Okay, so a while ago, back when the Ballot was a thing, on the previous Layton thread, I made a comprehensive list of what I would do for adding Layton to the game, and not just for a moveset, but for stages, items, pallette swaps, music, the whole nine yards. I think it's about time I do it again, despite the fact that I don't rate his chances as highly as I did back when Smash 4 was a thing, but here we go.
Moveset
For starters, while I would make Layton a fencer, I would give him a unique mechanic to make him stand out. Layton has the ability to switch which Smash attack he wants to perform while charging one up. For example, if you hold the button to do a forward Smash, but tilt the stick upwards before you release the button, it becomes an up Smash. This gives Layton the ability to 'puzzle' his opponents, making him a more strategic fighter, which I feel is more what the character deserves than just being another swordfighter.
Neutral Special: Accusation. Layton turns on a dime and points behind him like he does when making an accusation in his games. The button can be held for more attack power and range.
Side Special: Investigation. The magnifying glass from the 3DS titles appears on the screen, which the player can then control while holding the B-button. While the magnifying glass is hovering over a character, the player can release the button to release either a hint coin, the white 'examination' lines or the red exclamation mark denoting a puzzle. Each of the three effects does more damage than the last.
Up Special: Glider. Layton quickly pulls out his glider he build at the end of Curious Village and shoots upward suddenly, damaging any fighter caught in the updraft. From there, Layton can gracefully float left or right to the ground or can jump out of the glider to attack.
Down Special: Puzzle Piece. Layton pulls out a puzzle block made infamous from the series' Sliding Block puzzles. He can then throw it like a regular item. The shape of the block determines the damage and how many hits it can take before breaking.
Final Smash: Puzzle Solved. The background goes dark, and Layton disappears from the battlefield. A reticule appears on the screen in the shape of the Layton series logo. The player can move the reticule around while Layton flashes on screen 3 times, like he does when attempting to solve a puzzle in his games. On the 4th flash, Layton either points proudly at the screen if the icon was hovering over a fighter at the time, or drops his hat in shame if it isn't. If the former happens, the fighter in question takes 50% damage and massive knockback. If the latter happens, the player can try again 2 more times, with the damage dealt (Picarats earned) dropping to 35% and finally 20%. If the Final Smash is unsuccessful after the 3rd attempt, the Final Smash ends and Layton returns to the battlefield.
Palette Swaps
1: Layton's clothes become a teal blue colour, resembling Luke Triton
2: Layton's clothes become a mango orange colour, resembling Flora Reinhold
3: Layton's clothes become a yellow colour, resembling Emma Altava
4: Layton's clothes become an olive green colour, resembling Inspector Chelmey
5: Layton's clothes become a purple and red colour, resembling Don Paulo
6: Layton's clothes become a brown and white colour, resembling Jean Descole
7: Layton's clothes become an orange and purple colour, resembling Granny Riddleton
Victory Screens
1: Layton walks away from the screen, then sharply turns and points to it as the camera quickly zooms in. As he does so, he says 'Every puzzle has an answer'
2: Layton swishes his sword by his feet, then tips his hat and smiles to the camera, saying 'That's what a gentleman does'
3: Layton sits in a chair, sipping a cup of tea. Luke Triton is jumping with joy around him, eventually stopping to say, 'You did it, Professor!'
Victory Theme
... Professor Layton's Theme, obviously.
Stage
Sliding Block Puzzle: Rather than take a location from a specific game, I went with a unifying feature found in every game: the sliding block puzzles. While the aesthetics of the stage make it look like a bunch of solid blocks being shifted around in a box, these are actually the platforms shifting. The top of each block is a drop-through-able platform, so the terrain is constantly changing throughout the battle. Each time the stage is loaded, it is a new configuration of blocks. A unique feature of the stage is that if Layton himself is battling, he can perform his Down taunt to activate something similar to Snake's codec conversations or Palutena's Guidance, where Layton, Luke, Emmy and maybe some other characters (Flora, Chelmey, Descole, Grosky) will discuss the other fighter(s) in the battle.
Assist Trophy
Don Paulo: When Don Paulo appears, he uses his mastery of disguise to take the appearance of a random fighter in the battle. While Don Paulo is active, no indicators demonstrating who is who will appear, and players will be unable to tell at a glance who is the real fighter and who is Don Paulo. Don Paulo is one the Assist Trophies who is KO-able.
Item
Slot Machine Gun: The weapon assembled by Professor Layton and Future Luke in The Unwound/Lost Future, this is an item that must be assembled first, similar to the Dragoon. Once a player has picked up all 3 pieces of the gun, they begin shooting coins in one direction for spread damage. The coins deal high damage and fair knockback.
Music
The following music plays on the Sliding Block Puzzle stage:
- Professor Layton's Theme (Remix)
- Professor Layton's Theme (Professor Layton and the Curious Village)
- Puzzles (Remix)
- Puzzles 1 (Professor Layton and the Curious Village)
- Puzzles 5 (Professor Layton and the Last Specter)
- Descole's Theme (Live Version) (Professor Layton and the Last Specter)
- Theme of the Last Battle (Professor Layton and the Last Specter)
- The Curious Village (Professor Layton and the Curious Village)
- Airship Chase (Professor Layton and the Azran Legacy)
- Future British Gentleman (Professor Layton and the Eternal Diva)
- Puzzle Battle (Professor Layton and the Lost Future)
- Akbadain Breakthrough (Professor Layton and the Miracle Mask)
- Don Paulo's Theme (Professor Layton and the Curious Village)
- Lost Forest (Professor Layton and Pandora's Box)
- Pursuit ~ Casting Magic (Professor Layton vs. Phoenix Wright: Ace Attorney)
- Confrontation (Professor Layton vs. Phoenix Wright: Ace Attorney)
- The Witches' Theme (Professor Layton vs. Phoenix Wright: Ace Attorney)
- The Courtroom's Magician (Professor Layton vs. Phoenix Wright: Ace Attorney)
And that's my lot. Let me know what you guys think, especially since I've been planning what I would do in an entire Smash bros. game, just for fun, and getting Layton right is really important to me.