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Confirmed VampireCaptain Falcon is like Sakurai, evidently the man ages in reverse.
I guess it's just a matter of preference, but I prefer how ness looks on the wii u ¯\_(ツ)_/¯Smash 3 Ness already looks perfect!
The Curious Case of Masahiro Sakurai.Captain Falcon is like Sakurai, evidently the man ages in reverse.
Agreed, but I honestly don't want to do this too much longer. Ness just has too much work in him as well...I guess it's just a matter of preference, but I prefer how ness looks on the wii u ¯\_(ツ)_/¯
Coming to you in theaters in october, famitsu leak day, 20xx.The Curious Case of Masahiro Sakurai.
While I prefer Ness' model and design in Smash for Wii U, I don't think you would be able to translate it into Smash 3 so well. For example, A lot of the additional detailing in Smash Wii U comes from additional textures that react with light. That's why Ness' bat in the Wii U model has no wooden qualities in it while the Smash 3 model does. And just look at Ness' skin! The Wii U model looks sickly and obviously in need of some LifeUp PSI (...Anyone?) while the Smash 3 model looks fleshy and healthy.are there any plans to update ness to look more like he does in smash 4?
The unconverted wii u models are here: mediafire .com /?e7tacds6nrot6But while we're on the subject, where'd you get that model, exactly? And how'd you get it to work with BrawlBox?
Speaking of Falcon, someone uploaded a port of his Smash Wii U model to Brawl Vault and I tried it out ingame:
Doesn't look that much older to me, he looks younger than Brawl...
Yeah, noticed it too, but it's hardly an issue when his original model even clips often with the poses he does.The only problem with that model is his face seems to clip through his scarf during his idle animation due to his scarf being slightly larger... Other than that, I love it.
I honestly feel like his abs look fake, like they're just creases on his shirt and not actually the muscles bulging out.Speaking of Falcon, someone uploaded a port of his Smash Wii U model to Brawl Vault and I tried it out ingame:
I think it looks really great, but could use better lighting and a less pale texture. I'll probably just use this one until you guys do the Smash 3 version though. Hopefully it's got them toned abs. Also after looking at the model more, I noticed the abs are actually modelled on as ridges instead of textured on like with Brawl Falcon. Actually does a lot for the model..
I love the green falcon.Speaking of Falcon, someone uploaded a port of his Smash Wii U model to Brawl Vault and I tried it out ingame:
I think it looks really great, but could use better lighting and a less pale texture. I'll probably just use this one until you guys do the Smash 3 version though. Hopefully it's got them toned abs. Also after looking at the model more, I noticed the abs are actually modelled on as ridges instead of textured on like with Brawl Falcon. Actually does a lot for the model..
Very true.People, we're not going to be using the Wii U models, we already explained why and it's kind of disheartening that people keep asking about using the Wii U assets, I personally feel this just takes away at what this project is about and it's even beginning to make us question the thing as a whole at this point.
There are too many issues with using the Wii U models (nodes, specs, texturing, clipping etc, I can go on but it's basically everything re-done if that was the case, too much of a mess to work with) and it would take too much out of us at this stage, some of us are planning to retire as soon as the project is done, again I know people here that understand very well and I know a lot of people mean well, and I apologize if sound negative haha but I tried to make this exact point in my previous post before.
I know people who probably don't want to hear that but if we use the Wii U models that would be a whole project in itself! And we have no intention of doing that!
Load 4 of these and that'll answer the question of why we're not using that model.Speaking of Falcon, someone uploaded a port of his Smash Wii U model to Brawl Vault and I tried it out ingame:
I think it looks really great, but could use better lighting and a less pale texture. I'll probably just use this one until you guys do the Smash 3 version though. Hopefully it's got them toned abs. Also after looking at the model more, I noticed the abs are actually modelled on as ridges instead of textured on like with Brawl Falcon. Actually does a lot for the model..
And this is a bit hard to explain, but the Smash U models are so much higher quality that in most cases it would just be a lot harder to incorporate them into the Smash 3 stuff, on top of the fact that we'd need to redo the textures entirely because of the difference in how they're mapped. Sorry if I came off as not wanting to take your advice, but the Smash U models really are hard to get lagless as evident by that Smash U Falcon import. It's got about That's not to say we won't use them at all, as Falcon's shoulder pad is taken directly from the Smash U model since it's:Sorry if I came off as annoying, I just really like smUsh's aesthetic. To defend my initial post about using the new Falcon; when the opportunity to directly copy/paste its assets arises, I can't help but express how I believe that using said assets would be beneficial to a project "with the goal of bringing Smash 4's visual style to Brawl". I did something similar when other Wii U styled models came out and literally everything I saw ended up getting included in the project. I get that you guys don't want this to be a 1:1 clone of SmUsh, but would using one model from the actual game really make it that? No, which is why I brought it up.
It was pretty apparent you guys didn't agree with that when you indirectly, then directly said so, then posted screenshots of continued work on your version of Falcon, which I think made your intentions pretty clear to everyone...
But, I get that seeing people talk about things that you are ultimately not going to work on can be frustrating. You guys are all doing this for free, we all know this, so please don't glean any sort of entitlement from our posts, because I'm sure no one feels that way and instead just wants this project to be the best it can be.
:ART:
Just texturedFor the record, you guys in the Smash 3 team seem to have Falcon's beautifully sculpted body from 3DS/WiiU, I imagine you went the more conservative route and textured them on as opposed to adding them to the model in the interest of performance? Just curious.