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The Sassy Princess of Sarasaland: Daisy Discussion

Morbi

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Not sure what topic to really start.

How many of you feel that she should have Super Mario Land elements in her moveset?

Would it be a nice way to callback to her roots or just be pointless fanservice.
It honestly sounds like pointless fan-service to me. Her role, recently, has been as a spin-off Queen. That is what most people want from her as a result.
 

Yomi's Biggest Fan

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It honestly sounds like pointless fan-service to me. Her role, recently, has been as a spin-off Queen. That is what most people want from her as a result.
Fair enough, part of me sees Sakurai ignoring her classical roots any and going for something that casuals and long time fans would be more familiar with.
 

GoodGrief741

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Whoa, came from another thread where I found out people don’t want Daisy in Smash, which was a huge surprise because I always thought of her as one of those characters that’s so important they’d certainly be in Smash eventually. So, dunno if you wanted another supporter, but it looks like you got one.

(I’m not entirely sure on what her moveset could be like if it wasn’t entirely sports based, but Daisy’s one of those characters I wouldn’t mind getting a clone for. Like Chrom.)

Edit: should Peach drop her sports-based attacks to accommodate for Daisy to have a moveset relying on that?
 
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Morbi

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Whoa, came from another thread where I found out people don’t want Daisy in Smash, which was a huge surprise because I always thought of her as one of those characters that’s so important they’d certainly be in Smash eventually. So, dunno if you wanted another supporter, but it looks like you got one.

(I’m not entirely sure on what her moveset could be like if it wasn’t entirely sports based, but Daisy’s one of those characters I wouldn’t mind getting a clone for. Like Chrom.)

Edit: should Peach drop her sports-based attacks to accommodate for Daisy to have a moveset relying on that?
A lot of people become overly fixated on her aesthetic similarities to Peach and just write her off regardless of her importance.
 

Yomi's Biggest Fan

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Whoa, came from another thread where I found out people don’t want Daisy in Smash, which was a huge surprise because I always thought of her as one of those characters that’s so important they’d certainly be in Smash eventually. So, dunno if you wanted another supporter, but it looks like you got one.

(I’m not entirely sure on what her moveset could be like if it wasn’t entirely sports based, but Daisy’s one of those characters I wouldn’t mind getting a clone for. Like Chrom.)

Edit: should Peach drop her sports-based attacks to accommodate for Daisy to have a moveset relying on that?
Yeah, Daisy is a pretty controversial character.

Mostly because of her similarities to Peach and people feeling that Waluigi would make a far better "spinoff rep".

It's been this way for a long time.
 

StarCrystal20

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I think Super Mario Land is way too dated for Daisy to have any moves from it. If there was a Super Mario Land 3D remake that came out, it would be perfect! I would love her to smash people with a giant Easter Island head.
Edit: should Peach drop her sports-based attacks to accommodate for Daisy to have a moveset relying on that?
I think Peach can keep her sports moves. There are plenty of other unique sports Daisy could use that Peach doesn't already have, such as a basketball, a volleyball, soccerball, or even baseball and glove.

And besides, Daisy doesn't have to be entirely sports based, she can have Mario Party attacks like a dice block or physical attacks like kicks with flower effects.
 

WeirdChillFever

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Not sure what topic to really start.

How many of you feel that she should have Super Mario Land elements in her moveset?

Would it be a nice way to callback to her roots or just be pointless fanservice.
As stand-alone elements, I think incorporating Super Mario Land elements is a bit of a stretch and probably too obscure.
However, the Superball ties in perfectly with a spin-off based moveset based around sports that involve whacking a ball around.
On top of that, the Bombshell Koopa's Shell is a perfect way to introduce Koopa Shells into her moveset and give it an explosive tint, to account for her less that subtle nature.
If Sakurai is not against making another creative liberty, the Moe-Eye could work, but at that point I'd fear for a too projectile technical set for a character made to be headstrong and headfirst
 

Kirby Dragons

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A petal-based moveset would be ideal. Petals are more character-specific than basic sports equipment, and make "Daisy" more than just a name. Using petal attacks will make her the first plant-based fighter.
 

RosiePeaches

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A petal-based moveset would be ideal. Petals are more character-specific than basic sports equipment, and make "Daisy" more than just a name. Using petal attacks will make her the first plant-based fighter.
Yes! I have been “rooting” for Daisy to be a plant based fighter for ages now! It is not like it would be out of character for her too as a lot of spinoffs have her using flowers to some extent.

Decidueye might take the wind out of our sails though...
 
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Kirby Dragons

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Yes! I have been “rooting” for Daisy to be a plant based fighter for ages now! It is not like it would be out of character for her too as a lot of spinoffs have her using flowers to some extent.

Decidueye might take the wind out of our sails though...
I made a moveset for her a few days ago if you'd like to see it.
 

Chromfirmed

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I still think that the inclusion of Daisy will depend on when Sakurai made the list of characters, we hope that an ARMS fighter is a playable character, in this way, we will already have an answer, although another thing is that he chooses Daisy, even knowing her last appearances.
 

RosiePeaches

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Well I have been thinking about this a lot recently...

You know how Smash Bros focuses on the essence of a character in the playstyles? Wario is gross and crass, Peach is cheeky, Sheik is a silent ninja and Rosalina is intergalactic and mysterious. Why can’t Daisy be a high energy fighter? Isn’t that what her character is essentially? From 2002 with “HI I’M DAISY!!!” to her using sharp, pointy crystals with deafening sounds in Mario Strikers...to her vocal track in Remix 10 having a high tempo and being a loud song. Her lively animations in sports...to even appearing in games with a high amount of action! I can’t really see why she would not fit the criteria of Smash! Her overall persona is very different to Waluigi even though they share appearances.

Even if she was to be a clone of Peach, I would a least imagine Peach’s moveset rejigged and turned up to eleven in the volume scale. I see a lot of tilts being changed, a different Final Smash and dashing attack, a different umbrella (Flower Glider) etc.
 
