• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Sassy Princess of Sarasaland: Daisy Discussion

Joined
Jul 12, 2014
Messages
19,183
Location
An elevator
That's a pretty big image so you may want to stick it in a spoiler tag.
^^^^
this is a true statement, and there are two posts in the page with too much space being taken up by images. Heck, one is multiple images.


In the future, please use spoiler tags or at the very least quote tags to reduce the size of the page and reduce lag.
 

Yomi's Biggest Fan

See You Next Year, Baby
Joined
Sep 20, 2011
Messages
26,203
Location
Chicago, Illinois
NNID
Takamaru64
3DS FC
1375-7346-9605
Switch FC
SW-8277-6509-2593
I think daisy should be in Smash to reference the Mario Land games. Similar to how Mega Man is generally an embodiment of the classic mega man games, Daisy should showcase power-ups and tools unique to Mario Land.

Also this would be the stage of choice for me.

Eliminate the walk-offs, and we have a major competitive stage here.
I can agree with this as well.

Competitive or not, Sarasaland is the best choice and it shouldn't have too many bad hazards. (Looking at you Spear Pillar).
 
Last edited:

~ Valkyrie ~

Holy Maiden Warrior
Premium
Joined
Jun 18, 2011
Messages
8,992
Location
Marvel Land ~ Eternally Slumbering
NNID
IndyGo98
3DS FC
2793-0906-0731
Switch FC
SW-7670-7999-3483
I somehow feel like a tour through Sarasa-Land - like next evolution of travel-based stages in Smash- could do wonderfully - where you'd fight periodically in four different locations in the game. Bonus points if Tatanga appears to wreck havoc in each stage to modify the landscape further, kinda like Kotake and Koume in 3DS Gerudo Valley.

Haven't been checking things about Daisy for years - despite once wanting to make a spinoff game concept for her playing on Parodius-series and maining her in Mario Kart 8 (before moving on to Koopa Troopa from other days because Daisy-jokes got kind of annoying over time).

Frankly enough I feel like Daisy needs to have a Sports-centric moveset in her repertoire, if only to really exemplify her personality and energy, while also bringing best of her recurring appearances to Smash. I kind of like the idea of Super Ball as her Standard B though - or they could even be masked as an inspiration to a "Tennis Serve"-special where the tennis balls function identically to Super Balls from Super Mario Land. (I think this was suggested in last pages so yeah)
 

Ark of Silence101

Smash Master
Joined
May 5, 2015
Messages
3,028
Location
Tijuana, Mexico
NNID
ArkofSilence
Switch FC
8431-6297-7122
I somehow feel like a tour through Sarasa-Land - like next evolution of travel-based stages in Smash- could do wonderfully - where you'd fight periodically in four different locations in the game. Bonus points if Tatanga appears to wreck havoc in each stage to modify the landscape further, kinda like Kotake and Koume in 3DS Gerudo Valley.

Haven't been checking things about Daisy for years - despite once wanting to make a spinoff game concept for her playing on Parodius-series and maining her in Mario Kart 8 (before moving on to Koopa Troopa from other days because Daisy-jokes got kind of annoying over time).

Frankly enough I feel like Daisy needs to have a Sports-centric moveset in her repertoire, if only to really exemplify her personality and energy, while also bringing best of her recurring appearances to Smash. I kind of like the idea of Super Ball as her Standard B though - or they could even be masked as an inspiration to a "Tennis Serve"-special where the tennis balls function identically to Super Balls from Super Mario Land. (I think this was suggested in last pages so yeah)
Really well thought, an interactive environment would be nice.
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
I can agree with this as well.

Competitive or not, Sarasaland is the best choice and it shouldn't have too many bad hazards. (Looking at you Mario Bros).
Fixed that for you darling. Let's not forget one of the worst ever retro and Mario stages we've gotten in Smash (Though 75M returned for some reason).

