the smash nerd
Smash Ace
STARTERS:STARTERS:Just a thought.
SECRET:
SECRET:
Cut:
DLC:
Just a thought.
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
STARTERS:STARTERS:Just a thought.
SECRET:
Agreed that those 47 are pretty much locked to be in SSB4, whether it's from the very start or as DLC.I think at this point, predicting anything less than 50 is just pointlessly pessimistic.
We currently have 36 announced characters.
Next, let's factor in all of the vets who are definitely returning no matter what:
Yes, R.O.B. is coming back. I don't know why everyone thinks otherwise. Four of the above characters have essentially already been confirmed. Ice Climbers, Ness, and Wario all have franchise content in the game, and G&W appeared in the Pac-Man trailer. Jigglypuff, Falco, and Ganondorf are all staples, and Meta Knight and ROB aren't going anywhere either. With these nine shoe-ins included, we're already at 45. With the reveal that Lucina is a clone, I see no reason that we shouldn't be expecting these two as well:
Now we're at 47. We already know that there is at least one newcomer left based on Sakurai mentioning more trailers. That brings us to 48. From here, any combination of further newcomers or two very hype but still uncertain vets:
will essentially bring us to 50 or more. Mewtwo was directly acknowledgd by Sakurai in a press conference and is one of the most highly requested characters. We can't be sure about Snake, but I think that seeing Rayman's trophy suggests that maybe we're not quite done with third party characters...
As far as more newcomers, I'd say Shulk, Marshal/ Chorus Men, Ridley, K. Rool/Dixie, and perhaps a new retro all have a decent shot. If all seven of those characters get in, we're at 54, which fits a character select screen well with 5 rows of 11 if you include the random box. 54 is just my personal hope, but anything less than 50 is simply illogical at this point. I guess you could make a case for 48 if Wolf and Lucas don't return, but I really can't see why they wouldn't. They require less development time than other characters and were both popular inclusions in Brawl. I think a 54 character roster (38 vets, 16 newcomers) is pretty much the best case scenario, if just a tad bit optimistic. 16 newcomers may sound like a lot, but while it's more than Melee, it's still less than Brawl, and clones make up at least one, if not more of those newcomers.
With Lucina being a near-perfect clone, that pretty much re-opened Lucas' door. And Dr. Mario, Roy, and Pichu.STARTERS:
SECRET:
Cut:
Just a thought.
Hopefully Bandana Waddle Dee for the HAL categorySomething in my gut says that If Bandai Namco can give Tekken Tag Tournament 2 59 Balanced characters, I feel we could have something similar. For a game with So much expectation I don't think we'd get such a small roster.
Perhaps we'll get rows of 6 For the 3DS Version and it scrolls down. Shouldn't be a problem since we got our own individual systems now.
Used the 3DS select at E3 as reference and placed characters in between that made sense.
Mario and Yoshi Row
Donkey Kong, Wario, Rhythm Heaven : (Dixie, K.Rool, Rhythm Rep)
Zelda Row (Ghirahim)
The Rest of the Famicom 4 (Takamaru, RIdley)
RPG (Shulk, and Maybe...Issac or Wars Rep)
HAL -Lab Games (Maybe one more Mother character?)
Miyamoto Creations/Works?
Pokemon
Misc.
3rd Party and Random
This translates well here.
Wii U Version
Maybe both sides in the bottom will function as Random like Melee did?
60 Characters (includes the separate Miis), 58 Character Slots. Just my thoughts.
No FINGN in Smash 4With Lucina being a near-perfect clone, that pretty much re-opened Lucas' door. And Dr. Mario, Roy, and Pichu.
That is an interesting idea, and I guess it won't be long until we find out. On topic, I think we will have between 50-55 characters that just seems to make the most sense.Alright I want to theorize about the character select screen, these thoughts are based on what things look like to me in the demos and screenshots we've seen, but obviously this is just fun conjecture and by no means a "solid" argument
I think the entire concept of a character select screen is going to change significantly, especially for the 3ds.
First of all I think the Non-Custom select screen on the WII U (and possibly 3ds) will not feature the Mii Fighters in any way, it just wouldn't make since because they are so heavily based on customizing, and they can't be used online.
Furthermore, I do not think it is out of the question that the 3ds would feature a scrolling menu of some kind for character selection, frankly I hope it does. Not just for more characters but because cramming 50ish pictures on the regular sized 3ds screen is WAY to difficult to work with, the pictures woulds be to small. Honestly if you have even slightly bad eyesight I have no idea how you will be able to select a character on the regular 3ds unless there is a scrolling or zoom option. The screens we've seen already barely fit the number of character we already have announced, so hopefully some sort of visibility assistance will be incorporated.