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Yomi's Biggest Fan

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A petal-based moveset would be ideal. Petals are more character-specific than basic sports equipment, and make "Daisy" more than just a name. Using petal attacks will make her the first plant-based fighter.
This is a good point. Daisy should at least bother using elements of her namesake in her moveset since she IS the Flower Princess after all. It would be a crime to not do this at all.

Well I have been thinking about this a lot recently...

You know how Smash Bros focuses on the essence of a character in the playstyles? Wario is gross and crass, Peach is cheeky, Sheik is a silent ninja and Rosalina is intergalactic and mysterious. Why can’t Daisy be a high energy fighter? Isn’t that what her character is essentially? From 2002 with “HI I’M DAISY!!!” to her using sharp, pointy crystals with deafening sounds in Mario Strikers...to her vocal track in Remix 10 having a high tempo and being a loud song. Her lively animations in sports...to even appearing in games with a high amount of action! I can’t really see why she would not fit the criteria of Smash! Her overall persona is very different to Waluigi even though they share appearances.

Even if she was to be a clone of Peach, I would a least imagine Peach’s moveset rejigged and turned up to eleven in the volume scale. I see a lot of tilts being changed, a different Final Smash and dashing attack, a different umbrella (Flower Glider) etc.
Yet another good point. A character's movset should always reflect their personality. That energy and loudness being two important traits to her character.

And I am NOT saying this just to advocate her having a yell attack (which feels TOO forced IMO).
 

RosiePeaches

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A yell attack would be a bit much. But her moves could be loud. You know the HD Rumble on the Switch has varying volumes? Maybe Daisy’s HD rumble when attacking could be similar to that of a heavy fighter, to emphasise the impact of her attacks.
 
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WeirdChillFever

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Well I have been thinking about this a lot recently...

You know how Smash Bros focuses on the essence of a character in the playstyles? Wario is gross and crass, Peach is cheeky, Sheik is a silent ninja and Rosalina is intergalactic and mysterious. Why can’t Daisy be a high energy fighter? Isn’t that what her character is essentially? From 2002 with “HI I’M DAISY!!!” to her using sharp, pointy crystals with deafening sounds in Mario Strikers...to her vocal track in Remix 10 having a high tempo and being a loud song. Her lively animations in sports...to even appearing in games with a high amount of action! I can’t really see why she would not fit the criteria of Smash! Her overall persona is very different to Waluigi even though they share appearances.

Even if she was to be a clone of Peach, I would a least imagine Peach’s moveset rejigged and turned up to eleven in the volume scale. I see a lot of tilts being changed, a different Final Smash and dashing attack, a different umbrella (Flower Glider) etc.
This!
While every character has a certain gimmick, the rest of the moveset is decided through these types of "catchphrases"
This is why the notion of "Waluigi can do spin-offs"' is such utter non-sense, because there is no spot for a "spin-off character".
There's Waluigi and Daisy, whose movesets will pull elements from spin-off games, but they'll use it wildly differently.

I definitely see Daisy as high-energy character, but I also see that combined with technical item play.
To show she's an overwhelming character, with a ball always circling and bouncing around, but also to show she's a sportswoman first, brawler second. She's technical, aiming for the best spots to keep the opponent running around.
 

Kirby Dragons

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Daisy is the fastest of the Mario series characters. She's also faster than Donkey Kong, but not Diddy Kong.

Petals will often appear in Daisy's attacks (or be the attack). Each petal automatically does 1% damage.

  • Jab: Holds out her hand and hits with a petal. She can then create up to five more petals in a row, with a petal disappearing when a new one is created. There's a small gap between the first two petals.
  • Dash Attack: Flying knee, with her knee still under her dress. 4%.
  • Forward Tilt: Punches, in one of Daisy's strongest attacks. 8%.
  • Up Tilt: Swipes up her hand, sending three petals in different directions.
  • Down Tilt: Does a short range kick of 5%. Three petals will also hit in front of her leg.

  • Forward Smash: Rapidly attracts petals to her hands, creating a sphere in them. The sphere is comprised of thirty petals at full charge. When the charge is released, Daisy holds out the sphere and has it burst, with size dependent on the charge. It, of course, does 1% per petal.
  • Up Smash: Mimics an overhead baseball pitch, hitting with her hand. Knockback is straight forwards, as if the opponent was a baseball Daisy pitched. 10% uncharged.
  • Down Smash: Crystal Smash! Daisy punches the ground, causing rock spires to pop up on either side of her. Both sets of spires do 16% uncharged. The punch also damages, doing 9% uncharged.


  • Neutral Air: Kicks with one leg (3%), then does a shorter range back kick (2%).
  • Forward Air: Swings a bat (7%) that is followed by a trail of three petals.
  • Up Air: With a bit of lag, coats her hand with petals, then swipes up her hand. 9%, and one of Daisy's strongest attacks.
  • Back Air: Swings a bat (7%) that is followed by a trail of three petals.
  • Down Air: With a bit of lag, coats her foot with petals, then stomps down far and meteor smashes. 9%.

  • Grab: A mess of petals the same size as Daisy swirls in front of her. Opponents caught in it are pulled into Daisy's hand.
  • Pummel: Projects a full flower into the opponent's body. 2%.
  • Forward Throw: Jumps high and does a double kick into the opponent's body, sending them towards the ground. 8%.
  • Up Throw: Five thick flowers grow up from the ground to launch the opponent. 10%.
  • Back Throw: Throws two kicks. The first one (3%) has less range than the second (8%).
  • Down Throw: Flowers grow up and entangle the opponent, also delivering them 7%. Daisy then kicks them away for 4%.

  • Standard Special: Wonder Flower. Daisy holds up a tennis racket, which becomes surrounded by several petals. She'll then swing the racket forwards. It reflects projectiles, and causes 25%. It has great range.

  • Side Special: Flower Ball. Daisy throws a ball, comprised of seven petals, a long range. It's slightly affected by gravity. The ball does 7% on contact, then the petals split up and each hit.
  • Up Special: Flowerbed Return. Daisy creates a bed of flowers under her, launching her up. During this move, other characters that touch the bed are also launched up.

  • Down Special: Flower Shot. Daisy spins around, gaining a little bit of height. As she spins, a swirl of petals hits around her. Daisy then throws a basketball an average range, which is coated yellow. The basketball causes 11 damage, and sprouts a flower on the head of whoever it hits.

