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i agree with you on this and its also like MrM said its also good for usage in recovery attemptsthat move has kinda sorta almost good properties.
but man when it hits. you almost dont regret it.
Needs the 64 Spike. And it's by far prettier in melee.Don't mind gimpy. :V
Everyone makes mistakes.
As long as you know.
Speaking of down B.
that move has kinda sorta almost good properties.
but man when it hits. you almost dont regret it.
His down b does spike in p:m. Just did it today.Needs the 64 Spike. And it's by far prettier in melee.
Depending on character and percent:Having trouble landing his fair. How would you set it up?
To my knowledge i dont think ive baired while attempting to edge guard may as well add bair to the mix as wellCape is fine when used in good taste, but Bair is your money maker when edge guarding.
^ yupwhy not just bair after the first short hop
so you bair jump bair
edit:you can also just short hop
bair bair jump bair
Doesn't that go without saying?he can if they did bad like in the scenario where you hit 3 fairs in a row
http://www.youtube.com/watch?v=oWMDcnbPgy0 it shows how to do the up-b cancelNo, doc (and maybe regular mario idk) in melee had this trick where you could use grounded up-b and put out the first hitbox, but never leave the ground and go into the landing animation right away. Supposed to be really difficult, like Samus's SWD. No idea how it was performed though.