My main solution to this problem is that the select screen on the 3ds should be customizable by the player, in other words I think you should be able to set up the screen to feature your personally customized characters or your mains/preferred characters in such a way that doesn't take scrolling through a menu just so that you can play one of four characters that you always play. So for example, you always play as Zelda, Mario, and your custom mii then you should be able to put their icons at the top of the screen for easy access.
As far as the Wii U goes, I think it will/should follow these traits
- The regular menu features all normally playable characters with no customization, it will probably feature either very small icons, are some degree of scrolling, if it does scroll I wouldn't expect anything more than one or two extra rows or columns.
- I think the customization option will open an overlay character select menu with icons of customized characters that can be selected in addition to the ones on the main screen, kind of like right clicking on a desktop, it is only accesible while you have it switched on, and goes away when switched off. In other words I do not think we will have the ability to customize characters in any way except Palette/alt swapping once you reach the character select screen. the characters will have to be customized in advance and saved to the customization menu, like how the stage creator worked. I think custom characters will include the mii fighters that you make and the modifications of regular characters too. (most likely you will be able to apply a name of some kind that will appear on this menu in some capacity, like John's Mario or Swordfighter Jill)
Does that make sense? I thought I'd post it here as this is the most logical place to put this.I doubt the customizable specials will be as balanced as the regular moves, as you can't use them online. They still can't be overpowered, though.
I was looking at the numbers for the roster characters you gave, and I realized a pattern (if you all consider 3 a pattern).
64 was the first game, so it set the bar at 12 to start.
Melee was the second game, and it doubled the original size and added 2
Brawl was the third game, so it tripled the original and added 3.
If the pattern continues, U/3D will have 52, because it will quadruple the original and add 4.
Or, if you're more of an algebra person:
c = g(12) + g
C: Number of characters
G: Game number in the series
There's no particular math that can prove the size, because any equation needs the Sakurai variable, let's call it "S."I did some math on the Mewtwo thread and I came up with how many characters should be in. I don't feel like retyping it so here's the quote:
Does that make sense? I thought I'd post it here as this is the most logical place to put this.
Formula does not apply for the first game, I thought I stated that in there...There's no particular math that can prove the size, because any equation needs the Sakurai variable, let's call it "S."
Also, your formula is already off.
C = 1 (12) + 1 = 13 characters in 64.
C = 2 (12) + 2 = 26 characters in Melee.
C = 3 (12) + 3 = 39 characters in Brawl.
C = 4 (12) + 4 = 52 characters in Sm4sh.
Frankly, the roster is 52S, and we have no way of solving for S until we know the total characters (C).
However, I foresee 53 characters in 51 slots, a 52nd slot being Random in a 4x13 layout. Let's hope that we both are basically right.
here is mine:Let's see...
3DS:
--> Ghirahim
--> King K. Rool,
--> Chorus Kids
--> Shulk
--> Random Slots
Wii U:
The Random slot could be outside of the roster, maybe, or chosen by pressing some button...
i like this roster, however there are some things i don't agree with. for starters, snake should be out. i seriously doubt we'll be getting more 3rd party characters and snake isn't as iconic as megaman, sonic and pacman.Something in my gut says that If Bandai Namco can give Tekken Tag Tournament 2 59 Balanced characters, I feel we could have something similar. For a game with So much expectation I don't think we'd get such a small roster.
Perhaps we'll get rows of 6 For the 3DS Version and it scrolls down. Shouldn't be a problem since we got our own individual systems now.
Used the 3DS select at E3 as reference and placed characters in between that made sense.
Mario and Yoshi Row
Donkey Kong, Wario, Rhythm Heaven : (Dixie, K.Rool, Rhythm Rep)
Zelda Row (Ghirahim)
Metroid and Kid Icarus (Ridley, Medusa)
RPG (Shulk, and Maybe...Issac or Wars Rep)
HAL -Lab Games (Maybe one more Mother character?)
Miyamoto Creations/Works?
Pokemon
Misc.
3rd Party and Random
This translates well here.
Wii U Version
Maybe both sides in the bottom will function as Random like Melee did?
60 Characters (includes the separate Miis), 58 Character Slots. Just my thoughts.
Sakurai changing rules again, I was so close too! Third parties influenced my choices..
Starting and hidden