  • Final Smash: Crystallized Daisy. Daisy becomes surrounded in black crystals, and she kicks for 9%, trapping opponents. She'll deliver a series of fast crystal punches, eventually launching.
 

WeirdChillFever

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https://discord.gg/xyAm3x9

Link to the Daisy discord ran by me!


Daisy is the fastest of the Mario series characters. She's also faster than Donkey Kong, but not Diddy Kong.

Petals will often appear in Daisy's attacks (or be the attack). Each petal automatically does 1% damage.

  • Jab: Holds out her hand and hits with a petal. She can then create up to five more petals in a row, with a petal disappearing when a new one is created. There's a small gap between the first two petals.
  • Dash Attack: Flying knee, with her knee still under her dress. 4%.
  • Forward Tilt: Punches, in one of Daisy's strongest attacks. 8%.
  • Up Tilt: Swipes up her hand, sending three petals in different directions.
  • Down Tilt: Does a short range kick of 5%. Three petals will also hit in front of her leg.

  • Forward Smash: Rapidly attracts petals to her hands, creating a sphere in them. The sphere is comprised of thirty petals at full charge. When the charge is released, Daisy holds out the sphere and has it burst, with size dependent on the charge. It, of course, does 1% per petal.
  • Up Smash: Mimics an overhead baseball pitch, hitting with her hand. Knockback is straight forwards, as if the opponent was a baseball Daisy pitched. 10% uncharged.
  • Down Smash: Crystal Smash! Daisy punches the ground, causing rock spires to pop up on either side of her. Both sets of spires do 16% uncharged. The punch also damages, doing 9% uncharged.


  • Neutral Air: Kicks with one leg (3%), then does a shorter range back kick (2%).
  • Forward Air: Swings a bat (7%) that is followed by a trail of three petals.
  • Up Air: With a bit of lag, coats her hand with petals, then swipes up her hand. 9%, and one of Daisy's strongest attacks.
  • Back Air: Swings a bat (7%) that is followed by a trail of three petals.
  • Down Air: With a bit of lag, coats her foot with petals, then stomps down far and meteor smashes. 9%.

  • Grab: A mess of petals the same size as Daisy swirls in front of her. Opponents caught in it are pulled into Daisy's hand.
  • Pummel: Projects a full flower into the opponent's body. 2%.
  • Forward Throw: Jumps high and does a double kick into the opponent's body, sending them towards the ground. 8%.
  • Up Throw: Five thick flowers grow up from the ground to launch the opponent. 10%.
  • Back Throw: Throws two kicks. The first one (3%) has less range than the second (8%).
  • Down Throw: Flowers grow up and entangle the opponent, also delivering them 7%. Daisy then kicks them away for 4%.

  • Standard Special: Wonder Flower. Daisy holds up a tennis racket, which becomes surrounded by several petals. She'll then swing the racket forwards. It reflects projectiles, and causes 25%. It has great range.

  • Side Special: Flower Ball. Daisy throws a ball, comprised of seven petals, a long range. It's slightly affected by gravity. The ball does 7% on contact, then the petals split up and each hit.
  • Up Special: Flowerbed Return. Daisy creates a bed of flowers under her, launching her up. During this move, other characters that touch the bed are also launched up.

  • Down Special: Flower Shot. Daisy spins around, gaining a little bit of height. As she spins, a swirl of petals hits around her. Daisy then throws a basketball an average range, which is coated yellow. The basketball causes 11 damage, and sprouts a flower on the head of whoever it hits.

  • Final Smash: Crystallized Daisy. Daisy becomes surrounded in black crystals, and she kicks for 9%, trapping opponents. She'll deliver a series of fast crystal punches, eventually launching.
I really love this moveset!
I also thought of giving her her pompoms from Mario Sports Mix to spread petals around more easily and giving her a unique cheerleader-inspired moveset!
 

Ark of Silence101

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This!
While every character has a certain gimmick, the rest of the moveset is decided through these types of "catchphrases"
This is why the notion of "Waluigi can do spin-offs"' is such utter non-sense, because there is no spot for a "spin-off character".
There's Waluigi and Daisy, whose movesets will pull elements from spin-off games, but they'll use it wildly differently.

I definitely see Daisy as high-energy character, but I also see that combined with technical item play.
To show she's an overwhelming character, with a ball always circling and bouncing around, but also to show she's a sportswoman first, brawler second. She's technical, aiming for the best spots to keep the opponent running around.
This could work, personally if she got in as a semi-clone, I can imagine her as a harder hitting but less aerial mobile Peach.
 

pupNapoleon

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This thread definitely does make me sad that we have never seen Daisy even as an Assist Trophy. I expected that years ago.
 

Chromfirmed

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WeirdChillFever

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People often bring up Daisy's four trophies, but to me the more significant thing is Peach's classic ending movie thingy in which there are clear Daisy references.
This means the color is still obviously meant to be Daisy, so it might be upgraded to a "real alt" and cause a Lucina-style clone situation
 

Ark of Silence101

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People often bring up Daisy's four trophies, but to me the more significant thing is Peach's classic ending movie thingy in which there are clear Daisy references.
This means the color is still obviously meant to be Daisy, so it might be upgraded to a "real alt" and cause a Lucina-style clone situation
Or Rosa's All Star portrait which is a clear reference to Peach and Daisy.
 

DaisyandRosalina

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People often bring up Daisy's four trophies, but to me the more significant thing is Peach's classic ending movie thingy in which there are clear Daisy references.
This means the color is still obviously meant to be Daisy, so it might be upgraded to a "real alt" and cause a Lucina-style clone situation
Generally I pick everything Daisy got in Smash 4 because she got plentyyyyy of things.
 

Morbi

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I prefer it that way, Daisy isn't a joke, she is a reality that should be a playable character. The other meme is Waluigi xD
I would argue that Ridley is also a reality that should be playable, regardless of whatever memes fans made as a result. Because if we were just ignoring merit and sticking with memes, Daisy could realistically be in the same tier which is just not reality.