The idea of the traveling stage is definitely growing on me too. Especially when going for another Mushroomy Kingdom-esque stage would probably be no different from the original (side scrolling, barren, etc). Sure it would be fan service to stay true to the original game, but not all Smshs stages were really faithful (Guar Plains being a big offender).

I would definitely like the feel of traveling to the four kingdoms easily, especially when we haven't gotten a proper 3D rendition of it in 28 years. And yes, let's throw Tatanga a bone too by having him appear as a guest. We never properly seen him in HD either. Even I won't mind him just flying around in the background to say "Hi!".
 

Luminario

Smash Lord
Joined
Jun 7, 2014
Messages
1,829
Location
Your guess is as good as mine
Spear Pillar and Mario Bros were super fun stages to play on though. I feel like those stages got the continuous hazards right that Pryosphere and Wily Castle got wrong, though the enemies on Mario Bros were a little too powerful when you threw them.

For Sarasaland as a stage I'd say it should be a scrolling through all 4 worlds with submarine and aerial parts thrown in during the transition. It's got too much to just be a static stage, as much as I love Victory's idea.
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,448
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
I actually liked Mario Bros. as well, the only thing that really annoyed me being how easy it was to die from accidentally running into the enemies. I was actually hoping it'd come back if only for the Omega version.

Just another reason why I hope they expand on Omega stages to make proper competitive variants instead of FD over and over. A lot of stages that look great could do with something like that. I love Omega 75m, Palutena's Temple and The Great Cave Offensive, but hate playing on the normal versions, etc, etc.

As for Spear Pillar, the destructible portions were fun, but I did find the time slowdown and stage flipping to be rather annoying. My sister absolutely loved it though. If it weren't for Magicant in the 3DS version that would've remained her favorite stage.

I ended up going on a bit of a tangent there, so back on topic I quite like idea of throwing in some sections to reference the submarine and plane levels. I am curious as to how they'd handle it though. I can easily see them including some platforms that take to the sky like in Delfino Plaza and Skyloft, but what about the underwater portion?
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
I ended up going on a bit of a tangent there, so back on topic I quite like idea of throwing in some sections to reference the submarine and plane levels. I am curious as to how they'd handle it though. I can easily see them including some platforms that take to the sky like in Delfino Plaza and Skyloft, but what about the underwater portion?
That would be a bit difficult.

Perhaps have the platforms surround the planes you are fighting on and encase them in a bubble that takes you underwater?

Then again, that could case complications like being able to get inside of the sub.
 

Luminario

Smash Lord
Joined
Jun 7, 2014
Messages
1,829
Location
Your guess is as good as mine
I ended up going on a bit of a tangent there, so back on topic I quite like idea of throwing in some sections to reference the submarine and plane levels. I am curious as to how they'd handle it though. I can easily see them including some platforms that take to the sky like in Delfino Plaza and Skyloft, but what about the underwater portion?
What about just changing the gravity when they go underwater? Just make the platform a big submarine that waits at the end of the stage and goes underwater then pops up in the next kingdom, same thing with the plane. They could make the plane and submarine a more dynamic fighting platform too, complete with danger zones at the propeller areas at the front of the plane and back of the submarine.
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
What about just changing the gravity when they go underwater? Just make the platform a big submarine that waits at the end of the stage and goes underwater then pops up in the next kingdom, same thing with the plane. They could make the plane and submarine a more dynamic fighting platform too, complete with danger zones at the propeller areas at the front of the plane and back of the submarine.
I like your idea better. Far more fitting and logical than the bubble idea.

It could be our first ever Smash stage that has you fight underwater. Can't see why Sakurai had never done such an idea by now.
 

Freduardo

Smash Champion
Joined
Jan 8, 2014
Messages
2,394
I like your idea better. Far more fitting and logical than the bubble idea.

It could be our first ever Smash stage that has you fight underwater. Can't see why Sakurai had never done such an idea by now.
So I think it's because I've had the samurai jack rave song from the new season stuck in my head since the episode Ashi went to the rave, but now it's still there, the word samurai has just been replaced by Sakurai.

