of the match is yours. When I think about it, to get mad that someone beat you through a comeback is somewhat arrogant. I mean, who's to say your opponent isn't allowed to win? Lots of things can happen in a match; lots of things that don't go your way especially. To think things will go your way because you think it will can be imho a toxic mindset.I was about to 3 stock him, I had 150 w/ 3 stocks and he had 90 with 1 stock. I was confident and thought I had it in the bag. Then I lose the stock to a throw (wario btw), then get stage spiked at 30%, then Im scared, and I am playing scared. He is a defensive player and I was fishing for the kill and was just playing so bad and it caused me lose to a fart later on. I don't understand how I could be beating someone badly and lose, it made me really mad too. Just thinking about how I blew it really upsets me greatly.
A17 said:I know about fox trotting, but I'm wondering what the pros are doing to get such high agility with their characters. They can move them back and forth and get out the tilts and correct inputs on demand. When I'm trying something like this, it's usually all landing lag, dash attacks, and huge amounts of lag from ending a dash before I can get an attack out quick enough.
Are there techs pros are using to keep their mobility at such a responsive rate? Dash cancels? Some landing-lag canceling tech perhaps? I remember Brawl having it, but am unsure about SSB4.
Yeah ik. I've always had too much cockiness, in my head at least, I never show it in person or in chats and stuff, thankfully.The attitude needs to change. Just because you we're winning doesn't mean the rest of the match is yours. When I think about it, to get mad that someone beat you through a comeback is somewhat arrogant. I mean, who's to say your opponent isn't allowed to win? Lots of things can happen in a match; lots of things that don't go your way especially. To think things will go your way because you think it will can be imho a toxic mindset.
When you shift your mindset from "needing to win" to "what can I learn", you worry less about losing and care more about knowing why you're losing. The drive to win is indeed a way to keep yourself going, but this can also get you to only focus on the result itself rather than what it takes to get your desired results; knowing what it will take to win against your opponent.
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If someone has an answer for my question, I'd greatly appreciate it:
As a 3ds player myself who grew up using a Wii nunchuck to play brawl, I'm obviously the most qualified person to answer this questionI want to up my game a bit, but I know for sure that I still have some habits to break in order to do that. Help please?
Ever since the 3DS game came out, I've been hearing about how much people missed the C-stick during that faze. This got me started thinking, and then I realized... I never actually use the C-stick, in any of the games ever. I always use Control Stick + A for smashes, and Control Stick for aerials. Then I started to believe that my smashes actually come out slower than most people, and I began to wonder. Are there any tangible benefits to using the C-stick as opposed to other methods? I'm also wondering if it is at all possible that the Control Stick only allows you to use charged smashes, and that is why mine come out slower? Or is it all just my imagination...?
Another problem I've had is with my tilts. When I get in the heat of the game, I tend to always flick the control stick simply out of habit from most other games. This of course hinders my ability to perform proper tilts. To do so, is it just a matter of being able to control myself better, or is there an easier way to perform tilts that I am missing besides tilting the control stick halfway?
Finally, I need to learn when to use Spot Dodging and Air Dodging. Is there anything I should be looking for to know when to these as opposed to using an opposing aerial or rolling/shielding?
Only in Friend modes.Where do taunt messages show up online? I notice they don't appear in 1v1 FG.
You can give this thread a read for a debate whether it makes a difference.I need someone's opinion: Is a Wii LAN adapter worth an investment?