Diddy Kong
Smash Obsessed
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- Dec 8, 2004
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I will honor your requests because you said Dixie, K.Rool and Lanky sohuld be in. <3
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Welcome to the Dixie thread! We can always use more discussion and different points of view in here. I'm always happy to hear more people use their vote for Dixie; she needs all of the support that she can get.So I haven't read all of this thread, but let me just say I'm a definite supporter of this idea. (I used my vote for Dixie!)
I'm not positive about her exact moveset or properties, but I'd expect she'd have her Bubblegum gun since it just seems so perfect for a neutral special.
The only other thought I have is for a Final Smash. Dixie could summon all the animal friends from the DKC series to swarm the stage and attack enemies. (Ramby, Enguarde, Ellie, Squawks, and so forth)
Sorry about that. I must have missed you somewhere. You are now on the list.I just realized im not on the support list. I guess this makes me the wonderful 101st supporter
Tastefully anything for Dixie
Oh yeah forgot to tell you. It's a no go. @ Diddy Kong suggested that i post my idea over to the K rool thread and that only reveled that people are still treating the ballot as if there will be ONLY one additional winner. And just to be clear to everybody the "Alliance" I suggested was not an attempt to get ALL K Rool supporters to vote Dixie it was simply based on the notion of "Most K Rool supporters ALSO want Dixie too" and vise versa . It was basically for the people that supposedly wanted both but were afraid to vote for opposite character X due to thinking there would only be ONE ballot winner.I agree with VeemonTamer about the confirmation of more than one ballot character being a good thing for DK fans. We now know that it is not impossible for both K. Rool and Dixie to make it. If they don't need to compete with each other to get into Smash then I don't think K. Rool and Dixie fans need to compete against each other either.
I don't know what the odds of having two ballot characters from the same franchise is, but it seems to me like DK has the best chance of getting two given the support that both K. Rool and Dixie have. Why not try to make that happen?
Added to the OP. Interesting move to have an aerial function as a command grab; that would be a series first. It does seem pretty complex for a normal, since the time you grab an opponent affects the trajectory, but I like it. It would add another layer of depth to Dixie's gameplay. It would also provide a very safe combo starter and aerial approach option, since it punishes shields. Great job, as usual, BirthNote!Another moveset idea has arrived!
Down Air: Hair Hook
The Third Hero does one acrobatic spin while her hair curves at an angle, acting like a hook-shaped appendage in hopes of catching a foe. Once someone is snagged, they're swung by her hair and tossed above her. Where exactly? Well that depends on where Dixie catches them; If they're caught at the beginning of the attack they'll be flung a good distance away, but if caught near the end they'll barely be thrown. Here's an example:
As you can see, the earlier she catches someone the further away she'll throw them, but the later it happens the easier it'll be for her enemy to retaliate. Say for example she catches Mario near the end of the swing; that means he'll be free to hit her with say, his Meteor Smash after he's tossed and spike her before she can react. He'd basically be right on top of her and ready for payback, so if you use this move, TIMING IS KEY.
If Dixie's lucky, she might be able to use her Up Air right before her foe strikes back..
Although the move doesn't do much damage, the strength of her throw is absolutely no joke--it can become KO-worthy quickly, especially if you're caught at the beginning, and I should mention: the throw trajectories shown are based off a foe being tossed at 0% damage (they won't be at 0% after the throw however), and the attack radius is the length of her ponytail while swinging, not the trajectory lines which means fighters will be thrown from the tip of her hair, not the lines you see branching out. Those are only the level of force you can expect from each point in the swing. One last thing, only one enemy can be snagged per each usage; other enemies will just get smacked by Dixie's hair while it swings the victim, and they'll take more damage from being whacked than the one who's being thrown. I know most of that was shown/written in the drawing but I wanna be 210% clear about this.
The move, along with her Up Tilt and a certain Special is meant to show off her capabilities as a grapple-oriented fighter. In this case she has an aerial throw as an attack at her disposal, and it's perfect for displacing enemies by sending them somewhere they probably didn't wanna go, whether they're grounded or aerial. Incidentally, this works better on grounded foes as they're typically below you, and the swing has a downward arc. You can force opponents into the air with this, or just displace already airborne fighters. Since Dixie does have a lot of air-oriented options to work with you can best believe she's forcing you to fight on her terms.
You guys wouldn't believe how long this drawing took. I could never get it right when it came to the pose and the angle lol. The rough drafts looked like she was on the ground, too stiffly posed or badly proportioned, so I'm glad to finally get to show this one. This was meant to be her Aerial Down B when I first brainstormed it BUT I came up with something else and figured this would be a cool/unique Down Air instead. With this posted, the Aerial attacks are all complete, like the tilts. Dixie's air attacks utilize her hair in some cases and kicks in others while her tilts have her rely strictly on her ponytail. All that's left are the grabs/throws, a Smash, Running Attack (guess what it is) and the dreaded Specials. But I'm not done with the air yet...
Oh look, I'm back.
So, any idea what weight range Dixie would be? My gut feeling she'd be a light weight fighter, but given that she's marginally slower then Dixie in her debut (And still slightly below him in DKCIII), do you think that would edge her closer to the mid-range, just a little bit?
