Who doesn`t in Nintendo`s games? Its mascot is a guy who jumps on walking mushrooms with fangs, turtles with wings, grows by eating mushrooms with eyes, saves princess Peach, etc.
I think you know what he means.
I blame the way Ridley's been portrayed visually in the various games and the resulting disconnect between the games due to being on various systems. Not to mention Ridley's relevance is underplayed in the games 'cause they usually focused on gameplay.
I've said it many times, but as somebody who first got into Metroid from playing Super Metroid, Ridley was impressive, but his size was not one of things that impressed me. There were plenty of bosses larger than Ridley. I also happened to like almost ALL the bosses for different reasons.
Ridley - The "Unstoppable Intimidator" boss
Torizo - The "big surprise/trap boss"
Spore Spawn - The "bizarre looking plant" boss with that smooth theme"
Kraid -
THE "Giant boss"
Crocomire - The melty-skinned lava boss (I really liked him)
Phantoon - The extra-bizarre eyeball-mouth boss that was supposed to be extra-difficult (I also really liked him)
Draygon - The large-yet-FAST boss that dies to Grappling Hook (unfortunately)
And of course...
Ridley - The boss that both it and you go all out against each other until there is ONLY ONE... (admittedly, the first time I got to this point my friend played it. Not 'cause it was hard, but 'cause I couldn't find my way further through Lower Norfair, he showed me, then he just kind of kept on playing... =/)
And there's Mother Brain of course. But point is, every boss had their own unique feel to them. And "huge" was something that really only belonged to Kraid. He was HUGE. He
flaunted it. Almost everyone else was large because they're bosses and bosses were supposed to be large. Otherwise they'd just be thought of as normal-sized enemies that sponge bullets and have special background music themes.
I blame Metroid Fusion for truly beginning the bizarre notion that Ridley being huge was
necessary. That he wasn't Ridley if he wasn't almost the size of the room. Metroid Zero Mission only helped this when once again they made Ridley unusually large (and lanky).
My problem with those two renditions: BOTH of them were easy and not nearly as opposing as in Super Metroid when he was
smaller. SM Ridley was small enough that you could clear a jump over him. But it also meant he could be agile and aggressive and attack ruthlessly. And we
LOVE that about Ridley. Fusion and ZM Ridley? Much larger and forced to move more predictably. Not nearly as engaging.
The 3D Metroids? Funnily enough the story's pretty similar. Prime 1 Meta-Ridley more or less is scaled similarly to Super Metroid Ridley sans the extra-large wings. Fast, agile, made for a great fight. Prime 3 Meta-Ridley? This is the one and ONLY time Ridley's sized is actually used to his advantage. And for
what? A simple game of "shoot the flashing spots before Ridley slashes or bites ya". Did the job of helping the player get used tot he controls, but didn't do Ridley himself any favors. Jump far ahead to Omega Ridley where he's actually
diminished in scale for the fight. Size once again is a mute attribute, yet he does just fine with a slew of attacks never before seen from our favorite Pirate leader.
...Oh, and Other M Ridley is pretty much a summarized version of the same situation: Size only used during cutscene. Otherwise muted during actual combat. Abilities and threatening factor comes from combative abilities, not from being large.
Finally and ultimately (as far as I'm concerned), the canon Metroid E-Manga has Ridley at a size that's actually somewhat smaller than even Super Metroid Ridley, and yet Ridley hold up extremely well as a brutal and wicked creature.
I honestly think people who want to categorize Ridley's size as so important that making him smaller would ruin him just weren't that interested in him to begin with as a character. He's just a video game boss to them.