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The Sassy Princess of Sarasaland: Daisy Discussion

AwesomeAussie27

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Would you guys want Daisy to have new voice clips in Smash or reuse existing ones?

I personally think she has too many good voices already to pass up on. Especially from Mario Kart Wii and Double Dash!
I'd say the latter works well knowing that's how most Mario characters minus Bowser and DK were handled.

She definitely has enough material to work with IMO.
 

Yomi's Biggest Fan

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Daisy is literally a goldmine of countless usable voice clips. She's got enough sounds to work with.

Unless they WANT to go the extra mile with re-recorded lines the whole time.
 

Tortilla Noggin

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Would you guys want Daisy to have new voice clips in Smash or reuse existing ones?

I personally think she has too many good voices already to pass up on. Especially from Mario Kart Wii and Double Dash!
I'd like to see them go all-out and have new lines recorded not just for Daisy, but for every character on the roster, where possible.

There's no reason for Smash not to feel special - it's something that gets played for years on end, so let's have everything refreshed! :grin:
 
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StarCrystal20

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I'd like to see them go all-out and have new lines recorded not just for Daisy, but for every character on the roster, where possible.

There's no reason for Smash not to feel special - it's something that gets played for years on end, so let's have everything refreshed! :grin:
I actually forgot about the other characters. I agree! Especially for the ones who had voices since Brawl. But I think SSB4 debut characters could slide using old voices. Though a part of me wants to see Rosalina with Laura Faye Smith's voice... lol.

If they reuse Daisy voices I hope they choose the more outlandish ones like "OH YEAH!" or "WHOA!" I notice that in Mario Party games they tend to use her softer voices like "woohoo, hiya!" lol
 
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Ark of Silence101

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And that's a wrap, another "rumor" debunked.

But either way, a Mario Party 11 is obviously bound to happen one day. It's a cash cow as far as Mario spinoff games.

And who wouldn't want to play as Daisy in them?
I would. Just wish they were good as they were before Hudson stopped making them.
 

StarCrystal20

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Oh. Then ok.

Mind directing me to where your moveset is so I can add it? StarCrystal20 StarCrystal20
Here it is.
DAISY!

Attributes: Daisy can perform a triple jump, a reference to her double jump in Super Mario Run.

Aesthetics:
Daisy wears her classic dress as a stylistic choice and to differentiate her from Peach wearing her yellow palette on the stage. She still retains her current face, short hair, and crown.

SPECIAL MOVES
B: Dice Block - Holds it up while the number randomly changes. If u let go of the button, she throws it. The bigger the number, the bigger the explosion.

Side B: Sports Ball - She attacks with either a basketball, a volleyball, a baseball, or a soccer ball. All have different properties. Because it is randomly chosen it's hard to plan but also the opponent won't know which ball/direction the attack is going either.

Up B - Flower Glider - Unlike Peach's umbrella it doesn't go as high. But at least she has a triple jump.

Down B - Crystal Smash - a must have for any Daisy moveset lol.

Smash Attacks:
Side Smash: SHOUTS loudly! She says "WHOA" and it creates sound waves.
Up Smash: Makes a Pokey (cactus Mario enemy) rise up.
Down Smash: Makes a Thwomp appear and smash down (similar to Bayonetta's down Smash)

Air Attacks:
Nair: A swirl of petals.
Fair: Potted Piranha Plant.
Bair: Potted Piranha Plant.
Uair: Waves up pompoms from Mario Sports Mix

*She grabs/throws using a giant baseball mitt so her throw has a lot of range.

Overall her attacks have big hitboxes but her downside is that her play style is very luck-based and random, especially with her B and side B. She is also a bit floaty and easy to KO like Peach and Rosalina.

Entrance: Comes out of an opening flower saying "Hi I'm Daisy"

Taunts:
1) Pouts.
2) "Naanyanaha!!" from Mario Party 8.
3) "I'm the Best!"

If possible, can you include this image to go along with it?
 
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Yomi's Biggest Fan

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Here it is.
DAISY!

Attributes: Daisy can perform a triple jump, a reference to her double jump in Super Mario Run.

Aesthetics:
Daisy wears her classic dress as a stylistic choice and to differentiate her from Peach wearing her yellow palette on the stage. She still retains her current face, short hair, and crown.

