Sorry, I was a little unclear! I meant if bair serves the same purpose on low percents. Stuff that is true combo but does not show on the combo counter.
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Sorry, I was a little unclear! I meant if bair serves the same purpose on low percents. Stuff that is true combo but does not show on the combo counter.
Oh right. That's what I get for skimming.Sorry, I was a little unclear! I meant if bair serves the same purpose on low percents. Stuff that is true combo but does not show on the combo counter.
What % and which frame?If you frame cancel the bair, you can link it to a fsmash true combo.
Edit: also I get the feeling that on low percentage we can force landing lag, or frame trap, like jab1 to dsmash. It won't show on the combo counter. Anyone researched this?
Bair - fs - dair lol.Maybe this could interest some of you..
Well around 15-16% and up. Frame cancel happen when you hit as close to ground as possible then fast fall. It register bair to fsmash on combo counter if you do it correct. You will notice it feels close to laglessWhat % and which frame?
Careful using Fs dair on low mid percent unless its a fast faller. You'll get punished. And it's maybe barely true if you are frame perfect. And you have to hit the bair on top of him. Not something I'd attempt in competitive matches xP.Bair - fs - dair lol.
Did you not find it, or is it just not true? It definitely looks true at around 10%
First off, welcome to Smashboards!Me vs False's Ryu (I was kinda nervous)
https://www.youtube.com/watch?v=i6-1GSYMCZ0
Me vs Ash 23 (with bowser buff)
https://www.youtube.com/watch?v=1n_MM4_WPos
Any advise/tips/observations would be greatly appreciated!
Japanese tournaments do not typically upload VODs, but I can give you some youtube links.Apparently there were a couple Japanese Toon Link players that placed well in tournaments over the last day or so. I didn't see a tourney results thread on this board, so is there where I can request if anyone knows where to find the VODs?
Dude, excellent. Thanks!Japanese tournaments do not typically upload VODs, but I can give you some youtube links.
Umbura 21 and Sumabato 7
https://www.youtube.com/channel/UCpu15uRsvI2opP78cdslj3A
You had some good and creative clips in there, and all good combo videos have that. But I would recommend not putting in clips that were really nothing more than FG shenanigans like the Lucas at 2 minutes.I've made some Tink vids on my channel! Check out my most recent one! https://youtu.be/xOhvYB9X9N4
Lemme know what u think! I'm still kinda a noob at editing sooooo....
Thanks for the feedback! I have dropped using distracting filters in my latest video, and I also try (more now) to keep out the fg scrub clips. Thanks again for the feedback!You had some good and creative clips in there, and all good combo videos have that. But I would recommend not putting in clips that were really nothing more than FG shenanigans like the Lucas at 2 minutes.
Plus, don't use filters that can be distracting or annoying. They really take away from the combo video.
To put it simply, you had mostly good clips and good music (I would recommend something less dubstepy, but that's just personal taste). This is a pretty good start for making combo videos.
Nice creative clips there! As a fellow Tink main, gr8 clips. As a fellow editor, some different font choices would be good. Less tacky/corny fonts, and instead use modern, sleek fonts. Good music as well. Overall render quality is okay, perhaps informing me of the capture method? I have a capture card, but u can get away with the default replay upload function (and downloading the MP4 file from the video manager page).My First Combo Video, Rush
Just posting here to try and get some feedback, I'd like to continue making these, and since this is my first I am open to all suggestions! I think the last combo is definitely the best one
https://www.youtube.com/watch?v=eEMPh5d5B9M
I like your traps! My favourites were the C4 at 1:10 and the bomb that let you finsh your F-Smash at 1:25!My First Combo Video, Rush
Just posting here to try and get some feedback, I'd like to continue making these, and since this is my first I am open to all suggestions! I think the last combo is definitely the best one
https://www.youtube.com/watch?v=eEMPh5d5B9M
Definitely agree.I like your traps! My favourites were the C4 at 1:10 and the bomb that let you finsh your F-Smash at 1:25!
...I wrote that before watching your last clip. That was excellent XD. Keep it up! Would love to watch a full match from you, as that can provide us with a way to comment on your total game rather than your highlights. It helps us give better advice.
Thanks for your feedback! I tried downloading a different font to use, but I couldn't find out how to move the file to system fonts. And yeah I just upload the files to yt, crop them, put them in a folder, and then delete the video off my channel. I've checked out your channels, is there any way I could reach you to talk in private about how you edit your videos?Nice creative clips there! As a fellow Tink main, gr8 clips. As a fellow editor, some different font choices would be good. Less tacky/corny fonts, and instead use modern, sleek fonts. Good music as well. Overall render quality is okay, perhaps informing me of the capture method? I have a capture card, but u can get away with the default replay upload function (and downloading the MP4 file from the video manager page).