Not that any of it matters, it is just an April Fools gimmick.
 

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Daisy is the fastest of the Mario series characters. She's also faster than Donkey Kong, but not Diddy Kong.

Petals will often appear in Daisy's attacks (or be the attack). Each petal automatically does 1% damage.

  • Jab: Holds out her hand and hits with a petal. She can then create up to five more petals in a row, with a petal disappearing when a new one is created. There's a small gap between the first two petals.
  • Dash Attack: Flying knee, with her knee still under her dress. 4%.
  • Forward Tilt: Punches, in one of Daisy's strongest attacks. 8%.
  • Up Tilt: Swipes up her hand, sending three petals in different directions.
  • Down Tilt: Does a short range kick of 5%. Three petals will also hit in front of her leg.

  • Forward Smash: Rapidly attracts petals to her hands, creating a sphere in them. The sphere is comprised of thirty petals at full charge. When the charge is released, Daisy holds out the sphere and has it burst, with size dependent on the charge. It, of course, does 1% per petal.
  • Up Smash: Mimics an overhead baseball pitch, hitting with her hand. Knockback is straight forwards, as if the opponent was a baseball Daisy pitched. 10% uncharged.
  • Down Smash: Crystal Smash! Daisy punches the ground, causing rock spires to pop up on either side of her. Both sets of spires do 16% uncharged. The punch also damages, doing 9% uncharged.


  • Neutral Air: Kicks with one leg (3%), then does a shorter range back kick (2%).
  • Forward Air: Swings a bat (7%) that is followed by a trail of three petals.
  • Up Air: With a bit of lag, coats her hand with petals, then swipes up her hand. 9%, and one of Daisy's strongest attacks.
  • Back Air: Swings a bat (7%) that is followed by a trail of three petals.
  • Down Air: With a bit of lag, coats her foot with petals, then stomps down far and meteor smashes. 9%.

  • Grab: A mess of petals the same size as Daisy swirls in front of her. Opponents caught in it are pulled into Daisy's hand.
  • Pummel: Projects a full flower into the opponent's body. 2%.
  • Forward Throw: Jumps high and does a double kick into the opponent's body, sending them towards the ground. 8%.
  • Up Throw: Five thick flowers grow up from the ground to launch the opponent. 10%.
  • Back Throw: Throws two kicks. The first one (3%) has less range than the second (8%).
  • Down Throw: Flowers grow up and entangle the opponent, also delivering them 7%. Daisy then kicks them away for 4%.

  • Standard Special: Wonder Flower. Daisy holds up a tennis racket, which becomes surrounded by several petals. She'll then swing the racket forwards. It reflects projectiles, and causes 25%. It has great range.

  • Side Special: Flower Ball. Daisy throws a ball, comprised of seven petals, a long range. It's slightly affected by gravity. The ball does 7% on contact, then the petals split up and each hit.
  • Up Special: Flowerbed Return. Daisy creates a bed of flowers under her, launching her up. During this move, other characters that touch the bed are also launched up.

  • Down Special: Flower Shot. Daisy spins around, gaining a little bit of height. As she spins, a swirl of petals hits around her. Daisy then throws a basketball an average range, which is coated yellow. The basketball causes 11 damage, and sprouts a flower on the head of whoever it hits.

  • Final Smash: Crystallized Daisy. Daisy becomes surrounded in black crystals, and she kicks for 9%, trapping opponents. She'll deliver a series of fast crystal punches, eventually launching.
Love this moveset alot. It should definitely be added to the OP.

Great work Kirby.

Maybe you could add these signature to the OP
Very lovely. Yomi's Biggest Fan Yomi's Biggest Fan you know what to do.

This thread definitely does make me sad that we have never seen Daisy even as an Assist Trophy. I expected that years ago.
Yeah, Daisy not being an Assist Trophy is kind of odd. Unless Sakurai couldn't think of something for her to do.

Maybe use her Flower Power to give people the flower effect or use Crystal Smash to knock people into the air.

 
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Morbi

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Love this moveset alot. It should definitely be added to the OP.

Great work Kirby.



Very lovely. Yomi's Biggest Fan Yomi's Biggest Fan you know what to do.



Yeah, Daisy not being an Assist Trophy is kind of odd. Unless Sakurai couldn't think of something for her to do.

Maybe use her Flower Power to give people the flower effect or use Crystal Smash to knock people into the air.
I certainly hope that is not the case, if he could not think of a simple action for an assist trophy, it is highly doubtful he could think of anything in a playable capacity.

Albeit, there just is not enough room for every notable character to be an assist trophy. So it has never felt odd to me. If anything, I feel not appearing as an assist trophy is better for your chances. That is the way it worked for everyone except for Little Mac, after all.
 

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I certainly hope that is not the case, if he could not think of a simple action for an assist trophy, it is highly doubtful he could think of anything in a playable capacity.

Albeit, there just is not enough room for every notable character to be an assist trophy. So it has never felt odd to me. If anything, I feel not appearing as an assist trophy is better for your chances. That is the way it worked for everyone except for Little Mac, after all.
That is true.

Some say that an "Assist Trophy is better than nothing", that character could have the chance to be confined to it forever.

Take Samurai Goroh and Saki Amimiya for example. Those two are stuck that way since they are from dead series and deemed too "irrelevant" to be playable.
 
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Chromfirmed

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Nintendo Apply For 13 New Trademarks, including four for Princess Daisy
http://www.japanesenintendo.com/post/172477400044

I would argue that Ridley is also a reality that should be playable, regardless of whatever memes fans made as a result. Because if we were just ignoring merit and sticking with memes, Daisy could realistically be in the same tier which is just not reality.

Not that any of it matters, it is just an April Fools gimmick.
It is clear that regardless of the memes generated, there are characters that should be playable characters, and one of them is Ridley. Ridley is much more, is the iconic enemy of Metroid.
But in the case of Waluigi, his fans turned him into a meme, then @NintendoAmerica confirmed it yesterday and the Waluigi fans are offended. They made that funny Waluigi themselves. "Hypocrisy"?
 

