DtJ Hilt
Little Lizard
Yeah you'll need to make a whole new code
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http://www.smashboards.com/showthread.php?t=285502 I found this here:However, Luxor, I have a request of you. Somewhere on this site there's a formula that tells exactly how the formula for staled moves works. If you know this, or know where to find it, I would be greatly appreciative.
[B]Blue Downthrow Hitstun[/B]
[U][b]Percentage[/b][/U] [b][u]Hitstun[/b][/u] [b][u]Frame Advantage[/u][/b]
6-9% 29 16
10-16% 30 17
17-22% 31 18
23-999% 14 1
I was checking up on this thread and this hurt my eyes. It's hitlag--> hitstun obv. *crosses fingers and hopes it was a typo*After undergoing the hitSTUN, the enemy undergoes hitLAG.
*grumblegrumble*Alright, just got finished testing everything that's legal. Here's the list. Everything I'm listing adds an extra frame to our 8 frame Pikmin Pluck for some bull**** reason
Lylat: Full Stage
Frigate: Full Stage
Norfair: Full Stage
Brinstar: Platforms and the breakable center.
PS1: All of the rock phase except for the far ends where it's white. All of the ground of the fire phase, excluding where it's covered by a wooden floor of the house.
Halberd: The first phase on the moving stage, and the platform on the Ship Phase.
Other mentions: Corneria and Summit (LOL IT ACTUALLY GOT WORSE FOR US)
Edit: http://www.smashboards.com/showthread.php?t=287795
**** this game
No, I'm going to make my own thread. In the mean time, you can post things you want tested here =pare we gonna put the accurate frame data for all of olimar's moves in here?