SylveonGives
Smash Journeyman
Alright, finally DropBox is uploading stuff so here's the rimlit Waluigi.pac
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Mind showing off a preview?Alright, finally DropBox is uploading stuff so here's the rimlit Waluigi.pac
of Waluigi in game?Mind showing off a preview?
Yeahof Waluigi in game?
Dolphin.Alot of my csps are CI8 but it doesn't crash.. Weird.
I wish i could make all of them CI8 without crashing though, i want some good quality CSPs..
Gamecuhe adapter no work on pc, harder to put project m on dolphin.Dolphin.
It does if you have a newer version of dolphin with direct connect.Gamecuhe adapter no work on pc, harder to put project m on dolphin.
Yeah, it was really easy for me. Just use this, I did it in like ten minutes. My PC is a laptop and therefore has a horrible graphics card, but the adapter definitely works with it.It does if you have a newer version of dolphin with direct connect.
I could tell you, but then I'd have to kill you.Have the skins (zero suit ones, roy, puff) that the PM team advertised before stopping PM been released for download anywhere?
They have not been released by their creators.Have the skins (zero suit ones, roy, puff) that the PM team advertised before stopping PM been released for download anywhere?
There are reasonable substitutes for Headband Jigglypuff and ZSS on Brawl Vault.Have the skins (zero suit ones, roy, puff) that the PM team advertised before stopping PM been released for download anywhere?
Look up SJS's recent ZSS skin. I believe it's the same as the current one except with Theytah's materials and shaders. Although I'm probably wrong. It's your best bet of an official ZSS that's tiers above the rest.I just want the zero suit skins....
Ledger, Found a couple things with your build.
-Olimar's black and yellow BP is default Brawl
-Even though Bowser has 10 CSPs in the character char_bust_tex_lz77, I only can get 7 in-game
- The CSS grid icon is Smash 3 Marth, not Smash 3C brawl Marth.
Also, I am getting a lot of weird things with Zelda
So if there are 2 OOT Zelda's on the field everything works fine.
However, if one chooses Sheik, Zelda becomes all glossy
View attachment 69660
If Marth is chosen, she loses the shine one the dark red and gloves, but not on the bottom part of the dress,
View attachment 69661
And if pit is chosen, she just becomes lighter. I have no idea why all of these occur though.
View attachment 69662
I think the first two are caused by spec maps on the other characters although this is just speculation. but the last one is just weird.
Each of these happen with multiple characters.
Also, Layell you sly dog on that preview! I could have sworn that wasn't there before.
Does anything more even need to be said? Get your hot fresh Samus' right here
u lazy boyDoes anything more even need to be said? Get your hot fresh Samus' right here
Does anything more even need to be said? Get your hot fresh Samus' right here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210493
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210588
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210589
This will likely be the last of our crazy winter break updates, enjoy them and for your new years resolution promise us not to spam this thread or the Smash 3 thread.
were you drunk when typing that? if it was just sleepiness, i hope you get a nice rest.Does anything more even need to be said? Get your hot fresh Samus' right here
As absolutely beautiful as those are... I feel like they need a bit more detail. Samus, in Smash 4, is super realistic compared to everyone else. Light Suit Samus just looks blank. In Smash 4, Samus' slits are super thick and detailed, she even has more slits than ordinarily, actually. Those don't look very metallic.Does anything more even need to be said? Get your hot fresh Samus' right here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210493
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210588
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210589
This will likely be the last of our crazy winter break updates, enjoy them and for your new years resolution promise us not to spam this thread or the Smash 3 thread.
http://www.mayflash.com/support/download/Gamecuhe adapter no work on pc, harder to put project m on dolphin.
I double posted.Gamecuhe adapter no work on pc, harder to put project m on dolphin.
hi say the word and I'll send over the PSD I had to split into two files and you can figure it outAs absolutely beautiful as those are... I feel like they need a bit more detail
DO IT.hi say the word and I'll send over the PSD I had to split into two files and you can figure it out
layellDoes anything more even need to be said? Get your hot fresh Samus' right here
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210493
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210588
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210589
This will likely be the last of our crazy winter break updates, enjoy them and for your new years resolution promise us not to spam this thread or the Smash 3 thread.