SuperMii3D

Mii-Based Fighter
Joined
Jan 16, 2014
Messages
4,221
Location
Waiting for the Switch 2
NNID
PizzaDeliveryKid
3DS FC
5284-1700-6123
Holy moly, I did not expect this Daisy Moveset write up to take me many days, but it did in the name of research and technicality. Gonna spoiler it for obvious reasons.
Princess Daisy
Flower_Flurry.gif

Overview – A technical character in most sports games she appears in and an overall theme with flowers. Super athletic with a tomboyish attitude. Instead of wearing her typical dress, she will have her athlete's uniform on. Her move set will reflect upon these qualities.

Daisy is a fast character who can quickly deal a lot of damage. She has excellent recovery and can jump high but suffers from being killed very quickly, as she is one of the lightest characters in the game. She can combo well but can also easily get comboed herself since she is a fast faller. Her main draw is her unique ability to give her opponents flowers on their heads. Many of her attacks can do so, so she builds up damage quickly. To balance this quick damage output, she has trouble landing attacks that can successfully kill opponents. Her only reliable kill throw will kill at around 125% for average weight characters. Her Up Smash and Side Smash are her only other non-grab kill moves, so the rest of her move set will revolve around quickly racking up damage and setting up her opponents for a quick kill. She can also gimp quite easily as she has excellent off-stage play and some meteor attacks.


Basic Attacks

Princess Punch [Jab 1]: A basic royal punch that can connect with every tilt.

High Kick [Jab 2]: Daisy swiftly brings her leg out in an upward motion.

Fists of Frustration [Rapid Jab]: A barrage of punches that almost looks like flailing.

Ball Spike [Jab Release]: Daisy slams her fists on her opponent as if they were a volleyball. A sweet spot hit will meteor the opponent.

Ribbon Swing [Forward Tilt]: Daisy swings her Dancer’s Ribbon right out in front of her in a downwards motion. The Ribbon acts as a barrier destroying small projectiles. (Mario and Sonic at the Olympics)

Leg Sweep [Down Tilt]: Daisy sticks her leg out in front of her and tries to trip anyone in front of her. If struck with the final frames of her foot’s hit box, the opponent will have guaranteed trip.

Ribbon Dance [Up Tilt]: Daisy pulls out a Dancer’s Ribbon and quickly swings it above her. It covers her from above, but her sides are exposed. (Mario and Sonic at the Olympics)

Home Run Slide [Dash Attack]: Daisy slides on her back, very similar to the way Mario does. The very last frames of the attack do the most damage. (Mario Sluggers)

Aerial Attacks

Flower Shot [Neutral Air]: Daisy extends her arms out and her upper body is surrounded with flower petals for a multi-hit attack. Her legs and her head are exposed. (Mario Hoops 3 on 3)

Rhythmic Club [Forward Air]: Daisy stretches her arm out and spins a small Rhythmic Club. It has multiple hits, dealing some moderate damage. (Mario and Sonic at the Olympics)

Trick Pose [Back Air]: Daisy strikes a pose as seen in Mario Kart 8. Her arm and leg stick behind her, both of which deal damage. She also raises her other hand above her head, which also does damage. (Mario Kart 8)

Cheerleader [Up Air]: Daisy puts on a pair of pom-poms and shakes them above her twice. The second hit is stronger than the first. (Mario Sports Mix)

Skater’s Spin [Down Air]: Daisy performs a quick ice skater spin. The attack performs multiple hits and has a meteor effect on the last hit of the sweet spot [The tip of her feet]. (Mario and Sonic at the Winter Olympics)

Smash Attacks

Side Smash: Very similar to Peach, Daisy has a rotation of 3 items; a baseball bat [Long reach and most powerful, destroys projectiles], a Tennis Racket [Low damage, decent knockback, reflects projectiles], and Lip’s Stick (No knockback, average damage, stuns with stun lasting longer if charged more and opponent has high damage. No protection from projectiles] Rotation is always Bat, Racket, Lip Stick. Her Bat is her second most reliable kill move with the Racket being the third.

Koopa UpperKut [Up Smash]: A quick and powerful uppercut performed on Bowser in Mario Party 3. Her strongest attack and most reliable kill move, this punch will kill light opponents at 80% and heavier opponents at 120%. Its hitbox is only on her hand and will miss most opponents who crouch or are too small. Daisy begins to crouch as the attack is charged, which gives her a better chance at landing the attack. (Mario Party 3)

Piranha Plant Summon [Down Smash]: Daisy holds her arms in front of her face as she charges. The non-charged Down Smash will summon two small Piranha Plants (One on each side of her) that will only bite once. A charged Down Smash will summon two Piranha Plants half the size of Daisy that will bite twice. A fully charged Down Smash will cause Piranha Plants the height of Daisy to appear and bite 3 times. The move deals a load of damage but has horrible knockback. The last bite deals the most damage.

Special Attacks

Nipper Spore [Neutral Special]: Daisy pitches out a Nipper Spore, an enemy from Yoshi’s Island that floats down slowly. An opponent who touches a Nipper Spore will cause a flower to bloom on their head. Unlike in Yoshi’s Island, once the Nipper Spore hits the ground, it disappears. If the B button is held, Daisy can hold her pitching pose and aim the Nipper Spore in a series of 3 directions – Straight forward, diagonal or straight up. She can also face the other direction while holding her pitch. Only 2 Nipper Spores can be present at any time. (Yoshi’s Island)

Garden Slide [Side Special]: Daisy seemingly gets ready to run an athletic race. Holding the B button will allow her to keep this pose for a bit, with flowers swirling around her. Once the B button is released, she goes into a slide on her stomach with her hands held out in front of her. The longer the B button is held, the farther she slides. Getting caught by the slide puts the opponent into harsh hit stun. She leaves a trail of flowers behind her that last for about 2 seconds; contact with these flowers will leave a flower on the opponent’s head. (Mario Power Tennis)

Daisy Torpedo [Side Special in Air]: Daisy strikes a pose in the air and, with the B button held, charges, with flowers swirling around her. Once the B button is released, she launches herself in a vertical trajectory head first in whichever way she’s facing; this move is seemingly familiar, who did she learn it from?? She leaves a trail of flowers behind her, but unlike the grounded counterpart, the flowers only last half a second. These flowers will also leave a flower on an opponent’s head. On top of that, if she comes into contact with an opponent, she’ll immediately stop moving instead of continuously hitting them. The Daisy Torpedo will also have a small chance of bursting. The Burst version will always go farther and faster regardless of how charged the attack was. The Flower trail will not occur from the Burst, but anyone too close when the burst occurs will get a Flower on their head. Hitting a wall during a burst Daisy Torpedo will cause her crown to get lodged in the wall, causing her a few moments to recover her crown before she can get back into the fray.

