And @
BaganSmashBros
, I'm sorry to say this but I don't find your changes to the Other M model of Ridley to be that great. Now, I'm incapable of doing even half of what you can do with 3D models, and you've done a great job so far so kudos to you. But just extending the legs and curving the tip of the beak doesn't work that well designwise on the OM Ridley model. If you want his beak to be different you have to change it fundamentally. Just bending the tip makes it look like he has some kind of droopy carrot-nose. See, on previous designs of Ridley, the end curve on the beak looks fitting because the beak itself is more narrow than flat. OM Ridley has a fundamentally flat beak, bending it makes him look like a shoebill, and Ridley's no shoebill.
And concerning Ridley's legs, shorter legs makes sense since he spends most of his time either moving through the air or just sitting idle. Ridley doesn't walk much because he isn't really made for walking, and long legs coupled with bird-like feet would make walking even more awkward for him than it already is. Ridley's legs are more plantigrade (human-like in shape) than digitgrade (like birds), and the fact that his third/fourth toe (depending on the game, man it's annoying when they can't keep a consistent number on how many digits he has on his limbs from game to game) extends directly from his heel instead of the bottom of the foot like birds make it awkward to move around on two legs. Look at bats and pterodactyls, short hind legs but long forelimbs, similar to Ridley even though he possesses wings separate from his forelimbs. So unless he stands upright, a walk like that of a bat/gorilla makes the most sense. This is basic physiology and design we're talking about here.