TheHopefulHero
Smash Apprentice
- Joined
- Sep 20, 2014
- Messages
- 149
Just thought I should post my own thoughts on Ryu because I want to take part of the discussion.
SF Inputs are definitely a big help for Ryu to dish out damage and secure stocks a lot sooner, but that's not to say his smashes and specials aren't bad. The Donkey Kick (F-Smash) hits hard and covers a lot of ground, his down Smash can have some options for combs, and his Up-Smash and Up-B can be performed out of shield which is always a great thing to have, and while they're not as strong as his SF Input Shoryuken, then can do the job well enough at later %'s. Ryu's specials also deserve a special note in that they're reversible giving them some special utilities despite being weaker than the SF Inputs (except for Shakostan for obvious reasons), like doing a reverse Shoryuken for recovery purposes. So don't forget about the other moves for taking stocks even though SF Shoryuken is very satisfying to land.
I love to use the Up-Air (I beleve j.Mp in Street Fighter games...) in Smash, especially if there's platforms involved. The Up-Air has a short recovery time so it's possible to get a combo started if you land a hit with it. When there's platforms in the stage, I like to use the Up-Air and fast fall to land on the platform. At early %'s, I have enough time to go for another Up-Air or a quick combo that can end in a Shoryuken for some quick damage. On Battlefield / Miiverse, it's possible to reach the top platform while carrying your opponent with the Up-Air and score heavy damage from a combo alone if you can reach the platforms (and a SF Shoryuken if you're quick enough). Just something to try out if you got the opprituntity.
I do have a question for you guys: Do you think Swordfighters can be a problem for Ryu? In my experience, characters like Roy and Marth / Lucina can make approaching trouble some for since they can outrange him with their normals / tilts / aerials (and Roy can just ruin Ryu's day with a simple F-Tilt / F-Smash...). Focus Attack can help Ryu get in, but most of the time they're ready to grab you should you dash out, or they're too far for the punch to land (Or counter if they want to be jerks). Any particular thoughts on this?
SF Inputs are definitely a big help for Ryu to dish out damage and secure stocks a lot sooner, but that's not to say his smashes and specials aren't bad. The Donkey Kick (F-Smash) hits hard and covers a lot of ground, his down Smash can have some options for combs, and his Up-Smash and Up-B can be performed out of shield which is always a great thing to have, and while they're not as strong as his SF Input Shoryuken, then can do the job well enough at later %'s. Ryu's specials also deserve a special note in that they're reversible giving them some special utilities despite being weaker than the SF Inputs (except for Shakostan for obvious reasons), like doing a reverse Shoryuken for recovery purposes. So don't forget about the other moves for taking stocks even though SF Shoryuken is very satisfying to land.
I love to use the Up-Air (I beleve j.Mp in Street Fighter games...) in Smash, especially if there's platforms involved. The Up-Air has a short recovery time so it's possible to get a combo started if you land a hit with it. When there's platforms in the stage, I like to use the Up-Air and fast fall to land on the platform. At early %'s, I have enough time to go for another Up-Air or a quick combo that can end in a Shoryuken for some quick damage. On Battlefield / Miiverse, it's possible to reach the top platform while carrying your opponent with the Up-Air and score heavy damage from a combo alone if you can reach the platforms (and a SF Shoryuken if you're quick enough). Just something to try out if you got the opprituntity.
I do have a question for you guys: Do you think Swordfighters can be a problem for Ryu? In my experience, characters like Roy and Marth / Lucina can make approaching trouble some for since they can outrange him with their normals / tilts / aerials (and Roy can just ruin Ryu's day with a simple F-Tilt / F-Smash...). Focus Attack can help Ryu get in, but most of the time they're ready to grab you should you dash out, or they're too far for the punch to land (Or counter if they want to be jerks). Any particular thoughts on this?
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