Well fall speed and weight are too different things, a slower fall speed and a high weight could be amazing depending on the characterHm, fair enough. I was going to say I always figured that her air game would lend itself better to the lighter characters, but Mario and Dedede are pretty good at the whole air thing. I'd be completely happy with that though, since those are the types I normally use. Kinda biased in that regard though
It's unfortunate that the DK Double push didn't seem to go well. I think I sort of understand why K. Rool fans wouldn't want to sign up to be Dixie supporters when K. Rool hasn't been confirmed, but I still feel like the revelation that there is going to be more than one ballot character has the potential to make things a bit more amicable between Dixie and K. Rool fans than they may have been before.Oh yeah forgot to tell you. It's a no go. @ Diddy Kong suggested that i post my idea over to the K rool thread and that only reveled that people are still treating the ballot as if there will be ONLY one additional winner. And just to be clear to everybody the "Alliance" I suggested was not an attempt to get ALL K Rool supporters to vote Dixie it was simply based on the notion of "Most K Rool supporters ALSO want Dixie too" and vise versa . It was basically for the people that supposedly wanted both but were afraid to vote for opposite character X due to thinking there would only be ONE ballot winner.
Because there are only 2 slots remaining Wolf NOT being pre ballot (lol what a joke Sakurai way to crap on tons of fans) threw everyone for a loop. Even though Sakurai said "Several more characters" it could easily be a translation error which many are thinking means only 2 slots because of the physical evidence we have with the "Mario" slots. So because of the overwhelming demand for Wolf he is "lock" for one spot meaning Rool will hypothetically take the other. If this is really how people are currently treating the ballot then I don't think it's even worth my time to try to reason with Gamefaqs or 4chan if nothing has really changed despite being "multiple slots" by the logic given.
LOL, thanks very much. I felt like there was a lot of ways for the idea to come off in the wrong way but I'm glad it got a good reception.Added to the OP. Interesting move to have an aerial function as a command grab; that would be a series first. It does seem pretty complex for a normal, since the time you grab an opponent affects the trajectory, but I like it. It would add another layer of depth to Dixie's gameplay. It would also provide a very safe combo starter and aerial approach option, since it punishes shields. Great job, as usual, BirthNote!
Also, R.I.P. Little Mac.
I think she might be a bit heavier than him but clearly not as heavy as DK, making Diddy the lightest and fastest of the kongs in Smash. I can also imagine her fall speed being a bit faster as well, maybe to offset her air assets a little.Oh look, I'm back.
So, any idea what weight range Dixie would be? My gut feeling she'd be a light weight fighter, but given that she's marginally slower then Diddy in her debut (And still slightly below him in DKCIII), do you think that would edge her closer to the mid-range, just a little bit?
I've always pictured her being a floaty character to help accentuate her aerial game. She could achieve this with a slower falling speed, like others have suggested. However, I think she should also be on the lighter side to help balance her out. Maybe around Zelda's weight could work. It's reasonably close to Diddy's weight, but lighter. I don't think she should be as light as characters like Rosalina, but I don't think she should be as heavy as Diddy.Oh look, I'm back.
So, any idea what weight range Dixie would be? My gut feeling she'd be a light weight fighter, but given that she's marginally slower then Diddy in her debut (And still slightly below him in DKCIII), do you think that would edge her closer to the mid-range, just a little bit?
Actually, that could be a nice way to really set her apart from Diddy, her being significantly lighter, but having insane recovery to compensate (think Mewtwo). Because if Dixie would have Diddy's weight, and insane recovery, that'd make that a huge advantage of Dixie over Diddy. And seeing as Diddy already has pretty bad recovery, giving Dixie less weight but better / safer recovery would probably translate in them having similar survivability.Oh look, I'm back.
So, any idea what weight range Dixie would be? My gut feeling she'd be a light weight fighter, but given that she's marginally slower then Diddy in her debut (And still slightly below him in DKCIII), do you think that would edge her closer to the mid-range, just a little bit?
I actually think she'll be less stronger than Diddy but just as viable. Her air game and range with her hair will make her really viable especially if they make her hair a tether recovery as wellI imagine that if by some miracle she actually got in, she'd be mid-low tier. She'd be a lighter, floatier semi-clone of Diddy with hair moves and a few other tweaks. I imagine the intended compensation would be a recovery that's supposed to be really good in terms of distance, but in reality would be easily gimpable. I'd also imagine they would've given her stronger throws, potentially a KO throw, and possibly some stronger but laggier KO moves.
At the end of the day it's all academic as she most likely won't get in unfortunately. She's just not popular enough. It's a shame because I think she was more likely than K. Rool pre-ballot, but at this point unless they do non-ballot characters as well she has basically no chance.
In general she'd be weaker, but I think she'd have the odd KO move that's stronger. Similar to how Ivy was weaker than Zard, but it's upsmash was stronger than anything Zard had.I actually think she'll be less stronger than Diddy but just as viable. Her air game and range with her hair will make her really viable especially if they make her hair a tether recovery as well
Get well soon!Hi everyone. I know I haven't been very active here lately. I have actully been pretty sick and had to get surgery. Im still not doing too well. As soon as I start feeling better ill be back at it! See eveyone later. =)
Good luck and get betterHi everyone. I know I haven't been very active here lately. I have actully been pretty sick and had to get surgery. Im still not doing too well. As soon as I start feeling better ill be back at it! See eveyone later. =)