Nice clips; edit could be better.
I went and played some matches on Anthers and I couldn't help but upload this one.. I do a lot of scrubby stuff first stock but the ending is pretty sweet. Tell me what you think!I like your traps! My favourites were the C4 at 1:10 and the bomb that let you finsh your F-Smash at 1:25!
...I wrote that before watching your last clip. That was excellent XD. Keep it up! Would love to watch a full match from you, as that can provide us with a way to comment on your total game rather than your highlights. It helps us give better advice.
I agree, your gameplay went up as the match went on. That being said, I will still comment on every part of your play since it's still all you.I went and played some matches on Anthers and I couldn't help but upload this one.. I do a lot of scrubby stuff first stock but the ending is pretty sweet. Tell me what you think! [URL said:
Thanks for taking the time to look at my gameplay and tell me this! I will definitely cut down on the aiddodging, watching it back it looks ridiculous how much I airdodge at pointless times. And I'll also try to pay more attention to being safe from my own bombs and using them for pressure, because getting hit by them is very annoying lol. Thanks again for the advice, I think it will help a lotI agree, your gameplay went up as the match went on. That being said, I will still comment on every part of your play since it's still all you.
During the beginning, you were airdodging a lot. Like, a LOT. I could see you were trying to get the bomb back, but at higher levels of play, players won't give you that kind of breathing space. Even while you and Peach were in close combat, you were air-dodging INTO her. I think you realize that was a bad choice too. Peach struggles with ranged characters like us, so make that space between yourselves. We also have one of the best rolls in the game, with it being quick and very intangible. You can make use of it to get away.
One more thing I can comment on is that you get blown up by your own bombs a lot. Not just when you lost your first stock, but in close quarters combat, you let the bomb blow up on yourself after bouncing on your opponents shield. This always led to neutral being reset, which isn't a bad thing, but idk, it doesn't seem like a good idea to be blown up a lot. You did spend a lot of time in the air, which created pressure on your opponent, but I would recommend two things in that kind of situation. One: Consider grabbing to let the bomb hit your opponent like you did when you threw the bomb up and grabbed. Two: While the bomb is present, you could jump around and create pressure just by being around, and capitalize if your opponent screws up. Idk. That just sounds like it might work XD
Anyway, that's just my piece of advice. You definitely have the style, but it's also good to improve your overall neutral/game as well
You can email me at the one listed under the About tab on my channel. I love giving/receiving feedback to help others and myself become better at whatever it is. I'm by no means amazing or a pro at editing but there are some general guidelines and things to keep in mind when editing, especially a montage.Thanks for your feedback! I tried downloading a different font to use, but I couldn't find out how to move the file to system fonts. And yeah I just upload the files to yt, crop them, put them in a folder, and then delete the video off my channel. I've checked out your channels, is there any way I could reach you to talk in private about how you edit your videos?
I went and played some matches on Anthers and I couldn't help but upload this one.. I do a lot of scrubby stuff first stock but the ending is pretty sweet. Tell me what you think!
https://www.youtube.com/watch?v=rJKuz1xfHqw
No problem, it's what I'm here to do XD. It's good that you're aware of where you can improve. Just don't look too down upon yourself on older footage and the such. It's all an improving process, so it's good to see how you've grown. I know I do that a lot XDThanks for taking the time to look at my gameplay and tell me this! I will definitely cut down on the aiddodging, watching it back it looks ridiculous how much I airdodge at pointless times. And I'll also try to pay more attention to being safe from my own bombs and using them for pressure, because getting hit by them is very annoying lol. Thanks again for the advice, I think it will help a lot
Do you mind if I keep you in mind on that too? I'd like to make a montage of my own at some point, but I lack editing software and, most importantly, time XD. But when I get around to it, I'd appreciate any help I could get XDYou can email me at the one listed under the About tab on my channel. I love giving/receiving feedback to help others and myself become better at whatever it is. I'm by no means amazing or a pro at editing but there are some general guidelines and things to keep in mind when editing, especially a montage.