SPECIAL MOVES
B: Dice Block - Holds it up while the number randomly changes. If u let go of the button, she throws it. The bigger the number, the bigger the explosion.

Side B: Sports Ball - She attacks with either a basketball, a volleyball, a baseball, or a soccer ball. All have different properties. Because it is randomly chosen it's hard to plan but also the opponent won't know which ball/direction the attack is going either.

Up B - Flower Glider - Unlike Peach's umbrella it doesn't go as high. But at least she has a triple jump.

Down B - Crystal Smash - a must have for any Daisy moveset lol.

Smash Attacks:
Side Smash: SHOUTS loudly! She says "WHOA" and it creates sound waves.
Up Smash: Makes a Pokey (cactus Mario enemy) rise up.
Down Smash: Makes a Thwomp appear and smash down (similar to Bayonetta's down Smash)

Air Attacks:
Nair: A swirl of petals.
Fair: Potted Piranha Plant.
Bair: Potted Piranha Plant.
Uair: Waves up pompoms from Mario Sports Mix

*She grabs/throws using a giant baseball mitt so her throw has a lot of range.

Overall her attacks have big hitboxes but her downside is that her play style is very luck-based and random, especially with her B and side B. She is also a bit floaty and easy to KO like Peach and Rosalina.

Entrance: Comes out of an opening flower saying "Hi I'm Daisy"

If possible, can you include this image to go along with it?
Done, everything is completely up.
 

StarCrystal20

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How many characters do you expect in Smash 5?

This is unrealistic but it would be awesome if it were the last/ultimate Smash game with exactly 100 characters.

And just so it stays relevant to Daisy: I'm really hoping Smash gets a new director instead of Sakurai who will be more lenient and add her. I don't think Sakurai is willing to budge when it comes to Mario characters..
 
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Tortilla Noggin

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How many characters do you expect in Smash 5?
We already have "Smash 5" - that's officially Smash Wii U's designation. ;) (Smash 3DS is "Smash 4".)

"Smash 6", as it was named in its April 2014 job-listing, is the one that's up next! :grin:

This is unrealistic but it would be awesome if it were the last/ultimate Smash game with exactly 100 characters.
They're not going to end Smash as long as it makes a profit, so I don't think that we're ever likely to see a final installment, myself. 100 characters would be crazy, in a good way, though. :grin:

Still, myself, I see us getting something in the same ballpark as what we got with Smash 3DS/Wii U. And if the selection is varied and interesting, I'll be fine with that.

And just so it stays relevant to Daisy: I'm really hoping Smash gets a new director instead of Sakurai who will be more lenient and add her. I don't think Sakurai is willing to budge when it comes to Mario characters..
I'd like to see this, too, to be honest. New blood has done the world of good for the likes of The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Splatoon and Splatoon 2, and ARMS, after all.
 
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Guybrush20X6

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As things are now 70 would be the limit IMO.

Nearly every fighting game has at some point thrown it's roster out and started over at 16 or so these days so I think limits are being reached.
 

Ark of Silence101

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We already have "Smash 5" - that's officially Smash Wii U's designation. ;) (Smash 3DS is "Smash 4".)

"Smash 6", as it was named in its April 2014 job-listing, is the one that's up next! :grin:


They're not going to end Smash as long as it makes a profit, so I don't think that we're ever likely to see a final installment, myself. 100 characters would be crazy, in a good way, though. :grin:

Still, myself, I see us getting something in the same ballpark as what we got with Smash 3DS/Wii U. And if the selection is varied and interesting, I'll be fine with that.


I'd like to see this, too, to be honest. New blood has done the world of good for the likes of The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Splatoon and Splatoon 2, and ARMS, after all.
100 characters? That would also be a huge pain in the rear to balance that much characters.
 

StarCrystal20

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100 characters? That would also be a huge pain in the rear to balance that much characters.
Perhaps. But the likes of League of Legends and DOTA have managed to pull it off ;). (I think. I have never played those games but I've heard their rosters are that expansive.)

And I guess if the roster is that big there won't be a glorious story mode Embarrass

But then again, the story mode doesn't necessarily have to be cinematic; they could go the RPG route and still pull it off.
 

Yomi's Biggest Fan

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100 characters is insane.

