NinfanNanz
Smash Journeyman
- Joined
- Jul 5, 2013
- Messages
- 492
- 3DS FC
- 4425-2858-3538
Question, ar you guya doing extra recolors for the new alts? For like dedede and Ness?
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1. I bet this is who they are working on right now,No wonder why it is taking so long for an update. 2.**************!!!!!But the starters come in a trio!
Wait, stocks don't show up like that anywhere!
I'm honestly very excited. If you guys managed to apply Ivysaur's, Squirtle's and Charizard's modern proportions like Mewtwo, I'd be so impressed and happy. But I also understand if that's not doable with the way their bones line up together, like Pikachu's.
Did that happened to you?? mmm i´m afraid to do that...I'm trying to trouble shoot real quick so bear with me. Is anyone else running into consistent crashes using the Smash 3 textures with Project M 3.5? Are you also running into weird glitches like being unable to select alt costumes the first time you play a match/hit training mode, then leaving that match/mode and being able to cycle through to the alts before the Wii/Wii U freezes? Do you also have an issue where Pit's grounded up B causes the character to glitch into the air and teleport before doing the entire animation stuck in place some weird distance away?
WAT!?Now that PM 3.5 is out we can finish that one character.
MK?Now that PM 3.5 is out we can finish that one character.
Now that PM 3.5 is out we can finish that one character.
Please don´t say that!!! I´m like 3 hours putting the textures and the portraits, then you told us that Link crashes the games!!! O gawd i hope it doesn´t crash mines.I've tested some textures and I got these results:
-The Smash 3 Link textures crash the game, I know they are because other textures like "Assassin Link,", "Magic armor" and "Zora armor" are working fine.
-Smash 3 Yoshi shows some weird random textures on the eggs he throws (Up B)
-I think also Smash 3 G&W crashes the game, I need to check if I erased his .rel file by mistake when I edited some stage .rel's, last time I had an issue like that, it was because of that.
Those are the issues I've found so far, I haven't tested the HUD yet.
Off Topic: Man, they've nerfed Sonic so much. I'm disappointed.
...I'll have to copy the 3.02 FitSonic and MotionEtc and see if they work fine in 3.5
Link crashes. Everyone else is fine. I'll edit if I see that this was already stated.Why are some of you using the pack that is not updated to 3.5 yet?
The hud and menu crashes cuz the pack is not updated yet! However the characters are safe for transfer to pm 3.5, but I advice patience...
You probably are haha I only used slot 00 link and it crashed. I inserted everything manually.hmm..I think the reason for Link crashing in 3.5 is due to him having an additional ocarina model. I'm not 100% sure this is the reason though, so please correct me if I'm wrong.
Also yea, don't use the smash 3 pack right now. It's missing many elements that 3.5 currently has.
Ohhh, now I see. Sounds rough though...If you're just straight copying the Common5.pac files over to 3.5, it will break the game because there are more costume slots represented in 3.5 than there are in the 3.02 Smash3 files. If you just move each individual over, it will work, but you have to do it manually, piece by piece.
- I think yoshi's model way of loading textures changed.I've tested some textures and I got these results:
-Smash 3 Yoshi shows some weird random textures on the eggs he throws (Up B)
-I think also Smash 3 G&W crashes the game, I need to check if I erased his .rel file by mistake when I edited some stage .rel's, last time I had an issue like that, it was because of that.
Yeah, you're right, I forgot that little detail xD I'll delete the files, then.- I think yoshi's model way of loading textures changed.
- G&W has extra color slot now, something our 3.02 did not had.
Correct. Also, Mario's files changed in a similar manner to Yoshi's. In addition to Link, I would test pokes and Samus/Zamus since they had additions but were close to filesize cap. IIRC character RAM allowance was slightly reduced from 3.02 to allow SSE to work as well, so I wouldn't make any assumptions.- I think yoshi's model way of loading textures changed.
- G&W has extra color slot now, something our 3.02 did not had.