Purpletuce
Smash Lord
Less likely to DI on reaction? if you buffer it (or just do it as fast as you regularly can) it cannot be reacted. Fox's U-throw is 8 frames(base speed, but can range from 6 to 12 based on character weight), which means at the fastest, you would need 12 frame reaction time, aka 200ms (fast-average) to DI it with Bowser, and 100ms reaction time to DI with Pichu. Those reaction times are for reacting to it if you are looking for it, as in if you're not expecting to get grabbed, you're not going to DI on reaction.
Buffer won't make U-throw -> U-air combo well, if they expect it, they will be able to DI it, if they don't they wont DI it. Although, If they don't DI it, it doesn't really have to be done perfect. EX: Fox U-throws Puff at 40%, no DI. Fox throws at frame 5, but out of lag on frame 39 = 34 frame advantage Puff, but at 40% (no stale move applied to Fox's U-throw) it will cause 43 frames of hitstun, Fox leaving the ground on the very next frame Fox will be in the air when the Puff still has 3 frames of hitstun, so it won't even really combo. The problem is. . . what is the Puff going to do, D-air your U-air? Airdodge so she can float down and land into a U-smash? (at 80% the puff will have 48 frames of hitstun, giving fox ~10 frames to U-air after jump lag if frame perfect)
btw: I was bored this was equally for my benefit as for everyone elses' . . .
TLDR: U-throw U-air is pretty free.
Buffer won't make U-throw -> U-air combo well, if they expect it, they will be able to DI it, if they don't they wont DI it. Although, If they don't DI it, it doesn't really have to be done perfect. EX: Fox U-throws Puff at 40%, no DI. Fox throws at frame 5, but out of lag on frame 39 = 34 frame advantage Puff, but at 40% (no stale move applied to Fox's U-throw) it will cause 43 frames of hitstun, Fox leaving the ground on the very next frame Fox will be in the air when the Puff still has 3 frames of hitstun, so it won't even really combo. The problem is. . . what is the Puff going to do, D-air your U-air? Airdodge so she can float down and land into a U-smash? (at 80% the puff will have 48 frames of hitstun, giving fox ~10 frames to U-air after jump lag if frame perfect)
btw: I was bored this was equally for my benefit as for everyone elses' . . .
TLDR: U-throw U-air is pretty free.