Kids these days have it so easy, with all these resources and information. When I first showed up to weeklies playing DK, some guy told me the best way to capitalize off a grab against Fox was to dthrow and then hope to get the tech chase with down B, because "juggling with DK doesn't even work, he's too slow." And I believed him! What a world.
NJzFinest
, who do you play in tournament these days? Word on the street is you're primary Roy now, secondary Falco in a pinch. As much as it pains me to lose other DKs that I can actually learn stuff from (no offense guys), you should know that I support you unconditionally in whatever you choose.
Side note, I will be referring to standing cargo uthrow full jump (wait until the apex of your full jump) double jump immediate uair as the NJz floaty killer from now on, because writing all that out every time I want to mention it is just super tedious. It's also something that you should all master, and with 20xx you can practice it on your own with those colored overlay things, which will let you know if the opponent is still in hitstun or not. One of these days I'll get a list of percentages at which it true combos, I'm just too lazy to do that kind of research anymore.
@dkuo maybe?
It's comparably useful to a Fox uthrow uair, and it is an invaluable and utterly necessary component of your game plan in nearly every floaty match-up. Once you've succeeded in maintaining stage control and getting stray bairs/short uair strings to build damage, you will need this guaranteed kill set-up to clean up stocks. Absolutely no excuses. Learn it now or forever hate every floaty match-up. Every time you end a 5 minute game on Dreamland with it, think to yourself "thanks NJz!" or better yet, "thank you Chandy, for giving meaning and direction to my indefinable and seemingly endless struggles."