Floaty Fluff [Up Special]: Daisy pulls out a Floaty Fluff Flower from Super Mario Galaxy 1. Like Peach’s Parasol, this attack will bring her diagonally upward in the direction she’s facing. Once the attack has reached has peaked, the flower will bloom and let Daisy slowly descent. The flower has one hit box, which is at the tip of the flower before it unfolds. This one hit box has decent knockback but won’t ever kill and gives any hit opponents a flower on their head. The flower is granted wind boxes to the sides of and above it once it opens. The flower has 3 petals which drift off fairly quickly. Once all 3 petals are gone, Daisy is sent into special fall. She can cancel the flower by pressing down on the control stick or performing an aerial attack, which also sends her into special fall. The flower can also be destroyed by opponent’s attacks, which will also send Daisy into special fall. (Super Mario Galaxy)

Crystal Smash [Down Special]: Daisy performs her Crystal Smash from Super Mario Strikers. She slams a fist on the ground and yellow crystals appear from the ground on both sides of her. These crystals deal damage and stun anyone who touches them, allowing Daisy to quickly follow up with a grab or a smash attack. The move has much longer end lag if no one gets hurt. In the air, she’ll quickly come straight down and slam the floor to perform the same move. (Super Mario Strikers)

Grabs

Magic Vine [Tether]: These classic vines from Super Mario Bros aid Daisy in grabbing her opponents from a distance. If she misses the vine will slump to the floor, and she’ll irritably pull it back to her in one swift, angry motion, which takes her some time to recover from. She can use this vine to grab the ledge from a distance. On her way back up, you can hear the vine climbing noises from Super Mario Bros.

Piranha Chomp [Pummel]: The vine transforms into a Piranha Plant and begins furiously biting the opponent. The pummel leaves a flower on the opponent’s head.

Cherry Bomb [Forward Throw]: Daisy slightly tosses her opponent in front of her and then gives them a hard kick. Kills at the edge of some stages at a high percent.

Drop Kick [Back Throw]: Daisy tosses her opponent behind her and gives them a nasty drop kick. More powerful than a Cherry Bomb but has more end lag.

Dice Destroyer [Up Throw]: Daisy tosses her opponent upwards which keeps them suspended in the air for a moment. She then punches them upwards. This move sends opponents straight up, useful for knocking them into Nipper Spores above you. Kills at a high percent when close to the top blast zone. (Mario Party)

Ground Pound [Down Throw]: Daisy grounds her opponent, quickly jumps over them and performs the famous Ground Pound. Her most reliable kill throw, this move finishes off average weight opponents at around 125%.

Final Smash

Garden Frenzy: A wooden picket fence sprouts from the ground on both sides of Daisy. Anyone caught within the fence will be wrapped in a growing vine that deals massive damage. Once the move is over, any unlucky victims to have been caught in it will also be asleep.

Taunts

Plant Party [Side Taunt]: Produces one of many plants; Flower, Piranha Plant, Floaty Fluff, Nipper Spore or Magic Vine. The Flower gets put away quickly, the Piranha Plants chomps around a bit before disappearing, the Floaty Fluff flies off, the Nipper Spore is dropped, and the Magic Vine grows straight up infinitely. This taunt can be cancelled at any time by shielding or dodging.

Cheerful Greeter [Up Taunt]: Signature “Hi, I’m Daisy!” is stated. Waves and winks at the screen.

Passionate Planter [Down Taunt]: Daisy gets on one knee and plants a small flower. The flower can come in a variety of colors: white, orange, yellow, red, blue. The flowers will disappear once Daisy has been KO’ed or the flowers comes in contact with fire. Up to 5 flowers can be planted. No effect on gameplay.
Again, this took me some time! Lemme know what you guys think so far.
 
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WeirdChillFever

Smash Hero
Joined
Jun 10, 2014
Messages
6,497
Location
Somewhere Out There
Holy moly, I did not expect this Daisy Moveset write up to take me many days, but it did in the name of research and technicality. Gonna spoiler it for obvious reasons.
Princess Daisy
View attachment 140329
Overview – A technical character in most sports games she appears in and an overall theme with flowers. Super athletic with a tomboyish attitude. Instead of wearing her typical dress, she will have her athlete's uniform on. Her move set will reflect upon these qualities.

Daisy is a fast character who can quickly deal a lot of damage. She has excellent recovery and can jump high but suffers from being killed very quickly, as she is one of the lightest characters in the game. She can combo well but can also easily get comboed herself since she is a fast faller. Her main draw is her unique ability to give her opponents flowers on their heads. Many of her attacks can do so, so she builds up damage quickly. To balance this quick damage output, she has trouble landing attacks that can successfully kill opponents. Her only reliable kill throw will kill at around 125% for average weight characters. Her Up Smash and Side Smash are her only other non-grab kill moves, so the rest of her move set will revolve around quickly racking up damage and setting up her opponents for a quick kill. She can also gimp quite easily as she has excellent off-stage play and some meteor attacks.


Basic Attacks

Princess Punch [Jab 1]: A basic royal punch that can connect with every tilt.

High Kick [Jab 2]: Daisy swiftly brings her leg out in an upward motion.

Fists of Frustration [Rapid Jab]: A barrage of punches that almost looks like flailing.

Ball Spike [Jab Release]: Daisy slams her fists on her opponent as if they were a volleyball. A sweet spot hit will meteor the opponent.

