Princess Daisy
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Overview – A technical character in most sports games she appears in and an overall theme with flowers. Super athletic with a tomboyish attitude. Instead of wearing her typical dress, she will have her athlete's uniform on. Her move set will reflect upon these qualities.
Daisy is a fast character who can quickly deal a lot of damage. She has excellent recovery and can jump high but suffers from being killed very quickly, as she is one of the lightest characters in the game. She can combo well but can also easily get comboed herself since she is a fast faller. Her main draw is her unique ability to give her opponents flowers on their heads. Many of her attacks can do so, so she builds up damage quickly. To balance this quick damage output, she has trouble landing attacks that can successfully kill opponents. Her only reliable kill throw will kill at around 125% for average weight characters. Her Up Smash and Side Smash are her only other non-grab kill moves, so the rest of her move set will revolve around quickly racking up damage and setting up her opponents for a quick kill. She can also gimp quite easily as she has excellent off-stage play and some meteor attacks.
Basic Attacks
Princess Punch [Jab 1]: A basic royal punch that can connect with every tilt.
High Kick [Jab 2]: Daisy swiftly brings her leg out in an upward motion.
Fists of Frustration [Rapid Jab]: A barrage of punches that almost looks like flailing.
Ball Spike [Jab Release]: Daisy slams her fists on her opponent as if they were a volleyball. A sweet spot hit will meteor the opponent.
Ribbon Swing [Forward Tilt]: Daisy swings her Dancer’s Ribbon right out in front of her in a downwards motion. The Ribbon acts as a barrier destroying small projectiles. (Mario and Sonic at the Olympics)
Leg Sweep [Down Tilt]: Daisy sticks her leg out in front of her and tries to trip anyone in front of her. If struck with the final frames of her foot’s hit box, the opponent will have guaranteed trip.
Ribbon Dance [Up Tilt]: Daisy pulls out a Dancer’s Ribbon and quickly swings it above her. It covers her from above, but her sides are exposed. (Mario and Sonic at the Olympics)
Home Run Slide [Dash Attack]: Daisy slides on her back, very similar to the way Mario does. The very last frames of the attack do the most damage. (Mario Sluggers)
Aerial Attacks
Flower Shot [Neutral Air]: Daisy extends her arms out and her upper body is surrounded with flower petals for a multi-hit attack. Her legs and her head are exposed. (Mario Hoops 3 on 3)
Rhythmic Club [Forward Air]: Daisy stretches her arm out and spins a small Rhythmic Club. It has multiple hits, dealing some moderate damage. (Mario and Sonic at the Olympics)
Trick Pose [Back Air]: Daisy strikes a pose as seen in Mario Kart 8. Her arm and leg stick behind her, both of which deal damage. She also raises her other hand above her head, which also does damage. (Mario Kart 8)
Cheerleader [Up Air]: Daisy puts on a pair of pom-poms and shakes them above her twice. The second hit is stronger than the first. (Mario Sports Mix)
Skater’s Spin [Down Air]: Daisy performs a quick ice skater spin. The attack performs multiple hits and has a meteor effect on the last hit of the sweet spot [The tip of her feet]. (Mario and Sonic at the Winter Olympics)
Smash Attacks
Side Smash: Very similar to Peach, Daisy has a rotation of 3 items; a baseball bat [Long reach and most powerful, destroys projectiles], a Tennis Racket [Low damage, decent knockback, reflects projectiles], and Lip’s Stick (No knockback, average damage, stuns with stun lasting longer if charged more and opponent has high damage. No protection from projectiles] Rotation is always Bat, Racket, Lip Stick. Her Bat is her second most reliable kill move with the Racket being the third.
Koopa UpperKut [Up Smash]: A quick and powerful uppercut performed on Bowser in Mario Party 3. Her strongest attack and most reliable kill move, this punch will kill light opponents at 80% and heavier opponents at 120%. Its hitbox is only on her hand and will miss most opponents who crouch or are too small. Daisy begins to crouch as the attack is charged, which gives her a better chance at landing the attack. (Mario Party 3)
Piranha Plant Summon [Down Smash]: Daisy holds her arms in front of her face as she charges. The non-charged Down Smash will summon two small Piranha Plants (One on each side of her) that will only bite once. A charged Down Smash will summon two Piranha Plants half the size of Daisy that will bite twice. A fully charged Down Smash will cause Piranha Plants the height of Daisy to appear and bite 3 times. The move deals a load of damage but has horrible knockback. The last bite deals the most damage.