Yeah. I needed to share that.

Similarly I prefer the underwater mechanics, my only thought is given how most games do jumps from underwater, do upward KO's become a lot easier?

And can sonic drown without an air bubble?
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
So I think it's because I've had the samurai jack rave song from the new season stuck in my head since the episode Ashi went to the rave, but now it's still there, the word samurai has just been replaced by Sakurai.

Yeah. I needed to share that.

Similarly I prefer the underwater mechanics, my only thought is given how most games do jumps from underwater, do upward KO's become a lot easier?

And can sonic drown without an air bubble?
Given the low gravity, I can see it harder to really KO. Jumps are heavier, projectiles would be slower and/or ineffective, and even running would be painful underwater. That's something that he would have to figure out.

Then less people would want to play Sonic if he had that mechanic. :troll:
 

Boo_Destroyer

Smash Journeyman
Joined
Apr 16, 2014
Messages
322
Did you guys know that the Dream Land stage on 3DS in the Game Boy was going to be Super Mario Land at first?
 

~ Valkyrie ~

Holy Maiden Warrior
Premium
Joined
Jun 18, 2011
Messages
8,992
Location
Marvel Land ~ Eternally Slumbering
NNID
IndyGo98
3DS FC
2793-0906-0731
Switch FC
SW-7670-7999-3483
Did you guys know that the Dream Land stage on 3DS in the Game Boy was going to be Super Mario Land at first?
Jogged my memory there a bit for that. But yeah. I guess they actually felt that Mario was gonna have too many stages. :025:

Still, imagine if Daisy was allowed to have a cameo there if that ever happened.
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
Did you guys know that the Dream Land stage on 3DS in the Game Boy was going to be Super Mario Land at first?
That was something we all knew for a while.

Not like it made a difference when Kirby needed a home stage for the 3DS version. Even then, I don't see why they couldn't import Green Greens if making a more complex stage based on recent Kirby titles were too difficult for them.
 

Tortilla Noggin

Smash Obsessed
Joined
May 13, 2015
Messages
20,726
I'm sorry for not dropping in for a little while, guys - my notifications randomly broke on a few of my watched threads (again), and I didn't realise that there were new posts here... :rolleyes:

I need to ask, does anyone here find the rabbids endearing at all? I've just found them to be mildly annoying and off-putting ever since they were first revealed.
I do! I like them, and I'm sure that I'm the only person in here who does. :laugh: They appeal to my sense of humour (as @AndreaAC knows).

It's why I've always welcomed the idea of the rumoured Mario/Rabbids crossover, in spite of the fact that the rumour didn't seem especially plausible before, and still remains in my "I'll believe it when I see it" pile at the present time.

After all, it makes plenty of sense, since invading peaceful worlds is the Rabbids' gig, and the crossover as described in the rumours therefore makes more sense than trying to do anything with the Rayman series, which unfortunately had a continuityectomy and went down the route of random groundsless wackiness some years ago.

Just be glad none of you actually owned a CDi and played Hotel Mario. I still get nightmares of playing that rubbish game to this day. Even if Nintendo were to announced an improved sequel with Daisy as a selling point, I'm not touching that **** with a 200 yard pole.
You actually owned a CD-i?

Believe it or not, I actually knew a few people who bought into the CD-i and its promises back when it was new. They didn't get their money's worth, unfortunately, but did ultimately find it to be a good VCD player, which was a pretty space-age format at the time, if you had the decoder add-on for it. They didn't own any of the Mario games, though, so I never got to see those first-hand (they were more interested in how it allowed for home versions of arcade FMV titles like Mad Dog McCree).

But let's talk Daisy, anyone been racing as her lately?
I haven't, as I main Bowser in Mario Kart, but for whatever reason, I've ended up being matched to a lot of groups in online play that have people playing as Daisy and Baby Daisy.

