Good games man! Yeah there was some delay indeed, but it's your generic WiFi tendency which incurs this latency..
Anyways, I liked the occasional jab-cancel into grabs. My complementary advice would be that you use it to cancel into Force Palm because whenever you're above 10% damage, it's always the best option to follow-up with (depending on the gravity of your adversary's character and the damage he has already taken). Oh yeah and you should probably compromise a tad on the u-smashes; the lag of
's u-smash is just atrocious.. Instead, focus on sporadically using f-mash to catch your opponent off-guard and confiscate a stock, or if your f-smash is already stale, use it as a wall-move (it's a very potent move to wall with, considering the area it comprises and the lingering aura which compensates for the lag).
Other than that, you seem to get the hang out of the canceling effect of n-air, and the versatility of f-air / b-air walling. Try to mix the aerials here and there to optimise your element of surprise. Keep it fresh, keep it vibrant!
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