Sure thing! As I said before, I'm by no means as good as NPFG or Danish, but I know my way around Vegas Pro.No problem, it's what I'm here to do XD. It's good that you're aware of where you can improve. Just don't look too down upon yourself on older footage and the such. It's all an improving process, so it's good to see how you've grown. I know I do that a lot XD
Do you mind if I keep you in mind on that too? I'd like to make a montage of my own at some point, but I lack editing software and, most importantly, time XD. But when I get around to it, I'd appreciate any help I could get XD
The pika was spamming thunder jolt too much, but only because you let him do it. Tink is the best character at camping in the entire game, so this shouldn't be happening. I personally play a pretty agro tink compared to most, but I still know when I need to set up walls. To get around his thunder jolts I would recommend bombs and upwards angled rang. Bombs have a set amount of health (not totally sure how much, but I think it's around 7), which means you can throw it into weaker moves, such as jabs or mario's fireballs, and it will simply absorb the damage and keep on going. This can be great if you want to approach fireball/thunder jolt camping marios/pikas because if you hit, you of course the the confirmed follow up. Rang up works because pikas will want to fh before thunder jolting most of the time so they can auto cancel it and keep moving. Since there's a period between when they'll be off the ground and using thunder jolt, a well timed rang will prevent them from putting that hitbox out a while longer, and you can potentially punish their landing (if on a stage like bf they'll probably qac to get out of your way.)Here's a grand finals set from a college tournament. Not very good gameplay, not a set I'm proud of at all, but it's up on Youtube and figured it would be good to get some feedback on my Toon Link.
Corvus vs Toad
https://youtu.be/aKL9CjkYKoA?t=8m24s (skipped the shameful Bowser matches, they aren't relevant)
Upon watching it myself I can see a number of issues like rolling when not needed and throwing bombs at my own feet. I'd chalk it up to nerves since I was down in the set and hadn't played Tink all day, but it's kind of a persistent problem. I need to work on my movement, as I've found it pretty lacking. Not sure how to go about that.
Any feedback is welcome.
Getting smooth movement comes with experience with the character, so does throwing bombs correctly. The bombs are probably more of an input error than anything else, especially considering you mentioned you were nervous, which causes more input errors. For your movement, it will come with time using the character. Eventually the times to buffer your next input after the endlag of others will become muscle memory, don't worry too much about it but try to act as soon as possible to optimize your gameplay. What I can tell you to actually work on, is try to focus more on aerial movement than grounded movement.Here's a grand finals set from a college tournament. Not very good gameplay, not a set I'm proud of at all, but it's up on Youtube and figured it would be good to get some feedback on my Toon Link.
Corvus vs Toad
https://youtu.be/aKL9CjkYKoA?t=8m24s (skipped the shameful Bowser matches, they aren't relevant)
Upon watching it myself I can see a number of issues like rolling when not needed and throwing bombs at my own feet. I'd chalk it up to nerves since I was down in the set and hadn't played Tink all day, but it's kind of a persistent problem. I need to work on my movement, as I've found it pretty lacking. Not sure how to go about that.
Any feedback is welcome.
You're right, I shouldn't be letting him get his way in neutral, that's Toon Link's strong zone. I'll have to think harder about rang placement, and work on bomb placement as well. The other character that gives me grief is Mario, so I assume I need to shut out the full hop fire balls the same way. That cape though :/ Maybe I should wall with attacks rather than projectiles. Also instead of rolling, short hop air dodge, right? Gotta make it a habit, but it will come with time. Perhaps I should also use arrows? Never sure when they are appropriate aside from sniping a missed tech.The pika was spamming thunder jolt too much, but only because you let him do it. Tink is the best character at camping in the entire game, so this shouldn't be happening. I personally play a pretty agro tink compared to most, but I still know when I need to set up walls. To get around his thunder jolts I would recommend bombs and upwards angled rang. Bombs have a set amount of health (not totally sure how much, but I think it's around 7), which means you can throw it into weaker moves, such as jabs or mario's fireballs, and it will simply absorb the damage and keep on going. This can be great if you want to approach fireball/thunder jolt camping marios/pikas because if you hit, you of course the the confirmed follow up. Rang up works because pikas will want to fh before thunder jolting most of the time so they can auto cancel it and keep moving. Since there's a period between when they'll be off the ground and using thunder jolt, a well timed rang will prevent them from putting that hitbox out a while longer, and you can potentially punish their landing (if on a stage like bf they'll probably qac to get out of your way.)
A few other things would be stuff like you fishing for up tilts too much at the beginning of games, it's really obvious and can be easily taken advantage of, but I'd say setting up walls and getting past others' walls should be your main focus for now... and getting out of rolling habits too.
I'm not too good with those bomb tricks, so it's off to the lab for me. I know some air stuff, like I can double jump after fair but not any other aerial, and SH air dodge > nair or up air is a nice mixup. But you're saying mostly attack from the air or with bombs? That makes sense. Tink's ground game is mediocre. Speaking of which, I'll stop f-tilting; should I just down tilt in that shield drop scenario? Ideally I should have a bomb and get a confirm, but that obviously doesn't happen all the time.Getting smooth movement comes with experience with the character, so does throwing bombs correctly. The bombs are probably more of an input error than anything else, especially considering you mentioned you were nervous, which causes more input errors. For your movement, it will come with time using the character. Eventually the times to buffer your next input after the endlag of others will become muscle memory, don't worry too much about it but try to act as soon as possible to optimize your gameplay. What I can tell you to actually work on, is try to focus more on aerial movement than grounded movement.
