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The Official Mario Discussion Thread

Legolastom

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But didn't Sakurai say that the tornado was a normal move? my bets are still on a Dair.
 

Zhilo

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It seems pretty clear to me as well, that the tornado is now his Dair, and maybe even his Dtilt.

In melee, his dtilt wasnt anything spectacular, but the dair sure was useful. Let's hope that either the old dair is still accesible somehow, or that the tornado is good enough to make up for it.
 

bivunit94

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NOOOOOO!
I despise FLUDD! I just got to see the update a little while ago, since school started. Now I'm in "Multimedia" class...yeah. ****. I never thought they'd change MARIO. Oh well.
 

-sonny-

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Am I the only one that thinks FLUDD is amazingly broken? It doesn't do damage, but it sends you back, it doesn't even seem that hard to hit with. It's the ultimate edge guarding tool.

What if this makes Mario a character who only has to hit the person off the edge to get an almost guaranteed kill?
 

lanky_gunner

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But didn't Sakurai say that the tornado was a normal move? my bets are still on a Dair.
It seems pretty clear to me as well, that the tornado is now his Dair, and maybe even his Dtilt.

In melee, his dtilt wasnt anything spectacular, but the dair sure was useful. Let's hope that either the old dair is still accesible somehow, or that the tornado is good enough to make up for it.
he didn't say anything about it being a normal attack. he questioned it, but he could be asking whether it's an attack at all. so let me ask you two questions

how will FLUDD work in the air (especially since sakurai is showing it as a basic ground attack, mentioning the shield and all), and how come we've only seen the tornado being used in midair? it's gotta be an aerial attack only, with FLUDD being used on the ground only
 

dk64

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then again it could be an attack u need an item to use. like how they gave us an item that let every character use sammus' up b attack in the last game.
 

Wiseguy

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Am I the only one that thinks FLUDD is amazingly broken? It doesn't do damage, but it sends you back, it doesn't even seem that hard to hit with. It's the ultimate edge guarding tool.

What if this makes Mario a character who only has to hit the person off the edge to get an almost guaranteed kill?
I suspect that it will depend on how damaged they are. If your target is low damage, it may only slightly stun them. Against high damages, it will no doubt be deadly.

And what's with all these complaints people? This is bound to be an awesome and fun addition to Mario's arsenal!
 

Mike966

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well.. hello this is my first post, so i'll try to say something smart

I think fludd wil only be usable on the ground, it would be very broken as an aerial attack, and of course mario tornado will be the down special ( to be honest mario tornado only works in te air) , i know sakurai said something about it being a normal attack but he didn't say it was true, we all know he loves mind games.
 

the grim lizard

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I guess that will be his new Side Special move, with revelance to the 'Side Specials sends powerful attacks to where you tilt the stick.
The cape is back. It was in one of the last scenes of the second trailer, I think. Anyway, I've seen it in a screenshot.

Why? His Dair is much the same as the Down B anyway, just with the added punches at the end.
The Mario tornado is definitely an aerial attack since we saw it in the air. I'm thinking it will replace the dair, which I actually think is a very good idea. I do find it interesting that they decided to make it solely an aerial move, though. I agree that it probably has more combo-potential than his current dair.
 

Kirby knight

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well.. hello this is my first post, so i'll try to say something smart

I think fludd wil only be usable on the ground, it would be very broken as an aerial attack, and of course mario tornado will be the down special ( to be honest mario tornado only works in te air) , i know sakurai said something about it being a normal attack but he didn't say it was true, we all know he loves mind games.
Why do you think it'll be broken if Mario can use his F.L.U.D.D in the air? Who is to say that it'll have the same exact properties as it does on the ground? ( I haven't played Mario Sunshine but didn't his F.L.U.D.D allow him to get a boost into the air? Perhaps it could work like that if used in the air in Brawl).

It could be a normal attack

or

It could be an aerial down B.

I'm leaning more toward it being Mario's dair though.

-Knight
 

B.W.

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I see everyone say that the Mario Tornado might either be a down-B in the air or a d-air, but we can't really rule out that it might be his u-air either. (Even though that would suck giant balls.)

For the most part though, I'm hoping that it's a aerial down-B move so that there won't be anything missing.
 

Mike966

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in mario sunshine you could use hoover fludd to float for a while maybe that would be how fludd work but that would make mario soo broken, and using a down b mobe for recovery sounds pretty weird.

anyway we'll have to wait until we turn on our wii with a smash bros brawl disk and play for hours and then and only then,all our doubts will be solved.
(i'ts fun to dream though)
 

Kirby knight

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in mario sunshine you could use hoover fludd to float for a while maybe that would be how fludd work but that would make mario soo broken, and using a down b mobe for recovery sounds pretty weird.
I still don't understand how you think it's broken though. I mean they're not going to be exactly canon in the games. Otherwise Kirby would have the best recovery in the game because he has unlimited flight in most of his games.

-Knight
 

B.W.

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I still don't understand how you think it's broken though. I mean they're not going to be exactly canon in the games. Otherwise Kirby would have the best recovery in the game because he has unlimited flight in most of his games.

-Knight
I can see what Mike is getting at though. Say you could use FLUDD to float for a bit and then like.. You'd be able to use the cape for that little pop, and then double jump and then up-B if needed.