Ribbon Swing [Forward Tilt]: Daisy swings her Dancer’s Ribbon right out in front of her in a downwards motion. The Ribbon acts as a barrier destroying small projectiles. (Mario and Sonic at the Olympics)

Leg Sweep [Down Tilt]: Daisy sticks her leg out in front of her and tries to trip anyone in front of her. If struck with the final frames of her foot’s hit box, the opponent will have guaranteed trip.

Ribbon Dance [Up Tilt]: Daisy pulls out a Dancer’s Ribbon and quickly swings it above her. It covers her from above, but her sides are exposed. (Mario and Sonic at the Olympics)

Home Run Slide [Dash Attack]: Daisy slides on her back, very similar to the way Mario does. The very last frames of the attack do the most damage. (Mario Sluggers)

Aerial Attacks

Flower Shot [Neutral Air]: Daisy extends her arms out and her upper body is surrounded with flower petals for a multi-hit attack. Her legs and her head are exposed. (Mario Hoops 3 on 3)

Rhythmic Club [Forward Air]: Daisy stretches her arm out and spins a small Rhythmic Club. It has multiple hits, dealing some moderate damage. (Mario and Sonic at the Olympics)

Trick Pose [Back Air]: Daisy strikes a pose as seen in Mario Kart 8. Her arm and leg stick behind her, both of which deal damage. She also raises her other hand above her head, which also does damage. (Mario Kart 8)

Cheerleader [Up Air]: Daisy puts on a pair of pom-poms and shakes them above her twice. The second hit is stronger than the first. (Mario Sports Mix)

Skater’s Spin [Down Air]: Daisy performs a quick ice skater spin. The attack performs multiple hits and has a meteor effect on the last hit of the sweet spot [The tip of her feet]. (Mario and Sonic at the Winter Olympics)

Smash Attacks

Side Smash: Very similar to Peach, Daisy has a rotation of 3 items; a baseball bat [Long reach and most powerful, destroys projectiles], a Tennis Racket [Low damage, decent knockback, reflects projectiles], and Lip’s Stick (No knockback, average damage, stuns with stun lasting longer if charged more and opponent has high damage. No protection from projectiles] Rotation is always Bat, Racket, Lip Stick. Her Bat is her second most reliable kill move with the Racket being the third.

Koopa UpperKut [Up Smash]: A quick and powerful uppercut performed on Bowser in Mario Party 3. Her strongest attack and most reliable kill move, this punch will kill light opponents at 80% and heavier opponents at 120%. Its hitbox is only on her hand and will miss most opponents who crouch or are too small. Daisy begins to crouch as the attack is charged, which gives her a better chance at landing the attack. (Mario Party 3)

Piranha Plant Summon [Down Smash]: Daisy holds her arms in front of her face as she charges. The non-charged Down Smash will summon two small Piranha Plants (One on each side of her) that will only bite once. A charged Down Smash will summon two Piranha Plants half the size of Daisy that will bite twice. A fully charged Down Smash will cause Piranha Plants the height of Daisy to appear and bite 3 times. The move deals a load of damage but has horrible knockback. The last bite deals the most damage.

Special Attacks

Nipper Spore [Neutral Special]: Daisy pitches out a Nipper Spore, an enemy from Yoshi’s Island that floats down slowly. An opponent who touches a Nipper Spore will cause a flower to bloom on their head. Unlike in Yoshi’s Island, once the Nipper Spore hits the ground, it disappears. If the B button is held, Daisy can hold her pitching pose and aim the Nipper Spore in a series of 3 directions – Straight forward, diagonal or straight up. She can also face the other direction while holding her pitch. Only 2 Nipper Spores can be present at any time. (Yoshi’s Island)

Garden Slide [Side Special]: Daisy seemingly gets ready to run an athletic race. Holding the B button will allow her to keep this pose for a bit, with flowers swirling around her. Once the B button is released, she goes into a slide on her stomach with her hands held out in front of her. The longer the B button is held, the farther she slides. Getting caught by the slide puts the opponent into harsh hit stun. She leaves a trail of flowers behind her that last for about 2 seconds; contact with these flowers will leave a flower on the opponent’s head. (Mario Power Tennis)

Daisy Torpedo [Side Special in Air]: Daisy strikes a pose in the air and, with the B button held, charges, with flowers swirling around her. Once the B button is released, she launches herself in a vertical trajectory head first in whichever way she’s facing; this move is seemingly familiar, who did she learn it from?? She leaves a trail of flowers behind her, but unlike the grounded counterpart, the flowers only last half a second. These flowers will also leave a flower on an opponent’s head. On top of that, if she comes into contact with an opponent, she’ll immediately stop moving instead of continuously hitting them. The Daisy Torpedo will also have a small chance of bursting. The Burst version will always go farther and faster regardless of how charged the attack was. The Flower trail will not occur from the Burst, but anyone too close when the burst occurs will get a Flower on their head. Hitting a wall during a burst Daisy Torpedo will cause her crown to get lodged in the wall, causing her a few moments to recover her crown before she can get back into the fray.

Floaty Fluff [Up Special]: Daisy pulls out a Floaty Fluff Flower from Super Mario Galaxy 1. Like Peach’s Parasol, this attack will bring her diagonally upward in the direction she’s facing. Once the attack has reached has peaked, the flower will bloom and let Daisy slowly descent. The flower has one hit box, which is at the tip of the flower before it unfolds. This one hit box has decent knockback but won’t ever kill and gives any hit opponents a flower on their head. The flower is granted wind boxes to the sides of and above it once it opens. The flower has 3 petals which drift off fairly quickly. Once all 3 petals are gone, Daisy is sent into special fall. She can cancel the flower by pressing down on the control stick or performing an aerial attack, which also sends her into special fall. The flower can also be destroyed by opponent’s attacks, which will also send Daisy into special fall. (Super Mario Galaxy)

Crystal Smash [Down Special]: Daisy performs her Crystal Smash from Super Mario Strikers. She slams a fist on the ground and yellow crystals appear from the ground on both sides of her. These crystals deal damage and stun anyone who touches them, allowing Daisy to quickly follow up with a grab or a smash attack. The move has much longer end lag if no one gets hurt. In the air, she’ll quickly come straight down and slam the floor to perform the same move. (Super Mario Strikers)

Grabs

Magic Vine [Tether]: These classic vines from Super Mario Bros aid Daisy in grabbing her opponents from a distance. If she misses the vine will slump to the floor, and she’ll irritably pull it back to her in one swift, angry motion, which takes her some time to recover from. She can use this vine to grab the ledge from a distance. On her way back up, you can hear the vine climbing noises from Super Mario Bros.