Obviously, this is only down to statistical anomaly, but so far I've actually seen more people playing as them than as Peach and Rosalina and their Baby versions. I'm sure there are people elsewhere who are only seeing Peach and Rosalina players, too, though. :laugh:

Surprisingly enough, he never knew she had a hatedom. And that strikes me as odd since MANY Mario fans should have known that by now.
That's nice. Though how can one be a fan of Daisy and not know she has a hatedom. That's something I seriously can't wrap my head around. Unless he have been living under a rock, no offense.
It's like I've told you guys before - outside of the online echo-chambers, the vast majority of people genuinely don't know about these "hatebases" that some characters have. People just never hear of it, and go on happily enjoying what they enjoy. ;)

A lot of people have a list of characters that they don't want to see in Smash much in the same way they have one for those they'd like to make it in.
That's kind of sad. :( I only have a (surprisingly large) list of characters that I'd like to see added. And I wouldn't even be playing as any of them - they're just characters that I hold in good regard, who I would like to see in Smash.

(Though 75M returned for some reason)
If only we could get a stage-hazard toggle, then 75M would be fun in its standard form as well as its Omega one. If we get some sort of Sarasaland stage, but still no stage-hazard toggle options, then I really hope that it doesn't have obnoxious hazards* (like 75M, Pyrosphere, and Dr. Wily's Castle), because it's no fun fighting the stage more than fighting your opponents.

*I'm not against hazards that are handled fairly. Plenty of stages handle them perfectly well, with one of my favourite examples being Gaur Plain. Even so, it's well past time for an option to turn the stage-hazards on and off, now, I think. ;)

EDIT: Blah, it didn't add one of the quotes that I wanted to include. Here we are;

Speaking of, where are the Foreman Spike fans? I see people here and there who want Wart and Tatanga to return in a future Mario game, but I never see him get brought up.
I'm not a fan of Foreman Spike, per se, but he is a character that I'd like to see show up again at some point. It's just that he's so rarely mentioned that there's simply never been any need for me to mention it before now. :laugh: I'd still like to see Wart and Tatanga more, though (as if the Wart support-thread doesn't give one of those away ;)).
 
Last edited:

Ark of Silence101

Smash Master
Joined
May 5, 2015
Messages
3,028
Location
Tijuana, Mexico
NNID
ArkofSilence
Switch FC
8431-6297-7122
I'm sorry for not dropping in for a little while, guys - my notifications randomly broke on a few of my watched threads (again), and I didn't realise that there were new posts here... :rolleyes:


I do! I like them, and I'm sure that I'm the only person in here who does. :laugh: They appeal to my sense of humour (as @AndreaAC knows).

It's why I've always welcomed the idea of the rumoured Mario/Rabbids crossover, in spite of the fact that the rumour didn't seem especially plausible before, and still remains in my "I'll believe it when I see it" pile at the present time.

After all, it makes plenty of sense, since invading peaceful worlds is the Rabbids' gig, and the crossover as described in the rumours therefore makes more sense than trying to do anything with the Rayman series, which unfortunately had a continuityectomy and went down the route of random groundsless wackiness some years ago.


You actually owned a CD-i?

Believe it or not, I actually knew a few people who bought into the CD-i and its promises back when it was new. They didn't get their money's worth, unfortunately, but did ultimately find it to be a good VCD player, which was a pretty space-age format at the time, if you had the decoder add-on for it. They didn't own any of the Mario games, though, so I never got to see those first-hand (they were more interested in how it allowed for home versions of arcade FMV titles like Mad Dog McCree).


I haven't, as I main Bowser in Mario Kart, but for whatever reason, I've ended up being matched to a lot of groups in online play that have people playing as Daisy and Baby Daisy.

