SinkingHigher
Smash Lord
After trying to get that **** chain jacket to work without any luck, I decided to just play around.
I started wondering why Wall Clings would be included if there is aparently no use for them.
So far, I found that you get a third jump after Wall Clings, from which you can then do any more you wish.
Vanishing from beneath Final Destination works quite easily, but only as a substitute for Vanish Glides.
You can use the chain, as you know, a number of times. I suppose this would just be some kind of mindgame/time waster since they can't hit you. If they come down for you, you can easily prepare for an attack before they do, then grab the ledge for invincibility. Something like a trap.
You can also do a shortened version of the Transformation Jump, then FW back to the stage from underneath as Zelda. However, since you don't get another jump, it's not really advisable. There are safer ways.
So, anyway, the point of this post is just to ask you guys if you can think of any ways that this may be useful in real fights. The Wall Cling takes up about 3 seconds before you fall.
I started wondering why Wall Clings would be included if there is aparently no use for them.
So far, I found that you get a third jump after Wall Clings, from which you can then do any more you wish.
Vanishing from beneath Final Destination works quite easily, but only as a substitute for Vanish Glides.
You can use the chain, as you know, a number of times. I suppose this would just be some kind of mindgame/time waster since they can't hit you. If they come down for you, you can easily prepare for an attack before they do, then grab the ledge for invincibility. Something like a trap.
You can also do a shortened version of the Transformation Jump, then FW back to the stage from underneath as Zelda. However, since you don't get another jump, it's not really advisable. There are safer ways.
So, anyway, the point of this post is just to ask you guys if you can think of any ways that this may be useful in real fights. The Wall Cling takes up about 3 seconds before you fall.