Now on to specifics.
In the neutral, you REALLY should not be using forward tilt or dash attack. Projectiles, zair, and nair are your best friends in neutral. Use almost exclusively those attacks in neutral. At 14:53 Pikachu fsmashed your shield, but instead of shield grabbing him you dropped your shield and ftilted, which was slow enough for him to roll away, and doesn't have enough range to have hit him even if he didn't roll. On another note, I don't remember seeing arrows used at all. They can be used to apply pressure from across the stage, and can be used while recovering horizontally to provide some cover.
Tink... is a technical character. He requires some techs to do well in tournament, such as Jump Cancel throws and Bomb Fake Outs. These will not only give you more movement options, but also can be great mixups and can catch your opponent off guard. Most of tink's techs are not required, but I say these two are. Make sure to practice them to the point where they are just muscle memory.
What I did like about your gameplay was your usage of fsmash, upsmash, and jabs. You only used them in the correct situations. Jab however, you tried to cancel after hit 1 or 2 into other attacks. While this may work frequently, it is not guaranteed and in most situations it is better to just hit all 3 jabs. If you never finish with the third hit, your opponent will be conditioned to avoid whatever attack comes next.
I like to zair a lot more against mario. It beats fair, spaces, gives some great follow ups, why wouldn't you use it? One of the most important things about learning tink other than kill set ups and zoning is, imo, getting into the habit of using zair to space in the neutral. It can also of course beat the cape, which can open some good opportunities for mind games, they'll need to think twice before caping.You're right, I shouldn't be letting him get his way in neutral, that's Toon Link's strong zone. I'll have to think harder about rang placement, and work on bomb placement as well. The other character that gives me grief is Mario, so I assume I need to shut out the full hop fire balls the same way. That cape though :/ Maybe I should wall with attacks rather than projectiles. Also instead of rolling, short hop air dodge, right? Gotta make it a habit, but it will come with time. Perhaps I should also use arrows? Never sure when they are appropriate aside from sniping a missed tech.
who said anything about mario?I like to zair a lot more against mario. It beats fair, spaces, gives some great follow ups, why wouldn't you use it? One of the most important things about learning tink other than kill set ups and zoning is, imo, getting into the habit of using zair to space in the neutral. It can also of course beat the cape, which can open some good opportunities for mind games, they'll need to think twice before caping.
oh lol I must have missed thatI said he gives me a hard time. Harder than Pikachu. Fox does too, actually. But that's really a discussion for the MU thread.
Video 1: Not much to report here, but a good chunk of your damage was taken off you choosing bad options when Meta Knight was landing, but also when you were landing. You really should have used projectiles more often and given yourself more space. As a Toon Link player, sometimes you just have to run away and throw projectiles against characters with punish games as good as Meta Knight's. You shouldn't go for grabs for damage against meta knight, as the risk for a hard punish outweighs the reward you get for landing a grab. Overall you just got outplayed here.
I only know how to analyze singles matches.Doubles from Smashkatoon 13
https://www.youtube.com/watch?v=NSi0wBw75Bw (felt we didn't do terrible here, I need to work on my 2v1's)
https://www.youtube.com/watch?v=MqQOWEKeYFA (we got rekt here, totally outplayed)
https://www.youtube.com/watch?v=3deECdWHniI (bit better, still sloppy in parts)
Basically posted these ones because I haven't played to much doubles so would like to know what I should be doing differently in the teamwork section of it.
Singles from Smashkatoon 13
https://www.youtube.com/watch?v=a8HYQ-pmk60 (I need to work on this Cloud MU so any and all tips are great!)
https://www.youtube.com/watch?v=pocGrpACs4A (Our top player who is great at safe play, also need tips here)
https://www.youtube.com/watch?v=pK-LTnZk8w0 (This is what happens when Mario doesn't play safe lol)
https://www.youtube.com/watch?v=3q_LZI8bfFI (The SD at the end was after missing so many kill confirms I felt I couldn't bring it back. Terrible mindset but near the end of the day and playing that sloppy game 3 I felt it was necessary. Still need tips.)
In case you are wondering about some of the rogue dairs, those were me thinking i had a bomb so wanted to throw down but turns out I didn't. One problem I seem to have when listening to music. Since I don't really look at myself in the match. New thing is glance at myself when I pull bomb, but I like to see what the opponent does when I do pull bomb wherever I am. But yeah, 2 Cloud and 2 Mario in my bracket. Two of our more difficult MU's imo and ones I need to work on as well.