Obviously, this is only down to statistical anomaly, but so far I've actually seen more people playing as them than as Peach and Rosalina and their Baby versions. I'm sure there are people elsewhere who are only seeing Peach and Rosalina players, too, though. :laugh:



It's like I've told you guys before - outside of the online echo-chambers, the vast majority of people genuinely don't know about these "hatebases" that some characters have. People just never hear of it, and go on happily enjoying what they enjoy. ;)


That's kind of sad. :( I only have a (surprisingly large) list of characters that I'd like to see added. And I wouldn't even be playing as any of them - they're just characters that I hold in good regard, who I would like to see in Smash.


If only we could get a stage-hazard toggle, then 75M would be fun in its standard form as well as its Omega one. If we get some sort of Sarasaland stage, but still no stage-hazard toggle options, then I really hope that it doesn't have obnoxious hazards* (like 75M, Pyrosphere, and Dr. Wily's Castle), because it's no fun fighting the stage more than fighting your opponents.

*I'm not against hazards that are handled fairly. Plenty of stages handle them perfectly well, with one of my favourite examples being Gaur Plain. Even so, it's well past time for an option to turn the stage-hazards on and off, now, I think. ;)

EDIT: Blah, it didn't add one of the quotes that I wanted to include. Here we are;


I'm not a fan of Foreman Spike, per se, but he is a character that I'd like to see show up again at some point. It's just that he's so rarely mentioned that there's simply never been any need for me to mention it before now. :laugh: I'd still like to see Wart and Tatanga more, though (as if the Wart support-thread doesn't give one of those away ;)).
Over here the few people that I know that knows of Daisy, don't see her as clone or "Luigi's Peach", they just see her as a fun character to play as.
 

Boo_Destroyer

Smash Journeyman
Joined
Apr 16, 2014
Messages
322
I think the problem with Daisy is that she hasn't gotten enough respect in the Mario series itself. Her homeland hasn't amounted to anything in ages.

Without trying to turn this into yet another "Remember when the Mario series used to be more than just the same old 'standard' stuff?" debate, what she and Sarasaland need are a return to form in a new Mario game. An action-platformer where she and Luigi are playable and use all sorts of badass, epic fighting moves all over the land. The main theme could be a hardcore rock remix of the main SML theme (intro still in 8-bit, then the rock kicks in right after).
 

Yomi's Biggest Fan

See You Next Year, Baby
Joined
Sep 20, 2011
Messages
26,203
Location
Chicago, Illinois
NNID
Takamaru64
3DS FC
1375-7346-9605
Switch FC
SW-8277-6509-2593
I think the problem with Daisy is that she hasn't gotten enough respect in the Mario series itself. Her homeland hasn't amounted to anything in ages.

Without trying to turn this into yet another "Remember when the Mario series used to be more than just the same old 'standard' stuff?" debate, what she and Sarasaland need are a return to form in a new Mario game. An action-platformer where she and Luigi are playable and use all sorts of badass, epic fighting moves all over the land. The main theme could be a hardcore rock remix of the main SML theme (intro still in 8-bit, then the rock kicks in right after).
Hit the nail on the head. I've always figured Super Mario Land was an "elephant in the room" for Nintendo while they seem to celebrate Super Mario Bros 3 and World as the more successful games. That's why you get more references to them in both spinoffs and main titles while Land on the other hand rarely gets any nod (The Mario & Sonic games are at least generous in comparison).

The best thing to do is really make a spinoff, but one that actually portrays Daisy in a different light while brining her kingdom back. Something that should have been done a long time ago.
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,448
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
An action-platformer where she and Luigi are playable and use all sorts of badass, epic fighting moves all over the land. The main theme could be a hardcore rock remix of the main SML theme (intro still in 8-bit, then the rock kicks in right after).
Luigi's Bizarre Bros.: Power Star Crusaders? Broken into two games with the second being Battle in Birabuto?
 
Last edited:

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
Luigi's Bizarre Bros.: Power Star Crusaders? Broken into two games with the second being Battle in Birabuto?
Luigi's Stand: Negative Zone

Daisy's Stand: Flower Power

Tatanga's Stand: Pagosu
 

Boo_Destroyer

Smash Journeyman
Joined
Apr 16, 2014
Messages
322
Well, who do you think could possibly develop such a game?

