Halfy
Smash Journeyman
- Joined
- Nov 24, 2014
- Messages
- 226
- Location
- Long Island, New York
- NNID
- megamatt1110
- 3DS FC
- 3110-6577-3691
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No. You cant be. You cant use the same tactics as me. You can't be as aggressive as me. You CAN'T BE ME!
Cool vid. Nicely played! Not that easy to give critique on a combo vid. You seem to know most of the basic follow ups etc. Very straight forward aggressive, which is very predictable against better players, but in this case your opponents kind of look like sandbags so it works pretty well. Like wtf is that marth doing xD..
tfw that marth was actually me lolCool vid. Nicely played! Not that easy to give critique on a combo vid. You seem to know most of the basic follow ups etc. Very straight forward aggressive, which is very predictable against better players, but in this case your opponents kind of look like sandbags so it works pretty well. Like wtf is that marth doing xD..
No johns loltfw that marth was actually me lol
I can't remember if there was a specific reason but I was playing so bad that day, trust me, I'm usually better
Hahaha, Sorry did not mean it in a bad way xD... but hey at least youre not a marth main.tfw that marth was actually me lol
I can't remember if there was a specific reason but I was playing so bad that day, trust me, I'm usually better
but he is my secondary... RIP. oh well, I played **** there and I've acknowledged that. Anyway, assuming you were talking about the marth at the end honestly there wasn't too much I could've done, he stole my jump and attacking him there wouldn't do muchHahaha, Sorry did not mean it in a bad way xD... but hey at least youre not a marth main.
but you randomly threw out shield breaks and dancing blades while on stage and held shield at bad timesbut he is my secondary... RIP. oh well, I played **** there and I've acknowledged that. Anyway, assuming you were talking about the marth at the end honestly there wasn't too much I could've done, he stole my jump and attacking him there wouldn't do much
Bomb to Double hit Nair to Bair would have been better still, but that's still really neat. Definitely news to me. I take it that the opponent has to be on a decent percent in order to combo into the second hit of Nair right? Because if you got the double hit Nair it would work starting from a lower percent, so that's all the more reason to look into it.
Im dubbing it the 69 combo because it starts working at 69-81 without rage (non training mode tested too) on sheik at leastBomb to Double hit Nair to Bair would have been better still, but that's still really neat. Definitely news to me. I take it that the opponent has to be on a decent percent in order to combo into the second hit of Nair right? Because if you got the double hit Nair it would work starting from a lower percent, so that's all the more reason to look into it.
First off, you should probably learn jump cancelling. Jump cancel bomb throws, jump cancel upsmashes, jump cancel grabs, etc. Second, bombs are your most important tool. Whenever I have any free time at all, I pull bombs. They are a major damage output and kill setup. You seemed to have a pretty defensive playstyle, which isn't necessarily a bad thing, but you shouldn't be afraid of going in when you need to. I know movement is hard to get the hang of at first, but I saw a lot of standing still after attacking or throwing projectiles. If you can eliminate that completely, you'll notice your play gets significantly better. I didn't see too many short hops, getting the timing down so you can short hop at least 95% of the time will help you a lot. Oh, and the dair. Don't use that move. It gets punished very easily, sometimes even if it does hit. Lastly, I don't remember seeing any tether recoveries, but remember that you can grab the ledge with zair, even while airdodging.Hey guys,
There's two For Glory matches that I recorded yesterday. Could you please give some tips about my Toon Link?
https://youtu.be/ot_5cz1fBrI
https://youtu.be/Ade6ZRvpG-0
Thanks!
Wait, can you jc grab in smash 4? I thought that was only in melee. I know that you can dash attack cancel grab in sm4sh, or, DACG (it has to be in all caps so you imagine someone shouting: DA-CUG!). If jc grab really is in sm4sh then does it go further than DACG?First off, you should probably learn jump cancelling. Jump cancel bomb throws, jump cancel upsmashes, jump cancel grabs, etc.
HalfyFirst off, you should probably learn jump cancelling. Jump cancel bomb throws, jump cancel upsmashes, jump cancel grabs, etc. Second, bombs are your most important tool. Whenever I have any free time at all, I pull bombs. They are a major damage output and kill setup. You seemed to have a pretty defensive playstyle, which isn't necessarily a bad thing, but you shouldn't be afraid of going in when you need to. I know movement is hard to get the hang of at first, but I saw a lot of standing still after attacking or throwing projectiles. If you can eliminate that completely, you'll notice your play gets significantly better. I didn't see too many short hops, getting the timing down so you can short hop at least 95% of the time will help you a lot. Oh, and the dair. Don't use that move. It gets punished very easily, sometimes even if it does hit. Lastly, I don't remember seeing any tether recoveries, but remember that you can grab the ledge with zair, even while airdodging.
Learning some of the things listed on the second post here couldn't hurt. Especially jump cancelling.
Edit: Try watching some high level toon link play and watch to see what they do right and wrong. This helps a ton for if you are trying to learn a character, and is still helpful even if you are a high level player yourself.
just in case you didn't already know, jump cancel bomb tossing on it's own isn't all that useful. The reason you should be using this is for the follow up that it can give you. JCBT can lead into many moves and is your best kill option when at around 80%. At low %s it can lead into things like; up tilt, to start a string of them, SH nair, to get another potential follow up (make sure not to fast fall though, if you do then you get landing lag) and I think grounded up b might work. At kill %s you usually want to go for a fair or sometimes up air. Eventually you'll start getting really creative with your follow ups and notice that a sweetspot boomerang (sweetspot for rang is up close) has around the same knockback and hitstun as your bombs, then you start doing crazy things like jcbt - sh rang - fair/up b, and then you start getting footstools involved...Halfy
Thanks for the tips.
