Usmash to Usmash was never a combo. Anyway, we lost our grab invincibility on uncharged Water Shurikens. However, I swear that our Uthrow has a ton more hitstun now. Not that it matters. Getting Uair to actually work now seems to be a lot harder. Also, provided the opponent had no intention of airdodging or jumping, Usmash to Usmash EDIT: does still work at low percents. Dthrow is still absolutely useless. However, messing with it, we may be able to use this to our advantage (this is 100% uncomfirmed, just KERO spitballing). At low percents, if we fast fall Uair after a Uthrow, we might be able to short hop and get them with it again, performing a lock of sorts. Edit: nvm, that doesn't work.
Can't believe I forgot to test this, but can anyone confirm if our grab has become larger? I feel like it has. Now, as long as you're just barely touching the outer loop, it grabs.
Edit: Shadow Sneak's ending lag is now shorter. Shadow Dash's remains the same.
Edit: Bouncing off ledges with Hydro Pump is still in, yaaaaaaay....
Yet another edit: The Hydro Pump nerf may be a blessing in disguise against some characters. See, back when it had that off the wall windbox, it would often push recovering opponents straight up, even if they were recovering completely straight. Now, it no longer does this, but it acts as a wall impeding recoveries because it's too weak to send characters that have horizontal recoveries upward, meaning it essentially nullifies many recoveries without giving them any altitude. Of course, characters like Rosalina that have strong vertical components to their recovery are made easy targets for Usmash. Those that have weak recoveries overall, regardless of their vertical/horizontal components, just get stalled in the air and then die.