Special Attacks
Nipper Spore [Neutral Special]: Daisy pitches out a Nipper Spore, an enemy from Yoshi’s Island that floats down slowly. An opponent who touches a Nipper Spore will cause a flower to bloom on their head. Unlike in Yoshi’s Island, once the Nipper Spore hits the ground, it disappears. If the B button is held, Daisy can hold her pitching pose and aim the Nipper Spore in a series of 3 directions – Straight forward, diagonal or straight up. She can also face the other direction while holding her pitch. Only 2 Nipper Spores can be present at any time. (Yoshi’s Island)
Garden Slide [Side Special]: Daisy seemingly gets ready to run an athletic race. Holding the B button will allow her to keep this pose for a bit, with flowers swirling around her. Once the B button is released, she goes into a slide on her stomach with her hands held out in front of her. The longer the B button is held, the farther she slides. Getting caught by the slide puts the opponent into harsh hit stun. She leaves a trail of flowers behind her that last for about 2 seconds; contact with these flowers will leave a flower on the opponent’s head. (Mario Power Tennis)
Daisy Torpedo [Side Special in Air]: Daisy strikes a pose in the air and, with the B button held, charges, with flowers swirling around her. Once the B button is released, she launches herself in a vertical trajectory head first in whichever way she’s facing; this move is seemingly familiar, who did she learn it from?? She leaves a trail of flowers behind her, but unlike the grounded counterpart, the flowers only last half a second. These flowers will also leave a flower on an opponent’s head. On top of that, if she comes into contact with an opponent, she’ll immediately stop moving instead of continuously hitting them. The Daisy Torpedo will also have a small chance of bursting. The Burst version will always go farther and faster regardless of how charged the attack was. The Flower trail will not occur from the Burst, but anyone too close when the burst occurs will get a Flower on their head. Hitting a wall during a burst Daisy Torpedo will cause her crown to get lodged in the wall, causing her a few moments to recover her crown before she can get back into the fray.
Floaty Fluff [Up Special]: Daisy pulls out a Floaty Fluff Flower from Super Mario Galaxy 1. Like Peach’s Parasol, this attack will bring her diagonally upward in the direction she’s facing. Once the attack has reached has peaked, the flower will bloom and let Daisy slowly descent. The flower has one hit box, which is at the tip of the flower before it unfolds. This one hit box has decent knockback but won’t ever kill and gives any hit opponents a flower on their head. The flower is granted wind boxes to the sides of and above it once it opens. The flower has 3 petals which drift off fairly quickly. Once all 3 petals are gone, Daisy is sent into special fall. She can cancel the flower by pressing down on the control stick or performing an aerial attack, which also sends her into special fall. The flower can also be destroyed by opponent’s attacks, which will also send Daisy into special fall. (Super Mario Galaxy)
Crystal Smash [Down Special]: Daisy performs her Crystal Smash from Super Mario Strikers. She slams a fist on the ground and yellow crystals appear from the ground on both sides of her. These crystals deal damage and stun anyone who touches them, allowing Daisy to quickly follow up with a grab or a smash attack. The move has much longer end lag if no one gets hurt. In the air, she’ll quickly come straight down and slam the floor to perform the same move. (Super Mario Strikers)
Grabs
Magic Vine [Tether]: These classic vines from Super Mario Bros aid Daisy in grabbing her opponents from a distance. If she misses the vine will slump to the floor, and she’ll irritably pull it back to her in one swift, angry motion, which takes her some time to recover from. She can use this vine to grab the ledge from a distance. On her way back up, you can hear the vine climbing noises from Super Mario Bros.
Piranha Chomp [Pummel]: The vine transforms into a Piranha Plant and begins furiously biting the opponent. The pummel leaves a flower on the opponent’s head.
Cherry Bomb [Forward Throw]: Daisy slightly tosses her opponent in front of her and then gives them a hard kick. Kills at the edge of some stages at a high percent.
Drop Kick [Back Throw]: Daisy tosses her opponent behind her and gives them a nasty drop kick. More powerful than a Cherry Bomb but has more end lag.
Dice Destroyer [Up Throw]: Daisy tosses her opponent upwards which keeps them suspended in the air for a moment. She then punches them upwards. This move sends opponents straight up, useful for knocking them into Nipper Spores above you. Kills at a high percent when close to the top blast zone. (Mario Party)
Ground Pound [Down Throw]: Daisy grounds her opponent, quickly jumps over them and performs the famous Ground Pound. Her most reliable kill throw, this move finishes off average weight opponents at around 125%.
Final Smash
Garden Frenzy: A wooden picket fence sprouts from the ground on both sides of Daisy. Anyone caught within the fence will be wrapped in a growing vine that deals massive damage. Once the move is over, any unlucky victims to have been caught in it will also be asleep.
Taunts
Plant Party [Side Taunt]: Produces one of many plants; Flower, Piranha Plant, Floaty Fluff, Nipper Spore or Magic Vine. The Flower gets put away quickly, the Piranha Plants chomps around a bit before disappearing, the Floaty Fluff flies off, the Nipper Spore is dropped, and the Magic Vine grows straight up infinitely. This taunt can be cancelled at any time by shielding or dodging.
Cheerful Greeter [Up Taunt]: Signature “Hi, I’m Daisy!” is stated. Waves and winks at the screen.
Passionate Planter [Down Taunt]: Daisy gets on one knee and plants a small flower. The flower can come in a variety of colors: white, orange, yellow, red, blue. The flowers will disappear once Daisy has been KO’ed or the flowers comes in contact with fire. Up to 5 flowers can be planted. No effect on gameplay.