You could choose between either Luigi or Daisy and run around Sarasaland and use badass fighting attacks to take on enemies.
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,448
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
Well, who do you think could possibly develop such a game?

You could choose between either Luigi or Daisy and run around Sarasaland and use badass fighting attacks to take on enemies.
That's sounds extremely out of character for a Mario game, but from your description, that sounds like a job for Platinum, or maybe Capcom. Or perhaps even a team from Koei Tecmo.
 
Last edited:

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
Well, who do you think could possibly develop such a game?

You could choose between either Luigi or Daisy and run around Sarasaland and use badass fighting attacks to take on enemies.
Capcom hands down.

Though like Kirbeh said, action and Platinum goes together like bread and butter.

I would say Koei, but they are more about swords and wars.
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
What about an on-rail shooter with the Sky Pop?
That genre is kind of dead these days unfortunately.

Remember what happpened with Sin & Punishment: Star Successor and Star Fox Zero?
 

~ Valkyrie ~

Holy Maiden Warrior
Premium
Joined
Jun 18, 2011
Messages
8,992
Location
Marvel Land ~ Eternally Slumbering
NNID
IndyGo98
3DS FC
2793-0906-0731
Switch FC
SW-7670-7999-3483
I could suggest then a Parodius-style 2D Horizontal SHMUP in style of this fangame:


I once remember experimenting with a game idea that basically pitted Daisy in Sky Pop where she'd play like this game.
 

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
Remember that weird Waluigi DDR game? Daisy would need a very different and unique game to distinguish herself.
Even if Wauigi was the villain before getting hijacked by Bowser, Dance Dance Revolution Mario Mix was still mostly about Mario and Luigi.

Though you do have a point that she needs a different unique experimve to fully set her apart. It worked well for Luigi's Mansion and Super Princess Peach (though the latter was a failure).

I could suggest then a Parodius-style 2D Horizontal SHMUP in style of this fangame:


I once remember experimenting with a game idea that basically pitted Daisy in Sky Pop where she'd play like this game.
Those type of shooters can definitely work. Simple and easy to play with.

Plus the Sky Pop plane can have a new decent role after all these years.
 

Yomi's Biggest Fan

See You Next Year, Baby
Joined
Sep 20, 2011
Messages
26,203
Location
Chicago, Illinois
NNID
Takamaru64
3DS FC
1375-7346-9605
Switch FC
SW-8277-6509-2593
Yes, have Daisy cover a genre that's never been done before in a Mario game. Like Luigi with his vaccum and ghost busting. Or Peach's power of emotions.

And I wouldn't count DDA:MM as a Waluigi game since he's not really the protagonist of the game. But a bad guy that gets upstaged by Bowser quickly. Sorry if I'm repeating stuff that was already said.
 

Ark of Silence101

Smash Master
Joined
May 5, 2015
Messages
3,028
Location
Tijuana, Mexico
NNID
ArkofSilence
Switch FC
8431-6297-7122
Yes, have Daisy cover a genre that's never been done before in a Mario game. Like Luigi with his vaccum and ghost busting. Or Peach's power of emotions.

And I wouldn't count DDA:MM as a Waluigi game since he's not really the protagonist of the game. But a bad guy that gets upstaged by Bowser quickly. Sorry if I'm repeating stuff that was already said.
I was thinking something along the lines of her being in a platformer, but she would use her abilities with plants to access places no other character would.
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
A Super Mario Brothers 2 type game with Wario, Waluigi, Daisy and... Nabbit? as playable characters might be interesting. Each having different abilities and stats.
 