60-70 are at least a safe bet as far as how many characters we can get. If a new director would be able to handle the team.

As for Daisy, that depends if the new guy likes her enough that she has potential as a fighter.
 

StarCrystal20

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All in all even if we may not get 100, I'd certainly prefer more than 58 rather than the commonly-discussed idea of condensing the roster to only 30 characters. I would miss my favs

But balancing out the characters is still important. I want to see other fighters enter top rankings other than just Cloud, Diddy or Bayonetta. Zelda's having a little trouble climbing to the top, lol
 
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One winged Devil

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I would say 60 is pushing it, 45 is a good number imo.

All in all even if we may not get 100, I'd certainly prefer more than 58 rather than the commonly-discussed idea of condensing the roster to only 30 characters. I would miss my favs

But balancing out the characters is still important. I want to see other fighters enter top rankings other than just Cloud, Diddy or Bayonetta. Zelda's having a little trouble climbing to the top, lol
To be fair this is the only other Smash game besides you know what that I feel that Zelda can actually be good in, granted that's my opinion but hey at least she's not clone like Ganon.
 

Ark of Silence101

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100 characters is insane.

60-70 are at least a safe bet as far as how many characters we can get. If a new director would be able to handle the team.

As for Daisy, that depends if the new guy likes her enough that she has potential as a fighter.
Just hope that if she does get in, she ends up as viable as Peach.
All in all even if we may not get 100, I'd certainly prefer more than 58 rather than the commonly-discussed idea of condensing the roster to only 30 characters. I would miss my favs

But balancing out the characters is still important. I want to see other fighters enter top rankings other than just Cloud, Diddy or Bayonetta. Zelda's having a little trouble climbing to the top, lol
A little is sugarcoating it a lot, no offense.
 

StarCrystal20

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I would say 60 is pushing it, 45 is a good number imo.

To be fair this is the only other Smash game besides you know what that I feel that Zelda can actually be good in, granted that's my opinion but hey at least she's not clone like Ganon.
I don't think 60 is pushing it, in my opinion, since the original roster already has 58. Though I'm guessing you think it is already too big lol.

I'd prefer to "remove" clone characters by making them alts and buff existing characters.

To be honest I think that's why the roster may seem too big- many characters are unused to the point that they are forgotten in the large roster sometimes.

I feel like the developers can easily just buff the likes of Jiggly, Zelda, Bowser Jr, etc, but they are just not doing it because of the director's choice/orders.
 
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Tortilla Noggin

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I feel like the developers can easily just buff the likes of Jiggly, Zelda, Bowser Jr, etc, but they are just not doing it because of the director's choice.
As far as I'm aware, in a number of cases it's actually because of how the game is designed.

The oft-repeated claims about "viability" that I see out there don't seem to take into account that the notion that the devs made 10% of the roster "viable" and the other 90% "terrible" is asinine.

The fact is, the roster is designed as one big group that (balancing issues for some characters aside) complements each other, and caters to a wide range of ages, skillsets, and demographics.

The reason that some characters don't get buffs is sometimes because they're actually already fairly-balanced with regard to their capabilities. It's just that, with the way that the community seems to focus on a particular way of playing the game, some characters don't fit into that mindset, and are then pushed aside or declared "useless" when they're actually not.

You're right.
Thankyou. And please pardon me for talking at length about this subject. :laugh:
 

StarCrystal20

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As far as I'm aware, in a number of cases it's actually because of how the game is designed.

The oft-repeated claims about "viability" that I see out there don't seem to take into account that the notion that the devs made 10% of the roster "viable" and the other 90% "terrible" is asinine.

The fact is, the roster is designed as one big group that (balancing issues for some characters aside) complements each other, and caters to a wide range of ages, skillsets, and demographics.

The reason that some characters don't get buffs is sometimes because they're actually already fairly-balanced with regard to their capabilities. It's just that, with the way that the community seems to focus on a particular way of playing the game, some characters don't fit into that mindset, and are then pushed aside or declared "useless" when they're actually not.


Thankyou. And please pardon me for talking at length about this subject. :laugh:
I think that even with an amount of skill it is exceptionally hard for a professional Zelda or Jigglypuff player to beat a Diddy player of the same level. Sometimes technical factors such as Zelda or Jigglypuff's speed will have an effect on their chances.