You're supposed to say thank you, lord Layell.As absolutely beautiful as those are... I feel like they need a bit more detail.
I'm not saying they're not good, converting from one visual style to another is a very difficult job, and Layell did wonderfully! The colours fit, and he definitely did a good job of that. But the idea of Smash 3C is to accommodate custom content in a visual style alongside Smash 3.You're supposed to say thank you, lord Layell.
I agree. The white areas are just... white. Lacks texture. Looks more ceramic than metal. Needs more shine to it, as well as some texture. Even the Project M model (RIP re-texture plans) lacked detail that it probably needed.I'm not saying they're not good, converting from one visual style to another is a very difficult job, and Layell did wonderfully! The colours fit, and he definitely did a good job of that. But the idea of Smash 3C is to accommodate custom content in a visual style alongside Smash 3.
While Smash 3 (and, to an extent, Smash 4) have a lot of bright colours, that doesn't necessarily mean it has no detail. You can see, by the first image of Samus, that alongside her bright colours, her smooth model, she also has small scratches, thick dark slights, and just enough contrast in the dark bits. While Layell's version has the most important element, the colour palette, it fits Smash 3, but it doesn't fit Samus as a character.
Something very important in terms of Brawl, is considering detail. The view of the camera typically is viewed from afair, so all detail usually has to be huge in the texture so as to be seen from the distance. Layell's version shushes the detail, rather than enforcing it, making it look a bit plastic, rather than gritty metal. I hope I don't sound too mean, it's very well done, probably better than I could ever texture it.
You could also compare it to the Smash 3 Armoured Mewtwo: It's got the detail, AND the visual syle.
Nanobuds , am I off with my over-analysis machine this time? I know you specialize most in Brawl's visual style, and less than Smash 4's, but I have to know if I'm just completely off. I was the guy who got in an argument with StarWaffle about the community favourite, Mr. L...
I'm not saying they're not good, converting from one visual style to another is a very difficult job, and Layell did wonderfully! The colours fit, and he definitely did a good job of that. But the idea of Smash 3C is to accommodate custom content in a visual style alongside Smash 3.
While Smash 3 (and, to an extent, Smash 4) have a lot of bright colours, that doesn't necessarily mean it has no detail. You can see, by the first image of Samus, that alongside her bright colours, her smooth model, she also has small scratches, thick dark slights, and just enough contrast in the dark bits. While Layell's version has the most important element, the colour palette, it fits Smash 3, but it doesn't fit Samus as a character.
Something very important in terms of Brawl, is considering detail. The view of the camera typically is viewed from afair, so all detail usually has to be huge in the texture so as to be seen from the distance. Layell's version shushes the detail, rather than enforcing it, making it look a bit plastic, rather than gritty metal. I hope I don't sound too mean, it's very well done, probably better than I could ever texture it.
You could also compare it to the Smash 3 Armoured Mewtwo: It's got the detail, AND the visual syle.
Nanobuds , am I off with my over-analysis machine this time? I know you specialize most in Brawl's visual style, and less than Smash 4's, but I have to know if I'm just completely off. I was the guy who got in an argument with StarWaffle about the community favourite, Mr. L...
Please don't make an analysis based on my crappy render. I blurred the hell out of that thing because of reasons. I won't get into it but I had a lot of trouble with the lighting on this one. I was also really unhappy with the Fusion Suit render but that's another story. The actual texture that Layell did doesn't look like plain white.I agree. The white areas are just... white. Lacks texture. Looks more ceramic than metal. Needs more shine to it, as well as some texture. Even the Project M model (RIP re-texture plans) lacked detail that it probably needed.
The non-white areas don't look bad at all.