Last edited:

FunAtParties

PM me ur character ideas girl
Joined
May 21, 2015
Messages
3,880
Location
Illinois
NNID
ZestyÑ
Switch FC
SW-8404-4905-2993
A Super Mario Brothers 2 type game with Wario, Waluigi, Daisy and... Nabbit? as playable characters might be interesting. Each having different abilities and stats.
What if they did bad guy stuff, and the whole goal was to just mess stuff up? Daisy is kinda underdeveloped as a character, may be she has a mischievous side?
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
What if they did bad guy stuff, and the whole goal was to just mess stuff up? Daisy is kinda underdeveloped as a character, may be she has a mischievous side?
Subcon is suppose to be a dream world. This game could be a sequel. In the Mushroom Kingdom, Mario-mania has grown rampant, more than usual. Mario merchandise is everywhere. Wario, Waluigi, Daisy and Nabbit are all a bit envious and fed up with it. While complaining about the new trend, a giant M on a sign saying MarioMart falls off and knocks them all on the head...

They all awake in Subcon. They learn that after Mario defeated Wart, the Dream Machine was infected with an imprint of Mario, which over time caused everyone to dream and fantasize about Mario causing the sudden Mario-mania in the Mushroom Kingdom. Wart, the boss of the first game, now has a mustache and resembles a cross between Mario and Wart. His name is Mart.

The four have to battle through a Mario infected dream world to fix the Dream Machine, so they have a chance for the spotlight in the real world of Mushroom Kingdom.
 
Last edited:

AwesomeAussie27

Banned via Warnings
Joined
Oct 12, 2015
Messages
15,260
NNID
AwesomeAussie27
3DS FC
4141-6335-9472
Switch FC
SW-6214-0583-2914
Subcon is suppose to be a dream world. This game could be a sequel. In the Mushroom Kingdom, Mario-mania has grown rampant, more than usual. Mario merchandise is everywhere. Wario, Waluigi, Daisy and Nabbit are all a bit envious and fed up with it. While complaining about the new trend, a giant M on a sign saying MarioMart falls off and knocks them all on the head...

They all awake in Subcon. They learn that after Mario defeated Wart, the Dream Machine was infected with an imprint of Mario, which over time caused everyone to dream and fantasize about Mario causing the sudden Mario-mania in the Mushroom Kingdom. Wart, the boss of the first game, now has a mustache and resembles a cross between Mario and Wart. His name is Mart.

The four have to battle through a Mario infected dream world to fix the Dream Machine, so they have a chance for the spotlight in the real world of Mushroom Kingdom.
Why is that I want this to happen?

Is it because Mart is a perfect way to bring Wart back or Daisy teaming up with the Three Stooges (Wario and friends) are fitting?
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,448
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
Why is that I want this to happen?

Is it because Mart is a perfect way to bring Wart back or Daisy teaming up with the Three Stooges (Wario and friends) are fitting?
It's certainly an interesting idea, but I don't really think it's fitting if I'm honest. Daisy has generally poor chemistry with Waluigi, and Nabbit hasn't really interacted with any of them. It could still work of course, just doesn't seem like the likeliest of team ups imo. Wario & Waluigi make sense, Daisy would likely join up reluctantly for the sake of stopping Mart .And Nabbit I suppose is a bit of a wild card. He'd be right at home working for Wart and other villains as much as he would be being a hero or an unaffiliated third party working for his own interests whatever they may be.

I do think it's a great idea, but I think a different set of characters should tackle Wart's return. A game where Wario and Waluigi finally have a proper team up is also a must, and I'm still partial to the idea of Daisy making her main game debut in either a spiritual sequel to the original Super Mario Land, a Luigi's Mansion game, or a game starring her and Peach. Though I would take something like adding her as a playable character in another main line co-op/multiplayer Mario game, if they take the 3D World route as they did with Rosalina.
 
Last edited:

Freduardo

Smash Champion
Joined
Jan 8, 2014
Messages
2,394
Is Nabbit a guy or a species?

Because he'd be an excellent wario equivalent to Toad.

That said my wario equivalents to Peach are always going to be either Mona or Captain Syrup.
 
Top Bottom