So I don't think requesting for a character to have less lag on certain moves or animations is too much to ask for
 
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One winged Devil

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I don't think 60 is pushing it, in my opinion, since the original roster already has 58. Though I'm guessing you think it is already too big lol.

I'd prefer to "remove" clone characters by making them alts and buff existing characters.

To be honest I think that's why the roster may seem too big- many characters are unused to the point that they are forgotten in the large roster sometimes.

I feel like the developers can easily just buff the likes of Jiggly, Zelda, Bowser Jr, etc, but they are just not doing it because of the director's choice/orders.
I mean a lot the roster is boring since most of them mainly the 12 seem to get little to no touch up I mean Pikachu and our goddess Jigglypuff and I personally I don't care for a lot of the cast can't really understand why some gotten in over others but that's just me being salty over Ridley personally.

Granted i'm not saying we should cut everyone I don't like, what i'm trying to say is that a lot of the case needed a touch up and others can just be left out.

Also I thought Wendy was already considered to be good but OK.

Outside of egregious balancing issues for some characters on the roster, viability is actually down to the skill of the player. ;)
I feeling that that's a pretty low thing to say considering that i'm a pretty good Puff player but I still lose most of the time.

Some of the roster needs touch up's and skill isn't really a thing to consider when the character your playing is bad.
 

StarCrystal20

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I mean a lot the roster is boring since most of them mainly the 12 seem to get little to no touch up I mean Pikachu and our goddess Jigglypuff and I personally I don't care for a lot of the cast can't really understand why some gotten in over others but that's just me being salty over Ridley personally.

Granted i'm not saying we should cut everyone I don't like, what i'm trying to say is that a lot of the case needed a touch up and others can just be left out.
Yup. Touch ups are needed indeed!

I feeling that that's a pretty low thing to say considering that i'm a pretty good Puff player but I still lose most of the time.

Some of the roster needs touch up's and skill isn't really a thing to consider when the character your playing is bad.
Haha I agree. It's both skill and the character's mechanics.

It also explains why a lot of low tier character players have high tier secondaries like Corrin or Cloud.
 
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Tortilla Noggin

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I think that even with an amount of skill it is exceptionally hard for a professional Zelda player to beat a Diddy player of the same level. Sometimes technical factors such as Zelda's speed will have an effect on her chances.
If there's one thing that I've learned, it's that in a game where the balancing is half-decent (which, to be fair to Smash 3DS/Wii U, aside from a few notable problems, it is) the weaknesses are the player's, not the character's.

If a character suits you well, then you learn to work with how they are, and given time and training you will succeed - this always trumps "I've been told I cannot, therefore I cannot.", which is a common thing that I encounter.

The balancing issues of Melee, where the technical side made more of a difference due to the game's rushed nature giving rise to such issues, are long behind us. Succeeding with characters that have been deemed "bad" because they don't fit into a particular mindset for playing the game is completely possible nowadays, even though it seems to get painted as being humanly-impossible at times. (As you may be able to guess from my current avatar, I'm currently banned from using the game's online-modes for the eleventh time, because I've been false-reported lots of times due to not at all fitting in with what people claim about my main.)

I feeling that that's a pretty low thing to say considering that i'm a pretty good Puff player but I still lose most of the time.

Some of the roster needs touch up's and skill isn't really a thing to consider when the character your playing is bad.
I'm sorry, but I'm afraid that you may have misunderstood me.

I didn't say anything "low" - I pointed out a simple fact about game-balancing. That being: There are some balancing problems present, but otherwise it comes down to how you play.

As I say above, some issues with characters being considered to be "bad" are more down to mindset than they are to the game.
 

StarCrystal20

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Perhaps they could give certain clone characters new moves or entire movesets.

Falco and Ganondorf could especially use it!

I would hate to see Daisy come in with exactly almost all of Peach's moves (though seeing how a lot of people reacted to the amount of clones, I'm guessing she wouldn't be if she got in).

The Double Jump from SMR into a triple jump in Smash 5 would lead to some sick air combo game. Go competitive Daisy!!
 
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Tortilla Noggin

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I would hate to see Daisy come in with exactly almost all of Peach's moves (though seeing how a lot of people reacted to the amount of clones, I'm guessing she wouldn't be if she got in).
I fully believe that, if they were going to make Daisy a full clone or semi-clone of Peach, that they would've done so years ago.