Or even if it took away your extra jumps you could cape, use your second jump, then use FLUDD to do the rest.
 

Mike966

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I can see what Mike is getting at though. Say you could use FLUDD to float for a bit and then like.. You'd be able to use the cape for that little pop, and then double jump and then up-B if needed.

Or even if it took away your extra jumps you could cape, use your second jump, then use FLUDD to do the rest.
exactly, thanx project 05. The problem it that mario is considered as the most balanced character and with Fludd as a hoover move that balance would be broken, now if they make fludd the same in the ground and in the air i could be used just as fox shield but with a huge range, since the update says if thows enemies very far!

But to be honest we know nothing about this attack, so I don't really know if it would be broken i just suppose.
 

Empy

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Amazing. :) I really like this what they did with FLUDD. I wonder if they do this sorta thing with more veterans. New Zelda B moves anyone? This could also be a move for Squirtle, maybe Withdraw will work just like this?

Anyway, FLUDD seems like a useful edgeguard. You can charge it while shielding, which means there will be points in the battle where there is no reason not to charge it and no drawback to charging it, so it is always useful, even if it's just to vary your game up or force an oponent to jump.
 

shanus

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im wondering how weird the animation is gonna look to charge the FLUDD during a shield though. I wonder if other abilities can be shield charged as well.
 

Shell

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If the FLUDD doesn't do any damage, perhaps it won't give opponents back their up-B, crippling recoveries.
 

Lord_Deathborne

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Setting you up the bomb.
I must say I'm not liking this recent development much at all... F.L.U.D.D. just seems kinda tacked on to me - and at the expense of the Mario Tornado... Sure it may still be incorporated as a standard attack, but that most certainly means that it is going to lose a considerable degree of its former flair, plus that means one of his standard attacks is definitely bidding farewell... At this rate, they're probably gonna force Luigi to don his Poltergust 3000 in place of a familiar special... >.<;;
 

Kirby knight

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I can see what Mike is getting at though. Say you could use FLUDD to float for a bit and then like.. You'd be able to use the cape for that little pop, and then double jump and then up-B if needed.

Or even if it took away your extra jumps you could cape, use your second jump, then use FLUDD to do the rest.
Thankyou for elaborating on that. I get a clearer picture on what your talking about.

Haha. >_>


If the FLUDD doesn't do any damage, perhaps it won't give opponents back their up-B, crippling recoveries.
Sakurai said himself that it doesn't do any damage.

-Knight
 

Shell

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Yeah, I know.

Because the FLUDD doesn't do any damage, perhaps it won't give opponents back their up-B, crippling recoveries.
 

B.W.

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Yeah, I know.

Because the FLUDD doesn't do any damage, perhaps it won't give opponents back their up-B, crippling recoveries.
If that were the case I think that Mario would become incredibly broken, but I don't think that's how it'll work.

Look at Mario's cape. If someone has used their up-B and you cape them it does damage but it doesn't give them to chance to to use their up-B again. I think that if you used FLUDD it would give them the chance to recover again if you hit them with it.

On another note, if you could use FLUDD to hover, I would think that Mario would be able to spike people by hovering above them.
 

Shell

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If the up-B really did break other recoveries, maybe Mario's kill moves (F-Smash, D-Smash, B-Throw) will be further weakened and his game will be all about even more sick edge-guarding. It's difficult to get them off, but once they're off once, they're dead.

Meh. Just an idea.
 

B.W.

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If the up-B really did break other recoveries, maybe Mario's kill moves (F-Smash, D-Smash, B-Throw) will be further weakened and his game will be all about even more sick edge-guarding. It's difficult to get them off, but once they're off once, they're dead.

Meh. Just an idea.
I think that would be horrible, honestly. I'm already hoping that he keeps his u-air from Melee instead of having it be the Mario Tornado. If his kill moves were weakened any more then wouldn't have much goin' for him. I think he's fine the way he is (except for his d-tilt), and this one change is making me wonder whether or not I'll be sticking with Mario in Brawl.
 

SiD

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His Uair, Fair, Nair, and possibly Bair have already been confirmed in screenshots/video, the only possible logical attack the tornado can be is the Dair.
 

Stryks

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If the FLUDD just pushes the characters away, its gonna be one of THE best edgeguard moves available, imagine pushing kirby, metaknigth and pit who have multiple recoveries EVERY time they jump, and to be able to charge WHILE using shield is just top notch...

I like this, finally I can take down foxes almost equally as annoying as the shine...

also WTF with tornado, does this means its like an ADA or what?
 

lanky_gunner

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i'm looking more into this to see if his aerial attacks have been shown in trailers or screenshots, and here's what i found so far

Uair-shown in the E3 trailer at 21 sec., while the nintendog is blocking the screen.

Fair-shown in the Nintendo World trailer and numerous screenshots on the dojo. you can't tell me you haven't seen them


Nair-


yeah, so it's a possibility that the Dair has been replace by the mario tornado. i really hope it doesn't and it's just an aerial down B, but i really can't say for sure
 

SpitFire15

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And all this time I thought both Mario and Link would be unchanged. Seriously, he can use FLUDD now? It may not do any damage, but it looks like a potentially killer edge guard move. >_>

I never used the Mario Tornado in Melee, so it doesn't matter to me much. As long as Mario still has the cape, I'm cool.
 
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