Legolastom
Smash Hero
- Joined
- Nov 29, 2006
- Messages
- 5,267
But didn't Sakurai say that the tornado was a normal move? my bets are still on a Dair.
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But didn't Sakurai say that the tornado was a normal move? my bets are still on a Dair.
he didn't say anything about it being a normal attack. he questioned it, but he could be asking whether it's an attack at all. so let me ask you two questionsIt seems pretty clear to me as well, that the tornado is now his Dair, and maybe even his Dtilt.
In melee, his dtilt wasnt anything spectacular, but the dair sure was useful. Let's hope that either the old dair is still accesible somehow, or that the tornado is good enough to make up for it.
I suspect that it will depend on how damaged they are. If your target is low damage, it may only slightly stun them. Against high damages, it will no doubt be deadly.Am I the only one that thinks FLUDD is amazingly broken? It doesn't do damage, but it sends you back, it doesn't even seem that hard to hit with. It's the ultimate edge guarding tool.
What if this makes Mario a character who only has to hit the person off the edge to get an almost guaranteed kill?
The cape is back. It was in one of the last scenes of the second trailer, I think. Anyway, I've seen it in a screenshot.I guess that will be his new Side Special move, with revelance to the 'Side Specials sends powerful attacks to where you tilt the stick.
The Mario tornado is definitely an aerial attack since we saw it in the air. I'm thinking it will replace the dair, which I actually think is a very good idea. I do find it interesting that they decided to make it solely an aerial move, though. I agree that it probably has more combo-potential than his current dair.Why? His Dair is much the same as the Down B anyway, just with the added punches at the end.
Why do you think it'll be broken if Mario can use his F.L.U.D.D in the air? Who is to say that it'll have the same exact properties as it does on the ground? ( I haven't played Mario Sunshine but didn't his F.L.U.D.D allow him to get a boost into the air? Perhaps it could work like that if used in the air in Brawl).well.. hello this is my first post, so i'll try to say something smart
I think fludd wil only be usable on the ground, it would be very broken as an aerial attack, and of course mario tornado will be the down special ( to be honest mario tornado only works in te air) , i know sakurai said something about it being a normal attack but he didn't say it was true, we all know he loves mind games.
I still don't understand how you think it's broken though. I mean they're not going to be exactly canon in the games. Otherwise Kirby would have the best recovery in the game because he has unlimited flight in most of his games.in mario sunshine you could use hoover fludd to float for a while maybe that would be how fludd work but that would make mario soo broken, and using a down b mobe for recovery sounds pretty weird.
I can see what Mike is getting at though. Say you could use FLUDD to float for a bit and then like.. You'd be able to use the cape for that little pop, and then double jump and then up-B if needed.I still don't understand how you think it's broken though. I mean they're not going to be exactly canon in the games. Otherwise Kirby would have the best recovery in the game because he has unlimited flight in most of his games.
-Knight
exactly, thanx project 05. The problem it that mario is considered as the most balanced character and with Fludd as a hoover move that balance would be broken, now if they make fludd the same in the ground and in the air i could be used just as fox shield but with a huge range, since the update says if thows enemies very far!I can see what Mike is getting at though. Say you could use FLUDD to float for a bit and then like.. You'd be able to use the cape for that little pop, and then double jump and then up-B if needed.
Or even if it took away your extra jumps you could cape, use your second jump, then use FLUDD to do the rest.
And this is why it would be broken if you could hover and keep your jumps.Hover?? HOVER?!?
Real men can jump really high!!
And this is why it would be broken if you could hover and keep your jumps.
Metaknight was broken before he was even a thought.
Thankyou for elaborating on that. I get a clearer picture on what your talking about.I can see what Mike is getting at though. Say you could use FLUDD to float for a bit and then like.. You'd be able to use the cape for that little pop, and then double jump and then up-B if needed.
Or even if it took away your extra jumps you could cape, use your second jump, then use FLUDD to do the rest.
Haha. >_>
Sakurai said himself that it doesn't do any damage.If the FLUDD doesn't do any damage, perhaps it won't give opponents back their up-B, crippling recoveries.
If that were the case I think that Mario would become incredibly broken, but I don't think that's how it'll work.Yeah, I know.
Because the FLUDD doesn't do any damage, perhaps it won't give opponents back their up-B, crippling recoveries.
I think that would be horrible, honestly. I'm already hoping that he keeps his u-air from Melee instead of having it be the Mario Tornado. If his kill moves were weakened any more then wouldn't have much goin' for him. I think he's fine the way he is (except for his d-tilt), and this one change is making me wonder whether or not I'll be sticking with Mario in Brawl.If the up-B really did break other recoveries, maybe Mario's kill moves (F-Smash, D-Smash, B-Throw) will be further weakened and his game will be all about even more sick edge-guarding. It's difficult to get them off, but once they're off once, they're dead.
Meh. Just an idea.
Please look at the E3 06 trailer. Dair makes sense to be the Mario tornado.tornado=roundhouse a >_>