After reading your post, I went to the training mode and started praticing jump cancelling.
I'll start with it and later move to other ATs that are in the post you suggested.
I rewatch my matches with your tips in mind and understand your points, especially about the short hops and standing still after some attack. I watched some matches of high level Toon Link and see how they move through the scenario and what they do when they short hop.
I felt that my Toon Link was slow and you pinpoint why this was happening.
Your tips helped me a lot.
I was messing around with JCBT in my spare time and noticed that. The first thing that I did as a follow up for JCBT is dashing and grabing the bomb with a dash attack. It seems to be useful as a Bomb Fake Out. I'll keep praticing this techniques at the lab and try to incorporate those things in my gameplay. Thanks for the tipsjust in case you didn't already know, jump cancel bomb tossing on it's own isn't all that useful. The reason you should be using this is for the follow up that it can give you. JCBT can lead into many moves and is your best kill option when at around 80%. At low %s it can lead into things like; up tilt, to start a string of them, SH nair, to get another potential follow up (make sure not to fast fall though, if you do then you get landing lag) and I think grounded up b might work. At kill %s you usually want to go for a fair or sometimes up air. Eventually you'll start getting really creative with your follow ups and notice that a sweetspot boomerang (sweetspot for rang is up close) has around the same knockback and hitstun as your bombs, then you start doing crazy things like jcbt - sh rang - fair/up b, and then you start getting footstools involved...
tl;dr: tink has a **** ton of follow ups off of bombs and rang, just lab to see what ones are the most effective for damage and kill potential.
Actually found this myself also, with or without double hit nair, but I thought you could just DI away? There's a percent where even bair upb is a combo. Been using that quite a lot vs other players. They can di out of that also, but sometimes just works
Nah, just the few people that use him usually know what they're doing with him.Is toon link suddenly popular? :O
I admit that I started playing with Toon Link since june of this year XDIs toon link suddenly popular? :O
I'm insulted that I wasn't mentioned. C'mon fox.Hey guys. I recently attended my first tournament and I made a pretty big impact with my Toon Link (and others). I have some footage from one of my best games: https://www.youtube.com/watch?v=9RG3-tg4J8s
And the game I got knocked out on (Games 1 and 4 [11:21] are Toon Link): https://www.youtube.com/watch?v=i54JHyYm8n0
I was hoping to get some advice to play even better, since I ended up top 3, but I know I can do better. Tournament nerves and whatnot. Anyway, any advice is appreciated!
PS, I'm new to the boards but I'm hoping to be a big Toon Link participant very soon! Fox is Only Deceptive recommended I tag @Zan- @MJG HyLeN and @Artemis for advice. Hope you don't mind...
I'm pretty tired right now so ill keep this quick.Here's a kinda laggy FG match from earlier: https://www.youtube.com/watch?v=M2W7OyfMmFE
I'm not sure whether he just gave up or was legitimately bad during the second stock but whatever, I'll take the 0 to death.
Thanks, I'm currently trying to practice and perfect jump cancel bomb tossing after seeing the difference it made in training mode. I'm starting to focus on 5 and 6 which also takes out 1. Dair is kind of a muscle memory panic button from Brawl but I'm working on it, it's really punishable and I'm prone to accidental dair suicide. I'm guessing the problem with fsmash is its lag? I've often found that people can shield between the two hits and punish with a jab or something. I'll start working on 7 once I've mastered 4-6. Just for clarification, what do you mean by rang? Does it mean range, or something different?I'm pretty tired right now so ill keep this quick.
1) you roll too much
2) don't use the dair
3) you fsmash too much
4) learn all the JC stuff
5) play more air based
6) needs more bombs
7) try to be more in-and-out with your movement. like try to combo a quick bomb>rang>nair and go back to camping and moving around.
hope this helps.
Rang is short for boomerang. Yeah, the problem with fsmash is that if you don't hit, you're pretty much screwed. Honestly if you just play around with some bomb techs in training mode for a while like JC stuff and BFO stuff and C4 stuff, you'll notice that you use bombs a lot more in your regular gameplay.Thanks, I'm currently trying to practice and perfect jump cancel bomb tossing after seeing the difference it made in training mode. I'm starting to focus on 5 and 6 which also takes out 1. Dair is kind of a muscle memory panic button from Brawl but I'm working on it, it's really punishable and I'm prone to accidental dair suicide. I'm guessing the problem with fsmash is its lag? I've often found that people can shield between the two hits and punish with a jab or something. I'll start working on 7 once I've mastered 4-6. Just for clarification, what do you mean by rang? Does it mean range, or something different?
Also, as of writing this post, rip my nn key. It shall be issed.
Sorry, if only I knew better, I would have asked D:I'm insulted that I wasn't mentioned. C'mon fox.
I need to go to a tournament soon
Nah, he honestly isn't all that good, that's right, I'm calling you out, Halfy ( ͡° ͜ʖ ͡°)Sorry, if only I knew better, I would have asked D:
But you do give good advice. Do you have any for me by chance?
Oh, you made a big mistake posting that link... Here you goThem's fightin words boi
And don't forget this
Read more about this guide...
Interesting, defenetly adding this to my lab notes
danm bro.. so merciless.lol