Piranha Chomp [Pummel]: The vine transforms into a Piranha Plant and begins furiously biting the opponent. The pummel leaves a flower on the opponent’s head.

Cherry Bomb [Forward Throw]: Daisy slightly tosses her opponent in front of her and then gives them a hard kick. Kills at the edge of some stages at a high percent.

Drop Kick [Back Throw]: Daisy tosses her opponent behind her and gives them a nasty drop kick. More powerful than a Cherry Bomb but has more end lag.

Dice Destroyer [Up Throw]: Daisy tosses her opponent upwards which keeps them suspended in the air for a moment. She then punches them upwards. This move sends opponents straight up, useful for knocking them into Nipper Spores above you. Kills at a high percent when close to the top blast zone. (Mario Party)

Ground Pound [Down Throw]: Daisy grounds her opponent, quickly jumps over them and performs the famous Ground Pound. Her most reliable kill throw, this move finishes off average weight opponents at around 125%.

Final Smash

Garden Frenzy: A wooden picket fence sprouts from the ground on both sides of Daisy. Anyone caught within the fence will be wrapped in a growing vine that deals massive damage. Once the move is over, any unlucky victims to have been caught in it will also be asleep.

Taunts

Plant Party [Side Taunt]: Produces one of many plants; Flower, Piranha Plant, Floaty Fluff, Nipper Spore or Magic Vine. The Flower gets put away quickly, the Piranha Plants chomps around a bit before disappearing, the Floaty Fluff flies off, the Nipper Spore is dropped, and the Magic Vine grows straight up infinitely. This taunt can be cancelled at any time by shielding or dodging.

Cheerful Greeter [Up Taunt]: Signature “Hi, I’m Daisy!” is stated. Waves and winks at the screen.

Passionate Planter [Down Taunt]: Daisy gets on one knee and plants a small flower. The flower can come in a variety of colors: white, orange, yellow, red, blue. The flowers will disappear once Daisy has been KO’ed or the flowers comes in contact with fire. Up to 5 flowers can be planted. No effect on gameplay.
Again, this took me some time! Lemme know what you guys think so far.
I love the Nipper spores!
Although incorporating flower motifs from what's considered a different series in Smash is risky, the idea of a damaging trap slowly floating around as a contrast to Daisy's hyper-agressive playstyle is lovely!

The Side B incorporating Luigi's Green Missile is great as well, though I'm not sure the crown-lodging or chance based Burst fit Daisy as well as they fit with Luigi.

The Floaty Fluff from the Galaxy games is another great pick, although it functions so much like the Flower Glider (aside from giving three little bursts with a button press) that I prefer the Glider, being a thing Daisy actually used.

The true genius is the Dice Destroyer as an Up Throw. A recurring move in the series, and yet this is the first time I've seen this simple animation make the cut in a Daisy moveset.

The sports animations, like the volleyball jab finisher, the ice skating down air are all great, to the point where I think basically all of her normals should be based on different sports. I also love the Garden Slide animation incorporating the ready-set-go animation from athletic events. If only those darn pompoms weren't from such an obscure game they'd be a great centerpiece for Daisy's moveset.

While her playstyle, revolving around how much damage she deals and how little she kills, is used quite a lot in Smash, I think Daisy can stand out with different flower-based attributes helping her getting more damage in, although her gameplan should revolve around making the combos herself.
Because of this, I think the Daisy Torpedo should be reworked where she plants a garden in the spot she touches, and that touching that garden would damage opponents. Not a lot, we don't want Daisy to be a zoning character, but just enough so that combos performed into this area of effect would really decimate the opponents percentage.
The current version where a trail gives off a flower effect seems tacky to me and it giving a flower effect doesn't contribute to a bigger playstyle and just means that the move gets a minimal reward for how unsafe it is.
Her grabbing the opponent, or planting a garden with this move would mean it'd be a combo opener and then the flower efect would serve a purpose.

Crystal Smash is at this point a tradition to include in Daisy movesets, generally with the same working as you have.
Basically, it's our version of K. Rool's Krusha Butt Bounce. The designated Down B in basically all sets.
 

RosiePeaches

Banned via Warnings
Joined
Mar 12, 2018
Messages
121
There was a poll conducted in a popular Latin America site. It had over 25,000 participants. And Daisy was in the top 15! It was done in a similar way to the ballot where you could only write down one character. If we filter it

  1. Goku
  2. Crash Bandicoot
  3. Waluigi
  4. Rayman
  5. Snake
  6. Bomberman
  7. Banjo Kazooie
  8. Shovel Knight
  9. Hans/Isaac
  10. Spring Man
  11. Ice Climbers
  12. Decidueye
  13. Rex
  14. Daisy
  15. Shadow
  16. Skull Kid
  17. Sans
  18. Paper Mario
  19. Shantae
  20. Sora
  21. Geno
  22. Toad/Captain Toad and King K. Rool
  23. Mipha
  24. Wolf – 33 / Tails – 33 / Travis Touchdown – 33
  25. Phoenix Wright – 25 / Incineroar – 25
  26. Zero – 24
  27. Midna – 23 / Profesor Layton – 23
  28. Sceptile – 22 / Ridley – 22 / Dixie Kong – 22
  29. Mega Man X – 21
  30. Chrom – 20 / Shrek – 20
  31. Lyn – 18
  32. Pyra – 16
  33. Krystal – 14 / Rabbids – 14 / Cappy – 14 / Azura – 14 / Solaire – 14
  34. Laboman – 13
  35. Mythra – 12 / Bandana Waddle Dee – 12 / Simon Belmont – 12 / Naruto – 12 / Marx – 12
  36. Kamek – 11
  37. Amaterasu/Knuckles/Celica/Kirito/Twintelle

https://youtu.be/6XZMB9Wpf40
 
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