With any luck, it's telling that they haven't. ;)
 

StarCrystal20

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I fully believe that, if they were going to make Daisy a full clone or semi-clone of Peach, that they would've done so years ago.

With any luck, it's telling that they haven't. ;)
Happily so. I used to get angry over the fact that she wasn't a true alt for Peach, but then I thought dang that would essentially be calling Daisy the same as Peach; plus in competitive commentary they would've referred to her as Peach like they call the Koopalings Bowser Jr. !)

The fact that she isn't in alt is probably them saying, "She's not too too similar to Peach to be an alt, but not important enough to be playable," which is understandable.
 

Tortilla Noggin

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Happily so. I used to get angry over the fact that she wasn't a true alt for Peach, but then I thought dang that would essentially be calling Daisy the same as Peach; plus in competitive commentary they would've referred to her as Peach like they call the Koopalings Bowser Jr. !)

The fact that she isn't in alt is probably them saying, "She's not too too similar to Peach to be an alt, but not important enough to be playable," which is understandable.
Exactly.

There's also the sad fact that, if Daisy were a simple costume-alt for Peach, then she'd effectively be living in the shadow of the character that the costume is attached to, rather than being included as a character in her own right.

I'm hoping for better than that.
 

One winged Devil

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I'm sorry, but I'm afraid that you may have misunderstood me.

I didn't say anything "low" - I pointed out a simple fact about game-balancing. That being: There are some balancing problems present, but otherwise it comes down to how you play.

As I say above, some issues with characters being considered to be "bad" are more down to mindset than they are to the game.
I mean I already a pretty good smash player but still lose most of the time with Puff like I said before, you can't tell me that I'm a bad drive when I'd been driving for years when the car is busted.

Plus I play Melee and P.M and I win the most of the fights I have with Puffle so it can't be because of my playstyle or mindset, just comes down how the character in balanced.
 

Tortilla Noggin

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I mean I already a pretty good smash player but still lose most of the time with Puff like I said before, you can't tell me that I'm a bad drive when I'd been driving for years when the car is busted.

Plus I play Melee and P.M and I win the most of the fights I have with Puffle so it can't be because of my playstyle or mindset, just comes down how the character in balanced.
Except I'm not telling you that at all, because I wasn't ever talking about a person who I've literally just met or about Jigglypuff at all - you're the one who brought that up and has tried to make it about that, whilst charmingly calling someone "low". ;)

I simply made a broad, general statement about design and balancing, which Ark of Silence101 Ark of Silence101 , who it was said in response to, and who knows me from a previous Daisy social-group here and is aware of the context, stated that he agreed with.

I'm sorry that the statement was misunderstood. I will endeavour to be clearer next time.
 

One winged Devil

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Except I'm not telling you that at all, because I wasn't ever talking about a person who I've literally just met or about Jigglypuff at all - you're the one who brought that up and has tried to make it about that, whilst charmingly calling someone "low". ;)

I simply made a broad, general statement about design and balancing, which Ark of Silence101 Ark of Silence101 , who it was said in response to, and who knows me from a previous Daisy social-group here and is aware of the context, stated that he agreed with.

I'm sorry that the statement was misunderstood. I will endeavour to be clearer next time.
Yeah let's drop this topic and go back to talking about something that actually matters.

Dress Daisy or Sports outfit Daisy?
 

StarCrystal20

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Yeah let's drop this topic and go back to talking about something that actually matters.

Dress Daisy or Sports outfit Daisy?
I ALWAYS change my opinion on this.. I guess it just goes to show how I'd prefer either one.

Currently I want sports outfit Daisy. It would be more unique and she appears in a lot of games with it. Plus it would suit a fast mobility and less floatiness. (though I'm aware that they have the power to make her less floaty even in a dress).

I feel like the dress will look too Peach-like, and seeing videos of a Daisy mod alt on Peach, I think to myself, wow, from afar, it looks reeaaally similar to Peach's yellow costume.
 
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AwesomeAussie27

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The Dress is more iconic to her as far as her more common appearance and Super Mario Land.

Though it's true her other outfits help her stand out at least.

I would be fine with ether one, but I see the dress as her likeliest appearance.
 
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