Look at the White Samus from Sm4sh:
http://i.imgur.com/n8gq4su.png
Try to add some texture to the armor.
I'm not saying they're not good, converting from one visual style to another is a very difficult job, and Layell did wonderfully! The colours fit, and he definitely did a good job of that. But the idea of Smash 3C is to accommodate custom content in a visual style alongside Smash 3.
While Smash 3 (and, to an extent, Smash 4) have a lot of bright colours, that doesn't necessarily mean it has no detail. You can see, by the first image of Samus, that alongside her bright colours, her smooth model, she also has small scratches, thick dark slights, and just enough contrast in the dark bits. While Layell's version has the most important element, the colour palette, it fits Smash 3, but it doesn't fit Samus as a character.
Something very important in terms of Brawl, is considering detail. The view of the camera typically is viewed from afair, so all detail usually has to be huge in the texture so as to be seen from the distance. Layell's version shushes the detail, rather than enforcing it, making it look a bit plastic, rather than gritty metal. I hope I don't sound too mean, it's very well done, probably better than I could ever texture it.
You could also compare it to the Smash 3 Armoured Mewtwo: It's got the detail, AND the visual syle.
Nanobuds , am I off with my over-analysis machine this time? I know you specialize most in Brawl's visual style, and less than Smash 4's, but I have to know if I'm just completely off. I was the guy who got in an argument with StarWaffle about the community favourite, Mr. L...
I agree. The white areas are just... white. Lacks texture. Looks more ceramic than metal. Needs more shine to it, as well as some texture. Even the Project M model (RIP re-texture plans) lacked detail that it probably needed.
The non-white areas don't look bad at all.
Look at the White Samus from Sm4sh:
http://i.imgur.com/n8gq4su.png
Try to add some texture to the armor.
Well if it's not the textures and more-or-less the render itself... is it a bad idea to suggest adding a Spec map of sorts to bring back that lost detail in the render (same can probably go for the fusion/dark suits as those may have suffered from the same "blurring of detail in the render)? From what you three have said, it seems that the current renders don't do the in game models justice. The other renders had that "pop" of both color and detail in the renders and while the latest suits got the color bit down to a tea, the detail department was somewhat left behind. If spec maps can help in this situation, then go for it.Please don't make an analysis based on my crappy render. I blurred the hell out of that thing because of reasons. I won't get into it but I had a lot of trouble with the lighting on this one. I was also really unhappy with the Fusion Suit render but that's another story. The actual texture that Layell did doesn't look like plain white.
https://www.dropbox.com/s/rsn3rl4h9ttq19t/LightSuitMain.png
No, the same can't be said for the others, and they do all have spec maps on them - why wouldn't they, when all of the in-game models have spec maps? I don't poop these out in a few minutes - the Light Suit was difficult because I had problems with lighting, and I have trouble with getting Samus to look right in general. I'm not entirely happy with the results, but I still spent several days on them, and when they're going to be compressed to 128x160cmpr, I don't think it matters that I blurred parts that weren't being hit with light the way I wanted them to.Well if it's not the textures and more-or-less the render itself... is it a bad idea to suggest adding a Spec map of sorts to bring back that lost detail in the render (same can probably go for the fusion/dark suits as those may have suffered from the same "blurring of detail in the render)? From what you three have said, it seems that the current renders don't do the in game models justice. The other renders had that "pop" of both color and detail in the renders and while the latest suits got the color bit down to a tea, the detail department was somewhat left behind. If spec maps can help in this situation, then go for it.
We can look at making them glow more, thanks.is it me or are the new Smash 3C Samus alts lacking the glowing spots? (visors, chest lights, red spots on Dark Suit)
edit: Smash*, not Smas
Criticism is helpful, and I don't mind it. If I seemed defensive, it wasn't about that.I think it should be said that, despite the critiques going around (which I sympathize with), there's a lot to love in your work for these Samus models and we respect you for it. It seems to me that they're just trying to be helpful.