Before Sm4sh came out, or at least revealed Ganondorf as a character, I had come up with a perfectly-Ganon/dorf type of moveset that could give him the power he's known for, a little bit of magic, and some extra range in his attacks.
Basically, forget giving him swords. Give him HIS TRIDENT!
He may retain some of his more fitting moves from Brawl and Sm4sh, but the rest of his attacks change. Let me go into my ideas, I'll try to use some images as visual aid if I can.
Ganondorf, in whatever appearance he may take, calmly stands at the ready with the trident held in his right hand. It matches him it length.
(Credits to ZeldAnime, OniChild, and Crazyfreak for this insane artwork of Ganon. Imagine the Trident in his right hand, however.)
Standard Attack (Jab): With his unarmed left hand, he calmly thrusts his palm out forward and bats away foes in close range with an electric shock. A.K.A. His Melee jab.
Up Strong Attack (Up-tilt): His current up-tilt, the Volcano Kick. Honestly, this move is just too amazing to lose. It may stand. Give it some super armor, forcing the foe to evade instead of trying to hit Ganon out of the attempt. The vacuum effect is still present.
Down Strong Attack (Down-tilt): His current down-tilt, where he extends his foot and just kicks the crap outta whatever might be in front of him.
Forward Strong Attack (Forward-tilt): SPARTA KICK. Yes, this can stay too.
Dash Attack: He thrusts the trident forward, like his dash attack with a Beam Sword.
Forward Smash: Ganondorf grips the trident with both hands and performs a large, and surprisingly not slow, overhead swing with the trident.
Up Smash: He twirls the trident above his head as a multiple hitting attack that draws foes in, but then he stops it and slams the bottom of the pole into the ground, causing a small explosion of dark energy to shoot out of the prongs at the top as the launching hit.
(Yes, I just borrowed Mercy from Overwatch, but you get what I'm saying.)
Down Smash: He quickly spins the pronged side of the trident downwards and thrusts it into the ground, causing two blasts of darkness on both sides. The explosions are single hit launchers that negate projectiles.
(Ignore the weapon swinging at the beginning, the end is the reference point.)
(Example of the energy blasts on the sides)
Standard Special (Neutral B): THE WARLOCK PUNCH! (Sm4sh's left-handed, reversible, and armored, variant). He needed a stupid strong attack with shorter range to make for the range he gained with the trident. This is mostly a punish tool as before, but slightly beefier to better reward proper reads and shield breaks.
Forward Special (Side B): The Flame Choke! Honestly, this is perhaps one of the coolest moves ever introduced to Smash, and removing it would be criminal. Keep the Sm4sh variant specifically, but let Ganny act out of it sooner by a frame or two, just in case the opponent manages to tech the floor hit. GANONCIDES FOR THE WIN!
Upward Special (Up B): Trident Warp. This move, lifted from classic Ganon, has Ganondorf hurl his whirling spear through the air, it travels a decent distance as Ganondorf vanishes towards the trident and reappears to catch it.
(Consider it a combination of Ike's Aether and a teleportation recovery. The trident goes where the player controls it, and it bats away enemies. Ganondorf is intangible and untouchable mid warp.)
Downward Special (Down B): Dead Man's Volley! I've decided to replace the Wizard's Foot instead of the Warlock Punch. Let's be honest, the Wizard's Foot brought Ganon closer to Falcon as a clone much more than is necessary.
Ganondorf summons an energy ball—the size of Mewtwo's Shadow Ball—at the head of his Trident, and lobs it forward. This is a
persistent projectile, meaning it continues traveling and does not disappear until it collides with something or goes off screen. It travels rather slow at first, however, it has a special property that if other players' attacks hit it, or it is reflected, it gains speed and power and is sent back the way it came.
Ganondorf is free to hit it back too. Eventually the ball will max out at the speed and power of Max Aura Lucarios' Arua Sphere. If done in the air, Ganondorf will stop falling and hover to launch the volley at a diagonal downwards angle.
(Without the arm slam before the energy ball)
(The aerial variant)
Speaking of aerials...
Standard Aerial (Neutral Air): He covers his body with his trident and begins to spin it, covering him in the whirling motion. Multiple hits. (Palutena's Neutral Air).
(Pretty much this but bigger.)
Upward Aerial (Up Air): He spins his trident above his head as a multi-hitting move.
Forward Aerial (Forward Air): He takes a large, one-handed overhead swing with the trident. The longest range disjointed attack he has. Comparable to Corrin's Forward Smash and Side-B attack lengths in direct proportion to Ganondorf's body size. The arc covers less vertical space than Ike's, so around Cloud's Foward air arc. The head of the trident has a tipper sweetspot.
(Sorry, no image possible for this one.)
Downward Aerial (Down Air): The Stomp. Yeah, one this isn't going anywhere either.
Backward Aerial (Back Air): Ganondorf quickly turns, grabs the trident with both hands, and swings the trident at an upwards angle. (Cloud's Back air)
Now for the grabs.
When grabbing, Ganondorf extends his left arm ALL THE WAY. He remains standing upright, though, and does not lean into the grab cutting the range shorter than it could've been, but still longer than it used to be. Essentially, he looks like he's not even trying.
Forward Throw: Ganondorf summons an energy ball and detonates it in he foe's face, launching them away. Kill throw at really high percents, while at the ledge, facing the blast zone.
Down Throw: Ganondorf hovers up off the ground, and hurls the victim straight beneath him onto the ground. He proceeds to land on the character with a downward trident plunge. This soft launches the foe like Ganon's current down throw, so it's meant for follow ups; the launch is slightly further due to trident range.
Up Throw: Ganondorf effortlessly tosses the foe upwards and then thrusts the trident upwards st them and jabs them with its prongs, causing a strong launch. Effectively, a kill throw at higher percentages.
Back Throw: Ganon turns to the other side and hits the foe away with a trident golf swing.